annotate src/media.c @ 12515:a961ed38cfe0

[gaim-migrate @ 14827] now do it right committer: Tailor Script <tailor@pidgin.im>
author Tim Ringenbach <marv@pidgin.im>
date Sat, 17 Dec 2005 04:45:57 +0000
parents 31b91bfab029
children b81a7d1422d8
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1 /**
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Mark Doliner <mark@kingant.net>
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2 * @file media.c Voice and Video API
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3 * @ingroup core
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4 *
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5 * gaim
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6 *
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7 * Gaim is the legal property of its developers, whose names are too numerous
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8 * to list here. Please refer to the COPYRIGHT file distributed with this
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9 * source distribution.
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10 *
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11 * This program is free software; you can redistribute it and/or modify
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12 * it under the terms of the GNU General Public License as published by
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13 * the Free Software Foundation; either version 2 of the License, or
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14 * (at your option) any later version.
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15 *
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16 * This program is distributed in the hope that it will be useful,
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17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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19 * GNU General Public License for more details.
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20 *
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21 * You should have received a copy of the GNU General Public License
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22 * along with this program; if not, write to the Free Software
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23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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24 */
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25
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26 #include "internal.h"
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27
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28 #ifdef HAVE_VV
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29
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30 #include "media.h"
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31 #include "mediastream.h"
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32 #ifdef HAVE_ILBC
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33 #include "msilbcdec.h"
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34 #endif
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35
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36
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37 /* msrtpsend.o and msrtprecv.o aren't used within the core, so
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38 * the linker chooses not to link them. I want plugins to be able
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39 * to depend on them, so I reference symbols from them here. */
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40 static void * dummy1 = ms_rtp_send_new;
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41 static void * dummy2 = ms_rtp_recv_new;
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42
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43 struct _GaimVoiceChat {
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44 GaimConnection *gc;
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45 char *name;
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46
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47 GaimMediaState state;
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48
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49 void *proto_data;
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50 void *ui_data;
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51
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52 MSFilter *speaker;
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53 MSFilter *microphone;
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54 MSSync *timer;
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55 };
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56
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57 static GaimMediaUiOps *media_ui_ops = NULL;
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58
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59 void gaim_media_init()
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60 {
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61 ms_init();
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62 #ifdef HAVE_ILBC
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63 ms_ilbc_codec_init();
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64 #endif
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65 ms_speex_codec_init();
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66 ortp_init();
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67 }
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68
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69 GaimVoiceChat *gaim_voice_chat_new(GaimConnection *gc, const char *name)
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70 {
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71 GaimVoiceChat *vc = g_new0(GaimVoiceChat, 1);
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72 SndCard *card;
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73
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74 vc->gc = gc;
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75 vc->name = g_strdup(name);
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76
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77 card = snd_card_manager_get_card(snd_card_manager,0);
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78 vc->speaker = snd_card_create_write_filter(card);
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79 vc->microphone = snd_card_create_read_filter(card);
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80 vc->timer = ms_timer_new();
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81 ms_sync_attach(vc->timer, vc->microphone);
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82 if (media_ui_ops)
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83 media_ui_ops->new_voice_chat(vc);
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84 return vc;
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85 }
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86
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87
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88
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89 void gaim_voice_chat_destroy(GaimVoiceChat *vc)
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90 {
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91 if (media_ui_ops)
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92 media_ui_ops->destroy(vc);
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93 g_free(vc);
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94 }
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95
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96 const char *gaim_voice_chat_get_name(GaimVoiceChat *vc)
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97 {
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98 return vc->name;
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99 }
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100
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101 void gaim_voice_chat_set_name(GaimVoiceChat *vc, const char *name)
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102 {
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103 g_free(vc->name);
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104 vc->name = g_strdup(name);
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105 }
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106
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107 GaimConnection *gaim_voice_chat_get_connection(GaimVoiceChat *vc)
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108 {
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109 return vc->gc;
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110 }
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111
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112 void *gaim_voice_chat_get_ui_data(GaimVoiceChat *vc)
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113 {
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114 return vc->ui_data;
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115 }
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116
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117 void gaim_voice_chat_set_ui_data(GaimVoiceChat *vc, void *data)
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118 {
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119 vc->ui_data = data;
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120 }
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121
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122 void *gaim_voice_chat_get_proto_data(GaimVoiceChat *vc)
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123 {
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124 return vc->proto_data;
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125 }
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126
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127 void gaim_voice_chat_set_proto_data(GaimVoiceChat *vc, void *data)
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128 {
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129 vc->proto_data = data;
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130 }
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131
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132 void gaim_media_set_ui_ops(GaimMediaUiOps *ops)
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133 {
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134 media_ui_ops = ops;
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135 }
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136
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137 GaimMediaUiOps *gaim_media_get_ui_ops(void)
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138 {
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139 return media_ui_ops;
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140 }
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141
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142
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143 GaimMediaState gaim_voice_chat_get_state(GaimVoiceChat *vc)
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144 {
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145 return vc->state;
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146 }
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147
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148 void gaim_voice_chat_accept(GaimVoiceChat *vc)
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149 {
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150 GaimConnection *gc = gaim_voice_chat_get_connection(vc);
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151 GaimPluginProtocolInfo *prpl_info = NULL;
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152
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153 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
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154
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155 if (!prpl_info->media_prpl_ops || !prpl_info->media_prpl_ops->accept)
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156 return;
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157 prpl_info->media_prpl_ops->accept(vc);
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158 }
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159
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160 void gaim_voice_chat_reject(GaimVoiceChat *vc)
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161 {
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162 GaimConnection *gc = gaim_voice_chat_get_connection(vc);
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163 GaimPluginProtocolInfo *prpl_info = NULL;
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164
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165 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
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166
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167 if (!prpl_info->media_prpl_ops || !prpl_info->media_prpl_ops->reject)
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168 return;
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169 prpl_info->media_prpl_ops->reject(vc);
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170 }
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171
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172
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173 void gaim_voice_chat_terminate(GaimVoiceChat *vc)
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174 {
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175 GaimConnection *gc = gaim_voice_chat_get_connection(vc);
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176 GaimPluginProtocolInfo *prpl_info = NULL;
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177
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178 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
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179
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180 if (!prpl_info->media_prpl_ops || !prpl_info->media_prpl_ops->terminate)
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181 return;
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182 prpl_info->media_prpl_ops->terminate(vc);
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183 }
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184
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185
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186 void gaim_voice_chat_set_state(GaimVoiceChat *vc, GaimMediaState state)
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187 {
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188 vc->state = state;
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189 printf("State: %d\n",state);
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190 if (media_ui_ops)
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191 media_ui_ops->state_change(vc, state);
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192 }
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193
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194 void gaim_voice_chat_get_filters(GaimVoiceChat *vc, MSFilter **microphone, MSFilter **speaker)
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195 {
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196 if (microphone) *microphone = vc->microphone;
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197 if (speaker) *speaker = vc->speaker;
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198 }
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199
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200 MSSync *gaim_voice_chat_get_timer(GaimVoiceChat *vc)
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201 {
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202 return vc->timer;
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203 }
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204
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205 void gaim_voice_chat_start_streams(GaimVoiceChat *vc)
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206 {
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207 GaimConnection *gc = gaim_voice_chat_get_connection(vc);
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208 GaimPluginProtocolInfo *prpl_info = NULL;
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209
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210 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
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211
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212 if (prpl_info->media_prpl_ops && prpl_info->media_prpl_ops->init_filters)
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213 prpl_info->media_prpl_ops->init_filters(vc);
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214
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215 ms_start(vc->timer);
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216 }
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217
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218 #endif /* HAVE_VV */