annotate src/pounce.h @ 7763:dc79649b829d

[gaim-migrate @ 8408] This is an implementation of immutable, reference-counted strings. It is exceedingly trivial, I have no idea why I didn't do this long ago... PLEASE use these anywhere you pass around strings that may be stuck in multiple places; I'm not sure that it will save us too much heap holistically, but it should prevent having to make a hojillion twenty-byte allocations and free them immediately. committer: Tailor Script <tailor@pidgin.im>
author Ethan Blanton <elb@pidgin.im>
date Fri, 05 Dec 2003 16:56:03 +0000
parents f098765ac919
children fa6395637e2c
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1 /**
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2 * @file pounce.h Buddy Pounce API
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3 * @ingroup core
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4 *
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5 * gaim
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6 *
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7 * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org>
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8 *
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9 * This program is free software; you can redistribute it and/or modify
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10 * it under the terms of the GNU General Public License as published by
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11 * the Free Software Foundation; either version 2 of the License, or
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12 * (at your option) any later version.
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13 *
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14 * This program is distributed in the hope that it will be useful,
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15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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17 * GNU General Public License for more details.
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18 *
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19 * You should have received a copy of the GNU General Public License
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20 * along with this program; if not, write to the Free Software
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21 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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22 */
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23 #ifndef _GAIM_POUNCE_H_
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24 #define _GAIM_POUNCE_H_
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25
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26 typedef struct _GaimPounce GaimPounce;
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27
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28 #include <glib.h>
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29 #include "account.h"
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30
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31 /**
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32 * Events that trigger buddy pounces.
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33 */
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34 typedef enum
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35 {
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36 GAIM_POUNCE_NONE = 0x00, /**< No events. */
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37 GAIM_POUNCE_SIGNON = 0x01, /**< The buddy signed on. */
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38 GAIM_POUNCE_SIGNOFF = 0x02, /**< The buddy signed off. */
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39 GAIM_POUNCE_AWAY = 0x04, /**< The buddy went away. */
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40 GAIM_POUNCE_AWAY_RETURN = 0x08, /**< The buddy returned from away. */
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41 GAIM_POUNCE_IDLE = 0x10, /**< The buddy became idle. */
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42 GAIM_POUNCE_IDLE_RETURN = 0x20, /**< The buddy is no longer idle. */
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43 GAIM_POUNCE_TYPING = 0x40, /**< The buddy started typing. */
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44 GAIM_POUNCE_TYPING_STOPPED = 0x80 /**< The buddy stopped typing. */
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45
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46 } GaimPounceEvent;
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47
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48 /** A pounce callback. */
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49 typedef void (*GaimPounceCb)(GaimPounce *, GaimPounceEvent, void *);
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50
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51 /**
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52 * A buddy pounce structure.
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53 *
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54 * Buddy pounces are actions triggered by a buddy-related event. For
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55 * example, a sound can be played or an IM window opened when a buddy
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56 * signs on or returns from away. Such responses are handled in the
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57 * UI. The events themselves are done in the core.
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58 */
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59 struct _GaimPounce
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60 {
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61 char *ui_type; /**< The type of UI. */
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62
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63 GaimPounceEvent events; /**< The event(s) to pounce on. */
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64 GaimAccount *pouncer; /**< The user who is pouncing. */
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65
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66 char *pouncee; /**< The buddy to pounce on. */
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67
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68 GHashTable *actions; /**< The registered actions. */
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69
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70 gboolean save; /**< Whether or not the pounce should
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71 be saved after activation. */
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72 void *data; /**< Pounce-specific data. */
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73 };
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74
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75 #ifdef __cplusplus
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76 extern "C" {
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77 #endif
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78
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79 /**************************************************************************/
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80 /** @name Buddy Pounce API */
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81 /**************************************************************************/
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82 /*@{*/
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83
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84 /**
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85 * Creates a new buddy pounce.
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86 *
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87 * @param ui_type The type of UI the pounce is for.
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88 * @param pouncer The account that will pounce.
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89 * @param pouncee The buddy to pounce on.
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90 * @param event The event(s) to pounce on.
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91 *
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92 * @return The new buddy pounce structure.
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93 */
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94 GaimPounce *gaim_pounce_new(const char *ui_type, GaimAccount *pouncer,
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95 const char *pouncee, GaimPounceEvent event);
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96
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97 /**
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98 * Destroys a buddy pounce.
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99 *
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100 * @param pounce The buddy pounce.
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101 */
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102 void gaim_pounce_destroy(GaimPounce *pounce);
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103
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104 /**
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105 * Sets the events a pounce should watch for.
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106 *
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107 * @param pounce The buddy pounce.
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108 * @param events The events to watch for.
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109 */
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110 void gaim_pounce_set_events(GaimPounce *pounce, GaimPounceEvent events);
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111
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112 /**
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113 * Sets the account that will do the pouncing.
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114 *
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115 * @param pounce The buddy pounce.
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116 * @param pouncer The account that will pounce.
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117 */
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118 void gaim_pounce_set_pouncer(GaimPounce *pounce, GaimAccount *pouncer);
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119
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120 /**
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121 * Sets the buddy a pounce should pounce on.
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122 *
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123 * @param pounce The buddy pounce.
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124 * @param pouncee The buddy to pounce on.
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125 */
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126 void gaim_pounce_set_pouncee(GaimPounce *pounce, const char *pouncee);
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127
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128 /**
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129 * Sets whether or not the pounce should be saved after execution.
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130 *
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131 * @param pounce The buddy pounce.
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132 * @param save @c TRUE if the pounce should be saved, or @c FALSE otherwise.
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133 */
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134 void gaim_pounce_set_save(GaimPounce *pounce, gboolean save);
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135
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136 /**
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137 * Registers an action type for the pounce.
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138 *
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139 * @param pounce The buddy pounce.
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140 * @param name The action name.
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141 */
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142 void gaim_pounce_action_register(GaimPounce *pounce, const char *name);
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143
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144 /**
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145 * Enables or disables an action for a pounce.
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146 *
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147 * @param pounce The buddy pounce.
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148 * @param action The name of the action.
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149 * @param enabled The enabled state.
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150 */
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151 void gaim_pounce_action_set_enabled(GaimPounce *pounce, const char *action,
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152 gboolean enabled);
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153
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154 /**
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155 * Sets a value for an attribute in an action.
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156 *
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157 * If @a value is @c NULL, the value will be unset.
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158 *
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159 * @param pounce The buddy pounce.
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160 * @param action The action name.
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161 * @param attr The attribute name.
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162 * @param value The value.
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163 */
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164 void gaim_pounce_action_set_attribute(GaimPounce *pounce, const char *action,
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165 const char *attr, const char *value);
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166
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167 /**
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168 * Sets the pounce-specific data.
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169 *
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170 * @param pounce The buddy pounce.
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171 * @param data Data specific to the pounce.
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172 */
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173 void gaim_pounce_set_data(GaimPounce *pounce, void *data);
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174
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175 /**
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176 * Returns the events a pounce should watch for.
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177 *
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178 * @param pounce The buddy pounce.
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179 *
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180 * @return The events the pounce is watching for.
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181 */
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182 GaimPounceEvent gaim_pounce_get_events(const GaimPounce *pounce);
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183
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184 /**
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185 * Returns the account that will do the pouncing.
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186 *
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187 * @param pounce The buddy pounce.
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188 *
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189 * @return The account that will pounce.
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190 */
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191 GaimAccount *gaim_pounce_get_pouncer(const GaimPounce *pounce);
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192
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193 /**
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194 * Returns the buddy a pounce should pounce on.
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195 *
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196 * @param pounce The buddy pounce.
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197 *
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198 * @return The buddy to pounce on.
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199 */
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200 const char *gaim_pounce_get_pouncee(const GaimPounce *pounce);
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201
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202 /**
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203 * Returns whether or not the pounce should save after execution.
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204 *
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205 * @param pounce The buddy pounce.
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206 *
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207 * @return @c TRUE if the pounce should be saved after execution, or
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208 * @c FALSE otherwise.
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209 */
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210 gboolean gaim_pounce_get_save(const GaimPounce *pounce);
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211
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212 /**
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213 * Returns whether or not an action is enabled.
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214 *
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215 * @param pounce The buddy pounce.
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216 * @param action The action name.
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217 *
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218 * @return @c TRUE if the action is enabled, or @c FALSE otherwise.
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219 */
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220 gboolean gaim_pounce_action_is_enabled(const GaimPounce *pounce,
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diff changeset
221 const char *action);
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222
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223 /**
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224 * Returns the value for an attribute in an action.
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225 *
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226 * @param pounce The buddy pounce.
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227 * @param action The action name.
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228 * @param attr The attribute name.
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229 *
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230 * @return The attribute value, if it exists, or @c NULL.
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Christian Hammond <chipx86@chipx86.com>
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231 */
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232 const char *gaim_pounce_action_get_attribute(const GaimPounce *pounce,
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diff changeset
233 const char *action,
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234 const char *attr);
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235
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236 /**
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237 * Returns the pounce-specific data.
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238 *
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239 * @param pounce The buddy pounce.
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240 *
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241 * @return The data specific to a buddy pounce.
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242 */
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243 void *gaim_pounce_get_data(const GaimPounce *pounce);
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244
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245 /**
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246 * Executes a pounce with the specified pouncer, pouncee, and event type.
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247 *
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248 * @param pouncer The account that will do the pouncing.
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249 * @param pouncee The buddy that is being pounced.
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250 * @param events The events that triggered the pounce.
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251 */
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diff changeset
252 void gaim_pounce_execute(const GaimAccount *pouncer, const char *pouncee,
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253 GaimPounceEvent events);
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254
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255 /*@}*/
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256
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diff changeset
257 /**************************************************************************/
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258 /** @name Buddy Pounce Subsystem API */
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diff changeset
259 /**************************************************************************/
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diff changeset
260 /*@{*/
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261
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262 /**
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263 * Finds a pounce with the specified event(s) and buddy.
cb700c07ee07 [gaim-migrate @ 5375]
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264 *
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265 * @param pouncer The account to match against.
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266 * @param pouncee The buddy to match against.
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267 * @param events The event(s) to match against.
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268 *
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269 * @return The pounce if found, or @c NULL otherwise.
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270 */
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diff changeset
271 GaimPounce *gaim_find_pounce(const GaimAccount *pouncer,
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diff changeset
272 const char *pouncee, GaimPounceEvent events);
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273
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274
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275 /**
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276 * Loads the pounces.
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277 *
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278 * @return @c TRUE if the pounces could be loaded.
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diff changeset
279 */
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diff changeset
280 gboolean gaim_pounces_load(void);
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diff changeset
281
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diff changeset
282 /**
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283 * Force an immediate write of pounces.
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284 */
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285 void gaim_pounces_sync(void);
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286
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287 /**
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288 * Registers a pounce handler for a UI.
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289 *
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290 * @param ui The UI name.
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291 * @param cb The callback function.
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292 * @param new_pounce The function called when a pounce is created.
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293 * @param free_pounce The function called when a pounce is freed.
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294 */
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295 void gaim_pounces_register_handler(const char *ui, GaimPounceCb cb,
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296 void (*new_pounce)(GaimPounce *pounce),
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297 void (*free_pounce)(GaimPounce *pounce));
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298
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299 /**
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300 * Unregisters a pounce handle for a UI.
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301 *
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302 * @param ui The UI name.
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303 */
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304 void gaim_pounces_unregister_handler(const char *ui);
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305
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306 /**
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307 * Returns a list of all registered buddy pounces.
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308 *
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309 * @return The list of buddy pounces.
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310 */
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311 GList *gaim_pounces_get_all(void);
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312
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313 /**
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314 * Returns the buddy pounce subsystem handle.
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315 *
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316 * @return The subsystem handle.
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317 */
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318 void *gaim_pounces_get_handle(void);
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319
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320 /**
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321 * Initializes the pounces subsystem.
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322 */
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323 void gaim_pounces_init(void);
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324
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325 /**
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326 * Uninitializes the pounces subsystem.
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327 */
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328 void gaim_pounces_uninit(void);
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329
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330 /*@}*/
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331
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332 #ifdef __cplusplus
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333 }
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334 #endif
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335
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336 #endif /* _GAIM_POUNCE_H_ */