annotate HACKING @ 706:a9758452f3c4

[gaim-migrate @ 716] just some doc updates committer: Tailor Script <tailor@pidgin.im>
author Eric Warmenhoven <eric@warmenhoven.org>
date Thu, 17 Aug 2000 07:27:46 +0000
parents b29c92be568b
children 3ff8b997cd37
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1 A lot of people have tried to hack gaim, but haven't been able to because
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2 the code is just so horrid. Well, the code isn't getting better anytime
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3 soon, so to help all you would-be hackers help out gaim, here's a brief
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4 tutorial on how gaim works. I'll quickly describe the logical flow of
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5 things, then what you'll find in each of the source files. Hopefully
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6 that's enough to get most of you going.
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7
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8 There's one little thing that's just a pet peeve, and it's really stupid.
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9 In ./configure there's an --enable-debug option. This does two things:
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10 compiles with -Wall, and prints debugging information to stdout. The
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11 debugging information is printed to the debug window (which can be turned
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12 on in the preferences) whether or not --enable-debug was selected. Most
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13 of the information that's printed is useless anyway though; so the
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14 --enable-debug option really doesn't do a whole lot.
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15
684
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16 This was written around August 8, 2000. It's now August 15, 2000, and I'm
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17 sure a lot of it is already out of date.
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18
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19
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20 PROGRAM FLOW
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21 ============
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22
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23 Before gaim does anything you can see, it initializes itself, which is
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24 mostly just reading .gaimrc (handled by the functions in gaimrc.c). It
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25 then draws the login window by calling show_login, and waits for input.
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26
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27 At the login window, when "signon" is clicked, dologin() is called. This
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28 in turn calls serv_login, which checks to see if you want to use Oscar or
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29 TOC, and calls oscar_login or toc_login appropriately. We'll assume TOC
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30 for the rest of this discussion; Oscar has a lot of bad hacks to get it
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31 working that I don't even want to think about.
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32
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33 After you're signed in (I'll skip that discussion - I doubt many people
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34 are going to change the login process, since it pretty much just follows
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35 PROTOCOL), Gaim draws the buddy list by calling show_buddy_list, and
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36 waits for input from two places: the server and the user. The first place
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37 it gets input from after signon is invariably the server, when the server
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38 tells Gaim which buddies are signed on.
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39
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40 When there is information ready to be read from the server, toc_callback
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41 is called (by GDK) to parse the incoming information. On an UPDATE,
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42 serv_got_update is called, which takes care of things like notifying
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43 conversation windows of the update if need be; notifying the plugins;
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44 and finally, calling set_buddy.
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45
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46 set_buddy is one of the most frequently called functions in gaim, one of
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47 the largest functions in gaim, and probably one of the buggiest functions
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48 in gaim. It is responsible for updating the pixmaps in the buddy list;
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49 notifying plugins of various events; updating the tooltips for buddies;
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50 making sounds; and updating the ticker. It's also called once per online
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51 buddy every 20 seconds (by GTK through update_all_buddies).
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52
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53 When the user opens a new conversation window, new_conversation is called.
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54 That's easy enough. If there isn't a conversation with the person already
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55 open (checked by calling find_conversation), show_conv is called to
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56 create the new window. All sorts of neat things happen there, but it's
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57 mostly drawing the window. show_conv is the best place to edit the UI. Be
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58 prepared for some incredibly bad GTK programming. (Rob's fixing this as
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59 we speak no doubt.)
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60
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61 That's pretty much it for the quick tutorial. I know it wasn't much but
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62 it's enough to get you started. Make sure you know GTK before you get too
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63 involved. Most of the back-end stuff is pretty basic; most of gaim is GTK.
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64
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65
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66 SOURCE FILES
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67 ============
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68
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69 about.c:
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70 Not much to say here, just a few basic functions.
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71
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72 aim.c:
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73 This is where the main() function is. It takes care of a lot of the
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74 initialization stuff, and showing the login window. It's pretty tiny
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75 and there's not really much to edit in it. Watch out for bad Oscar
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76 sign in hacks.
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77
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78 away.c:
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79 This takes care of most of the away stuff: setting the away message
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80 (do_im_away); coming back (do_im_back); drawing the away window;
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81 etc. To be honest I haven't looked at this file in months.
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82
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83 browser.c:
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84 Code for opening a browser window. Most of the code is trying to deal
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85 with Netscape. The most important function here is open_url. Have fun.
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86
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87 buddy.c:
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88 This takes care of not only nearly everything buddy-related (the buddy
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89 list, the permit/deny lists, and the window), but also a lot of the
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90 code flow and util functions. Look for good things like find_buddy,
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91 set_buddy, and signoff() here.
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92
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93 buddy_chat.c:
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94 This takes care of the buddy chat stuff. This used to be a lot bigger
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95 until the chat and IM windows got merged in the code. Now it mostly
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96 just takes care of chat-specific stuff, like ignoring people and
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97 keeping track of who's in the room. This is also where the chat window
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98 is created.
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99
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100 conversation.c:
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101 This is where most of the functions dealing with the IM and chat windows
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102 are hidden. It tries to abstract things as much as possible, but doesn't
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103 do a very good job. This is also where things like "Enter sends" and
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104 "Ctrl-{B/I/U/S}" options get carried out (look for send_callback). The
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105 chat and IM toolbar (with the B/I/U/S buttons) are both built from the
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106 same function, build_conv_toolbar.
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107
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108 dialogs.c:
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109 A massive file with a lot of little utility functions. This is where
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110 all of those little dialog windows are created. Things like the warn
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111 dialog and the add buddy dialog are here. Not all of the dialogs in
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112 gaim are in this file, though. But most of them are. This is also
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113 where do_import is housed, to import buddy lists.
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114
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115 gaimrc.c:
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116 This controls everything about the .gaimrc file. There's not really much
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117 to say about it; this is probably one of the better designed and easier
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118 to follow files in gaim. The important functions are towards the bottom.
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119
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120 gnome_applet_mgr.c:
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121 A hideous creation from the days before I started working on gaim. Most
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122 of it works, but it has functionsLikeThis. I hate looking at this
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123 file, but I'm too lazy to change the functions. The best functions
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124 are things like set_applet_draw_open, whose sole purpose is to set a
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125 global variable to TRUE.
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126
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127 gtkhtml.c:
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128 This is really just one big hack. It started off as an HTML widget that
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129 was written for Gnome as far as I can tell. The current version is
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130 huge, requires way too many libs, and is too hard to upgrade to. But
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131 we've managed to hack this poor old version into basically what we
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132 need it for. I recommend not looking at this file if you want to save
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133 your sanity.
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134
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135 gtkticker.c:
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136 Syd, our resident GTK God, wrote a GtkWidget, GtkTicker. This is that
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137 widget. It's cool, and it's tiny.
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138
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139 html.c:
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140 Don't ask my why this is called html.c. Most of it is just grab_url,
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141 which does like the name says; it downloads a URL to show in the
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142 GtkHTML widget. http.c would be a more appropriate name, but that's OK.
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143
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144 idle.c:
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145 There is a very good reason why this file is still on version 1.1
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146 in CVS. The entire thing is #if 0'd out. I haven't ever really taken
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147 a good look at it, but I think what it was supposed to have done is
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148 set you as being away when a screensaver came on.
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149
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150 network.c:
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151 This has two functions: get_address and connect_address, both of which
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152 call proxy functions. If you want to see how these are used, look at
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153 toc.c and/or rvous.c. These are really just front-ends to the proxy
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154 stuff; use these instead of calling the proxy functions.
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155
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156 oscar.c:
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157 One big hack of copied code. This is supposed to be the libfaim tie-in
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158 in gaim. Most of it is just copied straight from faimtest, the small
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159 program that comes with libfaim. I'm not even sure how half of it works,
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160 if that makes you feel any better.
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161
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162 perl.c:
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163 This was basically copied straight from X-Chat through the power of
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164 the GPL. Perl is the biggest, most confusing piece of C code I've ever
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165 seen in my life (and keep in mind I'm a gaim hacker). I have a basic
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166 idea of what's going on in it, but I couldn't tell you exactly. The
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167 top half sets up perl and tells it what's going on and the bottom half
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168 implements the AIM module.
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169
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170 plugins.c:
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171 This is the "plugin plug", as the file states. This file is probably
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172 the only file in all of gaim that at the top has all of the functions
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173 and global and static variables named out for you. It makes reading
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174 it a little easier, but not by much. A lot of the code in here deals
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175 with the plugin window rather than the plugins themselves.
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176
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177 prefs.c:
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178 The important function in here is build_prefs, but the most useful
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179 function is gaim_button. build_prefs draws the window, and calls
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180 gaim_button probably 30 or 40 times. (I don't really wanna run grep
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181 | wc to count.) This is where you add the toggle button for gaim
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182 preferences. It's very simple, and if you look at a couple of the
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183 calls to gaim_button you'll figure it out right away.
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184
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185 proxy.c:
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186 This is where the bulk of the actual networking code is done. The big
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187 function here is proxy_connect, which will connect through the proxy
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188 setup you've chosen (most of which don't work...) or just regularly.
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189
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190 rvous.c:
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191 This was originally going to be the stuff for all of the Buddy Icon
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192 and Voice Chat stuff, but I got really sick of protocol hacking really
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193 quick. Now it only houses the file transfer stuff, which only works
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194 for TOC.
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195
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196 server.c:
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197 This is where all of the differentiation between TOC and Oscar is
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198 done. Nearly everything that's network related goes through here
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199 at one point or another. This has good things like serv_send_im and
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200 serv_got_update. Most of it should be pretty self-explanatory.
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201
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202 sound.c:
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203 The big important function is play_sound, which plays one of 4 (actually
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204 6) sounds. One of the sounds is called in 3 different events, which
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205 is why there are actually 6 sounds. This then calls play which then
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206 checks for esd, then nas if that's not available, then falls back
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207 to /dev/audio.
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208
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209 ticker.c:
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210 Syd is just so cool. I really can't get over it. He let me come
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211 visit him at Netscape one day, and I got to see all of their toys
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212 (don't worry, I'm under an NDA). Anyway, this file is for the buddy
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213 ticker. This is also a damn cool file because it's got all of the
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214 functions that you'd want right up at the top. Someday I want to be
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215 as cool as Syd.
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216
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217 toc.c:
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218 This handles everything TOC-related, including parsing gaim's buddy
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219 list. Most of this file is toc_callback, which parses the incoming
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220 information from the server. I really don't like TOC though.
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221
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222 util.c:
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223 There's not really a lot of cohesion to this file; it's just a lot of
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224 stuff that happened to be thrown into it for no apparent reason. None
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225 of it is particularly tasty; it's all just utility functions. Just
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226 like the name says.
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227
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228
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229 So that's our little tour of the internals of Gaim. It's really not
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230 difficult to figure out if you've spent any time with GTK. I'm looking
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231 forward to getting all of your patches :)