Mercurial > pidgin.yaz
annotate doc/plugin-i18n.dox @ 14816:c538d7df38d6
[gaim-migrate @ 17582]
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committer: Tailor Script <tailor@pidgin.im>
author | Stu Tomlinson <stu@nosnilmot.com> |
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date | Wed, 25 Oct 2006 12:53:41 +0000 |
parents | 1d8fc7347a91 |
children | 1414e0e01dc5 |
rev | line source |
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13400 | 1 /** @page plugin-i18n Third Party Plugin Translation Support |
2 | |
3 @section Introduction | |
4 For a plugin to have translation support there are a few steps that need to | |
5 followed: | |
6 | |
7 - The plugin must be setup to use autotools. It may be possible to add | |
8 translation support without autotools, but I have no idea how. | |
9 - In your autogen.sh, bootstrap.sh, or whatever you called it, add the | |
10 following after your other utility checks: | |
11 @code | |
12 (intltoolize --version) < /dev/null > /dev/null 2>&1 || { | |
13 echo; | |
14 echo "You must have intltool installed to compile <YOUR PLUGIN NAME>"; | |
15 echo; | |
16 exit; | |
17 } | |
18 @endcode | |
19 Then before your call aclocal add: | |
20 @code | |
21 intltoolize --force --copy | |
22 @endcode | |
23 - Now edit configure.ac, configure.in, or whatever you may have called it | |
24 and add the following: | |
25 @code | |
26 AC_PROG_INTLTOOL | |
27 | |
28 GETTEXT_PACKAGE=<YOUR PLUGIN NAME> | |
29 AC_SUBST(GETTEXT_PACKAGE) | |
30 AC_DEFINE_UNQUOTED(GETTEXT_PACKAGE, ["$GETTEXT_PACKAGE"], [Define the gettext package to be used]) | |
31 | |
32 ALL_LINGUAS="" | |
33 AM_GLIB_GNU_GETTEXT | |
34 @endcode | |
35 The position of these macros in the file don't really matter, but if you | |
36 have issues either play around with it or feel free to ask one of the Gaim | |
37 developers. Finally add 'po/Makefile.in' to you 'AC_OUTPUT' command. | |
38 - Now create a directory named 'po'. | |
39 - 'cd' into the 'po' directory. | |
40 - Create/edit the file 'POTFILE.in' in your favorite editor. Each line | |
41 should be the name of a file that could or does have strings marked for | |
42 translating (we're getting to that step). These file names should be | |
43 relative to the top directory of your plugin. | |
44 - 'cd' back to the top directory of your plugin. | |
45 - Open 'Makefile.am' and add 'po' to your 'SUBDIRS' variable. | |
46 - While still in the top directory of your plugin execute | |
47 'intltool-prepare'. This will setup anything extra that intltool needs. | |
48 - Fire off an 'autogen.sh' and when it's completed, verify that you have a | |
49 'po/POTFILES', notice the lack of a .in. If you do, everything should be | |
50 set on the autotools side. | |
51 - Take a break, stretch your legs, smoke a cigarette, whatever, because | |
52 we're done with the autotools part. | |
53 - When you're ready, 'cd' into the directory with the source files for your | |
54 plugin. | |
55 - Open the file containing the GaimPluginInfo structure. | |
56 - If you're not already, please make sure that you are including the | |
57 'config.h' file for you plugin. Note that 'config.h' could be whatever | |
58 you told autohead to use with AM_CONFIG_HEADER. Also add the following: | |
59 @code | |
60 #include <glib/gi18n-lib.h> | |
61 @endcode | |
62 Make sure that this include is after you include of your 'config.h', | |
63 otherwise you will break your build. | |
64 - This is where things get a bit goofy. Gaim is going to try and translate | |
65 our strings using the Gaim gettext package. So we have to convert them | |
66 before Gaim attempts to. | |
67 - To do this, we're going to change the entries for name, summary, and | |
68 description to NULL. | |
69 - Next, locate your 'init_plugin' function. Your name for this function | |
70 may vary, but it's the second parameter to 'GAIM_INIT_PLUGIN'. | |
71 - Now add the following within your 'init_plugin' function: | |
72 @code | |
73 #ifdef ENABLE_NLS | |
74 bindtextdomain(GETTEXT_PACKAGE, LOCALEDIR); | |
75 bind_textdomain_codeset(GETTEXT_PACKAGE, "UTF-8"); | |
76 #endif /* ENABLE_NLS */ | |
77 | |
78 info.name = _("<YOUR PLUGIN NAME>"); | |
79 info.summary = _("<YOUR PLUGIN SUMMARY>"); | |
80 info.description = _("<YOUR PLUGIN DESCRIPTION>"); | |
81 @endcode | |
82 Note that the _() is intentional, and that it is telling intltool that | |
83 this string should be translated. There is also N_() which says that a | |
84 string should only be marked for translation but should not be translated | |
85 yet. | |
86 - Go through the rest of your code and mark all the other strings for | |
87 translation with _(). | |
13402
1d8fc7347a91
[gaim-migrate @ 15777]
Richard Laager <rlaager@wiktel.com>
parents:
13400
diff
changeset
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88 - When thats done, feel free to commit your work, create your po template |
13400 | 89 (pot file) or whatever. |
90 - To create you po template, 'cd' to 'po' and execute: | |
91 @code | |
92 intltool-update --pot | |
93 @endcode | |
94 - To add new translations to your plugin, all you have to do is add the | |
95 language code to the 'ALL_LINGUAS' variable in your configure.ac. Take | |
96 note that this list of languages should be separated by a space. After | |
97 you have added the language code to 'ALL_LINGUAS', drop the xx.po file | |
98 into 'po', and re-'autogen.sh'. After a full build you should now be | |
99 able to use the translation. | |
100 */ |