annotate doc/PERL-HOWTO.dox @ 10594:a78d9fac8183

[gaim-migrate @ 12009] Forward-port this from oldstatus committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Mon, 14 Feb 2005 03:02:36 +0000
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1 /** @page perl-howto Perl Scripting HOWTO
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2
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3 @section Introduction
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4 THERE ARE SIGNIFICANT BUGS IN THIS CODE. HOWEVER, IT _MOSTLY_ WORKS _IF_
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5 YOU ARE VERY CAREFUL. DO _NOT_ COMPLAIN ABOUT THIS API. SUBMIT A PATCH.
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6
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7 Really? Like what? Don't you think you're overreacting just a tad bit?
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8
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9 Perl is the first scripting language compatible with Gaim, and has been a
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10 valuable aid to developers wishing to write scripts to modify the behavior
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11 of their favorite instant messenger. A perl script acts like a normal
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12 plugin, and appears in the list of plugins in Gaim's preferences pane.
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13 Until now, they have been very basic, and consisted of only a few
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14 functions. However, with the latest changes to Gaim's perl API, a much
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15 larger part of Gaim is now open. In time, even such things as Gtk+
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16 preference panes for perl scripts will be possible.
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17
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18 @section first-script Writing your first perl script
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19 Enough of that. You want to know how to write a perl script, right?
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20
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21 First off, we're going to assume here that you are familiar with perl. Perl
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22 scripts in Gaim are just normal perl scripts, which happen to use Gaim's
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23 loadable perl module.
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24
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25 Now, you're going to want to place your script in $HOME/.gaim/plugins/.
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26 That's the place where all plugins and scripts go, regardless of language.
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27
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28 The first thing you're going to write in your script is the necessary code
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29 to actually register and initialize your script, which looks something like
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30 this:
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33 @code
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34 use Gaim;
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36 %PLUGIN_INFO = (
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37 perl_api_version => 2,
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38 name => "Your Plugin's Name",
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39 version => "0.1",
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40 summary => "Brief summary of your plugin.",
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41 description => "Detailed description of what your plugin does.",
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42 author => "Your Name <email\@address>",
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43 url => "http://yoursite.com/",
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44
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45 load => "plugin_load",
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46 unload => "plugin_unload"
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47 );
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48
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49 sub plugin_init {
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50 return %PLUGIN_INFO;
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51 }
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52
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53 sub plugin_load {
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54 my $plugin = shift;
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55 }
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56
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57 sub plugin_unload {
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58 my $plugin = shift;
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59 }
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60 @endcode
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62
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63 The first thing you see is a hash called @c @%PLUGIN_INFO. It contains
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64 the basic information on your plugin. In the future, additional fields
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65 may be allowed, such as ones to setup a Gtk+ preferences pane.
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66
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67 The @c plugin_init function is required in all perl scripts. Its job
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68 is to return the @c @%PLUGIN_INFO hash, which Gaim will use to register
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69 and initialize your plugin.
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70
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71 The @c plugin_load function is called when the user loads your plugin
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72 from the preferences, or on startup. It is passed one variable, which
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73 is a handle to the plugin. This must be used when registering signal
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74 handlers or timers.
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76 The @c plugin_unload function is called when the user is unloading your
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77 plugin. Its job is to clean up anything that must be dealt with before
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78 unloading, such as removing temporary files or saving configuration
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79 information. It does @em not have to unregister signal handlers or timers,
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80 as Gaim will do that for you.
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81
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82 @warning Do @b NOT put any executable code outside of these functions
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83 or your own user-defined functions. Variable declarations are
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84 okay, as long as they're set to be local. Bad Things (TM) can
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85 happen if you don't follow this simple instruction.
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86
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87
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88 @section Timeouts
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89 One feature useful to many perl plugin writers are timeouts. Timeouts allow
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90 code to be ran after a specified number of seconds, and are rather
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91 simple to setup. Here's one way of registering a timeout.
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92
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93
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94 @code
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95 sub timeout_cb {
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96 my $data = shift;
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97
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98 Gaim::debug_info("my perl plugin",
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99 "Timeout callback called! data says: $data\n");
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100 }
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101
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102 sub plugin_load {
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103 my $plugin = shift;
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104
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105 # Start a timeout for 5 seconds.
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106 Gaim::timeout_add($plugin, 5, \&timeout_cb, "Hello!");
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107 }
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108 @endcode
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109
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110
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111 Here's another way of calling a timeout:
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112
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113
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114 @code
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115 sub plugin_load {
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116 my $plugin = shift;
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117
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118 # Start a timeout for 5 seconds.
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119 Gaim::timeout_add($plugin, 5,
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120 sub {
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121 my $data = shift;
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122
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123 Gaim::debug_info("my perl plugin",
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124 "Timeout callback called! data says: $data\n");
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125 }, "Hello!");
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126 }
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127 @endcode
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128
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129
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130 A timeout automatically unregisters when it reaches 0 (which is also
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131 when the callback is called). If you want a timeout to call a function
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132 every specified number of seconds, just re-register the timeout
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133 at the end of the callback.
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134
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135 The data parameter is optional. If you don't have data to pass to the
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136 callback, simply omit the parameter.
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137
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138 @section Signals
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139 Signals are how gaim plugins get events. There are a number of
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140 @ref Signals signals available.
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141
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142 A signal is registered by connecting a signal name owned by an
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143 instance handle to a callback on the plugin handle. This is best
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144 illustrated with an example.
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145
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146
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147 @code
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148 sub signed_on_cb {
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149 my ($gc, $data) = @_;
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150 my $account = $gc->get_account();
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151
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152 Gaim::debug_info("my perl plugin",
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153 "Account " . $account->get_username() . " signed on.\n");
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154 }
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155
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156 sub plugin_load {
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157 my $plugin = shift;
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158 my $data = "";
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159
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160 Gaim::signal_connect(Gaim::Connections::handle, "signed-on",
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161 $plugin, \&signed_on_cb, $data);
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162 }
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163 @endcode
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164
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165
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166 Like timeouts, the callback can be an embedded subroutine, and also
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167 like timeouts, the data parameter can be omitted.
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168
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169 @section Notes
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170 The API in perl is very similar to Gaim's C API. The functions have been
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171 gathered into packages, but most are the same, and the documentation can
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172 be a big help at times.
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173
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174 @section Resources
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175 @see Signals
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176 @see Perl API Reference
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177
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178 */
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179
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180 // vim: syntax=c tw=75 et