annotate plugins/SIGNALS @ 1266:aac04affc65d

[gaim-migrate @ 1276] first round of cleanups. mostly just ran through indent. changed to have non-blocking connect, that's fun. changed the recv to read and increased reliability. committer: Tailor Script <tailor@pidgin.im>
author Eric Warmenhoven <eric@warmenhoven.org>
date Thu, 14 Dec 2000 12:26:56 +0000
parents 4927ce25d8cc
children dc6ba774bfc5
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1 enum gaim_event {
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2 event_signon = 0,
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3 event_signoff,
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4 event_away,
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5 event_back,
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6 event_im_recv,
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7 event_im_send,
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8 event_buddy_signon,
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9 event_buddy_signoff,
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10 event_buddy_away,
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11 event_buddy_back,
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12 event_buddy_idle,
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13 event_buddy_unidle,
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14 event_blist_update,
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15 event_chat_invited,
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16 event_chat_join,
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17 event_chat_leave,
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18 event_chat_buddy_join,
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19 event_chat_buddy_leave,
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20 event_chat_recv,
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21 event_chat_send,
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22 event_warned,
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23 event_error,
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24 event_quit,
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25 event_new_conversation
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26 };
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27
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28 To add a signal handler, call the fuction gaim_signal_connect with the
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29 following arguments:
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30
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31 void *, enum gaim_event, void *, void *
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32
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33 The first arg is the handle that was passed to gaim_signal_init. You did
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34 save it, right?
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35 The second arg is hopefully obvious.
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36 The third arg is a pointer to a function that takes various args
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37 depending on which event you're dealing with.
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38 The fourth arg is any data you want to send to your function, as a final
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39 argument.
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40
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41 To remove a signal handler, call the function gaim_signal_disconnect with the
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42 following arguments:
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43
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44 void *, enum gaim_event, void *
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45
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46 The first arg is the handle that was passed to gaim_signal_init.
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47 The second arg is hopefully obvious.
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48 The third arg is a pointer to the function you attached.
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49
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50 Note that it deletes *all* functions matching the function you pass, not just
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51 one. Sorry, that's just the way it works.
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52
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53 So here are the args that get passed to your functions in various events:
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54
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55 event_signon:
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56 struct gaim_connection *gc
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57
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58 'gc' is the new connection.
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60 event_signoff:
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61 struct gaim_connection *gc
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62
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63 'gc' is the connection that is about to go offline. This is called before
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64 serv_close is, so you still have a chance to get one last message out.
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66 event_away:
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67 (none)
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68
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69 This is fucked up for now. Currently all connections are told to use the
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70 same away message when the user wants to be Away. The away message that
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71 is used can be obtained from global variables.
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72
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73 event_back:
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74 (none)
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75
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76 event_im_recv:
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77 struct gaim_connection *gc, char **who, char **text
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78
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79 'gc' is the connection that received the message.
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80 'who' is the username of the person who sent the message.
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81 'text' is the actual strict text (with HTML tags and all) of the
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82 message they sent.
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83
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84 Note that you can modify these values. (You are encouraged to do so!)
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85 Note that *other* plugins can also modify these values, so you should
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86 check that they are not NULL, and try not to leave them as NULL.
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87
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88 gc was placed as the first arg as opposed to the third for intuitiveness.
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89 Unfortunately, it means that most plugins that use this event need to be
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90 slightly modified and then recompiled.
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91
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92 event_im_send:
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93 struct gaim_connection *gc, char *who, char **text
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95 'gc' is the connection that you are about to send the message through.
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96 'who' is the username of the person you're sending the message to.
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97 'text' is the actual strict text (with HTML tags and all) of the
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98 message you're sending.
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99
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100 Note that you can modify outgoing text. (You are _not_ encouraged to
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101 do so ;-) .)
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102
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103 event_buddy_signon:
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104 struct gaim_connection *gc, char *who
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105
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106 'who' is who signed on. (There is currently no way to see which connection
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107 reported that the buddy came online. Hopefully this will happen soon.)
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108
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109 event_buddy_signoff:
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110 struct gaim_connection *gc, char *who
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111
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112 'who' is who signed off.
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113
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114 event_buddy_away:
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115 struct gaim_connection *gc, char *who
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116
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117 'who' is who went away.
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118
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119 event_buddy_back:
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120 struct gaim_connection *gc, char *who
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121
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122 'who' is who is no longer away.
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123
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124 event_buddy_idle:
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125 struct gaim_connection *gc, char *who
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126
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127 'who' is who went idle.
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128
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129 event_buddy_unidle:
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130 struct gaim_connection *gc, char *who
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131
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132 'who' is who is no longer idle.
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133
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134 event_blist_update:
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135 (none)
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136
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137 called when the idle times are updated in the buddy list
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138
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139 event_chat_invited:
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140 struct gaim_connection *gc, char *who, char *room, char *message
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141
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142 'gc' is the connection that received the invitation.
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143 'who' is who invited you to a chat room.
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144 'room' is the room they invited you to.
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145 'message' is the (optional) message they sent to invite you, and may be
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146 an empty string.
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147
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148 event_chat_join:
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149 struct gaim_connection *gc, char *room
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150
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151 'gc' is the connection that joined the room.
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152 'room' is the chat room that you have just joined.
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153
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154 event_chat_leave:
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155 struct gaim_connection *gc, char *room
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156
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157 'gc' is the connection that joined the room.
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158 'room' is the chat room that you have just left.
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159
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160 event_chat_buddy_join:
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161 struct gaim_connection *gc, char *room, char *who
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162
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163 'gc' is the connection that the chat room is attached to.
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164 'room' is the room the person joined.
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165 'who' is the screenname of the person who joined.
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166
404
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167 This is also triggered upon entering the room for every person in the
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168 room, including yourself. (E.g. if you join a room that already had 3
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169 people in it this will be called 4 times, once for each of them and
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170 once again for you. You will not always be the last one this is called
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171 for though.)
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172
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173 event_chat_buddy_leave:
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174 struct gaim_connection *gc, char *room, char *who
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175
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176 'gc' is the connection that the chat room is attached to.
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177 'room' is the room the person left.
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178 'who' is the screenname of the person who left.
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179
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180 event_chat_recv:
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181 struct gaim_connection *gc, char *room, char *who, char *text
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182
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183 'gc' is the connection that received the message.
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184 'room' should be obvious by now.
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185 'who' should be too.
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186 'text' is the message that got sent.
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187
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188 Note that because of the bizarre way chat works, you also receive
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189 messages that you send. I didn't design it, AOL did.
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190
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191 event_chat_send:
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192 struct gaim_connection *gc, char *room, char **text
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193
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194 'gc' is the connection that the message is about to be sent on.
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195 'room'. Need I say more.
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196 'text' is what you're about to say, linkified/HTML-ized, but not
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197 TOC-escaped.
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198
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199 Be aware that you receive messages you send (as noted above). This
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200 event will be called before you actually send the message though.
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201
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202 event_warned:
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203 char *who, int level
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204
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205 'who' is who warned you. Note that this can be NULL, indicating either
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206 an anonymous warning, or your warning level has dropped.
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207 'level' is your new warning level.
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208
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209 event_error:
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210 int error
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211
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212 'error' is the number of the error as defined by the TOC PROTOCOL
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213 document, which can be found in the docs/ directory of the source
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214 tree. Note that if the person is using Oscar, this number is often
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215 plain wrong, and this event may not always be triggered on error.
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216 Experiment to find what is reliable.
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217
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218 event_quit:
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219 (none)
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220
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221 Called when gaim quits normally. This can be called from either the
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222 signed on state or the signed off state (from either the Cancel button
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223 in the login window or the Quit option in the File menu on the buddy
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224 list). If gaim dies or is murdered, this won't be called. It's not my
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225 fault, it's Seg's.
808
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226
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227 event_new_conversation:
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228 char *who
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229
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230 'who' is who the conversation is with. This gets called when a new
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231 conversation window is created. You can use find_conversation(char *)
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232 to then find the struct conversation * and modify those values.