Mercurial > pidgin.yaz
annotate src/sound.h @ 11988:9ccbd9f8e8c6
[gaim-migrate @ 14281]
Put the priority buddy in a contact at the top of the tooltip, and
de-sensitize some chat related things when no accounts supporting chats
are connected
committer: Tailor Script <tailor@pidgin.im>
author | Stu Tomlinson <stu@nosnilmot.com> |
---|---|
date | Sun, 06 Nov 2005 19:16:32 +0000 |
parents | 58bc500cf226 |
children | 5bc3d67ceb24 |
rev | line source |
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4561 | 1 /** |
2 * @file sound.h Sound API | |
9938 | 3 * @ingroup core |
4561 | 4 * |
5 * gaim | |
6 * | |
8046 | 7 * Gaim is the legal property of its developers, whose names are too numerous |
8 * to list here. Please refer to the COPYRIGHT file distributed with this | |
9 * source distribution. | |
4561 | 10 * |
11 * This program is free software; you can redistribute it and/or modify | |
12 * it under the terms of the GNU General Public License as published by | |
13 * the Free Software Foundation; either version 2 of the License, or | |
14 * (at your option) any later version. | |
15 * | |
16 * This program is distributed in the hope that it will be useful, | |
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
19 * GNU General Public License for more details. | |
20 * | |
21 * You should have received a copy of the GNU General Public License | |
22 * along with this program; if not, write to the Free Software | |
23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
24 */ | |
4581 | 25 #ifndef _GAIM_SOUND_H_ |
26 #define _GAIM_SOUND_H_ | |
4561 | 27 |
11642 | 28 #include "account.h" |
29 | |
4561 | 30 /**************************************************************************/ |
31 /** Data Structures */ | |
32 /**************************************************************************/ | |
33 | |
34 | |
35 /** | |
5684 | 36 * A type of sound. |
4561 | 37 */ |
38 | |
39 typedef enum _GaimSoundEventID | |
40 { | |
41 GAIM_SOUND_BUDDY_ARRIVE = 0, /**< Buddy signs on. */ | |
42 GAIM_SOUND_BUDDY_LEAVE, /**< Buddy signs off. */ | |
43 GAIM_SOUND_RECEIVE, /**< Receive an IM. */ | |
44 GAIM_SOUND_FIRST_RECEIVE, /**< Receive an IM that starts a conv. */ | |
45 GAIM_SOUND_SEND, /**< Send an IM. */ | |
46 GAIM_SOUND_CHAT_JOIN, /**< Someone joins a chat. */ | |
47 GAIM_SOUND_CHAT_LEAVE, /**< Someone leaves a chat. */ | |
48 GAIM_SOUND_CHAT_YOU_SAY, /**< You say something in a chat. */ | |
49 GAIM_SOUND_CHAT_SAY, /**< Someone else says somthing in a chat. */ | |
50 GAIM_SOUND_POUNCE_DEFAULT, /**< Default sound for a buddy pounce. */ | |
51 GAIM_SOUND_CHAT_NICK, /**< Someone says your name in a chat. */ | |
52 GAIM_NUM_SOUNDS /**< Total number of sounds. */ | |
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53 |
4561 | 54 } GaimSoundEventID; |
55 | |
5684 | 56 typedef struct _GaimSoundUiOps |
57 { | |
58 void (*init)(void); | |
10322 | 59 void (*uninit)(void); |
5684 | 60 void (*play_file)(const char *filename); |
61 void (*play_event)(GaimSoundEventID event); | |
62 | |
63 } GaimSoundUiOps; | |
64 | |
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65 #ifdef __cplusplus |
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66 extern "C" { |
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67 #endif |
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68 |
4561 | 69 /**************************************************************************/ |
70 /** @name Sound API */ | |
71 /**************************************************************************/ | |
72 /*@{*/ | |
73 | |
74 /** | |
10322 | 75 * Plays the specified sound file. |
76 * | |
77 * @param filename The file to play. | |
11642 | 78 * @param account The account that this sound is associated with, or |
79 * NULL if the sound is not associated with any specific | |
80 * account. This is needed for the "sounds while away?" | |
81 * preference to work correctly. | |
10322 | 82 */ |
11642 | 83 void gaim_sound_play_file(const char *filename, const GaimAccount *account); |
10322 | 84 |
85 /** | |
86 * Plays the sound associated with the specified event. | |
87 * | |
88 * @param event The event. | |
11642 | 89 * @param account The account that this sound is associated with, or |
90 * NULL if the sound is not associated with any specific | |
91 * account. This is needed for the "sounds while away?" | |
92 * preference to work correctly. | |
10322 | 93 */ |
11642 | 94 void gaim_sound_play_event(GaimSoundEventID event, const GaimAccount *account); |
10322 | 95 |
96 /** | |
5684 | 97 * Sets the UI sound operations |
98 * | |
99 * @param ops The UI sound operations structure. | |
4561 | 100 */ |
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101 void gaim_sound_set_ui_ops(GaimSoundUiOps *ops); |
4561 | 102 |
103 /** | |
5684 | 104 * Gets the UI sound operations |
105 * | |
106 * @return The UI sound operations structure. | |
4561 | 107 */ |
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108 GaimSoundUiOps *gaim_sound_get_ui_ops(void); |
5684 | 109 |
110 /** | |
111 * Initializes the sound subsystem | |
112 */ | |
113 void gaim_sound_init(void); | |
114 | |
115 /** | |
116 * Shuts down the sound subsystem | |
117 */ | |
10322 | 118 void gaim_sound_uninit(void); |
4561 | 119 |
120 /*@}*/ | |
121 | |
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122 #ifdef __cplusplus |
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123 } |
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124 #endif |
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125 |
4581 | 126 #endif /* _GAIM_SOUND_H_ */ |