annotate src/sound.c @ 5912:b3c412884a22

[gaim-migrate @ 6344] win32 adjustments for header re-org committer: Tailor Script <tailor@pidgin.im>
author Herman Bloggs <hermanator12002@yahoo.com>
date Tue, 17 Jun 2003 18:53:49 +0000
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children 8f94cce8faa5
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1 /*
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2 * gaim
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3 *
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4 * Copyright (C) 2003, Nathan Walp <faceprint@faceprint.com>
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5 *
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6 * This program is free software; you can redistribute it and/or modify
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7 * it under the terms of the GNU General Public License as published by
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Rob Flynn <gaim@robflynn.com>
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8 * the Free Software Foundation; either version 2 of the License, or
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9 * (at your option) any later version.
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10 *
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11 * This program is distributed in the hope that it will be useful,
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 * GNU General Public License for more details.
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15 *
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16 * You should have received a copy of the GNU General Public License
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17 * along with this program; if not, write to the Free Software
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18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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19 *
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20 */
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21 #include "internal.h"
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23 #include "sound.h"
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24 #include "prefs.h"
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26 /* XXX: this goes away when away messages become sane */
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27 #include "ui.h"
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30 static GaimSoundUiOps *sound_ui_ops = NULL;
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32 void gaim_set_sound_ui_ops(GaimSoundUiOps *ops)
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33 {
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34 if(sound_ui_ops && sound_ui_ops->shutdown)
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35 sound_ui_ops->shutdown();
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36 sound_ui_ops = ops;
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37 if(sound_ui_ops && sound_ui_ops->init)
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38 sound_ui_ops->init();
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39 }
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41 GaimSoundUiOps *gaim_get_sound_ui_ops(void)
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42 {
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43 return sound_ui_ops;
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44 }
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46 void gaim_sound_init()
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47 {
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48 gaim_prefs_add_none("/core/sound");
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49 gaim_prefs_add_bool("/core/sound/while_away", FALSE);
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50 }
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51
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52 void gaim_sound_shutdown()
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53 {
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54 if(sound_ui_ops && sound_ui_ops->shutdown)
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55 sound_ui_ops->shutdown();
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56 }
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58 void gaim_sound_play_file(const char *filename)
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59 {
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60 if(awaymessage && !gaim_prefs_get_bool("/core/sound/while_away"))
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61 return;
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63 if(sound_ui_ops && sound_ui_ops->play_file)
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64 sound_ui_ops->play_file(filename);
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65 }
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67 void gaim_sound_play_event(GaimSoundEventID event)
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68 {
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69 if(awaymessage && !gaim_prefs_get_bool("/core/sound/while_away"))
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70 return;
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72 if(sound_ui_ops && sound_ui_ops->play_event)
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73 sound_ui_ops->play_event(event);
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74 }