Mercurial > pidgin.yaz
annotate HACKING @ 1716:e316431c1054
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so sorry, it's over
so sorry, it's over
there's so much more that i wanted and
so much more that i needed and
time keeps moving on and on and on
SOON WE'LL ALL BE GOD!
committer: Tailor Script <tailor@pidgin.im>
author | Eric Warmenhoven <eric@warmenhoven.org> |
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date | Sat, 14 Apr 2001 00:18:24 +0000 |
parents | f42ce672c560 |
children | bf2434d36e54 |
rev | line source |
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639 | 1 A lot of people have tried to hack gaim, but haven't been able to because |
2 the code is just so horrid. Well, the code isn't getting better anytime | |
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3 soon (I hate GNU indent), so to help all you would-be hackers help out |
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4 gaim, here's a brief tutorial on how gaim works. I'll quickly describe |
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5 the logical flow of things, then what you'll find in each of the source |
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6 files. As an added bonus, I'll try and describe as best I can how multiple |
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7 connections and multiple protocols work. Depending on how much I want |
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8 to avoid my final tomorrow I may even describe other parts of gaim that |
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9 I particularly want to brag about. Hopefully that's enough to get most |
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10 of you going. |
639 | 11 |
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12 If you're going to hack gaim, PLEASE, PLEASE PLEASE PLEASE send patches |
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13 against the absolute latest CVS. I get really annoyed when I get patches |
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14 against the last released version, especially since I don't usually |
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15 have a copy of it on my computer, and gaim tends to change a lot between |
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16 versions. (I sometimes get annoyed when they're against CVS from 3 days |
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17 ago, but can't complain because it's usually my fault that I haven't |
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18 looked at the patch yet.) To get gaim from CVS (if you haven't already), |
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19 run the following commands: |
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20 |
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21 $ export CVSROOT=:pserver:anonymous@cvs.gaim.sourceforge.net:/cvsroot/gaim |
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22 $ cvs login (hit enter as the password) |
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23 $ cvs co gaim |
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24 (you'll see it getting all of the files) |
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25 $ cd gaim |
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26 $ ./gen |
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27 |
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28 You'll now have your normal gaim tree with ./configure and all. (If you |
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29 want to make your life really simple, learn how CVS works. CVS is your |
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30 friend.) To make a patch, just edit the files right there in that tree |
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31 (don't bother with two trees, or even two copies of the same file). Then |
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32 when you're ready to make your patch, simply run 'cvs diff -u >my.patch' |
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33 and send it off. |
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34 |
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35 This file was last modified by $Author: warmenhoven $ on |
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36 $Date: 2001-04-13 06:50:33 -0400 (Fri, 13 Apr 2001) $. |
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37 |
639 | 38 |
39 PROGRAM FLOW | |
40 ============ | |
41 | |
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42 Before gaim does anything you can see, it initializes itself, which is |
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43 mostly just reading .gaimrc (handled by the functions in gaimrc.c) and |
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44 parsing command-line options. It then draws the login window by calling |
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45 show_login, and waits for input. |
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46 |
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47 At the login window, when "Accounts" is clicked, account_editor() is |
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48 called. This then displays all of the users and various information |
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49 about them. If the user clicks the "Signon" button instead, serv_login |
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50 is called. |
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51 |
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52 When the "Sign on/off" button is clicked, serv_login is passed the |
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53 username and the password for the account. If the password length is |
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54 zero (the password field is a character array rather than pointer so it |
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55 will not be NULL) then the Signon callback will prompt for the password |
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56 before calling serv_login. serv_login then signs in the user using the |
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57 appropriate protocol. We'll assume TOC for the rest of this discussion; |
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58 even the libfaim guys get scared by oscar.c, and I'll talk about the |
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59 PRPLs later. |
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60 |
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61 After you're signed in (I'll skip that discussion - I doubt many people |
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62 are going to change the login process, since it pretty much just follows |
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63 PROTOCOL), Gaim draws the buddy list by calling show_buddy_list, and |
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64 waits for input from two places: the server and the user. The first |
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65 place it gets input from after signon is usually the server, when the |
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66 server tells Gaim which buddies are signed on. |
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67 |
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68 When there is information ready to be read from the server, toc_callback |
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69 is called (by GDK) to parse the incoming information. On an UPDATE, |
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70 serv_got_update is called, which takes care of things like notifying |
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71 conversation windows of the update if need be; notifying the plugins; |
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72 and finally, calling set_buddy. |
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73 |
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74 set_buddy is responsible for a lot of stuff, but most of it is done |
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75 implicitly. It's responsible for the sounds (which is just a call to |
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76 play_sound), but the biggest thing it does is call new_group_show and |
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77 new_buddy_show if necessary. There's only one group_show per group name, |
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78 even between connections, and only one buddy_show per group_show per |
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79 buddy name, even between connections. (If that's not confusing enough, |
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80 wait until I really start describing how the buddy list works.) |
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81 |
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82 New connections happen the exact same way as described above. Each |
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83 aim_user can have one gaim_connection associated with it. aim_user and |
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84 gaim_connection both have a protocol field; gaim_connection's should |
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85 be constant once it is set. (I'll talk about the gaim_connection struct |
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86 more later.) |
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87 |
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88 When the user opens a new conversation window, new_conversation is called. |
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89 That's easy enough. If there isn't a conversation with the person already |
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90 open (checked by calling find_conversation), show_conv is called to |
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91 create the new window. All sorts of neat things happen there, but it's |
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92 mostly drawing the window. show_conv is the best place to edit the UI. |
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93 |
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94 That's pretty much it for the quick tutorial. I know it wasn't much but |
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95 it's enough to get you started. Make sure you know GTK before you get too |
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96 involved. Most of the back-end stuff is pretty basic; most of gaim is GTK. |
639 | 97 |
98 | |
99 SOURCE FILES | |
100 ============ | |
101 | |
102 about.c: | |
103 Not much to say here, just a few basic functions. | |
104 | |
105 aim.c: | |
106 This is where the main() function is. It takes care of a lot of the | |
107 initialization stuff, and showing the login window. It's pretty tiny | |
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108 and there's not really much to edit in it. This has some of the most |
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109 pointless functions, like gaim_setup, which optionally turns off sounds |
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110 on signon. A lot of this file should actually be part of other files. |
639 | 111 |
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112 applet.c: |
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113 This controls most things that are related to the applet. I don't like |
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114 looking at this file because it still has functionsLikeThis. But at |
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115 least it doesn't have many of them anymore. Anyway, this file isn't |
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116 very big because there's really not much difference between the panel |
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117 version and the app version. |
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118 |
639 | 119 away.c: |
120 This takes care of most of the away stuff: setting the away message | |
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121 (do_away_message); coming back (do_im_back); drawing the away window; |
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122 etc. Away messages work really oddly due to multiple connections and |
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123 multiple protocols; I think there are really only two or three people |
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124 who know how it works and I don't think any of us know why it works |
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125 that way. |
639 | 126 |
127 browser.c: | |
128 Code for opening a browser window. Most of the code is trying to deal | |
129 with Netscape. The most important function here is open_url. Have fun. | |
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130 (This file may give you problems with GTK 2.0, because it uses parts |
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131 of GDK that it's not supposed to know about.) |
639 | 132 |
133 buddy.c: | |
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134 This takes care of not only nearly everything buddy-related (the |
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135 buddy lists, the window, etc.), but also a lot of the code flow and |
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136 util functions. Look for good things like find_buddy, set_buddy, |
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137 and signoff here. |
639 | 138 |
139 buddy_chat.c: | |
140 This takes care of the buddy chat stuff. This used to be a lot bigger | |
141 until the chat and IM windows got merged in the code. Now it mostly | |
142 just takes care of chat-specific stuff, like ignoring people and | |
143 keeping track of who's in the room. This is also where the chat window | |
144 is created. | |
145 | |
146 conversation.c: | |
147 This is where most of the functions dealing with the IM and chat windows | |
148 are hidden. It tries to abstract things as much as possible, but doesn't | |
149 do a very good job. This is also where things like "Enter sends" and | |
150 "Ctrl-{B/I/U/S}" options get carried out (look for send_callback). The | |
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151 chat and IM toolbar (with the B/I/U/S buttons) are both built from |
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152 the same function, build_conv_toolbar. |
639 | 153 |
154 dialogs.c: | |
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155 A massive file with a lot of little utility functions. This is where all |
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156 of those little dialog windows are created. Things like the warn dialog |
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157 and the add buddy dialog are here. Not all of the dialogs in gaim are in |
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158 this file, though. But most of them are. This is also where do_import |
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159 is housed, to import buddy lists. (The actual buddy list parsing code |
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160 is in util.c for winaim lists and toc.c for gaim's own lists.) |
639 | 161 |
162 gaimrc.c: | |
163 This controls everything about the .gaimrc file. There's not really much | |
164 to say about it; this is probably one of the better designed and easier | |
165 to follow files in gaim. The important functions are towards the bottom. | |
166 | |
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167 gtkimhtml.c: |
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168 This is gaim's HTML widget. It replaced the old widget, GtkHtml (which |
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169 was different than GNOME's GtkHTML). It's self-contained (it doesn't |
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170 use any of gaim's code) and is actually a separate project from gaim |
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171 (but is maintained by Eric). |
639 | 172 |
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173 gtkspell.c: |
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174 This controls spell checking. It's not a widget per se but it does have |
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175 some influence over the GtkText widget. It's a separate project from |
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176 gaim; if you have a patch for this file send it to the author (the |
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177 contact info is in the file). |
639 | 178 |
179 gtkticker.c: | |
180 Syd, our resident GTK God, wrote a GtkWidget, GtkTicker. This is that | |
181 widget. It's cool, and it's tiny. | |
182 | |
183 html.c: | |
184 Don't ask my why this is called html.c. Most of it is just grab_url, | |
185 which does like the name says; it downloads a URL to show in the | |
186 GtkHTML widget. http.c would be a more appropriate name, but that's OK. | |
187 | |
188 idle.c: | |
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189 This file used to be entirely #if 0'd out of existance. However, thanks |
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190 to some very generous people who submitted patches, this takes care of |
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191 reporting idle time (imagine that). It's a pretty straight-forward file. |
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192 This also takes care of the auto-away stuff. |
639 | 193 |
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194 multi.c: |
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195 This is the file that tries to take care of most of the major issues |
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196 with multiple connections. The best function in here by far is the |
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197 account_editor(). auto_login() is also in here (I'm just reading multi.h |
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198 now...). account_editor is really the only function that the UI needs |
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199 to be concerned with. |
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200 |
639 | 201 oscar.c: |
202 One big hack of copied code. This is supposed to be the libfaim tie-in | |
203 in gaim. Most of it is just copied straight from faimtest, the small | |
204 program that comes with libfaim. I'm not even sure how half of it works, | |
205 if that makes you feel any better. | |
206 | |
207 perl.c: | |
208 This was basically copied straight from X-Chat through the power of | |
209 the GPL. Perl is the biggest, most confusing piece of C code I've ever | |
210 seen in my life (and keep in mind I'm a gaim hacker). I have a basic | |
211 idea of what's going on in it, but I couldn't tell you exactly. The | |
212 top half sets up perl and tells it what's going on and the bottom half | |
213 implements the AIM module. | |
214 | |
215 plugins.c: | |
216 This is the "plugin plug", as the file states. This file is probably | |
217 the only file in all of gaim that at the top has all of the functions | |
218 and global and static variables named out for you. It makes reading | |
219 it a little easier, but not by much. A lot of the code in here deals | |
220 with the plugin window rather than the plugins themselves. | |
221 | |
222 prefs.c: | |
223 The important function in here is build_prefs, but the most useful | |
224 function is gaim_button. build_prefs draws the window, and calls | |
225 gaim_button probably 30 or 40 times. (I don't really wanna run grep | |
226 | wc to count.) This is where you add the toggle button for gaim | |
227 preferences. It's very simple, and if you look at a couple of the | |
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228 calls to gaim_button you'll figure it out right away. The new prefs |
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229 window uses a CList instead of a Notebook, and there's a pretty bad |
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230 hack to get it to work. I won't tell you what though. |
639 | 231 |
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232 prpl.c: |
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233 This file is what lets gaim dynamically load protocols, sort of. All |
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234 of the actual dlopen(), dlsym() stuff is in plugins.c. But this |
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235 contains all of the functions that the protocol plugin needs to call, |
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236 and manages all of the protocols. It's a pretty simple file actually. |
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237 |
639 | 238 proxy.c: |
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239 Adam (of libfaim glory) got bored one day and rewrote this file, so |
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240 now everything actually works. The main function is proxy_connect, |
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241 which figures out which proxy you want to use (if you want to use one |
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242 at all) and passes off the data to the appropriate function. This file |
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243 should be pretty straight-forward. |
639 | 244 |
245 rvous.c: | |
246 This was originally going to be the stuff for all of the Buddy Icon | |
247 and Voice Chat stuff, but I got really sick of protocol hacking really | |
248 quick. Now it only houses the file transfer stuff, which only works | |
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249 for TOC. ("Works" being a very subjective statement. This file needs |
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250 to be rewritten.) |
639 | 251 |
252 server.c: | |
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253 This is where all of the differentiation between the different protocols |
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254 is done. Nearly everything that's network related goes through here |
639 | 255 at one point or another. This has good things like serv_send_im and |
256 serv_got_update. Most of it should be pretty self-explanatory. | |
257 | |
258 sound.c: | |
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259 The main function in this file is play_sound, which plays one of 8 |
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260 (maybe 9?) sounds based on preferences. All that the rest of the code |
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261 should have to do is call play_sound(BUDDY_ARRIVE), for example, and |
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262 this file will take care of determining if a sound should be played |
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263 and which file should be played. |
639 | 264 |
265 ticker.c: | |
266 Syd is just so cool. I really can't get over it. He let me come | |
267 visit him at Netscape one day, and I got to see all of their toys | |
268 (don't worry, I'm under an NDA). Anyway, this file is for the buddy | |
269 ticker. This is also a damn cool file because it's got all of the | |
270 functions that you'd want right up at the top. Someday I want to be | |
271 as cool as Syd. | |
272 | |
273 toc.c: | |
274 This handles everything TOC-related, including parsing gaim's buddy | |
275 list. Most of this file is toc_callback, which parses the incoming | |
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276 information from the server. I really don't like TOC though. (I've spent |
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277 waaayyyy too much time with TOC. I rewrote the signon process for this |
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278 file at one point, so that read was only called when data was pending. |
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279 Since then the TOC server has been blocking my IP (probably my own |
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280 stupid fault, sending bad strings or some such).) |
639 | 281 |
282 util.c: | |
283 There's not really a lot of cohesion to this file; it's just a lot of | |
284 stuff that happened to be thrown into it for no apparent reason. None | |
285 of it is particularly tasty; it's all just utility functions. Just | |
286 like the name says. | |
287 | |
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288 PRPL sources: |
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289 ------------- |
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290 |
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291 plugins/yay: Yahoo |
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292 All of the files in here were written by Eric. All of the .c and .h |
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293 files except yay.c are part of a library that Eric wrote, libyay. |
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294 yay.c is what interacts with gaim. |
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295 |
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296 plugins/icq: ICQ (UDP v5) |
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297 All of the .c and .h files in here, with the exception of gaim_icq.c, |
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298 are part of ICQLib, by Bill Soudan and others. gaim_icq.c is what |
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299 interacts with gaim, and Eric wrote it. ICQLib is a fairly complete |
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300 implementation of the ICQ protocol, so if you want to add a new |
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301 feature you're probably going to be adding it to gaim_icq.c and not |
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302 to ICQLib. |
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303 |
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304 plugins/msn: MSN |
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305 Rob wrote msn.c, and md5.c is a standard file. MSN doesn't use its |
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306 own library; all of the networking code is included inside of msn.c. |
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307 |
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308 plugins/irc.c: IRC |
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309 Rob wrote irc.c, and since it is only one file it stands by itself. |
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310 All of the networking code is contained inside this file, as well as |
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311 the parts that interact with gaim. |
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312 |
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313 plugins/jabber: Jabber |
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314 jabber.c was written by Adam Fritzler (the guy that wrote libfaim), |
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315 and is maintained by Eric. The other .c and .h files belong to |
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316 libxode and libjabber, which were written by the Jabber developers. |
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317 |
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318 plugins/napster.c: Napster |
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319 Rob wrote napster.c, and since it is only one file it stands by |
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320 itself. |
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321 |
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322 plugins/zephyr: Zephyr |
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323 zephyr.c is the only file in this directory by Eric; all the other |
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324 files are part of the Zephyr library from MIT. |
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325 |
639 | 326 |
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327 HOW THE BUDDY LIST WORKS |
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328 ======================== |
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329 |
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330 The buddy list is a pain in the ass. Let me start off by saying that. The |
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331 most difficult part about getting gaim to do multiple connections was |
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332 the buddy list. In its current state it's very much like the UI for |
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333 0.10.x and earlier, which is what I was aiming for. However, the code |
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334 is completely different. And not much better. |
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335 |
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336 All of the buddy list stuff is in buddy.c, so you'll only have to have |
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337 that one file open (and possibly gaim.h for the struct definitions). There |
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338 are two sets of functions: those that deal with the buddy lists, and |
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339 those that deal with the window. (I say lists because each connection |
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340 has their own buddy list, independent of the others, even though the UI |
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341 merges them.) |
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342 |
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343 The buddy list functions work pretty much the same way they did before; |
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344 except now that each buddy and group belongs to a connection, things |
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345 like find_buddy take an additional argument, the connection you want to |
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346 search for the buddy in. Read gaim.h for a good list of them: find_buddy, |
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347 find_group, add_buddy, remove_buddy, remove_group. |
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348 |
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349 The window is a lot more fun. There's really only one function that |
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350 does anything interesting, and that's set_buddy. (There's also things |
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351 like build_edit_tree, but that's boring.) set_buddy is called by |
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352 serv_got_update (and should only be called by that function) any time |
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353 a user signs on, signs off, goes away, comes back, goes idle, etc, etc, |
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354 etc. Various things happen depending on the new state of the buddy. |
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355 |
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356 struct buddy has a member, present, which is set to either 0, 1, or |
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357 2. You can check if the buddy is online with "if (b->present)". This |
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358 becomes important. present is set to either 0 or 1 by serv_got_update, |
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359 or is not set at all. When the buddy is passed to set_buddy, if present |
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360 is 1 then set_buddy plays the BUDDY_ARRIVE sound, and sets present to 2, |
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361 to indicate it has already received notification of arrival. It then |
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362 does other signin-related stuff: setting the pixmap to the login icon; |
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363 updating the conversation windows; etc. |
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364 |
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365 The most important thing it does though, if a buddy is present, is it |
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366 checks for the existance of the appropriate group_show and buddy_show for |
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367 that buddy. Each buddy must belong to a group. group_shows are based on |
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368 name; there can only be one group_show for each group name. buddy_shows |
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369 are based both on name and on group_show; there can only be one buddy_show |
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370 in a group_show for each name. However, there can be two buddy_shows |
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371 with the same name as long as they have different group_shows. |
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372 |
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373 Each buddy_show has a GList of connections that has registered its related |
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374 buddy as being online. set_buddy makes sure that the connection that it's |
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375 being passed is part of the connlist for the buddy_show associated with |
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376 the struct buddy that it's passed (it helps to know your data structures). |
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377 |
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378 If a buddy logs off (b->present == 0), and a buddy_show exists for |
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379 that buddy, then set_buddy will play the logoff sound, change the icon, |
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380 remove the connection from the connlist for the buddy_show, etc. |
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381 |
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382 And that's how that works. For the buddy lists, connections own buddies; |
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383 for the window, the buddies own the connections. When the buddy_show |
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384 connlist count drops to zero it disappears from existance. |
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385 |
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386 |
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387 PLUGINS |
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388 ======= |
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389 |
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390 OK, so you want to load a plugin. You go through whatever UI (you |
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391 can read all about the UI in plugins.c or whereever). You finally get |
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392 to load_plugin, the meat of the plugins stuff (plugins can actually |
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393 call load_plugin themselves to load other plugins). load_plugin |
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394 is passed the full path to the plugin you want to load |
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395 (e.g. /usr/local/lib/gaim/irc.so). |
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396 |
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397 load_plugin does a few things with that filename. The first is to see |
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398 if you've already loaded that plugin. If you have, load_plugin unloads |
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399 the one that is currently loaded. You might wonder why; it's because |
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400 the same plugin can't be loaded twice. If you call g_module_open on a |
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401 filename twice, both times it will return the same pointer, and both times |
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402 increment the reference count on the GModule * that it returns. This |
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403 means you really do have the same plugin twice, which fucks up the |
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404 callback system to no end. So it's better that you can only have it |
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405 loaded once at any given time. |
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406 |
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407 Now that we're assured that we don't have this particular plugin loaded |
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408 yet, we better load it. g_module_open, baby. Much more portable than |
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409 dlopen(). In fact, for Linux it actually is the equivalent of dlopen() |
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410 (you can read the gmodule source and see for yourself). There's only one |
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411 quirk. It always logically ORs the options you pass with RTLD_GLOBAL, |
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412 which means that plugins share symbols. I haven't figured out yet if |
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413 this means just functions or variables too; but in either case make every |
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414 function and variable in your plugin static except for gaim_plugin_*(), |
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415 name(), and description(). It's good coding practice anyway. |
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416 |
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417 So, assuming we didn't get NULL back from g_module_open, we then make sure |
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418 it's a valid gaim plugin by looking for and calling gaim_plugin_init, |
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419 courtesy g_module_symbol (g_module_symbol is actually what's portable |
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420 about gmodule as opposed to dl*; some BSD's require '_' prepended to |
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421 symbol names and g_module_symbol guarantees we do The Right Thing). |
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422 |
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423 Assuming we've found gaim_plugin_init and it hasn't returned non-NULL |
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424 to us, we then add it to our list of plugins and go merrily about our way. |
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425 |
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426 So when do the callbacks happen?! plugin_event, baby, plugin_event. Any |
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427 time you want to trigger a plugin event simply call plugin_even with the |
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428 parameters to be passed to any event handlers and you're set. plugin_event |
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429 then makes sure that any plugins waiting for the event get passed the |
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430 arguments properly and passes it on to perl. |
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431 |
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432 Speaking of perl. If you really want to know how this works, you're |
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433 better off reading X-Chat's documentation of it, because it's better |
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434 than what I could provide. |
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435 |
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436 |
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437 MULTIPLE CONNECTIONS AND PRPLS |
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438 ============================== |
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439 |
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440 OK, let's start with the basics. There are users. Each user is contained |
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441 in an aim_user struct, and kept track of in the aim_users GList (GSList?). |
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442 Each aim_user has certain features: a username, a password, and user_info. |
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443 It also has certain options, and the protocol it uses to sign on (kept |
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444 as an int which is #define'd in prpl.h). The way the management of the |
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445 users works is, there will (hopefully) only be one user for a given |
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446 screenname/ protocol pair (i.e. you may have two user warmenhoven's, |
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447 but they'll both have a different protocol number). |
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448 |
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449 Now then, there are protocols that gaim knows about. Each protocol is |
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450 in a prpl struct and kept track of in the protocols GSList. The way the |
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451 management of the protocols is, there will only ever be one prpl per |
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452 numeric protocol. Each prpl defines a basic set of functions: login, |
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453 logout, send_im, etc. The prpl is responsible not only for handling |
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454 these functions, but also for calling the appropriate serv_got functions |
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455 (e.g. serv_got_update when a buddy comes online/goes offline/goes |
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456 idle/etc). It handles each of these on a per-connection basis. |
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457 |
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458 So why's it called a PRPL? It stands for PRotocol PLugin. That means |
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459 that it's possible to dynamically add new protocols to gaim. However, |
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460 all protocols must be implemented the same way: by using a prpl struct |
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461 and being loaded, regardless of whether they are static or dynamic. |
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462 |
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463 Here's how struct gaim_connection fits into all of this. At some point |
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464 the User (capitalized to indicate a person and not a name) will try to |
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465 sign on one of Their users. serv_login is then called for that user. It |
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466 searches for the prpl that is assigned to that user, and calls that prpl's |
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467 login function, passing it the aim_user struct that is attempting to sign |
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468 on. The prpl is then responsible for seeing that the gaim_connection |
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469 is created (by calling new_gaim_connection), and registering it as |
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470 being online (by calling account_online and passing it the aim_user and |
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471 gaim_connection structs). At that point, the aim_user and gaim_connection |
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472 structs have pointers to each other, and the gaim_connection struct has |
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473 a pointer to the prpl struct that it is using. The gaim_connections are |
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474 stored in the connections GSList. The way connection management works is, |
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475 there will always only be one gaim_connection per user, and the prpl that |
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476 the gaim_connection uses will be constant for the gaim_connection's life. |
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477 |
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478 So at certain points the User is going to want to do certain things, |
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479 like send a message. They must send the message on a connection. So the UI |
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480 figures out which gaim_connection the User want to send a message on (for |
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481 our example), and calls serv_send_im, telling it which gaim_connection to |
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482 use, and the necessary information (who to send it to, etc). The serv_ |
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483 function then calls the handler of the prpl of the connection for that |
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484 event (that was way too many prepositions). OK, each prpl has a send_im |
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485 function. Each connection has a prpl. so you call gc->prpl->send_im and |
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486 pass it the connection and all the necessary info. And that's how things |
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487 get done. |
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488 |
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489 I hope some of that made sense. Looking back at it it makes absolutely no |
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490 sense to me. Thank god I wrote the code; otherwise I'm sure I'd be lost. |