annotate plugins/CRAZY @ 2009:ac9dd6b00b34

[gaim-migrate @ 2019] different way of specifying offline messages. Jeremy, I'm just about to look at your patch committer: Tailor Script <tailor@pidgin.im>
author Eric Warmenhoven <eric@warmenhoven.org>
date Wed, 13 Jun 2001 21:28:03 +0000
parents da0883dfa7db
children
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1 Figure out a user's IP address if they have the same plugin loaded
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2
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Eric Warmenhoven <eric@warmenhoven.org>
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3 This would be a really interesting and pretty useful plugin. It
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4 could work possibly by sending 'hidden' text in the form of an
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5 HTML tag or something, and if it receives the same hidden text,
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6 it could then pass messages back and forth to send and receive
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7 the IP addresses.
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8
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9 Perform extra HTML-highlighting and HTML-stripping
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10
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11 Ever get annoyed because gaim doesn't support some HTML markup?
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12 Here's a work-around. (Although, if you're this determined, you
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13 might as well just hack gaim and send us the patches ;-) .)
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14
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15 Auto-reply
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16
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17 If someone sends you a message, immediately send them a message
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18 back. Add fun things to the message. Reverse their text, then
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19 send it back to them. Play with fonts and colors and HTML tags.
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20 Really annoy the hell out of them. :-)
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21
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22 Control gaim by monitoring a file
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23
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24 I have to admit, I blatently stole this idea from LICQ. But it
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25 is a really interesting concept. What happens is it watches a
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26 certain file to see if it's empty or not. If it's not, it reads
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27 the contents and executes any commands stored in there (such as
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28 send a message to someone). This can be nice for having remote
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29 control of gaim.
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31
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32 These are just some of the ideas I came up with in about ten minutes. A
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33 really nice thing about having plugins is as long as your code doesn't
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34 segfault, you can keep testing and debugging without having to restart
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35 gaim. Plus the plugins tend to be small, and quick and easy to compile,
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36 so development should be quick. Try to have FUN with these plugins :-).
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37 (BTW, dibs on the 'control by file' plugin. :-) .)
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38
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39 Other useful ideas I came up with later:
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40
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41 -Auto-reconnect on kick
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42 -Stock/News ticker (I don't want it, but some people do)
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43 -Spell check
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44
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45 This one watches what you're sending and replaces common misspelled
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46 words (e.g. teh -> the, u -> you, r -> are, etc.).
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47
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48 -Play games through the same gaim plugin
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49
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50 This one I think is one of my crazier ideas that I would only come up
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51 with this early in the morning. This plugin would somehow determine if
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52 the other person is using the same plugin. If s/he is, it would allow
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53 the people to play a game against each other, like checkers. It could
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54 be done by watching the messages passed and intercepting ones that
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55 relate to the game/plugin. Conversation could even continue as usual.
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56 What gets really warped is then you could write plugins for that
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57 plugin for various games (checkers, chess, hearts (4 people!)). I have
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58 no desire of trying this one, help yourself.
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59
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60 There's going to be a few plugins that are going to ship with gaim by default
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61 eventually, probably. This would be a good thing to put in the PATCHES thing
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62 over at sourceforge.net, if you write one. Most plugins are probably only going
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63 to be one short file, which is probably how most of them should be (some short
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64 little hack to do the auto-reconnect thing, for example. That can probably be
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65 done in about 10-15 lines).