Mercurial > pidgin.yaz
annotate libgaim/blist.c @ 15122:e3e668ddf945
[gaim-migrate @ 17907]
Mostly whitespace cleanups.
committer: Tailor Script <tailor@pidgin.im>
author | Sadrul Habib Chowdhury <imadil@gmail.com> |
---|---|
date | Thu, 07 Dec 2006 04:04:11 +0000 |
parents | 56dbadfa6543 |
children | 45a939f70f1d |
rev | line source |
---|---|
14192 | 1 /* |
2 * gaim | |
3 * | |
4 * Gaim is the legal property of its developers, whose names are too numerous | |
5 * to list here. Please refer to the COPYRIGHT file distributed with this | |
6 * source distribution. | |
7 * | |
8 * This program is free software; you can redistribute it and/or modify | |
9 * it under the terms of the GNU General Public License as published by | |
10 * the Free Software Foundation; either version 2 of the License, or | |
11 * (at your option) any later version. | |
12 * | |
13 * This program is distributed in the hope that it will be useful, | |
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
16 * GNU General Public License for more details. | |
17 * | |
18 * You should have received a copy of the GNU General Public License | |
19 * along with this program; if not, write to the Free Software | |
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
21 * | |
22 */ | |
23 #include "internal.h" | |
24 #include "blist.h" | |
25 #include "conversation.h" | |
26 #include "dbus-maybe.h" | |
27 #include "debug.h" | |
28 #include "notify.h" | |
29 #include "prefs.h" | |
30 #include "privacy.h" | |
31 #include "prpl.h" | |
32 #include "server.h" | |
33 #include "signals.h" | |
34 #include "util.h" | |
35 #include "value.h" | |
36 #include "xmlnode.h" | |
37 | |
38 #define PATHSIZE 1024 | |
39 | |
40 static GaimBlistUiOps *blist_ui_ops = NULL; | |
41 | |
42 static GaimBuddyList *gaimbuddylist = NULL; | |
43 static guint save_timer = 0; | |
44 static gboolean blist_loaded = FALSE; | |
45 | |
46 | |
47 /********************************************************************* | |
48 * Private utility functions * | |
49 *********************************************************************/ | |
50 | |
51 static GaimBlistNode *gaim_blist_get_last_sibling(GaimBlistNode *node) | |
52 { | |
53 GaimBlistNode *n = node; | |
54 if (!n) | |
55 return NULL; | |
56 while (n->next) | |
57 n = n->next; | |
58 return n; | |
59 } | |
60 | |
61 static GaimBlistNode *gaim_blist_get_last_child(GaimBlistNode *node) | |
62 { | |
63 if (!node) | |
64 return NULL; | |
65 return gaim_blist_get_last_sibling(node->child); | |
66 } | |
67 | |
14752
4124030c3f3a
[gaim-migrate @ 17509]
Daniel Atallah <daniel.atallah@gmail.com>
parents:
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changeset
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68 struct _list_account_buddies { |
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69 GSList *list; |
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70 GaimAccount *account; |
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71 }; |
4124030c3f3a
[gaim-migrate @ 17509]
Daniel Atallah <daniel.atallah@gmail.com>
parents:
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changeset
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72 |
14192 | 73 struct _gaim_hbuddy { |
74 char *name; | |
75 GaimAccount *account; | |
76 GaimBlistNode *group; | |
77 }; | |
78 | |
79 static guint _gaim_blist_hbuddy_hash(struct _gaim_hbuddy *hb) | |
80 { | |
81 return g_str_hash(hb->name); | |
82 } | |
83 | |
84 static guint _gaim_blist_hbuddy_equal(struct _gaim_hbuddy *hb1, struct _gaim_hbuddy *hb2) | |
85 { | |
86 return ((!strcmp(hb1->name, hb2->name)) && hb1->account == hb2->account && hb1->group == hb2->group); | |
87 } | |
88 | |
89 static void _gaim_blist_hbuddy_free_key(struct _gaim_hbuddy *hb) | |
90 { | |
91 g_free(hb->name); | |
92 g_free(hb); | |
93 } | |
94 | |
95 | |
96 /********************************************************************* | |
97 * Writing to disk * | |
98 *********************************************************************/ | |
99 | |
100 static void | |
101 value_to_xmlnode(gpointer key, gpointer hvalue, gpointer user_data) | |
102 { | |
103 const char *name; | |
104 GaimValue *value; | |
105 xmlnode *node, *child; | |
106 char buf[20]; | |
107 | |
108 name = (const char *)key; | |
109 value = (GaimValue *)hvalue; | |
110 node = (xmlnode *)user_data; | |
111 | |
112 g_return_if_fail(value != NULL); | |
113 | |
114 child = xmlnode_new_child(node, "setting"); | |
115 xmlnode_set_attrib(child, "name", name); | |
116 | |
117 if (gaim_value_get_type(value) == GAIM_TYPE_INT) { | |
118 xmlnode_set_attrib(child, "type", "int"); | |
119 snprintf(buf, sizeof(buf), "%d", gaim_value_get_int(value)); | |
120 xmlnode_insert_data(child, buf, -1); | |
121 } | |
122 else if (gaim_value_get_type(value) == GAIM_TYPE_STRING) { | |
123 xmlnode_set_attrib(child, "type", "string"); | |
124 xmlnode_insert_data(child, gaim_value_get_string(value), -1); | |
125 } | |
126 else if (gaim_value_get_type(value) == GAIM_TYPE_BOOLEAN) { | |
127 xmlnode_set_attrib(child, "type", "bool"); | |
128 snprintf(buf, sizeof(buf), "%d", gaim_value_get_boolean(value)); | |
129 xmlnode_insert_data(child, buf, -1); | |
130 } | |
131 } | |
132 | |
133 static void | |
134 chat_component_to_xmlnode(gpointer key, gpointer value, gpointer user_data) | |
135 { | |
136 const char *name; | |
137 const char *data; | |
138 xmlnode *node, *child; | |
139 | |
140 name = (const char *)key; | |
141 data = (const char *)value; | |
142 node = (xmlnode *)user_data; | |
143 | |
144 g_return_if_fail(data != NULL); | |
145 | |
146 child = xmlnode_new_child(node, "component"); | |
147 xmlnode_set_attrib(child, "name", name); | |
148 xmlnode_insert_data(child, data, -1); | |
149 } | |
150 | |
151 static xmlnode * | |
152 buddy_to_xmlnode(GaimBlistNode *bnode) | |
153 { | |
154 xmlnode *node, *child; | |
155 GaimBuddy *buddy; | |
156 | |
157 buddy = (GaimBuddy *)bnode; | |
158 | |
159 node = xmlnode_new("buddy"); | |
160 xmlnode_set_attrib(node, "account", gaim_account_get_username(buddy->account)); | |
161 xmlnode_set_attrib(node, "proto", gaim_account_get_protocol_id(buddy->account)); | |
162 | |
163 child = xmlnode_new_child(node, "name"); | |
164 xmlnode_insert_data(child, buddy->name, -1); | |
165 | |
166 if (buddy->alias != NULL) | |
167 { | |
168 child = xmlnode_new_child(node, "alias"); | |
169 xmlnode_insert_data(child, buddy->alias, -1); | |
170 } | |
171 | |
172 /* Write buddy settings */ | |
173 g_hash_table_foreach(buddy->node.settings, value_to_xmlnode, node); | |
174 | |
175 return node; | |
176 } | |
177 | |
178 static xmlnode * | |
179 contact_to_xmlnode(GaimBlistNode *cnode) | |
180 { | |
181 xmlnode *node, *child; | |
182 GaimContact *contact; | |
183 GaimBlistNode *bnode; | |
184 | |
185 contact = (GaimContact *)cnode; | |
186 | |
187 node = xmlnode_new("contact"); | |
188 | |
189 if (contact->alias != NULL) | |
190 { | |
191 xmlnode_set_attrib(node, "alias", contact->alias); | |
192 } | |
193 | |
194 /* Write buddies */ | |
195 for (bnode = cnode->child; bnode != NULL; bnode = bnode->next) | |
196 { | |
197 if (!GAIM_BLIST_NODE_SHOULD_SAVE(bnode)) | |
198 continue; | |
199 if (GAIM_BLIST_NODE_IS_BUDDY(bnode)) | |
200 { | |
201 child = buddy_to_xmlnode(bnode); | |
202 xmlnode_insert_child(node, child); | |
203 } | |
204 } | |
205 | |
206 /* Write contact settings */ | |
207 g_hash_table_foreach(cnode->settings, value_to_xmlnode, node); | |
208 | |
209 return node; | |
210 } | |
211 | |
212 static xmlnode * | |
213 chat_to_xmlnode(GaimBlistNode *cnode) | |
214 { | |
215 xmlnode *node, *child; | |
216 GaimChat *chat; | |
217 | |
218 chat = (GaimChat *)cnode; | |
219 | |
220 node = xmlnode_new("chat"); | |
221 xmlnode_set_attrib(node, "proto", gaim_account_get_protocol_id(chat->account)); | |
222 xmlnode_set_attrib(node, "account", gaim_account_get_username(chat->account)); | |
223 | |
224 if (chat->alias != NULL) | |
225 { | |
226 child = xmlnode_new_child(node, "alias"); | |
227 xmlnode_insert_data(child, chat->alias, -1); | |
228 } | |
229 | |
230 /* Write chat components */ | |
231 g_hash_table_foreach(chat->components, chat_component_to_xmlnode, node); | |
232 | |
233 /* Write chat settings */ | |
234 g_hash_table_foreach(chat->node.settings, value_to_xmlnode, node); | |
235 | |
236 return node; | |
237 } | |
238 | |
239 static xmlnode * | |
240 group_to_xmlnode(GaimBlistNode *gnode) | |
241 { | |
242 xmlnode *node, *child; | |
243 GaimGroup *group; | |
244 GaimBlistNode *cnode; | |
245 | |
246 group = (GaimGroup *)gnode; | |
247 | |
248 node = xmlnode_new("group"); | |
249 xmlnode_set_attrib(node, "name", group->name); | |
250 | |
251 /* Write settings */ | |
252 g_hash_table_foreach(group->node.settings, value_to_xmlnode, node); | |
253 | |
254 /* Write contacts and chats */ | |
255 for (cnode = gnode->child; cnode != NULL; cnode = cnode->next) | |
256 { | |
257 if (!GAIM_BLIST_NODE_SHOULD_SAVE(cnode)) | |
258 continue; | |
259 if (GAIM_BLIST_NODE_IS_CONTACT(cnode)) | |
260 { | |
261 child = contact_to_xmlnode(cnode); | |
262 xmlnode_insert_child(node, child); | |
263 } | |
264 else if (GAIM_BLIST_NODE_IS_CHAT(cnode)) | |
265 { | |
266 child = chat_to_xmlnode(cnode); | |
267 xmlnode_insert_child(node, child); | |
268 } | |
269 } | |
270 | |
271 return node; | |
272 } | |
273 | |
274 static xmlnode * | |
275 accountprivacy_to_xmlnode(GaimAccount *account) | |
276 { | |
277 xmlnode *node, *child; | |
278 GSList *cur; | |
279 char buf[10]; | |
280 | |
281 node = xmlnode_new("account"); | |
282 xmlnode_set_attrib(node, "proto", gaim_account_get_protocol_id(account)); | |
283 xmlnode_set_attrib(node, "name", gaim_account_get_username(account)); | |
284 snprintf(buf, sizeof(buf), "%d", account->perm_deny); | |
285 xmlnode_set_attrib(node, "mode", buf); | |
286 | |
287 for (cur = account->permit; cur; cur = cur->next) | |
288 { | |
289 child = xmlnode_new_child(node, "permit"); | |
290 xmlnode_insert_data(child, cur->data, -1); | |
291 } | |
292 | |
293 for (cur = account->deny; cur; cur = cur->next) | |
294 { | |
295 child = xmlnode_new_child(node, "block"); | |
296 xmlnode_insert_data(child, cur->data, -1); | |
297 } | |
298 | |
299 return node; | |
300 } | |
301 | |
302 static xmlnode * | |
303 blist_to_xmlnode() | |
304 { | |
305 xmlnode *node, *child, *grandchild; | |
306 GaimBlistNode *gnode; | |
307 GList *cur; | |
308 | |
309 node = xmlnode_new("gaim"); | |
310 xmlnode_set_attrib(node, "version", "1.0"); | |
311 | |
312 /* Write groups */ | |
313 child = xmlnode_new_child(node, "blist"); | |
314 for (gnode = gaimbuddylist->root; gnode != NULL; gnode = gnode->next) | |
315 { | |
316 if (!GAIM_BLIST_NODE_SHOULD_SAVE(gnode)) | |
317 continue; | |
318 if (GAIM_BLIST_NODE_IS_GROUP(gnode)) | |
319 { | |
320 grandchild = group_to_xmlnode(gnode); | |
321 xmlnode_insert_child(child, grandchild); | |
322 } | |
323 } | |
324 | |
325 /* Write privacy settings */ | |
326 child = xmlnode_new_child(node, "privacy"); | |
327 for (cur = gaim_accounts_get_all(); cur != NULL; cur = cur->next) | |
328 { | |
329 grandchild = accountprivacy_to_xmlnode(cur->data); | |
330 xmlnode_insert_child(child, grandchild); | |
331 } | |
332 | |
333 return node; | |
334 } | |
335 | |
336 static void | |
337 gaim_blist_sync() | |
338 { | |
339 xmlnode *node; | |
340 char *data; | |
341 | |
342 if (!blist_loaded) | |
343 { | |
344 gaim_debug_error("blist", "Attempted to save buddy list before it " | |
345 "was read!\n"); | |
346 return; | |
347 } | |
348 | |
349 node = blist_to_xmlnode(); | |
350 data = xmlnode_to_formatted_str(node, NULL); | |
351 gaim_util_write_data_to_file("blist.xml", data, -1); | |
352 g_free(data); | |
353 xmlnode_free(node); | |
354 } | |
355 | |
356 static gboolean | |
357 save_cb(gpointer data) | |
358 { | |
359 gaim_blist_sync(); | |
360 save_timer = 0; | |
361 return FALSE; | |
362 } | |
363 | |
364 void | |
365 gaim_blist_schedule_save() | |
366 { | |
367 if (save_timer == 0) | |
368 save_timer = gaim_timeout_add(5000, save_cb, NULL); | |
369 } | |
370 | |
371 | |
372 /********************************************************************* | |
373 * Reading from disk * | |
374 *********************************************************************/ | |
375 | |
376 static void | |
377 parse_setting(GaimBlistNode *node, xmlnode *setting) | |
378 { | |
379 const char *name = xmlnode_get_attrib(setting, "name"); | |
380 const char *type = xmlnode_get_attrib(setting, "type"); | |
381 char *value = xmlnode_get_data(setting); | |
382 | |
383 if (!value) | |
384 return; | |
385 | |
386 if (!type || !strcmp(type, "string")) | |
387 gaim_blist_node_set_string(node, name, value); | |
388 else if (!strcmp(type, "bool")) | |
389 gaim_blist_node_set_bool(node, name, atoi(value)); | |
390 else if (!strcmp(type, "int")) | |
391 gaim_blist_node_set_int(node, name, atoi(value)); | |
392 | |
393 g_free(value); | |
394 } | |
395 | |
396 static void | |
397 parse_buddy(GaimGroup *group, GaimContact *contact, xmlnode *bnode) | |
398 { | |
399 GaimAccount *account; | |
400 GaimBuddy *buddy; | |
401 char *name = NULL, *alias = NULL; | |
402 const char *acct_name, *proto, *protocol; | |
403 xmlnode *x; | |
404 | |
405 acct_name = xmlnode_get_attrib(bnode, "account"); | |
406 protocol = xmlnode_get_attrib(bnode, "protocol"); | |
407 proto = xmlnode_get_attrib(bnode, "proto"); | |
408 | |
409 if (!acct_name || (!proto && !protocol)) | |
410 return; | |
411 | |
412 account = gaim_accounts_find(acct_name, proto ? proto : protocol); | |
413 | |
414 if (!account) | |
415 return; | |
416 | |
417 if ((x = xmlnode_get_child(bnode, "name"))) | |
418 name = xmlnode_get_data(x); | |
419 | |
420 if (!name) | |
421 return; | |
422 | |
423 if ((x = xmlnode_get_child(bnode, "alias"))) | |
424 alias = xmlnode_get_data(x); | |
425 | |
426 buddy = gaim_buddy_new(account, name, alias); | |
427 gaim_blist_add_buddy(buddy, contact, group, | |
428 gaim_blist_get_last_child((GaimBlistNode*)contact)); | |
429 | |
430 for (x = xmlnode_get_child(bnode, "setting"); x; x = xmlnode_get_next_twin(x)) { | |
431 parse_setting((GaimBlistNode*)buddy, x); | |
432 } | |
433 | |
434 g_free(name); | |
435 g_free(alias); | |
436 } | |
437 | |
438 static void | |
439 parse_contact(GaimGroup *group, xmlnode *cnode) | |
440 { | |
441 GaimContact *contact = gaim_contact_new(); | |
442 xmlnode *x; | |
443 const char *alias; | |
444 | |
445 gaim_blist_add_contact(contact, group, | |
446 gaim_blist_get_last_child((GaimBlistNode*)group)); | |
447 | |
448 if ((alias = xmlnode_get_attrib(cnode, "alias"))) { | |
449 gaim_contact_set_alias(contact, alias); | |
450 } | |
451 | |
452 for (x = cnode->child; x; x = x->next) { | |
453 if (x->type != XMLNODE_TYPE_TAG) | |
454 continue; | |
455 if (!strcmp(x->name, "buddy")) | |
456 parse_buddy(group, contact, x); | |
457 else if (!strcmp(x->name, "setting")) | |
458 parse_setting((GaimBlistNode*)contact, x); | |
459 } | |
460 | |
461 /* if the contact is empty, don't keep it around. it causes problems */ | |
462 if (!((GaimBlistNode*)contact)->child) | |
463 gaim_blist_remove_contact(contact); | |
464 } | |
465 | |
466 static void | |
467 parse_chat(GaimGroup *group, xmlnode *cnode) | |
468 { | |
469 GaimChat *chat; | |
470 GaimAccount *account; | |
471 const char *acct_name, *proto, *protocol; | |
472 xmlnode *x; | |
473 char *alias = NULL; | |
474 GHashTable *components; | |
475 | |
476 acct_name = xmlnode_get_attrib(cnode, "account"); | |
477 protocol = xmlnode_get_attrib(cnode, "protocol"); | |
478 proto = xmlnode_get_attrib(cnode, "proto"); | |
479 | |
480 if (!acct_name || (!proto && !protocol)) | |
481 return; | |
482 | |
483 account = gaim_accounts_find(acct_name, proto ? proto : protocol); | |
484 | |
485 if (!account) | |
486 return; | |
487 | |
488 if ((x = xmlnode_get_child(cnode, "alias"))) | |
489 alias = xmlnode_get_data(x); | |
490 | |
491 components = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, g_free); | |
492 | |
493 for (x = xmlnode_get_child(cnode, "component"); x; x = xmlnode_get_next_twin(x)) { | |
494 const char *name; | |
495 char *value; | |
496 | |
497 name = xmlnode_get_attrib(x, "name"); | |
498 value = xmlnode_get_data(x); | |
499 g_hash_table_replace(components, g_strdup(name), value); | |
500 } | |
501 | |
502 chat = gaim_chat_new(account, alias, components); | |
503 gaim_blist_add_chat(chat, group, | |
504 gaim_blist_get_last_child((GaimBlistNode*)group)); | |
505 | |
506 for (x = xmlnode_get_child(cnode, "setting"); x; x = xmlnode_get_next_twin(x)) { | |
507 parse_setting((GaimBlistNode*)chat, x); | |
508 } | |
509 | |
510 g_free(alias); | |
511 } | |
512 | |
513 static void | |
514 parse_group(xmlnode *groupnode) | |
515 { | |
516 const char *name = xmlnode_get_attrib(groupnode, "name"); | |
517 GaimGroup *group; | |
518 xmlnode *cnode; | |
519 | |
520 if (!name) | |
521 name = _("Buddies"); | |
522 | |
523 group = gaim_group_new(name); | |
524 gaim_blist_add_group(group, | |
525 gaim_blist_get_last_sibling(gaimbuddylist->root)); | |
526 | |
527 for (cnode = groupnode->child; cnode; cnode = cnode->next) { | |
528 if (cnode->type != XMLNODE_TYPE_TAG) | |
529 continue; | |
530 if (!strcmp(cnode->name, "setting")) | |
531 parse_setting((GaimBlistNode*)group, cnode); | |
532 else if (!strcmp(cnode->name, "contact") || | |
533 !strcmp(cnode->name, "person")) | |
534 parse_contact(group, cnode); | |
535 else if (!strcmp(cnode->name, "chat")) | |
536 parse_chat(group, cnode); | |
537 } | |
538 } | |
539 | |
540 /* TODO: Make static and rename to load_blist */ | |
541 void | |
542 gaim_blist_load() | |
543 { | |
544 xmlnode *gaim, *blist, *privacy; | |
545 | |
546 blist_loaded = TRUE; | |
547 | |
548 gaim = gaim_util_read_xml_from_file("blist.xml", _("buddy list")); | |
549 | |
550 if (gaim == NULL) | |
551 return; | |
552 | |
553 blist = xmlnode_get_child(gaim, "blist"); | |
554 if (blist) { | |
555 xmlnode *groupnode; | |
556 for (groupnode = xmlnode_get_child(blist, "group"); groupnode != NULL; | |
557 groupnode = xmlnode_get_next_twin(groupnode)) { | |
558 parse_group(groupnode); | |
559 } | |
560 } | |
561 | |
562 privacy = xmlnode_get_child(gaim, "privacy"); | |
563 if (privacy) { | |
564 xmlnode *anode; | |
565 for (anode = privacy->child; anode; anode = anode->next) { | |
566 xmlnode *x; | |
567 GaimAccount *account; | |
568 int imode; | |
569 const char *acct_name, *proto, *mode, *protocol; | |
570 | |
571 acct_name = xmlnode_get_attrib(anode, "name"); | |
572 protocol = xmlnode_get_attrib(anode, "protocol"); | |
573 proto = xmlnode_get_attrib(anode, "proto"); | |
574 mode = xmlnode_get_attrib(anode, "mode"); | |
575 | |
576 if (!acct_name || (!proto && !protocol) || !mode) | |
577 continue; | |
578 | |
579 account = gaim_accounts_find(acct_name, proto ? proto : protocol); | |
580 | |
581 if (!account) | |
582 continue; | |
583 | |
584 imode = atoi(mode); | |
585 account->perm_deny = (imode != 0 ? imode : GAIM_PRIVACY_ALLOW_ALL); | |
586 | |
587 for (x = anode->child; x; x = x->next) { | |
588 char *name; | |
589 if (x->type != XMLNODE_TYPE_TAG) | |
590 continue; | |
591 | |
592 if (!strcmp(x->name, "permit")) { | |
593 name = xmlnode_get_data(x); | |
594 gaim_privacy_permit_add(account, name, TRUE); | |
595 g_free(name); | |
596 } else if (!strcmp(x->name, "block")) { | |
597 name = xmlnode_get_data(x); | |
598 gaim_privacy_deny_add(account, name, TRUE); | |
599 g_free(name); | |
600 } | |
601 } | |
602 } | |
603 } | |
604 | |
605 xmlnode_free(gaim); | |
606 } | |
607 | |
608 | |
609 /********************************************************************* | |
610 * Stuff * | |
611 *********************************************************************/ | |
612 | |
613 static void | |
614 gaim_contact_compute_priority_buddy(GaimContact *contact) | |
615 { | |
616 GaimBlistNode *bnode; | |
617 GaimBuddy *new_priority = NULL; | |
618 | |
619 g_return_if_fail(contact != NULL); | |
620 | |
621 contact->priority = NULL; | |
622 for (bnode = ((GaimBlistNode*)contact)->child; | |
623 bnode != NULL; | |
624 bnode = bnode->next) | |
625 { | |
626 GaimBuddy *buddy; | |
627 | |
628 if (!GAIM_BLIST_NODE_IS_BUDDY(bnode)) | |
629 continue; | |
630 | |
631 buddy = (GaimBuddy*)bnode; | |
632 | |
633 if (!gaim_account_is_connected(buddy->account)) | |
634 continue; | |
635 if (new_priority == NULL) | |
636 new_priority = buddy; | |
637 else | |
638 { | |
639 int cmp; | |
640 | |
641 cmp = gaim_presence_compare(gaim_buddy_get_presence(new_priority), | |
642 gaim_buddy_get_presence(buddy)); | |
643 | |
644 if (cmp > 0 || (cmp == 0 && | |
645 gaim_prefs_get_bool("/core/contact/last_match"))) | |
646 { | |
647 new_priority = buddy; | |
648 } | |
649 } | |
650 } | |
651 | |
652 contact->priority = new_priority; | |
653 contact->priority_valid = TRUE; | |
654 } | |
655 | |
656 | |
657 /***************************************************************************** | |
658 * Public API functions * | |
659 *****************************************************************************/ | |
660 | |
661 GaimBuddyList *gaim_blist_new() | |
662 { | |
663 GaimBlistUiOps *ui_ops; | |
664 GaimBuddyList *gbl = g_new0(GaimBuddyList, 1); | |
665 GAIM_DBUS_REGISTER_POINTER(gbl, GaimBuddyList); | |
666 | |
667 ui_ops = gaim_blist_get_ui_ops(); | |
668 | |
669 gbl->buddies = g_hash_table_new_full((GHashFunc)_gaim_blist_hbuddy_hash, | |
670 (GEqualFunc)_gaim_blist_hbuddy_equal, | |
671 (GDestroyNotify)_gaim_blist_hbuddy_free_key, NULL); | |
672 | |
673 if (ui_ops != NULL && ui_ops->new_list != NULL) | |
674 ui_ops->new_list(gbl); | |
675 | |
676 return gbl; | |
677 } | |
678 | |
679 void | |
680 gaim_set_blist(GaimBuddyList *list) | |
681 { | |
682 gaimbuddylist = list; | |
683 } | |
684 | |
685 GaimBuddyList * | |
686 gaim_get_blist() | |
687 { | |
688 return gaimbuddylist; | |
689 } | |
690 | |
691 GaimBlistNode * | |
692 gaim_blist_get_root() | |
693 { | |
694 return gaimbuddylist ? gaimbuddylist->root : NULL; | |
695 } | |
696 | |
697 void gaim_blist_show() | |
698 { | |
699 GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); | |
700 | |
701 if (ops && ops->show) | |
702 ops->show(gaimbuddylist); | |
703 } | |
704 | |
705 void gaim_blist_destroy() | |
706 { | |
707 GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); | |
708 | |
709 gaim_debug(GAIM_DEBUG_INFO, "blist", "Destroying\n"); | |
710 | |
711 if (ops && ops->destroy) | |
712 ops->destroy(gaimbuddylist); | |
713 } | |
714 | |
715 void gaim_blist_set_visible(gboolean show) | |
716 { | |
717 GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); | |
718 | |
719 if (ops && ops->set_visible) | |
720 ops->set_visible(gaimbuddylist, show); | |
721 } | |
722 | |
723 static GaimBlistNode *get_next_node(GaimBlistNode *node, gboolean godeep) | |
724 { | |
725 if (node == NULL) | |
726 return NULL; | |
727 | |
728 if (godeep && node->child) | |
729 return node->child; | |
730 | |
731 if (node->next) | |
732 return node->next; | |
733 | |
734 return get_next_node(node->parent, FALSE); | |
735 } | |
736 | |
737 GaimBlistNode *gaim_blist_node_next(GaimBlistNode *node, gboolean offline) | |
738 { | |
739 GaimBlistNode *ret = node; | |
740 | |
741 if (offline) | |
742 return get_next_node(ret, TRUE); | |
743 do | |
744 { | |
745 ret = get_next_node(ret, TRUE); | |
746 } while (ret && GAIM_BLIST_NODE_IS_BUDDY(ret) && | |
747 !gaim_account_is_connected(gaim_buddy_get_account((GaimBuddy *)ret))); | |
748 | |
749 return ret; | |
750 } | |
751 | |
752 void | |
753 gaim_blist_update_buddy_status(GaimBuddy *buddy, GaimStatus *old_status) | |
754 { | |
755 GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); | |
756 GaimPresence *presence; | |
757 GaimStatus *status; | |
758 | |
759 g_return_if_fail(buddy != NULL); | |
760 | |
761 presence = gaim_buddy_get_presence(buddy); | |
762 status = gaim_presence_get_active_status(presence); | |
763 | |
764 gaim_debug_info("blist", "Updating buddy status for %s (%s)\n", | |
765 buddy->name, gaim_account_get_protocol_name(buddy->account)); | |
766 | |
767 if (gaim_status_is_online(status) && | |
768 !gaim_status_is_online(old_status)) { | |
769 | |
770 gaim_signal_emit(gaim_blist_get_handle(), "buddy-signed-on", buddy); | |
771 | |
772 ((GaimContact*)((GaimBlistNode*)buddy)->parent)->online++; | |
773 if (((GaimContact*)((GaimBlistNode*)buddy)->parent)->online == 1) | |
774 ((GaimGroup *)((GaimBlistNode *)buddy)->parent->parent)->online++; | |
775 } else if (!gaim_status_is_online(status) && | |
776 gaim_status_is_online(old_status)) { | |
777 gaim_blist_node_set_int(&buddy->node, "last_seen", time(NULL)); | |
778 gaim_signal_emit(gaim_blist_get_handle(), "buddy-signed-off", buddy); | |
779 ((GaimContact*)((GaimBlistNode*)buddy)->parent)->online--; | |
780 if (((GaimContact*)((GaimBlistNode*)buddy)->parent)->online == 0) | |
781 ((GaimGroup *)((GaimBlistNode *)buddy)->parent->parent)->online--; | |
782 } else { | |
783 gaim_signal_emit(gaim_blist_get_handle(), | |
784 "buddy-status-changed", buddy, old_status, | |
785 status); | |
786 } | |
787 | |
788 /* | |
789 * This function used to only call the following two functions if one of | |
790 * the above signals had been triggered, but that's not good, because | |
791 * if someone's away message changes and they don't go from away to back | |
792 * to away then no signal is triggered. | |
793 * | |
794 * It's a safe assumption that SOMETHING called this function. PROBABLY | |
795 * because something, somewhere changed. Calling the stuff below | |
796 * certainly won't hurt anything. Unless you're on a K6-2 300. | |
797 */ | |
798 gaim_contact_invalidate_priority_buddy(gaim_buddy_get_contact(buddy)); | |
799 if (ops && ops->update) | |
800 ops->update(gaimbuddylist, (GaimBlistNode *)buddy); | |
801 } | |
802 | |
803 void gaim_blist_update_buddy_icon(GaimBuddy *buddy) | |
804 { | |
805 GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); | |
806 | |
807 g_return_if_fail(buddy != NULL); | |
808 | |
809 if (ops && ops->update) | |
810 ops->update(gaimbuddylist, (GaimBlistNode *)buddy); | |
811 } | |
812 | |
813 /* | |
814 * TODO: Maybe remove the call to this from server.c and call it | |
815 * from oscar.c and toc.c instead? | |
816 */ | |
817 void gaim_blist_rename_buddy(GaimBuddy *buddy, const char *name) | |
818 { | |
819 GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); | |
820 struct _gaim_hbuddy *hb; | |
821 | |
822 g_return_if_fail(buddy != NULL); | |
823 | |
824 hb = g_new(struct _gaim_hbuddy, 1); | |
825 hb->name = g_strdup(gaim_normalize(buddy->account, buddy->name)); | |
826 hb->account = buddy->account; | |
827 hb->group = ((GaimBlistNode *)buddy)->parent->parent; | |
828 g_hash_table_remove(gaimbuddylist->buddies, hb); | |
829 | |
830 g_free(hb->name); | |
831 hb->name = g_strdup(gaim_normalize(buddy->account, name)); | |
832 g_hash_table_replace(gaimbuddylist->buddies, hb, buddy); | |
833 | |
834 g_free(buddy->name); | |
835 buddy->name = g_strdup(name); | |
836 | |
837 gaim_blist_schedule_save(); | |
838 | |
839 if (ops && ops->update) | |
840 ops->update(gaimbuddylist, (GaimBlistNode *)buddy); | |
841 } | |
842 | |
843 void gaim_blist_alias_contact(GaimContact *contact, const char *alias) | |
844 { | |
845 GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); | |
846 GaimConversation *conv; | |
847 GaimBlistNode *bnode; | |
14670 | 848 char *old_alias; |
14192 | 849 |
850 g_return_if_fail(contact != NULL); | |
851 | |
14670 | 852 old_alias = contact->alias; |
853 | |
14192 | 854 if ((alias != NULL) && (*alias != '\0')) |
855 contact->alias = g_strdup(alias); | |
856 else | |
857 contact->alias = NULL; | |
858 | |
859 gaim_blist_schedule_save(); | |
860 | |
861 if (ops && ops->update) | |
862 ops->update(gaimbuddylist, (GaimBlistNode *)contact); | |
863 | |
864 for(bnode = ((GaimBlistNode *)contact)->child; bnode != NULL; bnode = bnode->next) | |
865 { | |
866 GaimBuddy *buddy = (GaimBuddy *)bnode; | |
867 | |
868 conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, buddy->name, | |
869 buddy->account); | |
870 if (conv) | |
871 gaim_conversation_autoset_title(conv); | |
872 } | |
873 | |
874 gaim_signal_emit(gaim_blist_get_handle(), "blist-node-aliased", | |
875 contact, old_alias); | |
876 g_free(old_alias); | |
877 } | |
878 | |
879 void gaim_blist_alias_chat(GaimChat *chat, const char *alias) | |
880 { | |
881 GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); | |
14670 | 882 char *old_alias; |
14192 | 883 |
884 g_return_if_fail(chat != NULL); | |
885 | |
14670 | 886 old_alias = chat->alias; |
887 | |
14192 | 888 if ((alias != NULL) && (*alias != '\0')) |
889 chat->alias = g_strdup(alias); | |
890 else | |
891 chat->alias = NULL; | |
892 | |
893 gaim_blist_schedule_save(); | |
894 | |
895 if (ops && ops->update) | |
896 ops->update(gaimbuddylist, (GaimBlistNode *)chat); | |
897 | |
898 gaim_signal_emit(gaim_blist_get_handle(), "blist-node-aliased", | |
899 chat, old_alias); | |
900 g_free(old_alias); | |
901 } | |
902 | |
903 void gaim_blist_alias_buddy(GaimBuddy *buddy, const char *alias) | |
904 { | |
905 GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); | |
906 GaimConversation *conv; | |
14670 | 907 char *old_alias; |
14192 | 908 |
909 g_return_if_fail(buddy != NULL); | |
910 | |
14670 | 911 old_alias = buddy->alias; |
912 | |
14192 | 913 if ((alias != NULL) && (*alias != '\0')) |
914 buddy->alias = g_strdup(alias); | |
915 else | |
916 buddy->alias = NULL; | |
917 | |
918 gaim_blist_schedule_save(); | |
919 | |
920 if (ops && ops->update) | |
921 ops->update(gaimbuddylist, (GaimBlistNode *)buddy); | |
922 | |
923 conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, buddy->name, | |
924 buddy->account); | |
925 if (conv) | |
926 gaim_conversation_autoset_title(conv); | |
927 | |
928 gaim_signal_emit(gaim_blist_get_handle(), "blist-node-aliased", | |
929 buddy, old_alias); | |
930 g_free(old_alias); | |
931 } | |
932 | |
933 void gaim_blist_server_alias_buddy(GaimBuddy *buddy, const char *alias) | |
934 { | |
935 GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); | |
936 GaimConversation *conv; | |
14670 | 937 char *old_alias; |
14192 | 938 |
939 g_return_if_fail(buddy != NULL); | |
940 | |
14670 | 941 old_alias = buddy->server_alias; |
942 | |
14192 | 943 if ((alias != NULL) && (*alias != '\0') && g_utf8_validate(alias, -1, NULL)) |
944 buddy->server_alias = g_strdup(alias); | |
945 else | |
946 buddy->server_alias = NULL; | |
947 | |
948 gaim_blist_schedule_save(); | |
949 | |
950 if (ops && ops->update) | |
951 ops->update(gaimbuddylist, (GaimBlistNode *)buddy); | |
952 | |
953 conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, buddy->name, | |
954 buddy->account); | |
955 if (conv) | |
956 gaim_conversation_autoset_title(conv); | |
957 | |
958 gaim_signal_emit(gaim_blist_get_handle(), "blist-node-aliased", | |
959 buddy, old_alias); | |
960 g_free(old_alias); | |
961 } | |
962 | |
963 /* | |
964 * TODO: If merging, prompt the user if they want to merge. | |
965 */ | |
966 void gaim_blist_rename_group(GaimGroup *source, const char *new_name) | |
967 { | |
968 GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); | |
969 GaimGroup *dest; | |
970 gchar *old_name; | |
971 GList *moved_buddies = NULL; | |
972 GSList *accts; | |
973 | |
974 g_return_if_fail(source != NULL); | |
975 g_return_if_fail(new_name != NULL); | |
976 | |
977 if (*new_name == '\0' || !strcmp(new_name, source->name)) | |
978 return; | |
979 | |
980 dest = gaim_find_group(new_name); | |
981 if (dest != NULL) { | |
982 /* We're merging two groups */ | |
983 GaimBlistNode *prev, *child, *next; | |
984 | |
985 prev = gaim_blist_get_last_child((GaimBlistNode*)dest); | |
986 child = ((GaimBlistNode*)source)->child; | |
987 | |
988 /* | |
989 * TODO: This seems like a dumb way to do this... why not just | |
990 * append all children from the old group to the end of the new | |
991 * one? PRPLs might be expecting to receive an add_buddy() for | |
992 * each moved buddy... | |
993 */ | |
994 while (child) | |
995 { | |
996 next = child->next; | |
997 if (GAIM_BLIST_NODE_IS_CONTACT(child)) { | |
998 GaimBlistNode *bnode; | |
999 gaim_blist_add_contact((GaimContact *)child, dest, prev); | |
1000 for (bnode = child->child; bnode != NULL; bnode = bnode->next) { | |
1001 gaim_blist_add_buddy((GaimBuddy *)bnode, (GaimContact *)child, | |
1002 NULL, bnode->prev); | |
1003 moved_buddies = g_list_append(moved_buddies, bnode); | |
1004 } | |
1005 prev = child; | |
1006 } else if (GAIM_BLIST_NODE_IS_CHAT(child)) { | |
1007 gaim_blist_add_chat((GaimChat *)child, dest, prev); | |
1008 prev = child; | |
1009 } else { | |
1010 gaim_debug(GAIM_DEBUG_ERROR, "blist", | |
1011 "Unknown child type in group %s\n", source->name); | |
1012 } | |
1013 child = next; | |
1014 } | |
1015 | |
1016 /* Make a copy of the old group name and then delete the old group */ | |
1017 old_name = g_strdup(source->name); | |
1018 gaim_blist_remove_group(source); | |
1019 source = dest; | |
1020 } else { | |
1021 /* A simple rename */ | |
1022 GaimBlistNode *cnode, *bnode; | |
1023 | |
1024 /* Build a GList of all buddies in this group */ | |
1025 for (cnode = ((GaimBlistNode *)source)->child; cnode != NULL; cnode = cnode->next) { | |
1026 if (GAIM_BLIST_NODE_IS_CONTACT(cnode)) | |
1027 for (bnode = cnode->child; bnode != NULL; bnode = bnode->next) | |
1028 moved_buddies = g_list_append(moved_buddies, bnode); | |
1029 } | |
1030 | |
1031 old_name = source->name; | |
1032 source->name = g_strdup(new_name); | |
1033 } | |
1034 | |
1035 /* Save our changes */ | |
1036 gaim_blist_schedule_save(); | |
1037 | |
1038 /* Update the UI */ | |
1039 if (ops && ops->update) | |
1040 ops->update(gaimbuddylist, (GaimBlistNode*)source); | |
1041 | |
1042 /* Notify all PRPLs */ | |
1043 /* TODO: Is this condition needed? Seems like it would always be TRUE */ | |
1044 if(old_name && source && strcmp(source->name, old_name)) { | |
1045 for (accts = gaim_group_get_accounts(source); accts; accts = g_slist_remove(accts, accts->data)) { | |
1046 GaimAccount *account = accts->data; | |
1047 GaimPluginProtocolInfo *prpl_info = NULL; | |
1048 GList *l = NULL, *buddies = NULL; | |
1049 | |
1050 if(account->gc && account->gc->prpl) | |
1051 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(account->gc->prpl); | |
1052 | |
1053 if(!prpl_info) | |
1054 continue; | |
1055 | |
1056 for(l = moved_buddies; l; l = l->next) { | |
1057 GaimBuddy *buddy = (GaimBuddy *)l->data; | |
1058 | |
1059 if(buddy && buddy->account == account) | |
1060 buddies = g_list_append(buddies, (GaimBlistNode *)buddy); | |
1061 } | |
1062 | |
1063 if(prpl_info->rename_group) { | |
1064 prpl_info->rename_group(account->gc, old_name, source, buddies); | |
1065 } else { | |
1066 GList *cur, *groups = NULL; | |
1067 | |
1068 /* Make a list of what the groups each buddy is in */ | |
1069 for(cur = buddies; cur; cur = cur->next) { | |
1070 GaimBlistNode *node = (GaimBlistNode *)cur->data; | |
1071 groups = g_list_prepend(groups, node->parent->parent); | |
1072 } | |
1073 | |
1074 gaim_account_remove_buddies(account, buddies, groups); | |
1075 g_list_free(groups); | |
1076 gaim_account_add_buddies(account, buddies); | |
1077 } | |
1078 | |
1079 g_list_free(buddies); | |
1080 } | |
1081 } | |
1082 g_list_free(moved_buddies); | |
1083 g_free(old_name); | |
1084 } | |
1085 | |
1086 static void gaim_blist_node_initialize_settings(GaimBlistNode *node); | |
1087 | |
1088 GaimChat *gaim_chat_new(GaimAccount *account, const char *alias, GHashTable *components) | |
1089 { | |
1090 GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); | |
1091 GaimChat *chat; | |
1092 | |
1093 g_return_val_if_fail(account != NULL, FALSE); | |
1094 g_return_val_if_fail(components != NULL, FALSE); | |
1095 | |
1096 chat = g_new0(GaimChat, 1); | |
1097 chat->account = account; | |
1098 if ((alias != NULL) && (*alias != '\0')) | |
1099 chat->alias = g_strdup(alias); | |
1100 chat->components = components; | |
1101 gaim_blist_node_initialize_settings((GaimBlistNode *)chat); | |
1102 ((GaimBlistNode *)chat)->type = GAIM_BLIST_CHAT_NODE; | |
1103 | |
1104 if (ops != NULL && ops->new_node != NULL) | |
1105 ops->new_node((GaimBlistNode *)chat); | |
1106 | |
1107 GAIM_DBUS_REGISTER_POINTER(chat, GaimChat); | |
1108 return chat; | |
1109 } | |
1110 | |
1111 GaimBuddy *gaim_buddy_new(GaimAccount *account, const char *screenname, const char *alias) | |
1112 { | |
1113 GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); | |
1114 GaimBuddy *buddy; | |
1115 | |
1116 g_return_val_if_fail(account != NULL, FALSE); | |
1117 g_return_val_if_fail(screenname != NULL, FALSE); | |
1118 | |
1119 buddy = g_new0(GaimBuddy, 1); | |
1120 buddy->account = account; | |
1121 buddy->name = g_strdup(screenname); | |
1122 buddy->alias = g_strdup(alias); | |
1123 buddy->presence = gaim_presence_new_for_buddy(buddy); | |
1124 ((GaimBlistNode *)buddy)->type = GAIM_BLIST_BUDDY_NODE; | |
1125 | |
1126 gaim_presence_set_status_active(buddy->presence, "offline", TRUE); | |
1127 | |
1128 gaim_blist_node_initialize_settings((GaimBlistNode *)buddy); | |
1129 | |
1130 if (ops && ops->new_node) | |
1131 ops->new_node((GaimBlistNode *)buddy); | |
1132 | |
1133 GAIM_DBUS_REGISTER_POINTER(buddy, GaimBuddy); | |
1134 return buddy; | |
1135 } | |
1136 | |
1137 void | |
1138 gaim_buddy_set_icon(GaimBuddy *buddy, GaimBuddyIcon *icon) | |
1139 { | |
1140 g_return_if_fail(buddy != NULL); | |
1141 | |
1142 if (buddy->icon != icon) { | |
1143 if (buddy->icon != NULL) | |
1144 gaim_buddy_icon_unref(buddy->icon); | |
1145 | |
1146 buddy->icon = (icon != NULL ? gaim_buddy_icon_ref(icon) : NULL); | |
1147 } | |
1148 | |
1149 if (buddy->icon) | |
1150 gaim_buddy_icon_cache(icon, buddy); | |
1151 else | |
1152 gaim_buddy_icon_uncache(buddy); | |
1153 | |
1154 gaim_blist_schedule_save(); | |
1155 | |
1156 gaim_signal_emit(gaim_blist_get_handle(), "buddy-icon-changed", buddy); | |
1157 | |
1158 gaim_blist_update_buddy_icon(buddy); | |
1159 } | |
1160 | |
1161 GaimAccount * | |
1162 gaim_buddy_get_account(const GaimBuddy *buddy) | |
1163 { | |
1164 g_return_val_if_fail(buddy != NULL, NULL); | |
1165 | |
1166 return buddy->account; | |
1167 } | |
1168 | |
1169 const char * | |
1170 gaim_buddy_get_name(const GaimBuddy *buddy) | |
1171 { | |
1172 g_return_val_if_fail(buddy != NULL, NULL); | |
1173 | |
1174 return buddy->name; | |
1175 } | |
1176 | |
1177 GaimBuddyIcon * | |
1178 gaim_buddy_get_icon(const GaimBuddy *buddy) | |
1179 { | |
1180 g_return_val_if_fail(buddy != NULL, NULL); | |
1181 | |
1182 return buddy->icon; | |
1183 } | |
1184 | |
1185 void gaim_blist_add_chat(GaimChat *chat, GaimGroup *group, GaimBlistNode *node) | |
1186 { | |
1187 GaimBlistNode *cnode = (GaimBlistNode*)chat; | |
1188 GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); | |
1189 | |
1190 g_return_if_fail(chat != NULL); | |
1191 g_return_if_fail(GAIM_BLIST_NODE_IS_CHAT((GaimBlistNode *)chat)); | |
1192 | |
1193 if (node == NULL) { | |
1194 if (group == NULL) { | |
1195 group = gaim_group_new(_("Chats")); | |
1196 gaim_blist_add_group(group, | |
1197 gaim_blist_get_last_sibling(gaimbuddylist->root)); | |
1198 } | |
1199 } else { | |
1200 group = (GaimGroup*)node->parent; | |
1201 } | |
1202 | |
1203 /* if we're moving to overtop of ourselves, do nothing */ | |
1204 if (cnode == node) | |
1205 return; | |
1206 | |
1207 if (cnode->parent) { | |
1208 /* This chat was already in the list and is | |
1209 * being moved. | |
1210 */ | |
1211 ((GaimGroup *)cnode->parent)->totalsize--; | |
1212 if (gaim_account_is_connected(chat->account)) { | |
1213 ((GaimGroup *)cnode->parent)->online--; | |
1214 ((GaimGroup *)cnode->parent)->currentsize--; | |
1215 } | |
1216 if (cnode->next) | |
1217 cnode->next->prev = cnode->prev; | |
1218 if (cnode->prev) | |
1219 cnode->prev->next = cnode->next; | |
1220 if (cnode->parent->child == cnode) | |
1221 cnode->parent->child = cnode->next; | |
1222 | |
1223 if (ops && ops->remove) | |
1224 ops->remove(gaimbuddylist, cnode); | |
1225 /* ops->remove() cleaned up the cnode's ui_data, so we need to | |
1226 * reinitialize it */ | |
1227 if (ops && ops->new_node) | |
1228 ops->new_node(cnode); | |
1229 | |
1230 gaim_blist_schedule_save(); | |
1231 } | |
1232 | |
1233 if (node != NULL) { | |
1234 if (node->next) | |
1235 node->next->prev = cnode; | |
1236 cnode->next = node->next; | |
1237 cnode->prev = node; | |
1238 cnode->parent = node->parent; | |
1239 node->next = cnode; | |
1240 ((GaimGroup *)node->parent)->totalsize++; | |
1241 if (gaim_account_is_connected(chat->account)) { | |
1242 ((GaimGroup *)node->parent)->online++; | |
1243 ((GaimGroup *)node->parent)->currentsize++; | |
1244 } | |
1245 } else { | |
1246 if (((GaimBlistNode *)group)->child) | |
1247 ((GaimBlistNode *)group)->child->prev = cnode; | |
1248 cnode->next = ((GaimBlistNode *)group)->child; | |
1249 cnode->prev = NULL; | |
1250 ((GaimBlistNode *)group)->child = cnode; | |
1251 cnode->parent = (GaimBlistNode *)group; | |
1252 group->totalsize++; | |
1253 if (gaim_account_is_connected(chat->account)) { | |
1254 group->online++; | |
1255 group->currentsize++; | |
1256 } | |
1257 } | |
1258 | |
1259 gaim_blist_schedule_save(); | |
1260 | |
1261 if (ops && ops->update) | |
1262 ops->update(gaimbuddylist, (GaimBlistNode *)cnode); | |
1263 } | |
1264 | |
1265 void gaim_blist_add_buddy(GaimBuddy *buddy, GaimContact *contact, GaimGroup *group, GaimBlistNode *node) | |
1266 { | |
1267 GaimBlistNode *cnode, *bnode; | |
1268 GaimGroup *g; | |
1269 GaimContact *c; | |
1270 GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); | |
1271 struct _gaim_hbuddy *hb; | |
1272 | |
1273 g_return_if_fail(buddy != NULL); | |
1274 g_return_if_fail(GAIM_BLIST_NODE_IS_BUDDY((GaimBlistNode*)buddy)); | |
1275 | |
1276 bnode = (GaimBlistNode *)buddy; | |
1277 | |
1278 /* if we're moving to overtop of ourselves, do nothing */ | |
1279 if (bnode == node || (!node && bnode->parent && | |
1280 contact && bnode->parent == (GaimBlistNode*)contact | |
1281 && bnode == bnode->parent->child)) | |
1282 return; | |
1283 | |
1284 if (node && GAIM_BLIST_NODE_IS_BUDDY(node)) { | |
1285 c = (GaimContact*)node->parent; | |
1286 g = (GaimGroup*)node->parent->parent; | |
1287 } else if (contact) { | |
1288 c = contact; | |
1289 g = (GaimGroup *)((GaimBlistNode *)c)->parent; | |
1290 } else { | |
1291 if (group) { | |
1292 g = group; | |
1293 } else { | |
1294 g = gaim_group_new(_("Buddies")); | |
1295 gaim_blist_add_group(g, | |
1296 gaim_blist_get_last_sibling(gaimbuddylist->root)); | |
1297 } | |
1298 c = gaim_contact_new(); | |
1299 gaim_blist_add_contact(c, g, | |
1300 gaim_blist_get_last_child((GaimBlistNode*)g)); | |
1301 } | |
1302 | |
1303 cnode = (GaimBlistNode *)c; | |
1304 | |
1305 if (bnode->parent) { | |
1306 if (GAIM_BUDDY_IS_ONLINE(buddy)) { | |
1307 ((GaimContact*)bnode->parent)->online--; | |
1308 if (((GaimContact*)bnode->parent)->online == 0) | |
1309 ((GaimGroup*)bnode->parent->parent)->online--; | |
1310 } | |
1311 if (gaim_account_is_connected(buddy->account)) { | |
1312 ((GaimContact*)bnode->parent)->currentsize--; | |
1313 if (((GaimContact*)bnode->parent)->currentsize == 0) | |
1314 ((GaimGroup*)bnode->parent->parent)->currentsize--; | |
1315 } | |
1316 ((GaimContact*)bnode->parent)->totalsize--; | |
1317 /* the group totalsize will be taken care of by remove_contact below */ | |
1318 | |
1319 if (bnode->parent->parent != (GaimBlistNode*)g) | |
1320 serv_move_buddy(buddy, (GaimGroup *)bnode->parent->parent, g); | |
1321 | |
1322 if (bnode->next) | |
1323 bnode->next->prev = bnode->prev; | |
1324 if (bnode->prev) | |
1325 bnode->prev->next = bnode->next; | |
1326 if (bnode->parent->child == bnode) | |
1327 bnode->parent->child = bnode->next; | |
1328 | |
1329 if (ops && ops->remove) | |
1330 ops->remove(gaimbuddylist, bnode); | |
1331 | |
1332 gaim_blist_schedule_save(); | |
1333 | |
1334 if (bnode->parent->parent != (GaimBlistNode*)g) { | |
1335 hb = g_new(struct _gaim_hbuddy, 1); | |
1336 hb->name = g_strdup(gaim_normalize(buddy->account, buddy->name)); | |
1337 hb->account = buddy->account; | |
1338 hb->group = bnode->parent->parent; | |
1339 g_hash_table_remove(gaimbuddylist->buddies, hb); | |
1340 g_free(hb->name); | |
1341 g_free(hb); | |
1342 } | |
1343 | |
1344 if (!bnode->parent->child) { | |
1345 gaim_blist_remove_contact((GaimContact*)bnode->parent); | |
1346 } else { | |
1347 gaim_contact_invalidate_priority_buddy((GaimContact*)bnode->parent); | |
1348 if (ops && ops->update) | |
1349 ops->update(gaimbuddylist, bnode->parent); | |
1350 } | |
1351 } | |
1352 | |
1353 if (node && GAIM_BLIST_NODE_IS_BUDDY(node)) { | |
1354 if (node->next) | |
1355 node->next->prev = bnode; | |
1356 bnode->next = node->next; | |
1357 bnode->prev = node; | |
1358 bnode->parent = node->parent; | |
1359 node->next = bnode; | |
1360 } else { | |
1361 if (cnode->child) | |
1362 cnode->child->prev = bnode; | |
1363 bnode->prev = NULL; | |
1364 bnode->next = cnode->child; | |
1365 cnode->child = bnode; | |
1366 bnode->parent = cnode; | |
1367 } | |
1368 | |
1369 if (GAIM_BUDDY_IS_ONLINE(buddy)) { | |
1370 ((GaimContact*)bnode->parent)->online++; | |
1371 if (((GaimContact*)bnode->parent)->online == 1) | |
1372 ((GaimGroup*)bnode->parent->parent)->online++; | |
1373 } | |
1374 if (gaim_account_is_connected(buddy->account)) { | |
1375 ((GaimContact*)bnode->parent)->currentsize++; | |
1376 if (((GaimContact*)bnode->parent)->currentsize == 1) | |
1377 ((GaimGroup*)bnode->parent->parent)->currentsize++; | |
1378 } | |
1379 ((GaimContact*)bnode->parent)->totalsize++; | |
1380 | |
1381 hb = g_new(struct _gaim_hbuddy, 1); | |
1382 hb->name = g_strdup(gaim_normalize(buddy->account, buddy->name)); | |
1383 hb->account = buddy->account; | |
1384 hb->group = ((GaimBlistNode*)buddy)->parent->parent; | |
1385 | |
1386 g_hash_table_replace(gaimbuddylist->buddies, hb, buddy); | |
1387 | |
1388 gaim_contact_invalidate_priority_buddy(gaim_buddy_get_contact(buddy)); | |
1389 | |
1390 gaim_blist_schedule_save(); | |
1391 | |
1392 if (ops && ops->update) | |
1393 ops->update(gaimbuddylist, (GaimBlistNode*)buddy); | |
1394 | |
1395 /* Signal that the buddy has been added */ | |
1396 gaim_signal_emit(gaim_blist_get_handle(), "buddy-added", buddy); | |
1397 } | |
1398 | |
1399 GaimContact *gaim_contact_new() | |
1400 { | |
1401 GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); | |
1402 | |
1403 GaimContact *contact = g_new0(GaimContact, 1); | |
1404 contact->totalsize = 0; | |
1405 contact->currentsize = 0; | |
1406 contact->online = 0; | |
1407 gaim_blist_node_initialize_settings((GaimBlistNode *)contact); | |
1408 ((GaimBlistNode *)contact)->type = GAIM_BLIST_CONTACT_NODE; | |
1409 | |
1410 if (ops && ops->new_node) | |
1411 ops->new_node((GaimBlistNode *)contact); | |
1412 | |
1413 GAIM_DBUS_REGISTER_POINTER(contact, GaimContact); | |
1414 return contact; | |
1415 } | |
1416 | |
1417 void gaim_contact_set_alias(GaimContact *contact, const char *alias) | |
1418 { | |
1419 GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); | |
14670 | 1420 char *old_alias; |
14192 | 1421 |
1422 g_return_if_fail(contact != NULL); | |
1423 | |
14670 | 1424 old_alias = contact->alias; |
1425 | |
14192 | 1426 if ((alias != NULL) && (*alias != '\0')) |
1427 contact->alias = g_strdup(alias); | |
1428 else | |
1429 contact->alias = NULL; | |
1430 | |
1431 gaim_blist_schedule_save(); | |
1432 | |
1433 if (ops && ops->update) | |
1434 ops->update(gaimbuddylist, (GaimBlistNode*)contact); | |
1435 | |
1436 gaim_signal_emit(gaim_blist_get_handle(), "blist-node-aliased", | |
1437 contact, old_alias); | |
1438 g_free(old_alias); | |
1439 } | |
1440 | |
1441 const char *gaim_contact_get_alias(GaimContact* contact) | |
1442 { | |
1443 g_return_val_if_fail(contact != NULL, NULL); | |
1444 | |
1445 if (contact->alias) | |
1446 return contact->alias; | |
1447 | |
1448 return gaim_buddy_get_alias(gaim_contact_get_priority_buddy(contact)); | |
1449 } | |
1450 | |
1451 gboolean gaim_contact_on_account(GaimContact *c, GaimAccount *account) | |
1452 { | |
1453 GaimBlistNode *bnode, *cnode = (GaimBlistNode *) c; | |
1454 | |
1455 g_return_val_if_fail(c != NULL, FALSE); | |
1456 g_return_val_if_fail(account != NULL, FALSE); | |
1457 | |
1458 for (bnode = cnode->child; bnode; bnode = bnode->next) { | |
1459 GaimBuddy *buddy; | |
1460 | |
1461 if (! GAIM_BLIST_NODE_IS_BUDDY(bnode)) | |
1462 continue; | |
1463 | |
1464 buddy = (GaimBuddy *)bnode; | |
1465 if (buddy->account == account) | |
1466 return TRUE; | |
1467 } | |
1468 return FALSE; | |
1469 } | |
1470 | |
1471 void gaim_contact_invalidate_priority_buddy(GaimContact *contact) | |
1472 { | |
1473 g_return_if_fail(contact != NULL); | |
1474 | |
1475 contact->priority_valid = FALSE; | |
1476 } | |
1477 | |
1478 GaimGroup *gaim_group_new(const char *name) | |
1479 { | |
1480 GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); | |
1481 GaimGroup *group; | |
1482 | |
1483 g_return_val_if_fail(name != NULL, NULL); | |
1484 g_return_val_if_fail(*name != '\0', NULL); | |
1485 | |
1486 group = gaim_find_group(name); | |
1487 if (group != NULL) | |
1488 return group; | |
1489 | |
1490 group = g_new0(GaimGroup, 1); | |
1491 group->name = g_strdup(name); | |
1492 group->totalsize = 0; | |
1493 group->currentsize = 0; | |
1494 group->online = 0; | |
1495 gaim_blist_node_initialize_settings((GaimBlistNode *)group); | |
1496 ((GaimBlistNode *)group)->type = GAIM_BLIST_GROUP_NODE; | |
1497 | |
1498 if (ops && ops->new_node) | |
1499 ops->new_node((GaimBlistNode *)group); | |
1500 | |
1501 GAIM_DBUS_REGISTER_POINTER(group, GaimGroup); | |
1502 return group; | |
1503 } | |
1504 | |
1505 void gaim_blist_add_contact(GaimContact *contact, GaimGroup *group, GaimBlistNode *node) | |
1506 { | |
1507 GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); | |
1508 GaimGroup *g; | |
1509 GaimBlistNode *gnode, *cnode, *bnode; | |
1510 | |
1511 g_return_if_fail(contact != NULL); | |
1512 g_return_if_fail(GAIM_BLIST_NODE_IS_CONTACT((GaimBlistNode*)contact)); | |
1513 | |
1514 if ((GaimBlistNode*)contact == node) | |
1515 return; | |
1516 | |
1517 if (node && (GAIM_BLIST_NODE_IS_CONTACT(node) || | |
1518 GAIM_BLIST_NODE_IS_CHAT(node))) | |
1519 g = (GaimGroup*)node->parent; | |
1520 else if (group) | |
1521 g = group; | |
1522 else { | |
1523 g = gaim_group_new(_("Buddies")); | |
1524 gaim_blist_add_group(g, | |
1525 gaim_blist_get_last_sibling(gaimbuddylist->root)); | |
1526 } | |
1527 | |
1528 gnode = (GaimBlistNode*)g; | |
1529 cnode = (GaimBlistNode*)contact; | |
1530 | |
1531 if (cnode->parent) { | |
1532 if (cnode->parent->child == cnode) | |
1533 cnode->parent->child = cnode->next; | |
1534 if (cnode->prev) | |
1535 cnode->prev->next = cnode->next; | |
1536 if (cnode->next) | |
1537 cnode->next->prev = cnode->prev; | |
1538 | |
1539 if (cnode->parent != gnode) { | |
1540 bnode = cnode->child; | |
1541 while (bnode) { | |
1542 GaimBlistNode *next_bnode = bnode->next; | |
1543 GaimBuddy *b = (GaimBuddy*)bnode; | |
1544 | |
1545 struct _gaim_hbuddy *hb = g_new(struct _gaim_hbuddy, 1); | |
1546 hb->name = g_strdup(gaim_normalize(b->account, b->name)); | |
1547 hb->account = b->account; | |
1548 hb->group = cnode->parent; | |
1549 | |
1550 g_hash_table_remove(gaimbuddylist->buddies, hb); | |
1551 | |
1552 if (!gaim_find_buddy_in_group(b->account, b->name, g)) { | |
1553 hb->group = gnode; | |
1554 g_hash_table_replace(gaimbuddylist->buddies, hb, b); | |
1555 | |
1556 if (b->account->gc) | |
1557 serv_move_buddy(b, (GaimGroup *)cnode->parent, g); | |
1558 } else { | |
1559 gboolean empty_contact = FALSE; | |
1560 | |
1561 /* this buddy already exists in the group, so we're | |
1562 * gonna delete it instead */ | |
1563 g_free(hb->name); | |
1564 g_free(hb); | |
1565 if (b->account->gc) | |
1566 gaim_account_remove_buddy(b->account, b, (GaimGroup *)cnode->parent); | |
1567 | |
1568 if (!cnode->child->next) | |
1569 empty_contact = TRUE; | |
1570 gaim_blist_remove_buddy(b); | |
1571 | |
1572 /** in gaim_blist_remove_buddy(), if the last buddy in a | |
1573 * contact is removed, the contact is cleaned up and | |
1574 * g_free'd, so we mustn't try to reference bnode->next */ | |
1575 if (empty_contact) | |
1576 return; | |
1577 } | |
1578 bnode = next_bnode; | |
1579 } | |
1580 } | |
1581 | |
1582 if (contact->online > 0) | |
1583 ((GaimGroup*)cnode->parent)->online--; | |
1584 if (contact->currentsize > 0) | |
1585 ((GaimGroup*)cnode->parent)->currentsize--; | |
1586 ((GaimGroup*)cnode->parent)->totalsize--; | |
1587 | |
1588 if (ops && ops->remove) | |
1589 ops->remove(gaimbuddylist, cnode); | |
1590 | |
1591 gaim_blist_schedule_save(); | |
1592 } | |
1593 | |
1594 if (node && (GAIM_BLIST_NODE_IS_CONTACT(node) || | |
1595 GAIM_BLIST_NODE_IS_CHAT(node))) { | |
1596 if (node->next) | |
1597 node->next->prev = cnode; | |
1598 cnode->next = node->next; | |
1599 cnode->prev = node; | |
1600 cnode->parent = node->parent; | |
1601 node->next = cnode; | |
1602 } else { | |
1603 if (gnode->child) | |
1604 gnode->child->prev = cnode; | |
1605 cnode->prev = NULL; | |
1606 cnode->next = gnode->child; | |
1607 gnode->child = cnode; | |
1608 cnode->parent = gnode; | |
1609 } | |
1610 | |
1611 if (contact->online > 0) | |
1612 g->online++; | |
1613 if (contact->currentsize > 0) | |
1614 g->currentsize++; | |
1615 g->totalsize++; | |
1616 | |
1617 gaim_blist_schedule_save(); | |
1618 | |
1619 if (ops && ops->update) | |
1620 { | |
1621 if (cnode->child) | |
1622 ops->update(gaimbuddylist, cnode); | |
1623 | |
1624 for (bnode = cnode->child; bnode; bnode = bnode->next) | |
1625 ops->update(gaimbuddylist, bnode); | |
1626 } | |
1627 } | |
1628 | |
1629 void gaim_blist_merge_contact(GaimContact *source, GaimBlistNode *node) | |
1630 { | |
1631 GaimBlistNode *sourcenode = (GaimBlistNode*)source; | |
1632 GaimBlistNode *targetnode; | |
1633 GaimBlistNode *prev, *cur, *next; | |
1634 GaimContact *target; | |
1635 | |
1636 g_return_if_fail(source != NULL); | |
1637 g_return_if_fail(node != NULL); | |
1638 | |
1639 if (GAIM_BLIST_NODE_IS_CONTACT(node)) { | |
1640 target = (GaimContact *)node; | |
1641 prev = gaim_blist_get_last_child(node); | |
1642 } else if (GAIM_BLIST_NODE_IS_BUDDY(node)) { | |
1643 target = (GaimContact *)node->parent; | |
1644 prev = node; | |
1645 } else { | |
1646 return; | |
1647 } | |
1648 | |
1649 if (source == target || !target) | |
1650 return; | |
1651 | |
1652 targetnode = (GaimBlistNode *)target; | |
1653 next = sourcenode->child; | |
1654 | |
1655 while (next) { | |
1656 cur = next; | |
1657 next = cur->next; | |
1658 if (GAIM_BLIST_NODE_IS_BUDDY(cur)) { | |
1659 gaim_blist_add_buddy((GaimBuddy *)cur, target, NULL, prev); | |
1660 prev = cur; | |
1661 } | |
1662 } | |
1663 } | |
1664 | |
1665 void gaim_blist_add_group(GaimGroup *group, GaimBlistNode *node) | |
1666 { | |
1667 GaimBlistUiOps *ops; | |
1668 GaimBlistNode *gnode = (GaimBlistNode*)group; | |
1669 | |
1670 g_return_if_fail(group != NULL); | |
1671 g_return_if_fail(GAIM_BLIST_NODE_IS_GROUP((GaimBlistNode *)group)); | |
1672 | |
1673 ops = gaim_blist_get_ui_ops(); | |
1674 | |
1675 if (!gaimbuddylist->root) { | |
1676 gaimbuddylist->root = gnode; | |
1677 return; | |
1678 } | |
1679 | |
1680 /* if we're moving to overtop of ourselves, do nothing */ | |
1681 if (gnode == node) | |
1682 return; | |
1683 | |
1684 if (gaim_find_group(group->name)) { | |
1685 /* This is just being moved */ | |
1686 | |
1687 if (ops && ops->remove) | |
1688 ops->remove(gaimbuddylist, (GaimBlistNode *)group); | |
1689 | |
1690 if (gnode == gaimbuddylist->root) | |
1691 gaimbuddylist->root = gnode->next; | |
1692 if (gnode->prev) | |
1693 gnode->prev->next = gnode->next; | |
1694 if (gnode->next) | |
1695 gnode->next->prev = gnode->prev; | |
1696 } | |
1697 | |
1698 if (node && GAIM_BLIST_NODE_IS_GROUP(node)) { | |
1699 gnode->next = node->next; | |
1700 gnode->prev = node; | |
1701 if (node->next) | |
1702 node->next->prev = gnode; | |
1703 node->next = gnode; | |
1704 } else { | |
1705 if (gaimbuddylist->root) | |
1706 gaimbuddylist->root->prev = gnode; | |
1707 gnode->next = gaimbuddylist->root; | |
1708 gnode->prev = NULL; | |
1709 gaimbuddylist->root = gnode; | |
1710 } | |
1711 | |
1712 gaim_blist_schedule_save(); | |
1713 | |
1714 if (ops && ops->update) { | |
1715 ops->update(gaimbuddylist, gnode); | |
1716 for (node = gnode->child; node; node = node->next) | |
1717 ops->update(gaimbuddylist, node); | |
1718 } | |
1719 } | |
1720 | |
1721 void gaim_blist_remove_contact(GaimContact *contact) | |
1722 { | |
1723 GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); | |
1724 GaimBlistNode *node, *gnode; | |
1725 | |
1726 g_return_if_fail(contact != NULL); | |
1727 | |
1728 node = (GaimBlistNode *)contact; | |
1729 gnode = node->parent; | |
1730 | |
1731 if (node->child) { | |
1732 /* | |
1733 * If this contact has children then remove them. When the last | |
1734 * buddy is removed from the contact, the contact is automatically | |
1735 * deleted. | |
1736 */ | |
1737 while (node->child->next) { | |
1738 gaim_blist_remove_buddy((GaimBuddy*)node->child); | |
1739 } | |
1740 /* | |
1741 * Remove the last buddy and trigger the deletion of the contact. | |
1742 * It would probably be cleaner if contact-deletion was done after | |
1743 * a timeout? Or if it had to be done manually, like below? | |
1744 */ | |
1745 gaim_blist_remove_buddy((GaimBuddy*)node->child); | |
1746 } else { | |
1747 /* Remove the node from its parent */ | |
1748 if (gnode->child == node) | |
1749 gnode->child = node->next; | |
1750 if (node->prev) | |
1751 node->prev->next = node->next; | |
1752 if (node->next) | |
1753 node->next->prev = node->prev; | |
1754 | |
1755 gaim_blist_schedule_save(); | |
1756 | |
1757 /* Update the UI */ | |
1758 if (ops && ops->remove) | |
1759 ops->remove(gaimbuddylist, node); | |
1760 | |
1761 /* Delete the node */ | |
1762 g_hash_table_destroy(contact->node.settings); | |
1763 GAIM_DBUS_UNREGISTER_POINTER(contact); | |
1764 g_free(contact); | |
1765 } | |
1766 } | |
1767 | |
1768 void gaim_blist_remove_buddy(GaimBuddy *buddy) | |
1769 { | |
1770 GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); | |
1771 GaimBlistNode *node, *cnode, *gnode; | |
1772 GaimContact *contact; | |
1773 GaimGroup *group; | |
1774 struct _gaim_hbuddy hb; | |
1775 | |
1776 g_return_if_fail(buddy != NULL); | |
1777 | |
1778 node = (GaimBlistNode *)buddy; | |
1779 cnode = node->parent; | |
1780 gnode = cnode->parent; | |
1781 contact = (GaimContact *)cnode; | |
1782 group = (GaimGroup *)gnode; | |
1783 | |
1784 /* Delete any buddy icon. */ | |
1785 gaim_buddy_icon_uncache(buddy); | |
1786 | |
1787 /* Remove the node from its parent */ | |
1788 if (node->prev) | |
1789 node->prev->next = node->next; | |
1790 if (node->next) | |
1791 node->next->prev = node->prev; | |
1792 if (cnode->child == node) | |
1793 cnode->child = node->next; | |
1794 | |
1795 /* Adjust size counts */ | |
1796 if (GAIM_BUDDY_IS_ONLINE(buddy)) { | |
1797 contact->online--; | |
1798 if (contact->online == 0) | |
1799 group->online--; | |
1800 } | |
1801 if (gaim_account_is_connected(buddy->account)) { | |
1802 contact->currentsize--; | |
1803 if (contact->currentsize == 0) | |
1804 group->currentsize--; | |
1805 } | |
1806 contact->totalsize--; | |
1807 | |
1808 gaim_blist_schedule_save(); | |
1809 | |
1810 /* Re-sort the contact */ | |
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1811 if (cnode->child && contact->priority == buddy) { |
14192 | 1812 gaim_contact_invalidate_priority_buddy(contact); |
1813 if (ops && ops->update) | |
1814 ops->update(gaimbuddylist, cnode); | |
1815 } | |
1816 | |
1817 /* Remove this buddy from the buddies hash table */ | |
1818 hb.name = g_strdup(gaim_normalize(buddy->account, buddy->name)); | |
1819 hb.account = buddy->account; | |
1820 hb.group = ((GaimBlistNode*)buddy)->parent->parent; | |
1821 g_hash_table_remove(gaimbuddylist->buddies, &hb); | |
1822 g_free(hb.name); | |
1823 | |
1824 /* Update the UI */ | |
1825 if (ops && ops->remove) | |
1826 ops->remove(gaimbuddylist, node); | |
1827 | |
1828 /* Signal that the buddy has been removed before freeing the memory for it */ | |
1829 gaim_signal_emit(gaim_blist_get_handle(), "buddy-removed", buddy); | |
1830 | |
1831 /* Delete the node */ | |
1832 if (buddy->icon != NULL) | |
1833 gaim_buddy_icon_unref(buddy->icon); | |
1834 g_hash_table_destroy(buddy->node.settings); | |
1835 gaim_presence_remove_buddy(buddy->presence, buddy); | |
1836 gaim_presence_destroy(buddy->presence); | |
1837 g_free(buddy->name); | |
1838 g_free(buddy->alias); | |
1839 g_free(buddy->server_alias); | |
1840 | |
1841 GAIM_DBUS_UNREGISTER_POINTER(buddy); | |
1842 g_free(buddy); | |
1843 | |
1844 /* FIXME: Once GaimBuddy is a GObject, timeout callbacks can | |
1845 * g_object_ref() it when connecting the callback and | |
1846 * g_object_unref() it in the handler. That way, it won't | |
1847 * get freed while the timeout is pending and this line can | |
1848 * be removed. */ | |
1849 while (g_source_remove_by_user_data((gpointer *)buddy)); | |
1850 | |
1851 /* If the contact is empty then remove it */ | |
1852 if (!cnode->child) | |
1853 gaim_blist_remove_contact(contact); | |
1854 } | |
1855 | |
1856 void gaim_blist_remove_chat(GaimChat *chat) | |
1857 { | |
1858 GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); | |
1859 GaimBlistNode *node, *gnode; | |
1860 GaimGroup *group; | |
1861 | |
1862 g_return_if_fail(chat != NULL); | |
1863 | |
1864 node = (GaimBlistNode *)chat; | |
1865 gnode = node->parent; | |
1866 group = (GaimGroup *)gnode; | |
1867 | |
1868 if (gnode != NULL) | |
1869 { | |
1870 /* Remove the node from its parent */ | |
1871 if (gnode->child == node) | |
1872 gnode->child = node->next; | |
1873 if (node->prev) | |
1874 node->prev->next = node->next; | |
1875 if (node->next) | |
1876 node->next->prev = node->prev; | |
1877 | |
1878 /* Adjust size counts */ | |
1879 if (gaim_account_is_connected(chat->account)) { | |
1880 group->online--; | |
1881 group->currentsize--; | |
1882 } | |
1883 group->totalsize--; | |
1884 | |
1885 gaim_blist_schedule_save(); | |
1886 } | |
1887 | |
1888 /* Update the UI */ | |
1889 if (ops && ops->remove) | |
1890 ops->remove(gaimbuddylist, node); | |
1891 | |
1892 /* Delete the node */ | |
1893 g_hash_table_destroy(chat->components); | |
1894 g_hash_table_destroy(chat->node.settings); | |
1895 g_free(chat->alias); | |
1896 GAIM_DBUS_UNREGISTER_POINTER(chat); | |
1897 g_free(chat); | |
1898 } | |
1899 | |
1900 void gaim_blist_remove_group(GaimGroup *group) | |
1901 { | |
1902 GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); | |
1903 GaimBlistNode *node; | |
1904 GList *l; | |
1905 | |
1906 g_return_if_fail(group != NULL); | |
1907 | |
1908 node = (GaimBlistNode *)group; | |
1909 | |
1910 /* Make sure the group is empty */ | |
1911 if (node->child) { | |
1912 char *buf; | |
1913 int count = 0; | |
1914 GaimBlistNode *child; | |
1915 | |
1916 for (child = node->child; child != NULL; child = child->next) | |
1917 count++; | |
1918 | |
1919 buf = g_strdup_printf(ngettext("%d buddy from group %s was not removed " | |
1920 "because it belongs to an account which is " | |
1921 "disabled or offline. This buddy and the " | |
1922 "group were not removed.\n", | |
1923 "%d buddies from group %s were not " | |
1924 "removed because they belong to accounts " | |
1925 "which are currently disabled or offline. " | |
1926 "These buddies and the group were not " | |
1927 "removed.\n", count), | |
1928 count, group->name); | |
1929 gaim_notify_error(NULL, NULL, _("Group not removed"), buf); | |
1930 g_free(buf); | |
1931 return; | |
1932 } | |
1933 | |
1934 /* Remove the node from its parent */ | |
1935 if (gaimbuddylist->root == node) | |
1936 gaimbuddylist->root = node->next; | |
1937 if (node->prev) | |
1938 node->prev->next = node->next; | |
1939 if (node->next) | |
1940 node->next->prev = node->prev; | |
1941 | |
1942 gaim_blist_schedule_save(); | |
1943 | |
1944 /* Update the UI */ | |
1945 if (ops && ops->remove) | |
1946 ops->remove(gaimbuddylist, node); | |
1947 | |
1948 /* Remove the group from all accounts that are online */ | |
1949 for (l = gaim_connections_get_all(); l != NULL; l = l->next) | |
1950 { | |
1951 GaimConnection *gc = (GaimConnection *)l->data; | |
1952 | |
1953 if (gaim_connection_get_state(gc) == GAIM_CONNECTED) | |
1954 gaim_account_remove_group(gaim_connection_get_account(gc), group); | |
1955 } | |
1956 | |
1957 /* Delete the node */ | |
1958 g_hash_table_destroy(group->node.settings); | |
1959 g_free(group->name); | |
1960 GAIM_DBUS_UNREGISTER_POINTER(group); | |
1961 g_free(group); | |
1962 } | |
1963 | |
1964 GaimBuddy *gaim_contact_get_priority_buddy(GaimContact *contact) | |
1965 { | |
1966 g_return_val_if_fail(contact != NULL, NULL); | |
1967 | |
1968 if (!contact->priority_valid) | |
1969 gaim_contact_compute_priority_buddy(contact); | |
1970 | |
1971 return contact->priority; | |
1972 } | |
1973 | |
1974 const char *gaim_buddy_get_alias_only(GaimBuddy *buddy) | |
1975 { | |
1976 g_return_val_if_fail(buddy != NULL, NULL); | |
1977 | |
1978 if ((buddy->alias != NULL) && (*buddy->alias != '\0')) { | |
1979 return buddy->alias; | |
1980 } else if ((buddy->server_alias != NULL) && | |
1981 (*buddy->server_alias != '\0')) { | |
1982 | |
1983 return buddy->server_alias; | |
1984 } | |
1985 | |
1986 return NULL; | |
1987 } | |
1988 | |
1989 | |
1990 const char *gaim_buddy_get_contact_alias(GaimBuddy *buddy) | |
1991 { | |
1992 GaimContact *c; | |
1993 | |
1994 g_return_val_if_fail(buddy != NULL, NULL); | |
1995 | |
1996 /* Search for an alias for the buddy. In order of precedence: */ | |
1997 /* The buddy alias */ | |
1998 if (buddy->alias != NULL) | |
1999 return buddy->alias; | |
2000 | |
2001 /* The contact alias */ | |
2002 c = gaim_buddy_get_contact(buddy); | |
2003 if ((c != NULL) && (c->alias != NULL)) | |
2004 return c->alias; | |
2005 | |
2006 /* The server alias */ | |
2007 if ((buddy->server_alias) && (*buddy->server_alias)) | |
2008 return buddy->server_alias; | |
2009 | |
2010 /* The buddy's user name (i.e. no alias) */ | |
2011 return buddy->name; | |
2012 } | |
2013 | |
2014 | |
2015 const char *gaim_buddy_get_alias(GaimBuddy *buddy) | |
2016 { | |
2017 g_return_val_if_fail(buddy != NULL, NULL); | |
2018 | |
2019 /* Search for an alias for the buddy. In order of precedence: */ | |
2020 /* The buddy alias */ | |
2021 if (buddy->alias != NULL) | |
2022 return buddy->alias; | |
2023 | |
2024 /* The server alias */ | |
2025 if ((buddy->server_alias) && (*buddy->server_alias)) | |
2026 return buddy->server_alias; | |
2027 | |
2028 /* The buddy's user name (i.e. no alias) */ | |
2029 return buddy->name; | |
2030 } | |
2031 | |
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2032 const char *gaim_buddy_get_server_alias(GaimBuddy *buddy) |
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2033 { |
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2034 g_return_val_if_fail(buddy != NULL, NULL); |
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2035 |
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2036 if ((buddy->server_alias) && (*buddy->server_alias)) |
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2037 return buddy->server_alias; |
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2038 |
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2039 return NULL; |
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2040 } |
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2041 |
14192 | 2042 const char *gaim_buddy_get_local_alias(GaimBuddy *buddy) |
2043 { | |
2044 GaimContact *c; | |
2045 | |
2046 g_return_val_if_fail(buddy != NULL, NULL); | |
2047 | |
2048 /* Search for an alias for the buddy. In order of precedence: */ | |
2049 /* The buddy alias */ | |
2050 if (buddy->alias != NULL) | |
2051 return buddy->alias; | |
2052 | |
2053 /* The contact alias */ | |
2054 c = gaim_buddy_get_contact(buddy); | |
2055 if ((c != NULL) && (c->alias != NULL)) | |
2056 return c->alias; | |
2057 | |
2058 /* The buddy's user name (i.e. no alias) */ | |
2059 return buddy->name; | |
2060 } | |
2061 | |
2062 const char *gaim_chat_get_name(GaimChat *chat) | |
2063 { | |
2064 struct proto_chat_entry *pce; | |
2065 GList *parts; | |
2066 char *ret; | |
2067 | |
2068 g_return_val_if_fail(chat != NULL, NULL); | |
2069 | |
2070 if ((chat->alias != NULL) && (*chat->alias != '\0')) | |
2071 return chat->alias; | |
2072 | |
2073 parts = GAIM_PLUGIN_PROTOCOL_INFO(chat->account->gc->prpl)->chat_info(chat->account->gc); | |
2074 pce = parts->data; | |
2075 ret = g_hash_table_lookup(chat->components, pce->identifier); | |
2076 g_list_foreach(parts, (GFunc)g_free, NULL); | |
2077 g_list_free(parts); | |
2078 | |
2079 return ret; | |
2080 } | |
2081 | |
2082 GaimBuddy *gaim_find_buddy(GaimAccount *account, const char *name) | |
2083 { | |
2084 GaimBuddy *buddy; | |
2085 struct _gaim_hbuddy hb; | |
2086 GaimBlistNode *group; | |
2087 | |
2088 g_return_val_if_fail(gaimbuddylist != NULL, NULL); | |
2089 g_return_val_if_fail(account != NULL, NULL); | |
2090 g_return_val_if_fail((name != NULL) && (*name != '\0'), NULL); | |
2091 | |
2092 hb.account = account; | |
2093 hb.name = g_strdup(gaim_normalize(account, name)); | |
2094 | |
2095 for (group = gaimbuddylist->root; group; group = group->next) { | |
2096 hb.group = group; | |
2097 if ((buddy = g_hash_table_lookup(gaimbuddylist->buddies, &hb))) { | |
2098 g_free(hb.name); | |
2099 return buddy; | |
2100 } | |
2101 } | |
2102 g_free(hb.name); | |
2103 | |
2104 return NULL; | |
2105 } | |
2106 | |
2107 GaimBuddy *gaim_find_buddy_in_group(GaimAccount *account, const char *name, | |
2108 GaimGroup *group) | |
2109 { | |
2110 struct _gaim_hbuddy hb; | |
2111 GaimBuddy *ret; | |
2112 | |
2113 g_return_val_if_fail(gaimbuddylist != NULL, NULL); | |
2114 g_return_val_if_fail(account != NULL, NULL); | |
2115 g_return_val_if_fail((name != NULL) && (*name != '\0'), NULL); | |
2116 | |
2117 hb.name = g_strdup(gaim_normalize(account, name)); | |
2118 hb.account = account; | |
2119 hb.group = (GaimBlistNode*)group; | |
2120 | |
2121 ret = g_hash_table_lookup(gaimbuddylist->buddies, &hb); | |
2122 g_free(hb.name); | |
2123 | |
2124 return ret; | |
2125 } | |
2126 | |
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2127 static void find_acct_buddies(gpointer key, gpointer value, gpointer data) |
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2128 { |
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2129 struct _gaim_hbuddy *hb = key; |
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2130 GaimBuddy *buddy = value; |
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2131 struct _list_account_buddies *ab = data; |
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2132 |
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2133 if (hb->account == ab->account) { |
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2134 ab->list = g_slist_prepend(ab->list, buddy); |
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2135 } |
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2136 } |
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2137 |
14192 | 2138 GSList *gaim_find_buddies(GaimAccount *account, const char *name) |
2139 { | |
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2140 GaimBuddy *buddy; |
14192 | 2141 GaimBlistNode *node; |
2142 GSList *ret = NULL; | |
2143 | |
2144 g_return_val_if_fail(gaimbuddylist != NULL, NULL); | |
2145 g_return_val_if_fail(account != NULL, NULL); | |
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2146 |
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2147 |
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2148 if ((name != NULL) && (*name != '\0')) { |
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2149 struct _gaim_hbuddy hb; |
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2150 |
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2151 hb.name = g_strdup(gaim_normalize(account, name)); |
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2152 hb.account = account; |
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2153 |
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2154 for (node = gaimbuddylist->root; node != NULL; node = node->next) { |
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2155 hb.group = node; |
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2156 if ((buddy = g_hash_table_lookup(gaimbuddylist->buddies, &hb)) != NULL) |
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2157 ret = g_slist_prepend(ret, buddy); |
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2158 } |
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2159 g_free(hb.name); |
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2160 } else { |
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|
2161 struct _list_account_buddies *ab = g_new0(struct _list_account_buddies, 1); |
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Daniel Atallah <daniel.atallah@gmail.com>
parents:
14670
diff
changeset
|
2162 ab->account = account; |
4124030c3f3a
[gaim-migrate @ 17509]
Daniel Atallah <daniel.atallah@gmail.com>
parents:
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diff
changeset
|
2163 g_hash_table_foreach(gaimbuddylist->buddies, find_acct_buddies, ab); |
4124030c3f3a
[gaim-migrate @ 17509]
Daniel Atallah <daniel.atallah@gmail.com>
parents:
14670
diff
changeset
|
2164 ret = ab->list; |
4124030c3f3a
[gaim-migrate @ 17509]
Daniel Atallah <daniel.atallah@gmail.com>
parents:
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diff
changeset
|
2165 g_free(ab); |
14192 | 2166 } |
2167 | |
2168 return ret; | |
2169 } | |
2170 | |
2171 GaimGroup *gaim_find_group(const char *name) | |
2172 { | |
2173 GaimBlistNode *node; | |
2174 | |
2175 g_return_val_if_fail(gaimbuddylist != NULL, NULL); | |
2176 g_return_val_if_fail((name != NULL) && (*name != '\0'), NULL); | |
2177 | |
2178 for (node = gaimbuddylist->root; node != NULL; node = node->next) { | |
2179 if (!strcmp(((GaimGroup *)node)->name, name)) | |
2180 return (GaimGroup *)node; | |
2181 } | |
2182 | |
2183 return NULL; | |
2184 } | |
2185 | |
2186 GaimChat * | |
2187 gaim_blist_find_chat(GaimAccount *account, const char *name) | |
2188 { | |
2189 char *chat_name; | |
2190 GaimChat *chat; | |
2191 GaimPlugin *prpl; | |
2192 GaimPluginProtocolInfo *prpl_info = NULL; | |
2193 struct proto_chat_entry *pce; | |
2194 GaimBlistNode *node, *group; | |
2195 GList *parts; | |
2196 | |
2197 g_return_val_if_fail(gaimbuddylist != NULL, NULL); | |
2198 g_return_val_if_fail((name != NULL) && (*name != '\0'), NULL); | |
2199 | |
2200 if (!gaim_account_is_connected(account)) | |
2201 return NULL; | |
2202 | |
2203 prpl = gaim_find_prpl(gaim_account_get_protocol_id(account)); | |
2204 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl); | |
2205 | |
2206 if (prpl_info->find_blist_chat != NULL) | |
2207 return prpl_info->find_blist_chat(account, name); | |
2208 | |
2209 for (group = gaimbuddylist->root; group != NULL; group = group->next) { | |
2210 for (node = group->child; node != NULL; node = node->next) { | |
2211 if (GAIM_BLIST_NODE_IS_CHAT(node)) { | |
2212 | |
2213 chat = (GaimChat*)node; | |
2214 | |
2215 if (account != chat->account) | |
2216 continue; | |
2217 | |
2218 parts = prpl_info->chat_info( | |
2219 gaim_account_get_connection(chat->account)); | |
2220 | |
2221 pce = parts->data; | |
2222 chat_name = g_hash_table_lookup(chat->components, | |
2223 pce->identifier); | |
2224 | |
2225 if (chat->account == account && chat_name != NULL && | |
2226 name != NULL && !strcmp(chat_name, name)) { | |
2227 | |
2228 return chat; | |
2229 } | |
2230 } | |
2231 } | |
2232 } | |
2233 | |
2234 return NULL; | |
2235 } | |
2236 | |
2237 GaimGroup * | |
2238 gaim_chat_get_group(GaimChat *chat) | |
2239 { | |
2240 g_return_val_if_fail(chat != NULL, NULL); | |
2241 | |
2242 return (GaimGroup *)(((GaimBlistNode *)chat)->parent); | |
2243 } | |
2244 | |
2245 GaimContact *gaim_buddy_get_contact(GaimBuddy *buddy) | |
2246 { | |
2247 g_return_val_if_fail(buddy != NULL, NULL); | |
2248 | |
2249 return (GaimContact*)((GaimBlistNode*)buddy)->parent; | |
2250 } | |
2251 | |
2252 GaimPresence *gaim_buddy_get_presence(const GaimBuddy *buddy) | |
2253 { | |
2254 g_return_val_if_fail(buddy != NULL, NULL); | |
2255 return buddy->presence; | |
2256 } | |
2257 | |
2258 GaimGroup *gaim_buddy_get_group(GaimBuddy *buddy) | |
2259 { | |
2260 g_return_val_if_fail(buddy != NULL, NULL); | |
2261 | |
2262 if (((GaimBlistNode *)buddy)->parent == NULL) | |
2263 return NULL; | |
2264 | |
2265 return (GaimGroup *)(((GaimBlistNode*)buddy)->parent->parent); | |
2266 } | |
2267 | |
2268 GSList *gaim_group_get_accounts(GaimGroup *group) | |
2269 { | |
2270 GSList *l = NULL; | |
2271 GaimBlistNode *gnode, *cnode, *bnode; | |
2272 | |
2273 gnode = (GaimBlistNode *)group; | |
2274 | |
2275 for (cnode = gnode->child; cnode; cnode = cnode->next) { | |
2276 if (GAIM_BLIST_NODE_IS_CHAT(cnode)) { | |
2277 if (!g_slist_find(l, ((GaimChat *)cnode)->account)) | |
2278 l = g_slist_append(l, ((GaimChat *)cnode)->account); | |
2279 } else if (GAIM_BLIST_NODE_IS_CONTACT(cnode)) { | |
2280 for (bnode = cnode->child; bnode; bnode = bnode->next) { | |
2281 if (GAIM_BLIST_NODE_IS_BUDDY(bnode)) { | |
2282 if (!g_slist_find(l, ((GaimBuddy *)bnode)->account)) | |
2283 l = g_slist_append(l, ((GaimBuddy *)bnode)->account); | |
2284 } | |
2285 } | |
2286 } | |
2287 } | |
2288 | |
2289 return l; | |
2290 } | |
2291 | |
2292 void gaim_blist_add_account(GaimAccount *account) | |
2293 { | |
2294 GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); | |
2295 GaimBlistNode *gnode, *cnode, *bnode; | |
2296 | |
2297 g_return_if_fail(gaimbuddylist != NULL); | |
2298 | |
2299 if (!ops || !ops->update) | |
2300 return; | |
2301 | |
2302 for (gnode = gaimbuddylist->root; gnode; gnode = gnode->next) { | |
2303 if (!GAIM_BLIST_NODE_IS_GROUP(gnode)) | |
2304 continue; | |
2305 for (cnode = gnode->child; cnode; cnode = cnode->next) { | |
2306 if (GAIM_BLIST_NODE_IS_CONTACT(cnode)) { | |
2307 gboolean recompute = FALSE; | |
2308 for (bnode = cnode->child; bnode; bnode = bnode->next) { | |
2309 if (GAIM_BLIST_NODE_IS_BUDDY(bnode) && | |
2310 ((GaimBuddy*)bnode)->account == account) { | |
2311 recompute = TRUE; | |
2312 ((GaimContact*)cnode)->currentsize++; | |
2313 if (((GaimContact*)cnode)->currentsize == 1) | |
2314 ((GaimGroup*)gnode)->currentsize++; | |
2315 ops->update(gaimbuddylist, bnode); | |
2316 } | |
2317 } | |
2318 if (recompute || | |
2319 gaim_blist_node_get_bool(cnode, "show_offline")) { | |
2320 gaim_contact_invalidate_priority_buddy((GaimContact*)cnode); | |
2321 ops->update(gaimbuddylist, cnode); | |
2322 } | |
2323 } else if (GAIM_BLIST_NODE_IS_CHAT(cnode) && | |
2324 ((GaimChat*)cnode)->account == account) { | |
2325 ((GaimGroup *)gnode)->online++; | |
2326 ((GaimGroup *)gnode)->currentsize++; | |
2327 ops->update(gaimbuddylist, cnode); | |
2328 } | |
2329 } | |
2330 ops->update(gaimbuddylist, gnode); | |
2331 } | |
2332 } | |
2333 | |
2334 void gaim_blist_remove_account(GaimAccount *account) | |
2335 { | |
2336 GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); | |
2337 GaimBlistNode *gnode, *cnode, *bnode; | |
2338 GaimBuddy *buddy; | |
2339 GaimChat *chat; | |
2340 GaimContact *contact; | |
2341 GaimGroup *group; | |
2342 GList *list = NULL, *iter = NULL; | |
2343 | |
2344 g_return_if_fail(gaimbuddylist != NULL); | |
2345 | |
2346 for (gnode = gaimbuddylist->root; gnode; gnode = gnode->next) { | |
2347 if (!GAIM_BLIST_NODE_IS_GROUP(gnode)) | |
2348 continue; | |
2349 | |
2350 group = (GaimGroup *)gnode; | |
2351 | |
2352 for (cnode = gnode->child; cnode; cnode = cnode->next) { | |
2353 if (GAIM_BLIST_NODE_IS_CONTACT(cnode)) { | |
2354 gboolean recompute = FALSE; | |
2355 contact = (GaimContact *)cnode; | |
2356 | |
2357 for (bnode = cnode->child; bnode; bnode = bnode->next) { | |
2358 if (!GAIM_BLIST_NODE_IS_BUDDY(bnode)) | |
2359 continue; | |
2360 | |
2361 buddy = (GaimBuddy *)bnode; | |
2362 if (account == buddy->account) { | |
2363 GaimPresence *presence; | |
2364 recompute = TRUE; | |
2365 | |
2366 presence = gaim_buddy_get_presence(buddy); | |
2367 | |
2368 if(gaim_presence_is_online(presence)) { | |
2369 contact->online--; | |
2370 if (contact->online == 0) | |
2371 group->online--; | |
2372 | |
2373 gaim_blist_node_set_int(&buddy->node, | |
2374 "last_seen", time(NULL)); | |
2375 } | |
2376 | |
2377 contact->currentsize--; | |
2378 if (contact->currentsize == 0) | |
2379 group->currentsize--; | |
2380 | |
2381 if (!g_list_find(list, presence)) | |
2382 list = g_list_prepend(list, presence); | |
2383 | |
2384 if (ops && ops->remove) | |
2385 ops->remove(gaimbuddylist, bnode); | |
2386 } | |
2387 } | |
2388 if (recompute) { | |
2389 gaim_contact_invalidate_priority_buddy(contact); | |
2390 if (ops && ops->update) | |
2391 ops->update(gaimbuddylist, cnode); | |
2392 } | |
2393 } else if (GAIM_BLIST_NODE_IS_CHAT(cnode)) { | |
2394 chat = (GaimChat *)cnode; | |
2395 | |
2396 if(chat->account == account) { | |
2397 group->currentsize--; | |
2398 group->online--; | |
2399 | |
2400 if (ops && ops->remove) | |
2401 ops->remove(gaimbuddylist, cnode); | |
2402 } | |
2403 } | |
2404 } | |
2405 } | |
2406 | |
2407 for (iter = list; iter; iter = iter->next) | |
2408 { | |
2409 gaim_presence_set_status_active(iter->data, "offline", TRUE); | |
2410 } | |
2411 g_list_free(list); | |
2412 } | |
2413 | |
2414 gboolean gaim_group_on_account(GaimGroup *g, GaimAccount *account) | |
2415 { | |
2416 GaimBlistNode *cnode; | |
2417 for (cnode = ((GaimBlistNode *)g)->child; cnode; cnode = cnode->next) { | |
2418 if (GAIM_BLIST_NODE_IS_CONTACT(cnode)) { | |
2419 if(gaim_contact_on_account((GaimContact *) cnode, account)) | |
2420 return TRUE; | |
2421 } else if (GAIM_BLIST_NODE_IS_CHAT(cnode)) { | |
2422 GaimChat *chat = (GaimChat *)cnode; | |
2423 if ((!account && gaim_account_is_connected(chat->account)) | |
2424 || chat->account == account) | |
2425 return TRUE; | |
2426 } | |
2427 } | |
2428 return FALSE; | |
2429 } | |
2430 | |
2431 void | |
2432 gaim_blist_request_add_buddy(GaimAccount *account, const char *username, | |
2433 const char *group, const char *alias) | |
2434 { | |
2435 GaimBlistUiOps *ui_ops; | |
2436 | |
2437 ui_ops = gaim_blist_get_ui_ops(); | |
2438 | |
2439 if (ui_ops != NULL && ui_ops->request_add_buddy != NULL) | |
2440 ui_ops->request_add_buddy(account, username, group, alias); | |
2441 } | |
2442 | |
2443 void | |
2444 gaim_blist_request_add_chat(GaimAccount *account, GaimGroup *group, | |
2445 const char *alias, const char *name) | |
2446 { | |
2447 GaimBlistUiOps *ui_ops; | |
2448 | |
2449 ui_ops = gaim_blist_get_ui_ops(); | |
2450 | |
2451 if (ui_ops != NULL && ui_ops->request_add_chat != NULL) | |
2452 ui_ops->request_add_chat(account, group, alias, name); | |
2453 } | |
2454 | |
2455 void | |
2456 gaim_blist_request_add_group(void) | |
2457 { | |
2458 GaimBlistUiOps *ui_ops; | |
2459 | |
2460 ui_ops = gaim_blist_get_ui_ops(); | |
2461 | |
2462 if (ui_ops != NULL && ui_ops->request_add_group != NULL) | |
2463 ui_ops->request_add_group(); | |
2464 } | |
2465 | |
2466 static void | |
2467 gaim_blist_node_setting_free(gpointer data) | |
2468 { | |
2469 GaimValue *value; | |
2470 | |
2471 value = (GaimValue *)data; | |
2472 | |
2473 gaim_value_destroy(value); | |
2474 } | |
2475 | |
2476 static void gaim_blist_node_initialize_settings(GaimBlistNode *node) | |
2477 { | |
2478 if (node->settings) | |
2479 return; | |
2480 | |
2481 node->settings = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, | |
2482 (GDestroyNotify)gaim_blist_node_setting_free); | |
2483 } | |
2484 | |
2485 void gaim_blist_node_remove_setting(GaimBlistNode *node, const char *key) | |
2486 { | |
2487 g_return_if_fail(node != NULL); | |
2488 g_return_if_fail(node->settings != NULL); | |
2489 g_return_if_fail(key != NULL); | |
2490 | |
2491 g_hash_table_remove(node->settings, key); | |
2492 | |
2493 gaim_blist_schedule_save(); | |
2494 } | |
2495 | |
2496 void | |
2497 gaim_blist_node_set_flags(GaimBlistNode *node, GaimBlistNodeFlags flags) | |
2498 { | |
2499 g_return_if_fail(node != NULL); | |
2500 | |
2501 node->flags = flags; | |
2502 } | |
2503 | |
2504 GaimBlistNodeFlags | |
2505 gaim_blist_node_get_flags(GaimBlistNode *node) | |
2506 { | |
2507 g_return_val_if_fail(node != NULL, 0); | |
2508 | |
2509 return node->flags; | |
2510 } | |
2511 | |
2512 void | |
2513 gaim_blist_node_set_bool(GaimBlistNode* node, const char *key, gboolean data) | |
2514 { | |
2515 GaimValue *value; | |
2516 | |
2517 g_return_if_fail(node != NULL); | |
2518 g_return_if_fail(node->settings != NULL); | |
2519 g_return_if_fail(key != NULL); | |
2520 | |
2521 value = gaim_value_new(GAIM_TYPE_BOOLEAN); | |
2522 gaim_value_set_boolean(value, data); | |
2523 | |
2524 g_hash_table_replace(node->settings, g_strdup(key), value); | |
2525 | |
2526 gaim_blist_schedule_save(); | |
2527 } | |
2528 | |
2529 gboolean | |
2530 gaim_blist_node_get_bool(GaimBlistNode* node, const char *key) | |
2531 { | |
2532 GaimValue *value; | |
2533 | |
2534 g_return_val_if_fail(node != NULL, FALSE); | |
2535 g_return_val_if_fail(node->settings != NULL, FALSE); | |
2536 g_return_val_if_fail(key != NULL, FALSE); | |
2537 | |
2538 value = g_hash_table_lookup(node->settings, key); | |
2539 | |
2540 if (value == NULL) | |
2541 return FALSE; | |
2542 | |
2543 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_BOOLEAN, FALSE); | |
2544 | |
2545 return gaim_value_get_boolean(value); | |
2546 } | |
2547 | |
2548 void | |
2549 gaim_blist_node_set_int(GaimBlistNode* node, const char *key, int data) | |
2550 { | |
2551 GaimValue *value; | |
2552 | |
2553 g_return_if_fail(node != NULL); | |
2554 g_return_if_fail(node->settings != NULL); | |
2555 g_return_if_fail(key != NULL); | |
2556 | |
2557 value = gaim_value_new(GAIM_TYPE_INT); | |
2558 gaim_value_set_int(value, data); | |
2559 | |
2560 g_hash_table_replace(node->settings, g_strdup(key), value); | |
2561 | |
2562 gaim_blist_schedule_save(); | |
2563 } | |
2564 | |
2565 int | |
2566 gaim_blist_node_get_int(GaimBlistNode* node, const char *key) | |
2567 { | |
2568 GaimValue *value; | |
2569 | |
2570 g_return_val_if_fail(node != NULL, 0); | |
2571 g_return_val_if_fail(node->settings != NULL, 0); | |
2572 g_return_val_if_fail(key != NULL, 0); | |
2573 | |
2574 value = g_hash_table_lookup(node->settings, key); | |
2575 | |
2576 if (value == NULL) | |
2577 return 0; | |
2578 | |
2579 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_INT, 0); | |
2580 | |
2581 return gaim_value_get_int(value); | |
2582 } | |
2583 | |
2584 void | |
2585 gaim_blist_node_set_string(GaimBlistNode* node, const char *key, const char *data) | |
2586 { | |
2587 GaimValue *value; | |
2588 | |
2589 g_return_if_fail(node != NULL); | |
2590 g_return_if_fail(node->settings != NULL); | |
2591 g_return_if_fail(key != NULL); | |
2592 | |
2593 value = gaim_value_new(GAIM_TYPE_STRING); | |
2594 gaim_value_set_string(value, data); | |
2595 | |
2596 g_hash_table_replace(node->settings, g_strdup(key), value); | |
2597 | |
2598 gaim_blist_schedule_save(); | |
2599 } | |
2600 | |
2601 const char * | |
2602 gaim_blist_node_get_string(GaimBlistNode* node, const char *key) | |
2603 { | |
2604 GaimValue *value; | |
2605 | |
2606 g_return_val_if_fail(node != NULL, NULL); | |
2607 g_return_val_if_fail(node->settings != NULL, NULL); | |
2608 g_return_val_if_fail(key != NULL, NULL); | |
2609 | |
2610 value = g_hash_table_lookup(node->settings, key); | |
2611 | |
2612 if (value == NULL) | |
2613 return NULL; | |
2614 | |
2615 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_STRING, NULL); | |
2616 | |
2617 return gaim_value_get_string(value); | |
2618 } | |
2619 | |
2620 GList * | |
2621 gaim_blist_node_get_extended_menu(GaimBlistNode *n) | |
2622 { | |
2623 GList *menu = NULL; | |
2624 | |
2625 g_return_val_if_fail(n != NULL, NULL); | |
2626 | |
2627 gaim_signal_emit(gaim_blist_get_handle(), | |
2628 "blist-node-extended-menu", | |
2629 n, &menu); | |
2630 return menu; | |
2631 } | |
2632 | |
2633 int gaim_blist_get_group_size(GaimGroup *group, gboolean offline) | |
2634 { | |
2635 if (!group) | |
2636 return 0; | |
2637 | |
2638 return offline ? group->totalsize : group->currentsize; | |
2639 } | |
2640 | |
2641 int gaim_blist_get_group_online_count(GaimGroup *group) | |
2642 { | |
2643 if (!group) | |
2644 return 0; | |
2645 | |
2646 return group->online; | |
2647 } | |
2648 | |
2649 void | |
2650 gaim_blist_set_ui_ops(GaimBlistUiOps *ops) | |
2651 { | |
2652 blist_ui_ops = ops; | |
2653 } | |
2654 | |
2655 GaimBlistUiOps * | |
2656 gaim_blist_get_ui_ops(void) | |
2657 { | |
2658 return blist_ui_ops; | |
2659 } | |
2660 | |
2661 | |
2662 void * | |
2663 gaim_blist_get_handle(void) | |
2664 { | |
2665 static int handle; | |
2666 | |
2667 return &handle; | |
2668 } | |
2669 | |
2670 void | |
2671 gaim_blist_init(void) | |
2672 { | |
2673 void *handle = gaim_blist_get_handle(); | |
2674 | |
2675 gaim_signal_register(handle, "buddy-status-changed", | |
2676 gaim_marshal_VOID__POINTER_POINTER_POINTER, NULL, | |
2677 3, | |
2678 gaim_value_new(GAIM_TYPE_SUBTYPE, | |
2679 GAIM_SUBTYPE_BLIST_BUDDY), | |
2680 gaim_value_new(GAIM_TYPE_SUBTYPE, | |
2681 GAIM_SUBTYPE_STATUS), | |
2682 gaim_value_new(GAIM_TYPE_SUBTYPE, | |
2683 GAIM_SUBTYPE_STATUS)); | |
2684 gaim_signal_register(handle, "buddy-privacy-changed", | |
2685 gaim_marshal_VOID__POINTER, NULL, | |
2686 1, | |
2687 gaim_value_new(GAIM_TYPE_SUBTYPE, | |
2688 GAIM_SUBTYPE_BLIST_BUDDY)); | |
2689 | |
2690 gaim_signal_register(handle, "buddy-idle-changed", | |
2691 gaim_marshal_VOID__POINTER_INT_INT, NULL, | |
2692 3, | |
2693 gaim_value_new(GAIM_TYPE_SUBTYPE, | |
2694 GAIM_SUBTYPE_BLIST_BUDDY), | |
2695 gaim_value_new(GAIM_TYPE_INT), | |
2696 gaim_value_new(GAIM_TYPE_INT)); | |
2697 | |
2698 | |
2699 gaim_signal_register(handle, "buddy-signed-on", | |
2700 gaim_marshal_VOID__POINTER, NULL, 1, | |
2701 gaim_value_new(GAIM_TYPE_SUBTYPE, | |
2702 GAIM_SUBTYPE_BLIST_BUDDY)); | |
2703 | |
2704 gaim_signal_register(handle, "buddy-signed-off", | |
2705 gaim_marshal_VOID__POINTER, NULL, 1, | |
2706 gaim_value_new(GAIM_TYPE_SUBTYPE, | |
2707 GAIM_SUBTYPE_BLIST_BUDDY)); | |
2708 | |
2709 gaim_signal_register(handle, "buddy-added", | |
2710 gaim_marshal_VOID__POINTER, NULL, 1, | |
2711 gaim_value_new(GAIM_TYPE_SUBTYPE, | |
2712 GAIM_SUBTYPE_BLIST_BUDDY)); | |
2713 | |
2714 gaim_signal_register(handle, "buddy-removed", | |
2715 gaim_marshal_VOID__POINTER, NULL, 1, | |
2716 gaim_value_new(GAIM_TYPE_SUBTYPE, | |
2717 GAIM_SUBTYPE_BLIST_BUDDY)); | |
2718 | |
2719 gaim_signal_register(handle, "buddy-icon-changed", | |
2720 gaim_marshal_VOID__POINTER, NULL, 1, | |
2721 gaim_value_new(GAIM_TYPE_SUBTYPE, | |
2722 GAIM_SUBTYPE_BLIST_BUDDY)); | |
2723 | |
2724 gaim_signal_register(handle, "update-idle", gaim_marshal_VOID, NULL, 0); | |
2725 | |
2726 gaim_signal_register(handle, "blist-node-extended-menu", | |
2727 gaim_marshal_VOID__POINTER_POINTER, NULL, 2, | |
2728 gaim_value_new(GAIM_TYPE_SUBTYPE, | |
2729 GAIM_SUBTYPE_BLIST_NODE), | |
2730 gaim_value_new(GAIM_TYPE_BOXED, "GList **")); | |
2731 | |
2732 gaim_signal_register(handle, "blist-node-aliased", | |
2733 gaim_marshal_VOID__POINTER_POINTER, NULL, 2, | |
2734 gaim_value_new(GAIM_TYPE_SUBTYPE, | |
2735 GAIM_SUBTYPE_BLIST_NODE), | |
2736 gaim_value_new(GAIM_TYPE_STRING)); | |
2737 } | |
2738 | |
2739 void | |
2740 gaim_blist_uninit(void) | |
2741 { | |
2742 if (save_timer != 0) | |
2743 { | |
2744 gaim_timeout_remove(save_timer); | |
2745 save_timer = 0; | |
2746 gaim_blist_sync(); | |
2747 } | |
2748 | |
2749 gaim_signals_unregister_by_instance(gaim_blist_get_handle()); | |
2750 } |