annotate doc/PERL-HOWTO.dox @ 12304:ae190d00b06d

[gaim-migrate @ 14608] This ensures the "account-status-changed" signal is always emitted, which makes the per-account status selectors show the correct status more accurately. committer: Tailor Script <tailor@pidgin.im>
author Stu Tomlinson <stu@nosnilmot.com>
date Sat, 03 Dec 2005 18:07:39 +0000
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1 /** @page perl-howto Perl Scripting HOWTO
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2
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3 @section Introduction
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4 Gaim Perl Plugins are setup very similarly to their C counterparts. Most of the API calls are implemented and are divided into pacakges. There are some significant differences between the Perl and C API. Much like the C API, the best place to seek guidances is the source located in the plugins/perl/common directory. The tutorial that follows will be example based and attempt to touch on the salient features of the embedded perl interpreter. It is also important to note that some of the C API is missing in Gaim's perl API.
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6 It is possible to get Gtk2-Perl to work with Gaim's perl API, however you must not load the module with @c use but with @c require. If you are uninterested in using Gtk with your perl plugins than this still has bearing on you if you would like to use certain perl modules that are dynamically loaded. By always using @c require instead of @c use the problem is avoided.
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8 @section first-script Writing your first script
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10 Let us start with a simple example of a Gaim perl plugin. The following code sample is a complete plugin that can be copied and used as is.
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12 @code
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13 use Gaim;
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15 %PLUGIN_INFO = (
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16 perl_api_version => 2,
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17 name => "Perl Test Plugin",
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18 version => "0.1",
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19 summary => "Test plugin for the Perl interpreter.",
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20 description => "Your description here",
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21 author => "John H. Kelm <johnhkelm\@gmail.com",
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22 url => "http://gaim.sourceforge.net/",
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24 load => "plugin_load",
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25 unload => "plugin_unload"
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26 );
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28 sub plugin_init {
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29 return %PLUGIN_INFO;
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30 }
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32 sub plugin_load {
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33 my $plugin = shift;
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34 Gaim::debug_info("plugin_load()", "Test Plugin Loaded.");
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35 }
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37 sub plugin_unload {
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38 my $plugin = shift;
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39 Gaim::debug_info("plugin_unload()", "Test Plugin Unloaded.");
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40 }
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41 @endcode
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42
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43 It is necessary to load the Gaim perl package with the line @code use Gaim; @endcode which will make all the Gaim perl API available to the script. The @c \%PLUGIN_INFO has contains all the information that will be displayed in the Plugin frame of the Preferences dialog. In addition to information needed to describe the plugin to the user, information about how the plugin is to be handled is present. The keys @c load and @c unload specify and action to take when the plugin is loaded and when it is unloaded from the Preferences dialog respectively. There are other key values that may be present in the @c \%PLUGIN_INFO hash that will be covered in the following sections.
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44
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45 The Perl subroutine @c plugin_init is executed when the plugin is probed by the plugin subsystem. What this means is as soon as Gaim is started, this subroutine is run once, regardless of whether the plugin is loaded or not. The other two subroutines present are those defined by the @c \%PLUGIN_INFO hash and take the plugin handle as an argument. When the plugin is loaded and subsequently unloaded it will print a message to the debug window using the @c Gaim::debug_info() Gaim perl API call.
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47 The last step is to save the script with a .pl file extention in your ~/.gaim/plugins directory. After restarting gaim the plugin "Perl Test Plugin" should now appear under "Tools->Preferences->Plugins". To view the messages make sure you run Gaim from the console with the '-d' flag or open the Debug Window from inside Gaim under "Help". When you enable the checkbox next the plugin you should see a message appear in the Debug Window (or console) and when you disable the checkbox you should see another message appear. You have now created the framework that will allow you to create almost any kind of Gaim plugin you can imagine.
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48
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49 @section account-api Account and Account Option Functions
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50
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51 The Account API is in the @c Gaim::Account:: and @c Gaim::Accounts:: packages and both are nearly identical to their C counterparts @c gaim_account_ and @c gaim_accounts_. The Account Option API is in the package @c Gaim::Account::Option and is identical to its C implementation @c gaim_account_option .
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52
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53 The Account* APIs allow for scripts to create, remove, and edit accounts of the type GaimAccount. (Note: Gaim type have no real meaning in perl scripts other than the types of the arguments of the perl subroutines need to be of the expected type.) This section will not go into detail about the @c Gaim::Account::Option package for its use in building protocol plugins which are outside the scope of this document. However, most of the API calls for the @c Gaim::Account::Option package should function as expected so if there is a need to access any of the Account Options the function calls necessary are avaialbe in the Gaim perl API.
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55 To reduce redundant code the following code examples are going to use the template shown in the previous section. To highlight some of the more useful features of the Account API we will be replacing the @c plugin_load perl subroutine. For testing purposes we will display output on the command line by using perl @c print commands.
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56
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57 @code
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58 sub plugin_load {
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59 $plugin = shift;
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60
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61 # Testing was done using Oscar, but this should work regardless of the protocol chosen
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62 my $protocol = "prpl-oscar";
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63
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64 # Create a new Account
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65 print "Testing: Gaim::Account::new()...";
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66 $account = Gaim::Account::new("TEST_NAME", $protocol);
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67 if ($account) { print "ok.\n"; } else { print "fail.\n"; }
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68
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69 # Add a new Account
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70 print "Testing: Gaim::Account::add()...";
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71 Gaim::Accounts::add($account);
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72 print "pending find...\n";
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73
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74 # Find the account we just added to verify its existence
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75 print "Testing: Gaim::Accounts::find()...";
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76 $account = Gaim::Accounts::find("TEST_NAME", $protocol);
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77 if ($account) { print "ok.\n"; } else { print "fail.\n"; }
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78
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79 # Return the username
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80 print "Testing: Gaim::Account::get_username()...";
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81 $user_name = Gaim::Account::get_username($account);
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82 if ($user_name) { print $user_name . "...ok.\n"; } else { print "fail.\n"; }
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83
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84 # Verify if the user is connected
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85 print "Testing: Gaim::Account::is_connected()";
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86 $user_connected = Gaim::Account::is_connected($account);
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87 if (!($user_connected)) { print "...not connected...ok..\n"; } else { print "...connected...ok.\n"; }
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88
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89 # The status mechanism is how users are Connected, set Away, Disconnected (status set to Offline), etc
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90 # $status is now a Gaim::Status perl type.
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91 print "Testing: Gaim::Accounts::get_active_status()...";
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92 $status = Gaim::Account::get_active_status($account);
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93 if ($status) { print "ok.\n"; } else { print "fail.\n"; }
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94
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95 # It follows that to connect a user you mest set the account status to "available"
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96 # similarly we can disconnect a user by setting the account status to "offline"
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97 $account = Gaim::Accounts::find("TEST_NAME", $protocol);
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98 print "Testing: Gaim::Accounts::connect()...pending...\n";
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99
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100 Gaim::Account::set_status($account, "available", TRUE);
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101 Gaim::Account::connect($account);
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102 }
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103 @endcode
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104
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105 For the most part the code listed above is explained by the comments, however there are a few other points to make. The variables above are all specialized Perl types that contain pointers to the actual Gaim types. They can be reasigned at will just like any other variable in Perl. The only way to edit the values of a Gaim type from within perl are through accessor methods such as @c Gaim::Account::get_username(). For arguments that you would make @c NULL in C should be set to @c undef in Perl.
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106
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107 @section buddylist-api Buddylist, Group and Chat API
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108
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109 The BuddList, Group and Chat APIs are very similar and whatever is shown for the @c Gaim::BuddlyList API should carry over to @c Gaim::Chat and @c Gaim::Group. Note that there is a @c Gaim::Find pacakge that was created to keep the naming consistent with how these functions are named in the C API.
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110
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111 @code
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112 sub plugin_load {
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113 my $plugin = shift;
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114 my $protocol = "prpl-oscar";
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115
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116 # This is how we get an account to use in the following tests. You should replace the username
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117 # with an existent user
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118 $account = Gaim::Accounts::find("USERNAME", $protocol);
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119
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120 # Testing a find function: Note Gaim::Find not Gaim::Buddy:find!
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121 # Furthermore, this should work the same for chats and groups
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122 print "Testing: Gaim::Find::buddy()...";
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123 $buddy = Gaim::Find::buddy($account, "BUDDYNAME");
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124 if ($buddy) { print "ok.\n"; } else { print "fail.\n"; }
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125
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126 # If you should need the handle for some reason, here is how you do it
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127 print "Testing: Gaim::BuddyList::get_handle()...";
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128 $handle = Gaim::BuddyList::get_handle();
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129 if ($handle) { print "ok.\n"; } else { print "fail.\n"; }
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130
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131 # This gets the Gaim::BuddyList and references it by $blist
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132 print "Testing: Gaim::BuddyList::get_blist()...";
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133 $blist = Gaim::BuddyList::get_blist();
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134 if ($blist) { print "ok.\n"; } else { print "fail.\n"; }
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135
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136 # This is how you would add a buddy named "NEWNAME" with the alias "ALIAS"
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137 print "Testing: Gaim::Buddy::new...";
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138 $buddy = Gaim::Buddy::new($account, "NEWNAME", "ALIAS");
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139 if ($buddy) { print "ok.\n"; } else { print "fail.\n"; }
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140
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141 # Here we add the new buddy '$buddy' to the group "GROUP"
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142 # so first we must find the group
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143 print "Testing: Gaim::Find::group...";
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144 $group = Gaim::Find::group("GROUP");
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145 if ($group) { print "ok.\n"; } else { print "fail.\n"; }
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146
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147 # To add the buddy we need to have the buddy, contact, group and node for insertion.
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148 # For this example we can let contact be undef and set the insertion node as the group
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149 print "Testing: Gaim::BuddyList::add_buddy...";
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150 Gaim::BuddyList::add_buddy($buddy, undef, $group, $group);
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151 if ($buddy) { print "ok.\n"; } else { print "fail.\n"; }
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152
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153 # The example that follows gives an indiction of how an API call that returns a list is handled.
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154 # In this case the buddies of the account found earlier are retrieved and put in an array '@buddy_array'
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155 # Further down an accessor method is used, 'get_name()' -- see source for details on the full set of methods
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156 print "Testing: Gaim::Find::buddies...\n";
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157 @buddy_array = Gaim::Find::buddies($account, "USERNAME");
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158 if (@buddy_array) {
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159 print "Buddies in list (" . @buddy_array . "): \n";
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160 foreach $bud (@buddy_array) {
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161 print Gaim::Buddy::get_name($bud) . "\n";
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162 }
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163 }
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164 }
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165 @endcode
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166
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167 The BuddyList API allows for plugins to edit buddies in the list, find the buddies on a given account, set alias, and manipulate the structer as needed. It is also contains the methods for accessing @c Gaim::Group and @c Gaim::Chat types.
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168
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169 @section conn-api Connection API
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170
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171 The @c Gaim::Connection API is one of the many packages that will not be covered in depth in this tutorial. They are more useful to protocol plugin developers. However, the entire @c gaim_connection_ API has corresponding, functioning perl subroutines.
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172
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173 @section conv-api Conversation API
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174
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175 The Gaim perl API for @c gaim_conversation_ and @c gaim_conv_window_ allow plugins to interact with open conversations, create new conversations, and modify conversations at will. The following example again replaces the @c plugin_load subroutine. In the example script, a new window is created, displayed and a new conversation instant message is created. The @c Gaim::Conv::Chat package handles the @c gaim_conv_chat_ portion of the API very similarly to the examples that follow.
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176
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177 @code
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178 sub plugin_load {
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179 my $plugin = shift;
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180 my $protocol = "prpl-oscar";
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181
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182 $account = Gaim::Accounts::find("USERNAME", $protocol);
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183
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184 # First we create two new conversations.
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185 print "Testing Gaim::Conv::new()...";
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186 $conv1 = Gaim::Conv::new(1, $account, "Test Conv. 1");
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187 if ($conv1) { print "ok.\n"; } else { print "fail.\n"; }
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188
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189 print "Testing Gaim::Conv::new()...";
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190 $conv2 = Gaim::Conv::new(1, $account, "Test Conv. 2");
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191 if ($conv2) { print "ok.\n"; } else { print "fail.\n"; }
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192
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193 # Second we create a window to display the conversations in.
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194 # Note that the package here is Gaim::Conv::Window
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195 print "Testing Gaim::Conv::Window::new()...\n";
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196 $win = Gaim::Conv::Window::new();
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197
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198 # The third thing to do is to add the two conversations to the windows.
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199 # The subroutine add_conversation() returns the number of conversations present in the window.
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200 print "Testing Gaim::Conv::Window::add_conversation()...";
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201 $conv_count = Gaim::Conv::Window::add_conversation($win, $conv1);
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202 if ($conv_count) { print "ok..." . $conv_count . " conversations...\n"; } else { print "fail.\n"; }
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203
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204 print "Testing Gaim::Conv::Window::add_conversation()...";
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205 $conv_count = Gaim::Conv::Window::add_conversation($win, $conv2);
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206 if ($conv_count) { print "ok..." . $conv_count . " conversations...\n"; } else { print "fail.\n"; }
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207
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208 # Now the window is displayed to the user.
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209 print "Testing Gaim::Conv::Window::show()...\n";
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210 Gaim::Conv::Window::show($win);
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211
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212 # Use Gaim::Conv::get_im_data to get a handle for the conversation
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213 print "Testing Gaim::Conv::get_im_data()...\n";
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214 $im = Gaim::Conv::get_im_data($conv1);
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215 if ($im) { print "ok.\n"; } else { print "fail.\n"; }
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216
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217 # Here we send messages to the conversation
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218 print "Testing Gaim::Conv::IM::send()...\n";
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219 Gaim::Conv::IM::send($im, "Message Test.");
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220
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221 print "Testing Gaim::Conv::IM::write()...\n";
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222 Gaim::Conv::IM::write($im, "SENDER", "<b>Message</b> Test.", 0, 0);
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223 }
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224 @endcode
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225
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226 The next block of code shows how a script can close a known conversation window @c $win.
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227
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228 @code
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229 print "Testing Gaim::Conv::Window::get_conversation_count()...\n";
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230 $conv_count = Gaim::Conv::Window::get_conversation_count($win);
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231 if ($conv_count > 0) {
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232 print "Testing Gaim::Conv::Window::destroy()...\n";
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233 Gaim::Conv::Window::destroy($win);
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234 }
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235 @endcode
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236
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237 @section plugin-pref-api Plugin Preference and Gtk Preference API
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238
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239 The plugin preference API allows the plugin to display options in a preference pane that the user can change to manipulate the behaviour of the particular perl plugin. The method used for creating the pane in C does not allow a direct mapping into perl. Therefore perl plugin writers must be aware that there will be significant differences in how they create plugin preference panes.
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240
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241 To first create a standard plugin preference tab we need to add some key/value pairs to the @c \%PLUGIN_INFO hash. The first line contains the perl subroutine that must be provided and will return a @c Gaim::Pref::Frame.
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242
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243 @code
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244 %PLUGIN_INFO = {
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245 ...,
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246 prefs_info => "prefs_info_cb"
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247 };
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248 @endcode
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249
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250 The perl subroutine @c prefs_info_cb will be called to create the tab for the perl plugin in the Preferences dialog. An example of this function will explain the details of creating a preference frame. However, it is necessary to first create the preferences from @c plugin_load as follows.
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251
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252 @code
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253 sub plugin_load {
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254 my $plugin = shift;
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255
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256 # Here we are adding a set of preferences
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257 # The second argument is the default value for the preference.
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258 Gaim::Prefs::add_none("/plugins/core/perl_test");
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259 Gaim::Prefs::add_bool("/plugins/core/perl_test/bool", 1);
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260 Gaim::Prefs::add_string("/plugins/core/perl_test/choice", "ch1");
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261 Gaim::Prefs::add_string("/plugins/core/perl_test/text", "Foobar");
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262 }
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263 @endcode
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264
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265 Now we can add these preferences from inside our function specified in @c \%PLUGIN_INFO .
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266
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267 @code
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268 sub prefs_info_cb {
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269 # The first step is to initialize the Gaim::Pref::Frame that will be returned
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270 $frame = Gaim::Pref::frame_new();
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271
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272 # Create a new boolean option with a label "Boolean Label" and then add it to the frame
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273 $ppref = Gaim::Pref::new_with_label("Boolean Label");
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274 Gaim::Pref::frame_add($frame, $ppref);
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275
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276 $ppref = Gaim::Pref::new_with_name_and_label("/plugins/core/perl_test/bool", "Boolean Preference");
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277 Gaim::Pref::frame_add($frame, $ppref);
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278
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279 # Create a set of choices. To do so we must set the type to 1 which is the numerical equivelant of
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280 # the GaimPrefType for choice.
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281 $ppref = Gaim::Pref::new_with_name_and_label("/plugins/core/perl_test/choice", "Choice Preference");
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282 Gaim::Pref::set_type($ppref, 1);
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283 Gaim::Pref::add_choice($ppref, "ch0", $frame);
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284 # The following will be the default value as set from plugin_load
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285 Gaim::Pref::add_choice($ppref, "ch1", $frame);
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286 Gaim::Pref::frame_add($frame, $ppref);
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287
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288 # Create a text box. The default value will be "Foobar" as set by plugin_load
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289 $ppref = Gaim::Pref::new_with_name_and_label("/plugins/core/perl_test/text", "Text Box Preference");
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290 Gaim::Pref::set_max_length($ppref, 16);
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291 Gaim::Pref::frame_add($frame, $ppref);
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292
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293 return $frame;
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294 }
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295 @endcode
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296
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297 Using the Gtk2-Perl module for Perl it is possible to create tailored @c GtkFrame elements and display them in a preference window. Note that Gtk2-Perl must be loaded with @c require and not @c use . The first step is to create the proper key/value pairs in the @c \%PLUGIN_INFO hash noting that the @c prefs_info key is no longer valid. Instead the keys @c GTK_UI and @c gtk_prefs_info must be set as follows.
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298
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299 @code
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300 %PLUGIN_INFO = {
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301 ...,
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302 # Used to differentiate between a regular and a Gtk preference frame
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303 GTK_UI => TRUE,
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304 gtk_prefs_info => "gtk_prefs_info_cb",
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305 }
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306 @endcode
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307
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308 To finish this example @c gtk_prefs_info_cb needs to be defined. To introduce some of the flexibility of using Gtk2-Perl the example also includes a button and a callback for the button. Explaining Gtk2-Perl is beyond the scope of this tutorial and more info can be found at the project's website <a href="http://gtk2-perl.sourceforge.net/">http://gtk2-perl.sourceforge.net/</a>.
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309
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310 @code
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311 # A simple call back that prints out whatever value it is given as an argument.
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312 sub button_cb {
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313 my $widget = shift;
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314 my $data = shift;
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315 print "Clicked button with message: " . $data . "\n";
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316 }
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317
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318 sub gtk_prefs_info_cb {
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319 # Create a button that prints a message to the console and places it in the frame.
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320 use Glib;
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321 require Gtk2;
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322
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323 $frame = Gtk2::Frame->new(\'Gtk Test Frame\');
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324 $button = Gtk2::Button->new(\'Print Message\');
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325
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326 $frame->set_border_width(10);
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327 $button->set_border_width(150);
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328 $button->signal_connect("clicked" => \&button_cb, "Message Text");
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329 $frame->add($button);
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330
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331 $button->show();
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332 $frame->show();
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333
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334 return $frame;
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335 }
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336 @endcode
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337
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338 @section request-api Request Dialog Box API
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339
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340 The @c Gaim::Request package allows for plugins to have interactive dialog boxes without the need for creating them in Gtk creating a seperation between the user interfaace and the plugin. The portion of the Request API available to perl scripts is listed below followed by an example illustrating their use.
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341
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342 These arguments are the same for each of the three request types:
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343 @arg @em handle - The plugin handle.
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344 @arg @em title - String title for the dialog.
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345 @arg @em primary - The first sub-heading.
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346 @arg @em secondary - The second sub-heading.
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347 @arg @em ok_text - The Text for the OK button.
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348 @arg @em ok_cb - The string name of the perl subroutine to call when the OK button is clicked.
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349 @arg @em cancel_text - The text for the Cancel button.
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350 @arg @em cancel_cb - The string name of the perl subroutine to call when the Cancel button is clicked.
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351 @arg @em default_value - Default text string to display in the input box.
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352 @arg @em multiline - Boolean where true indicates multiple line input boxes are allowed.
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353 @arg @em masked - Boolean indicating if the user can edit the text.
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354 @arg @em hint - See source for more information - can be left blank.
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355 @arg @em filename - String defualt file name value.
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356 @arg @em savedialog - Boolean where true indicates use as a save file dialog and false indicates an open file dialog.
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357
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358 @code
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359 # Create a simple text input box
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360 Gaim::Request::input(handle, title, primary, secondary, default_value, multiline, masked, hint, ok_text, ok_cb, cancel_text, cancel_cb);
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361
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362 # Propt user to select a file
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363 Gaim::Request::file(handle, title, filename, savedialog, ok_cb, cancel_cb);
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364
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365 # Create a unique input dialog as shown in the following example
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366 Gaim::Request::fields(handle, title, primary, secondary, fields, ok_text, ok_cb, cancel_text, cancel_cb);
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367 @endcode
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368
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369 What follows is an example of a @c Gaim::Request::fields() dialog box with two callbacks for an OK button and a Cancel Button.
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370
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371 @code
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372 sub ok_cb_test{
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373 # The $fields is passed to the callback function when the button is clicked.
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374 # To get the values they must be extracted from $fields by name.
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375 $fields = shift;
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376 $account = Gaim::Request::fields_get_account($fields, "acct_test");
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377 $int = Gaim::Request::fields_get_integer($fields, "int_test");
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378 $choice = Gaim::Request::fields_get_choice($fields, "ch_test");
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379 }
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380
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381 sub cancel_cb_test{
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382 # Cancel does nothing but is symmetric to the ok_cb_test
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383 }
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384
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385 sub plugin_load {
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386 my $plugin = shift;
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387
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388 # Create a group to pool together mutltiple fields.
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389 $group = Gaim::Request::field_group_new("Group Name");
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390
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391 # Each fields is created with Gaim::Request::*_new(), is made viewable with Gaim::Request::field_*_set_show_all()
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392 # and is then added to the group with Gaim::Request::field_group_add_field()
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393
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394 # Add an account drop down list showing all active accounts
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395 $field = Gaim::Request::field_account_new("acct_test", "Account Text", undef);
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396 Gaim::Request::field_account_set_show_all($field, 0);
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397 Gaim::Request::field_group_add_field($group, $field);
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398
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399 # Add an integer input box
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400 $field = Gaim::Request::field_int_new("int_test", "Integer Text", 33);
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401 Gaim::Request::field_group_add_field($group, $field);
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402
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403 # Add a list of choices
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404 $field = Gaim::Request::field_choice_new("ch_test", "Choice Text", 1);
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405 Gaim::Request::field_choice_add($field, "Choice 0");
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406 Gaim::Request::field_choice_add($field, "Choice 1");
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407 Gaim::Request::field_choice_add($field, "Choice 2");
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408
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409 Gaim::Request::field_group_add_field($group, $field);
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410
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411 # Create a Gaim::Request and add the group that was just created.
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412 $request = Gaim::Request::fields_new();
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413 Gaim::Request::fields_add_group($request, $group);
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414
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415 # Display the dialog box with the input fields added earlier with the appropriate titles.
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416 Gaim::Request::fields(
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417 $plugin,
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418 "Request Title!",
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419 "Primary Title",
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420 "Secondary Title",
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421 $request,
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422 "Ok Text", "ok_cb_test",
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423 "Cancel Text", "cancel_cb_test");
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424 }
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425 @endcode
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426
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427 @section timeout-cb Misc: Plugin Actions, Timeouts and Callbacks
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428
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429 This section of the manual covers some of the more important features that can be added to Gaim perl Plugins. Plugin actions are callback functions that are accessible to the user from the Gaim main window under "Tools->Plugin Actions". Timeouts allow a plugin to exectue a perl subroutine after a given period of time. Note that timeouts only occur once, so if the timeout must occur periodically just add a new timeout at the end of the timeout callback function. Callbacks are functions that are called when an event occurs such as a buddy signing-on or a message being received. These three tools will be discussed in the following three examples.
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430
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431 The Plugin Action requires the @c \%PLUGIN_INFO hash to have two key/value pairs added and a callback perl subroutine defined. Note the difference between the C API that allows for a GList of actions--only one plugin action is allowed in Gaim perl plugins.
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432
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433 @code
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434 %PLUGIN_INFO = {
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435 ...,
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436 # The callback subroutine that is called when "Tools->Plugin Action->Plugin Action Label" is selected
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437 plugin_action => "plugin_action_cb",
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438 plugin_action_label => "Plugin Action Label"
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439 }
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440
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441 sub plugin_action_cb {
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442 # Note the function receives the plugin handle as its argument
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443 $plugin = shift;
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444 print "Plugin Action Selected.\n";
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445 }
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446 @endcode
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447
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448 Timeouts allow a perl subroutine to be exectued after a specified time. They only occur once, so as stated earlier the timeout must be reregistered after every time it is called.
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449
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450 @code
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451 sub timeout_cb {
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452 my $plugin = shift;
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453 print "Timeout occured.";
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454
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455 # Reschedule timeout
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456 Gaim::timeout_add($plugin, 10, \&timeout_cb, $plugin);
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457 }
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458
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459 sub plugin_load {
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460 $plugin = shift;
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461
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462 # Schedule a timeout for ten seconds from now
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463 Gaim::timeout_add($plugin, 10, \&timeout_cb, $plugin);
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464 }
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465 @endcode
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466
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467 Callbacks are handled by creating a perl subroutine to serve as the callback and then attaching the callback to a signal. To use callbacks it is necessary to first obtain the plugin handle with the @c Gaim::Plugin::get_handle() subroutine to pass as an argument for the callback.
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468
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469 @code
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470 sub signal_cb {
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471 # The handle and the user data come in as arguments
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472 my ($handle, $data) = @_;
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473 print "User just connected.";
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474 }
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475
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476 sub plugin_load {
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477 $plugin = shift;
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478
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479 # User data to be given as an argument to the callback perl subroutine.
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480 $data = "";
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481
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482 # A pointer to the actual plugin handle needed by the callback function
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483 $plugin_handle = Gaim::Accounts::get_handle();
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484
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485 # Connect the perl subroutine 'signal_cb' to the event 'account-connecting'
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486 Gaim::signal_connect($plugin_handle, "account-connecting", $plugin, \&signal_cb, $data);
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487 }
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488 @endcode
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489
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490 @section Resources
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491 @see API Documentation
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492
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493 */