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1 #define GAIM_PLUGINS
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2 #include "gaim.h"
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3
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4 #include <stdlib.h>
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5 #include <time.h>
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6
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7 int gaim_plugin_init(void *handle) {
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8 int error;
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9
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10 /* so here, we load any callbacks, do the normal stuff */
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11
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12 srand(time(NULL));
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13 error = rand() % 3;
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14 /* there's a 1 in 3 chance there *won't* be an error :) */
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15 return error;
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16 }
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17
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18 void gaim_plugin_remove() {
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19 /* this only gets called if we get loaded successfully, and then
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20 * unloaded. */
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21 }
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22
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23 char *gaim_plugin_error(int error) {
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24 /* by the time we've gotten here, all our callbacks are removed.
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25 * we just have to deal with what the error was (as defined by us)
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26 * and do any other clean-up stuff we need to do. */
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27 switch (error) {
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28 case 1:
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29 do_error_dialog("I'm calling the error myself", "MY BAD");
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30 return NULL;
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31 case 2:
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32 return "Internal plugin error: exiting.";
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33 }
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34 /* we should never get here */
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35 return NULL;
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36 }
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37
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38 char *name() {
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39 return "Error Tester";
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40 }
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41
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42 char *description() {
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43 return "A nice little program that causes error messages";
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44 }
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