annotate libpurple/eventloop.c @ 19188:b775a0bff96c

Reverse the key/value pairs as they go out, so that they're in the correct order. This is needed because we use prepend instead of append when building the list, and we already use reverse on the receiving side.
author Tim Ringenbach <marv@pidgin.im>
date Wed, 11 Jul 2007 15:21:39 +0000
parents f22986db6e70
children 57d350900136
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
rev   line source
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1 /**
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2 * @file eventloop.c Purple Event Loop API
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3 * @ingroup core
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4 *
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5 * purple
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6 *
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7 * Purple is the legal property of its developers, whose names are too numerous
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8 * to list here. Please refer to the COPYRIGHT file distributed with this
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9 * source distribution.
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10 *
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11 * This program is free software; you can redistribute it and/or modify
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12 * it under the terms of the GNU General Public License as published by
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13 * the Free Software Foundation; either version 2 of the License, or
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14 * (at your option) any later version.
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15 *
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16 * This program is distributed in the hope that it will be useful,
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17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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19 * GNU General Public License for more details.
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20 *
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21 * You should have received a copy of the GNU General Public License
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22 * along with this program; if not, write to the Free Software
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23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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24 */
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25 #include "eventloop.h"
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26 #include "internal.h"
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27
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28 static PurpleEventLoopUiOps *eventloop_ui_ops = NULL;
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29
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30 guint
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31 purple_timeout_add(guint interval, GSourceFunc function, gpointer data)
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32 {
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33 PurpleEventLoopUiOps *ops = purple_eventloop_get_ui_ops();
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34
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35 return ops->timeout_add(interval, function, data);
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36 }
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37
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38 guint
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39 purple_timeout_add_seconds(guint interval, GSourceFunc function, gpointer data)
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40 {
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41 PurpleEventLoopUiOps *ops = purple_eventloop_get_ui_ops();
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42
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43 if (ops->timeout_add_seconds)
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44 return ops->timeout_add_seconds(interval, function, data);
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45 else
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46 return ops->timeout_add(1000 * interval, function, data);
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47 }
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48
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49 gboolean
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50 purple_timeout_remove(guint tag)
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51 {
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52 PurpleEventLoopUiOps *ops = purple_eventloop_get_ui_ops();
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53
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54 return ops->timeout_remove(tag);
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55 }
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56
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57 guint
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58 purple_input_add(int source, PurpleInputCondition condition, PurpleInputFunction func, gpointer user_data)
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59 {
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60 PurpleEventLoopUiOps *ops = purple_eventloop_get_ui_ops();
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61
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62 return ops->input_add(source, condition, func, user_data);
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63 }
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64
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65 gboolean
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66 purple_input_remove(guint tag)
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67 {
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68 PurpleEventLoopUiOps *ops = purple_eventloop_get_ui_ops();
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69
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70 return ops->input_remove(tag);
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71 }
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72
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73 int
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74 purple_input_get_error(int fd, int *error)
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75 {
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76 PurpleEventLoopUiOps *ops = purple_eventloop_get_ui_ops();
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77
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78 if (ops->input_get_error)
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79 {
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80 int ret = ops->input_get_error(fd, error);
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81 errno = *error;
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82 return ret;
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83 }
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84 else
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85 {
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86 socklen_t len;
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87 len = sizeof(*error);
14d85ee22d78 Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
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parents: 15668
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88
14d85ee22d78 Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
Evan Schoenberg <evan.s@dreskin.net>
parents: 15668
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89 return getsockopt(fd, SOL_SOCKET, SO_ERROR, error, &len);
14d85ee22d78 Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
Evan Schoenberg <evan.s@dreskin.net>
parents: 15668
diff changeset
90 }
14d85ee22d78 Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
Evan Schoenberg <evan.s@dreskin.net>
parents: 15668
diff changeset
91 }
14d85ee22d78 Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
Evan Schoenberg <evan.s@dreskin.net>
parents: 15668
diff changeset
92
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93 void
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parents: 15693
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94 purple_eventloop_set_ui_ops(PurpleEventLoopUiOps *ops)
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95 {
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96 eventloop_ui_ops = ops;
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97 }
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98
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parents: 15693
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99 PurpleEventLoopUiOps *
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parents: 15693
diff changeset
100 purple_eventloop_get_ui_ops(void)
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101 {
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102 g_return_val_if_fail(eventloop_ui_ops != NULL, NULL);
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103
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104 return eventloop_ui_ops;
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105 }