annotate libgaim/imgstore.c @ 14514:bb99380c67c3

[gaim-migrate @ 17234] Install gaim-notifications-example in the bin directory instead of a docs directory. Is this a good idea? Maybe we shouldn't install it anywhere (and let rpms and dpkgs put it in the docs directory?) committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Mon, 11 Sep 2006 01:07:45 +0000
parents 60b1bc8dbf37
children 2a4a8b24de92
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1 /**
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2 * @file imgstore.h IM Image Store API
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3 * @ingroup core
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4 *
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5 * gaim
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6 *
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7 * Gaim is the legal property of its developers, whose names are too numerous
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8 * to list here. Please refer to the COPYRIGHT file distributed with this
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9 * source distribution.
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10 *
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11 * This program is free software; you can redistribute it and/or modify
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12 * it under the terms of the GNU General Public License as published by
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13 * the Free Software Foundation; either version 2 of the License, or
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14 * (at your option) any later version.
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15 *
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16 * This program is distributed in the hope that it will be useful,
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17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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19 * GNU General Public License for more details.
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20 *
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21 * You should have received a copy of the GNU General Public License
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22 * along with this program; if not, write to the Free Software
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23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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24 *
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25 */
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26
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27 #include <glib.h>
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28 #include <debug.h>
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29 #include <imgstore.h>
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30
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31 static GSList *imgstore = NULL;
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32 static int nextid = 0;
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33
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34 /**
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35 * Stored image
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36 *
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37 * Represents a single IM image awaiting display and/or transmission.
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38 * Now that this type is basicly private too, these two structs could
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39 * probably be combined.
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40 */
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41 struct _GaimStoredImage
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42 {
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43 char *data; /**< The image data. */
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44 size_t size; /**< The image data's size. */
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45 char *filename; /**< The filename (for the UI) */
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46 };
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47
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48 typedef struct
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49 {
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50 int id;
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51 int refcount;
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52 GaimStoredImage *img;
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53 } GaimStoredImagePriv;
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54
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55 /* private functions */
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56
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57 static GaimStoredImagePriv *gaim_imgstore_get_priv(int id) {
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58 GSList *tmp = imgstore;
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59 GaimStoredImagePriv *priv = NULL;
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60
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61 g_return_val_if_fail(id > 0, NULL);
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62
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63 while (tmp && !priv) {
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64 GaimStoredImagePriv *tmp_priv = tmp->data;
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65
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66 if (tmp_priv->id == id)
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67 priv = tmp_priv;
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68
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69 tmp = tmp->next;
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70 }
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71
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72 if (!priv)
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73 gaim_debug(GAIM_DEBUG_ERROR, "imgstore", "failed to find image id %d\n", id);
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74
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75 return priv;
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76 }
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77
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78 static void gaim_imgstore_free_priv(GaimStoredImagePriv *priv) {
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79 GaimStoredImage *img = NULL;
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80
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81 g_return_if_fail(priv != NULL);
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82
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83 img = priv->img;
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84 if (img) {
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85 g_free(img->data);
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86 g_free(img->filename);
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87 g_free(img);
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88 }
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89
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90 gaim_debug(GAIM_DEBUG_INFO, "imgstore", "freed image id %d\n", priv->id);
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91
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92 g_free(priv);
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93
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94 imgstore = g_slist_remove(imgstore, priv);
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95 }
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96
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97 /* public functions */
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98
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99 int gaim_imgstore_add(const void *data, size_t size, const char *filename) {
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100 GaimStoredImagePriv *priv;
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101 GaimStoredImage *img;
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102
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103 g_return_val_if_fail(data != NULL, 0);
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104 g_return_val_if_fail(size > 0, 0);
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105
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106 img = g_new0(GaimStoredImage, 1);
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107 img->data = g_memdup(data, size);
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108 img->size = size;
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109 img->filename = g_strdup(filename);
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110
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111 priv = g_new0(GaimStoredImagePriv, 1);
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112 priv->id = ++nextid;
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113 priv->refcount = 1;
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114 priv->img = img;
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115
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116 imgstore = g_slist_append(imgstore, priv);
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117 gaim_debug(GAIM_DEBUG_INFO, "imgstore", "added image id %d\n", priv->id);
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118
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119 return priv->id;
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120 }
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121
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122 GaimStoredImage *gaim_imgstore_get(int id) {
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123 GaimStoredImagePriv *priv = gaim_imgstore_get_priv(id);
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124
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125 g_return_val_if_fail(priv != NULL, NULL);
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126
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127 gaim_debug(GAIM_DEBUG_INFO, "imgstore", "retrieved image id %d\n", priv->id);
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128
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129 return priv->img;
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130 }
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131
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132 gpointer gaim_imgstore_get_data(GaimStoredImage *i) {
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133 return i->data;
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134 }
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135
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136 size_t gaim_imgstore_get_size(GaimStoredImage *i) {
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137 return i->size;
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138 }
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139
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140 const char *gaim_imgstore_get_filename(GaimStoredImage *i) {
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141 return i->filename;
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142 }
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143
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144 void gaim_imgstore_ref(int id) {
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145 GaimStoredImagePriv *priv = gaim_imgstore_get_priv(id);
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146
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147 g_return_if_fail(priv != NULL);
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148
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149 (priv->refcount)++;
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150
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151 gaim_debug(GAIM_DEBUG_INFO, "imgstore", "referenced image id %d (count now %d)\n", priv->id, priv->refcount);
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152 }
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153
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154 void gaim_imgstore_unref(int id) {
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155 GaimStoredImagePriv *priv = gaim_imgstore_get_priv(id);
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156
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157 g_return_if_fail(priv != NULL);
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158 g_return_if_fail(priv->refcount > 0);
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159
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160 (priv->refcount)--;
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161
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162 gaim_debug(GAIM_DEBUG_INFO, "imgstore", "unreferenced image id %d (count now %d)\n", priv->id, priv->refcount);
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163
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164 if (priv->refcount == 0)
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165 gaim_imgstore_free_priv(priv);
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166 }