14192
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1 /*
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2 * gaim
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3 *
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4 * Gaim is the legal property of its developers, whose names are too numerous
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5 * to list here. Please refer to the COPYRIGHT file distributed with this
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6 * source distribution.
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7 *
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8 * This program is free software; you can redistribute it and/or modify
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9 * it under the terms of the GNU General Public License as published by
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10 * the Free Software Foundation; either version 2 of the License, or
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11 * (at your option) any later version.
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12 *
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13 * This program is distributed in the hope that it will be useful,
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14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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16 * GNU General Public License for more details.
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17 *
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18 * You should have received a copy of the GNU General Public License
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19 * along with this program; if not, write to the Free Software
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20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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21 */
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22 #ifndef _GAIM_STATUS_H_
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23 #define _GAIM_STATUS_H_
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24
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25 /**
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26 * @file status.h Status API
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27 * @ingroup core
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28 *
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29 * A brief explanation of the status API:
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30 *
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31 * GaimStatusType's are created by each PRPL. They outline the
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32 * available statuses of the protocol. AIM, for example, supports
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33 * an available state with an optional available message, an away
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34 * state with a mandatory message, and an invisible state (which is
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35 * technically "independent" of the other two, but we'll get into
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36 * that later). GaimStatusTypes are very permanent. They are
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37 * hardcoded in each PRPL and will not change often. And because
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38 * they are hardcoded, they do not need to be saved to any XML file.
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39 *
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40 * A GaimStatus can be thought of as an "instance" of a GaimStatusType.
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41 * If you're familiar with object-oriented programming languages
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42 * then this should be immediately clear. Say, for example, that
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43 * one of your AIM buddies has set himself as "away." You have a
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44 * GaimBuddy node for this person in your buddy list. Gaim wants
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45 * to mark this buddy as "away," so it creates a new GaimStatus.
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46 * The GaimStatus has its GaimStatusType set to the "away" state
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47 * for the oscar PRPL. The GaimStatus also contains the buddy's
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48 * away message. GaimStatuses are sometimes saved, depending on
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49 * the context. The current GaimStatuses associated with each of
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50 * your accounts are saved so that the next time you start Gaim,
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51 * your accounts will be set to their last known statuses. There
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52 * is also a list of saved statuses that are written to the
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53 * status.xml file. Also, each GaimStatus has a "savable" boolean.
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54 * If "savable" is set to FALSE then the status is NEVER saved.
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55 * All GaimStatuses should be inside a GaimPresence.
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56 *
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57 *
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58 * A GaimStatus is either "indepedent" or "exclusive."
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59 * Independent statuses can be active or inactive and it doesn't
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60 * affect anything else. However, you can only have one exclusive
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61 * status per GaimPresence. If you activate one exlusive status,
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62 * then the previous exclusive status is automatically deactivated.
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63 *
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64 * A GaimPresence is like a collection of GaimStatuses (plus some
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65 * other random info). For any buddy, or for any one of your accounts,
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66 * or for any person you're chatting with, you may know various
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67 * amounts of information. This information is all contained in
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68 * one GaimPresence. If one of your buddies is away and idle,
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69 * then the presence contains the GaimStatus for their awayness,
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70 * and it contains their current idle time. GaimPresences are
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71 * never saved to disk. The information they contain is only relevent
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72 * for the current GaimSession.
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73 */
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74
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75 typedef struct _GaimStatusType GaimStatusType;
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76 typedef struct _GaimStatusAttr GaimStatusAttr;
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77 typedef struct _GaimPresence GaimPresence;
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78 typedef struct _GaimStatus GaimStatus;
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79
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80 /**
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81 * A context for a presence.
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82 *
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83 * The context indicates what the presence applies to.
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84 */
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85 typedef enum
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86 {
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87 GAIM_PRESENCE_CONTEXT_UNSET = 0,
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88 GAIM_PRESENCE_CONTEXT_ACCOUNT,
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89 GAIM_PRESENCE_CONTEXT_CONV,
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90 GAIM_PRESENCE_CONTEXT_BUDDY
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91
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92 } GaimPresenceContext;
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93
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94 /**
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95 * A primitive defining the basic structure of a status type.
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96 */
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97 typedef enum
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98 {
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99 GAIM_STATUS_UNSET = 0,
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100 GAIM_STATUS_OFFLINE,
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101 GAIM_STATUS_AVAILABLE,
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102 GAIM_STATUS_UNAVAILABLE,
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103 GAIM_STATUS_INVISIBLE,
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104 GAIM_STATUS_AWAY,
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105 GAIM_STATUS_EXTENDED_AWAY,
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106 GAIM_STATUS_MOBILE,
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107 GAIM_STATUS_NUM_PRIMITIVES
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108
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109 } GaimStatusPrimitive;
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110
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111 #include "account.h"
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112 #include "blist.h"
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113 #include "conversation.h"
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114 #include "value.h"
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115
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116 /**************************************************************************/
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117 /** @name GaimStatusPrimitive API */
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118 /**************************************************************************/
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119 /*@{*/
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120
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121 /**
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122 * Lookup the id of a primitive status type based on the type. This
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123 * ID is a unique plain-text name of the status, without spaces.
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124 *
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125 * @param type A primitive status type.
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126 *
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127 * @return The unique ID for this type.
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128 */
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129 const char *gaim_primitive_get_id_from_type(GaimStatusPrimitive type);
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130
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131 /**
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132 * Lookup the name of a primitive status type based on the type. This
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133 * name is the plain-English name of the status type. It is usually one
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134 * or two words.
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135 *
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136 * @param type A primitive status type.
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137 *
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138 * @return The name of this type, suitable for users to see.
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139 */
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140 const char *gaim_primitive_get_name_from_type(GaimStatusPrimitive type);
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141
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142 /**
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143 * Lookup the value of a primitive status type based on the id. The
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144 * ID is a unique plain-text name of the status, without spaces.
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145 *
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146 * @param id The unique ID of a primitive status type.
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147 *
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148 * @return The GaimStatusPrimitive value.
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149 */
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150 GaimStatusPrimitive gaim_primitive_get_type_from_id(const char *id);
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151
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152 /*@}*/
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153
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154 /**************************************************************************/
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155 /** @name GaimStatusType API */
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156 /**************************************************************************/
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157 /*@{*/
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158
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159 /**
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160 * Creates a new status type.
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161 *
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162 * @param primitive The primitive status type.
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163 * @param id The ID of the status type, or @c NULL to use the id of
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164 * the primitive status type.
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165 * @param name The name presented to the user, or @c NULL to use the
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166 * name of the primitive status type.
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167 * @param saveable TRUE if the information set for this status by the
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168 * user can be saved for future sessions.
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169 * @param user_settable TRUE if this is a status the user can manually set.
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170 * @param independent TRUE if this is an independent (non-exclusive)
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171 * status type.
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172 *
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173 * @return A new status type.
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174 */
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175 GaimStatusType *gaim_status_type_new_full(GaimStatusPrimitive primitive,
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176 const char *id, const char *name,
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177 gboolean saveable,
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178 gboolean user_settable,
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179 gboolean independent);
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180
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181 /**
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182 * Creates a new status type with some default values (not
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183 * savable and not independent).
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184 *
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185 * @param primitive The primitive status type.
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186 * @param id The ID of the status type, or @c NULL to use the id of
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187 * the primitive status type.
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188 * @param name The name presented to the user, or @c NULL to use the
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189 * name of the primitive status type.
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190 * @param user_settable TRUE if this is a status the user can manually set.
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191 *
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192 * @return A new status type.
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193 */
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194 GaimStatusType *gaim_status_type_new(GaimStatusPrimitive primitive,
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195 const char *id, const char *name,
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196 gboolean user_settable);
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197
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198 /**
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199 * Creates a new status type with attributes.
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200 *
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201 * @param primitive The primitive status type.
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202 * @param id The ID of the status type, or @c NULL to use the id of
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203 * the primitive status type.
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204 * @param name The name presented to the user, or @c NULL to use the
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205 * name of the primitive status type.
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206 * @param saveable TRUE if the information set for this status by the
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207 * user can be saved for future sessions.
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208 * @param user_settable TRUE if this is a status the user can manually set.
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209 * @param independent TRUE if this is an independent (non-exclusive)
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210 * status type.
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211 * @param attr_id The ID of the first attribute.
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212 * @param attr_name The name of the first attribute.
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213 * @param attr_value The value type of the first attribute attribute.
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214 * @param ... Additional attribute information.
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215 *
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216 * @return A new status type.
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217 */
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218 GaimStatusType *gaim_status_type_new_with_attrs(GaimStatusPrimitive primitive,
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219 const char *id,
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220 const char *name,
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221 gboolean saveable,
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222 gboolean user_settable,
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223 gboolean independent,
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224 const char *attr_id,
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225 const char *attr_name,
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226 GaimValue *attr_value, ...);
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227
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228 /**
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229 * Destroys a status type.
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230 *
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231 * @param status_type The status type to destroy.
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232 */
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233 void gaim_status_type_destroy(GaimStatusType *status_type);
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234
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235 /**
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236 * Sets a status type's primary attribute.
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237 *
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238 * The value for the primary attribute is used as the description for
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239 * the particular status type. An example is an away message. The message
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240 * would be the primary attribute.
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241 *
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242 * @param status_type The status type.
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243 * @param attr_id The ID of the primary attribute.
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244 */
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245 void gaim_status_type_set_primary_attr(GaimStatusType *status_type,
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246 const char *attr_id);
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247
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248 /**
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249 * Adds an attribute to a status type.
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250 *
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251 * @param status_type The status type to add the attribute to.
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252 * @param id The ID of the attribute.
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253 * @param name The name presented to the user.
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254 * @param value The value type of this attribute.
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255 */
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256 void gaim_status_type_add_attr(GaimStatusType *status_type, const char *id,
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257 const char *name, GaimValue *value);
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258
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259 /**
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260 * Adds multiple attributes to a status type.
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261 *
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262 * @param status_type The status type to add the attribute to.
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263 * @param id The ID of the first attribute.
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264 * @param name The description of the first attribute.
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265 * @param value The value type of the first attribute attribute.
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266 * @param ... Additional attribute information.
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267 */
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268 void gaim_status_type_add_attrs(GaimStatusType *status_type, const char *id,
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269 const char *name, GaimValue *value, ...);
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270
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271 /**
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272 * Adds multiple attributes to a status type using a va_list.
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273 *
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274 * @param status_type The status type to add the attribute to.
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275 * @param args The va_list of attributes.
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276 */
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277 void gaim_status_type_add_attrs_vargs(GaimStatusType *status_type,
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278 va_list args);
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279
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280 /**
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281 * Returns the primitive type of a status type.
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282 *
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283 * @param status_type The status type.
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284 *
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285 * @return The primitive type of the status type.
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286 */
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287 GaimStatusPrimitive gaim_status_type_get_primitive(
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288 const GaimStatusType *status_type);
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289
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290 /**
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291 * Returns the ID of a status type.
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292 *
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293 * @param status_type The status type.
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294 *
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295 * @return The ID of the status type.
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296 */
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297 const char *gaim_status_type_get_id(const GaimStatusType *status_type);
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298
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299 /**
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300 * Returns the name of a status type.
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301 *
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302 * @param status_type The status type.
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303 *
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304 * @return The name of the status type.
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305 */
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306 const char *gaim_status_type_get_name(const GaimStatusType *status_type);
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307
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308 /**
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309 * Returns whether or not the status type is saveable.
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310 *
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311 * @param status_type The status type.
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312 *
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313 * @return TRUE if user-defined statuses based off this type are saveable.
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314 * FALSE otherwise.
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315 */
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316 gboolean gaim_status_type_is_saveable(const GaimStatusType *status_type);
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317
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318 /**
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319 * Returns whether or not the status type can be set or modified by the
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320 * user.
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321 *
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322 * @param status_type The status type.
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323 *
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324 * @return TRUE if the status type can be set or modified by the user.
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325 * FALSE if it's a protocol-set setting.
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326 */
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327 gboolean gaim_status_type_is_user_settable(const GaimStatusType *status_type);
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328
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329 /**
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330 * Returns whether or not the status type is independent.
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331 *
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332 * Independent status types are non-exclusive. If other status types on
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333 * the same hierarchy level are set, this one will not be affected.
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334 *
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335 * @param status_type The status type.
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336 *
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337 * @return TRUE if the status type is independent, or FALSE otherwise.
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338 */
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339 gboolean gaim_status_type_is_independent(const GaimStatusType *status_type);
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340
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341 /**
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342 * Returns whether the status type is exclusive.
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343 *
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344 * @param status_type The status type.
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345 *
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346 * @return TRUE if the status type is exclusive, FALSE otherwise.
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347 */
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348 gboolean gaim_status_type_is_exclusive(const GaimStatusType *status_type);
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349
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350 /**
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351 * Returns whether or not a status type is available.
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352 *
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353 * Available status types are online and possibly invisible, but not away.
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354 *
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355 * @param status_type The status type.
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356 *
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357 * @return TRUE if the status is available, or FALSE otherwise.
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358 */
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359 gboolean gaim_status_type_is_available(const GaimStatusType *status_type);
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360
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361 /**
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362 * Returns a status type's primary attribute ID.
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363 *
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364 * @param type The status type.
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365 *
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366 * @return The primary attribute's ID.
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367 */
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368 const char *gaim_status_type_get_primary_attr(const GaimStatusType *type);
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369
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370 /**
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371 * Returns the attribute with the specified ID.
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372 *
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373 * @param status_type The status type containing the attribute.
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374 * @param id The ID of the desired attribute.
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375 *
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376 * @return The attribute, if found. NULL otherwise.
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377 */
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378 GaimStatusAttr *gaim_status_type_get_attr(const GaimStatusType *status_type,
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379 const char *id);
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380
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381 /**
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382 * Returns a list of all attributes in a status type.
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383 *
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384 * @param status_type The status type.
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385 *
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386 * @return The list of attributes.
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387 */
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388 const GList *gaim_status_type_get_attrs(const GaimStatusType *status_type);
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389
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390 /**
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391 * Find the GaimStatusType with the given id.
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392 *
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393 * @param status_types A list of status types. Often account->status_types.
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394 * @param id The unique ID of the status type you wish to find.
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395 *
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396 * @return The status type with the given ID, or NULL if one could
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397 * not be found.
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398 */
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399 const GaimStatusType *gaim_status_type_find_with_id(GList *status_types,
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400 const char *id);
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401
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402 /*@}*/
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403
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404 /**************************************************************************/
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405 /** @name GaimStatusAttr API */
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406 /**************************************************************************/
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407 /*@{*/
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408
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409 /**
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410 * Creates a new status attribute.
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411 *
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412 * @param id The ID of the attribute.
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413 * @param name The name presented to the user.
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414 * @param value_type The type of data contained in the attribute.
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415 *
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416 * @return A new status attribute.
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417 */
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418 GaimStatusAttr *gaim_status_attr_new(const char *id, const char *name,
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419 GaimValue *value_type);
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420
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421 /**
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422 * Destroys a status attribute.
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423 *
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424 * @param attr The status attribute to destroy.
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425 */
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426 void gaim_status_attr_destroy(GaimStatusAttr *attr);
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427
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428 /**
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429 * Returns the ID of a status attribute.
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430 *
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431 * @param attr The status attribute.
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432 *
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433 * @return The status attribute's ID.
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434 */
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435 const char *gaim_status_attr_get_id(const GaimStatusAttr *attr);
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436
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437 /**
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438 * Returns the name of a status attribute.
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439 *
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440 * @param attr The status attribute.
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441 *
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442 * @return The status attribute's name.
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443 */
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444 const char *gaim_status_attr_get_name(const GaimStatusAttr *attr);
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445
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446 /**
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447 * Returns the value of a status attribute.
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448 *
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449 * @param attr The status attribute.
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450 *
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451 * @return The status attribute's value.
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452 */
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453 GaimValue *gaim_status_attr_get_value(const GaimStatusAttr *attr);
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454
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455 /*@}*/
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456
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457 /**************************************************************************/
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458 /** @name GaimStatus API */
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459 /**************************************************************************/
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460 /*@{*/
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461
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462 /**
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463 * Creates a new status.
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464 *
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465 * @param status_type The type of status.
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466 * @param presence The parent presence.
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467 *
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468 * @return The new status.
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469 */
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470 GaimStatus *gaim_status_new(GaimStatusType *status_type,
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471 GaimPresence *presence);
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472
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473 /**
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474 * Destroys a status.
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475 *
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476 * @param status The status to destroy.
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477 */
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478 void gaim_status_destroy(GaimStatus *status);
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479
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480 /**
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481 * Sets whether or not a status is active.
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482 *
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483 * This should only be called by the account, conversation, and buddy APIs.
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484 *
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485 * @param status The status.
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486 * @param active The active state.
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487 */
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488 void gaim_status_set_active(GaimStatus *status, gboolean active);
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489
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490 /**
|
|
491 * Sets whether or not a status is active.
|
|
492 *
|
|
493 * This should only be called by the account, conversation, and buddy APIs.
|
|
494 *
|
|
495 * @param status The status.
|
|
496 * @param active The active state.
|
|
497 * @param args A list of attributes to set on the status. This list is
|
|
498 * composed of key/value pairs, where each key is a valid
|
|
499 * attribute name for this GaimStatusType. The list should
|
|
500 * be NULL terminated.
|
|
501 */
|
|
502 void gaim_status_set_active_with_attrs(GaimStatus *status, gboolean active,
|
|
503 va_list args);
|
|
504
|
|
505 /**
|
|
506 * Sets whether or not a status is active.
|
|
507 *
|
|
508 * This should only be called by the account, conversation, and buddy APIs.
|
|
509 *
|
|
510 * @param status The status.
|
|
511 * @param active The active state.
|
|
512 * @param attrs A list of attributes to set on the status. This list is
|
|
513 * composed of key/value pairs, where each key is a valid
|
|
514 * attribute name for this GaimStatusType.
|
|
515 */
|
|
516 void gaim_status_set_active_with_attrs_list(GaimStatus *status, gboolean active,
|
|
517 const GList *attrs);
|
|
518
|
|
519 /**
|
|
520 * Sets the boolean value of an attribute in a status with the specified ID.
|
|
521 *
|
|
522 * @param status The status.
|
|
523 * @param id The attribute ID.
|
|
524 * @param value The boolean value.
|
|
525 */
|
|
526 void gaim_status_set_attr_boolean(GaimStatus *status, const char *id,
|
|
527 gboolean value);
|
|
528
|
|
529 /**
|
|
530 * Sets the integer value of an attribute in a status with the specified ID.
|
|
531 *
|
|
532 * @param status The status.
|
|
533 * @param id The attribute ID.
|
|
534 * @param value The integer value.
|
|
535 */
|
|
536 void gaim_status_set_attr_int(GaimStatus *status, const char *id,
|
|
537 int value);
|
|
538
|
|
539 /**
|
|
540 * Sets the string value of an attribute in a status with the specified ID.
|
|
541 *
|
|
542 * @param status The status.
|
|
543 * @param id The attribute ID.
|
|
544 * @param value The string value.
|
|
545 */
|
|
546 void gaim_status_set_attr_string(GaimStatus *status, const char *id,
|
|
547 const char *value);
|
|
548
|
|
549 /**
|
|
550 * Returns the status's type.
|
|
551 *
|
|
552 * @param status The status.
|
|
553 *
|
|
554 * @return The status's type.
|
|
555 */
|
|
556 GaimStatusType *gaim_status_get_type(const GaimStatus *status);
|
|
557
|
|
558 /**
|
|
559 * Returns the status's presence.
|
|
560 *
|
|
561 * @param status The status.
|
|
562 *
|
|
563 * @return The status's presence.
|
|
564 */
|
|
565 GaimPresence *gaim_status_get_presence(const GaimStatus *status);
|
|
566
|
|
567 /**
|
|
568 * Returns the status's type ID.
|
|
569 *
|
|
570 * This is a convenience method for
|
|
571 * gaim_status_type_get_id(gaim_status_get_type(status)).
|
|
572 *
|
|
573 * @param status The status.
|
|
574 *
|
|
575 * @return The status's ID.
|
|
576 */
|
|
577 const char *gaim_status_get_id(const GaimStatus *status);
|
|
578
|
|
579 /**
|
|
580 * Returns the status's name.
|
|
581 *
|
|
582 * This is a convenience method for
|
|
583 * gaim_status_type_get_name(gaim_status_get_type(status)).
|
|
584 *
|
|
585 * @param status The status.
|
|
586 *
|
|
587 * @return The status's name.
|
|
588 */
|
|
589 const char *gaim_status_get_name(const GaimStatus *status);
|
|
590
|
|
591 /**
|
|
592 * Returns whether or not a status is independent.
|
|
593 *
|
|
594 * This is a convenience method for
|
|
595 * gaim_status_type_is_independent(gaim_status_get_type(status)).
|
|
596 *
|
|
597 * @param status The status.
|
|
598 *
|
|
599 * @return TRUE if the status is independent, or FALSE otherwise.
|
|
600 */
|
|
601 gboolean gaim_status_is_independent(const GaimStatus *status);
|
|
602
|
|
603 /**
|
|
604 * Returns whether or not a status is exclusive.
|
|
605 *
|
|
606 * This is a convenience method for
|
|
607 * gaim_status_type_is_exclusive(gaim_status_get_type(status)).
|
|
608 *
|
|
609 * @param status The status.
|
|
610 *
|
|
611 * @return TRUE if the status is exclusive, FALSE otherwise.
|
|
612 */
|
|
613 gboolean gaim_status_is_exclusive(const GaimStatus *status);
|
|
614
|
|
615 /**
|
|
616 * Returns whether or not a status is available.
|
|
617 *
|
|
618 * Available statuses are online and possibly invisible, but not away or idle.
|
|
619 *
|
|
620 * This is a convenience method for
|
|
621 * gaim_status_type_is_available(gaim_status_get_type(status)).
|
|
622 *
|
|
623 * @param status The status.
|
|
624 *
|
|
625 * @return TRUE if the status is available, or FALSE otherwise.
|
|
626 */
|
|
627 gboolean gaim_status_is_available(const GaimStatus *status);
|
|
628
|
|
629 /**
|
|
630 * Returns the active state of a status.
|
|
631 *
|
|
632 * @param status The status.
|
|
633 *
|
|
634 * @return The active state of the status.
|
|
635 */
|
|
636 gboolean gaim_status_is_active(const GaimStatus *status);
|
|
637
|
|
638 /**
|
|
639 * Returns whether or not a status is considered 'online'
|
|
640 *
|
|
641 * @param status The status.
|
|
642 *
|
|
643 * @return TRUE if the status is considered online, FALSE otherwise
|
|
644 */
|
|
645 gboolean gaim_status_is_online(const GaimStatus *status);
|
|
646
|
|
647 /**
|
|
648 * Returns the value of an attribute in a status with the specified ID.
|
|
649 *
|
|
650 * @param status The status.
|
|
651 * @param id The attribute ID.
|
|
652 *
|
|
653 * @return The value of the attribute.
|
|
654 */
|
|
655 GaimValue *gaim_status_get_attr_value(const GaimStatus *status,
|
|
656 const char *id);
|
|
657
|
|
658 /**
|
|
659 * Returns the boolean value of an attribute in a status with the specified ID.
|
|
660 *
|
|
661 * @param status The status.
|
|
662 * @param id The attribute ID.
|
|
663 *
|
|
664 * @return The boolean value of the attribute.
|
|
665 */
|
|
666 gboolean gaim_status_get_attr_boolean(const GaimStatus *status,
|
|
667 const char *id);
|
|
668
|
|
669 /**
|
|
670 * Returns the integer value of an attribute in a status with the specified ID.
|
|
671 *
|
|
672 * @param status The status.
|
|
673 * @param id The attribute ID.
|
|
674 *
|
|
675 * @return The integer value of the attribute.
|
|
676 */
|
|
677 int gaim_status_get_attr_int(const GaimStatus *status, const char *id);
|
|
678
|
|
679 /**
|
|
680 * Returns the string value of an attribute in a status with the specified ID.
|
|
681 *
|
|
682 * @param status The status.
|
|
683 * @param id The attribute ID.
|
|
684 *
|
|
685 * @return The string value of the attribute.
|
|
686 */
|
|
687 const char *gaim_status_get_attr_string(const GaimStatus *status,
|
|
688 const char *id);
|
|
689
|
|
690 /**
|
|
691 * Compares two statuses for availability.
|
|
692 *
|
|
693 * @param status1 The first status.
|
|
694 * @param status2 The second status.
|
|
695 *
|
|
696 * @return -1 if @a status1 is more available than @a status2.
|
|
697 * 0 if @a status1 is equal to @a status2.
|
|
698 * 1 if @a status2 is more available than @a status1.
|
|
699 */
|
|
700 gint gaim_status_compare(const GaimStatus *status1, const GaimStatus *status2);
|
|
701
|
|
702 /*@}*/
|
|
703
|
|
704 /**************************************************************************/
|
|
705 /** @name GaimPresence API */
|
|
706 /**************************************************************************/
|
|
707 /*@{*/
|
|
708
|
|
709 /**
|
|
710 * Creates a new presence.
|
|
711 *
|
|
712 * @param context The presence context.
|
|
713 *
|
|
714 * @return A new presence.
|
|
715 */
|
|
716 GaimPresence *gaim_presence_new(GaimPresenceContext context);
|
|
717
|
|
718 /**
|
|
719 * Creates a presence for an account.
|
|
720 *
|
|
721 * @param account The account.
|
|
722 *
|
|
723 * @return The new presence.
|
|
724 */
|
|
725 GaimPresence *gaim_presence_new_for_account(GaimAccount *account);
|
|
726
|
|
727 /**
|
|
728 * Creates a presence for a conversation.
|
|
729 *
|
|
730 * @param conv The conversation.
|
|
731 *
|
|
732 * @return The new presence.
|
|
733 */
|
|
734 GaimPresence *gaim_presence_new_for_conv(GaimConversation *conv);
|
|
735
|
|
736 /**
|
|
737 * Creates a presence for a buddy.
|
|
738 *
|
|
739 * @param buddy The buddy.
|
|
740 *
|
|
741 * @return The new presence.
|
|
742 */
|
|
743 GaimPresence *gaim_presence_new_for_buddy(GaimBuddy *buddy);
|
|
744
|
|
745 /**
|
|
746 * Destroys a presence.
|
|
747 *
|
|
748 * All statuses added to this list will be destroyed along with
|
|
749 * the presence.
|
|
750 *
|
|
751 * If this presence belongs to a buddy, you must call
|
|
752 * gaim_presence_remove_buddy() first.
|
|
753 *
|
|
754 * @param presence The presence to destroy.
|
|
755 */
|
|
756 void gaim_presence_destroy(GaimPresence *presence);
|
|
757
|
|
758 /**
|
|
759 * Removes a buddy from a presence.
|
|
760 *
|
|
761 * This must be done before destroying a buddy in a presence.
|
|
762 *
|
|
763 * @param presence The presence.
|
|
764 * @param buddy The buddy.
|
|
765 */
|
|
766 void gaim_presence_remove_buddy(GaimPresence *presence, GaimBuddy *buddy);
|
|
767
|
|
768 /**
|
|
769 * Adds a status to a presence.
|
|
770 *
|
|
771 * @param presence The presence.
|
|
772 * @param status The status to add.
|
|
773 */
|
|
774 void gaim_presence_add_status(GaimPresence *presence, GaimStatus *status);
|
|
775
|
|
776 /**
|
|
777 * Adds a list of statuses to the presence.
|
|
778 *
|
|
779 * @param presence The presence.
|
|
780 * @param source_list The source list of statuses to add.
|
|
781 */
|
|
782 void gaim_presence_add_list(GaimPresence *presence, const GList *source_list);
|
|
783
|
|
784 /**
|
|
785 * Sets the active state of a status in a presence.
|
|
786 *
|
|
787 * Only independent statuses can be set unactive. Normal statuses can only
|
|
788 * be set active, so if you wish to disable a status, set another
|
|
789 * non-independent status to active, or use gaim_presence_switch_status().
|
|
790 *
|
|
791 * @param presence The presence.
|
|
792 * @param status_id The ID of the status.
|
|
793 * @param active The active state.
|
|
794 */
|
|
795 void gaim_presence_set_status_active(GaimPresence *presence,
|
|
796 const char *status_id, gboolean active);
|
|
797
|
|
798 /**
|
|
799 * Switches the active status in a presence.
|
|
800 *
|
|
801 * This is similar to gaim_presence_set_status_active(), except it won't
|
|
802 * activate independent statuses.
|
|
803 *
|
|
804 * @param presence The presence.
|
|
805 * @param status_id The status ID to switch to.
|
|
806 */
|
|
807 void gaim_presence_switch_status(GaimPresence *presence,
|
|
808 const char *status_id);
|
|
809
|
|
810 /**
|
|
811 * Sets the idle state and time on a presence.
|
|
812 *
|
|
813 * @param presence The presence.
|
|
814 * @param idle The idle state.
|
|
815 * @param idle_time The idle time, if @a idle is TRUE. This
|
|
816 * is the time at which the user became idle,
|
|
817 * in seconds since the epoch.
|
|
818 */
|
|
819 void gaim_presence_set_idle(GaimPresence *presence, gboolean idle,
|
|
820 time_t idle_time);
|
|
821
|
|
822 /**
|
|
823 * Sets the login time on a presence.
|
|
824 *
|
|
825 * @param presence The presence.
|
|
826 * @param login_time The login time.
|
|
827 */
|
|
828 void gaim_presence_set_login_time(GaimPresence *presence, time_t login_time);
|
|
829
|
|
830
|
|
831 /**
|
|
832 * Returns the presence's context.
|
|
833 *
|
|
834 * @param presence The presence.
|
|
835 *
|
|
836 * @return The presence's context.
|
|
837 */
|
|
838 GaimPresenceContext gaim_presence_get_context(const GaimPresence *presence);
|
|
839
|
|
840 /**
|
|
841 * Returns a presence's account.
|
|
842 *
|
|
843 * @param presence The presence.
|
|
844 *
|
|
845 * @return The presence's account.
|
|
846 */
|
|
847 GaimAccount *gaim_presence_get_account(const GaimPresence *presence);
|
|
848
|
|
849 /**
|
|
850 * Returns a presence's conversation.
|
|
851 *
|
|
852 * @param presence The presence.
|
|
853 *
|
|
854 * @return The presence's conversation.
|
|
855 */
|
|
856 GaimConversation *gaim_presence_get_conversation(const GaimPresence *presence);
|
|
857
|
|
858 /**
|
|
859 * Returns a presence's chat user.
|
|
860 *
|
|
861 * @param presence The presence.
|
|
862 *
|
|
863 * @return The chat's user.
|
|
864 */
|
|
865 const char *gaim_presence_get_chat_user(const GaimPresence *presence);
|
|
866
|
|
867 /**
|
|
868 * Returns a presence's list of buddies.
|
|
869 *
|
|
870 * @param presence The presence.
|
|
871 *
|
|
872 * @return The presence's list of buddies.
|
|
873 */
|
|
874 const GList *gaim_presence_get_buddies(const GaimPresence *presence);
|
|
875
|
|
876 /**
|
|
877 * Returns all the statuses in a presence.
|
|
878 *
|
|
879 * @param presence The presence.
|
|
880 *
|
|
881 * @return The statuses.
|
|
882 */
|
|
883 const GList *gaim_presence_get_statuses(const GaimPresence *presence);
|
|
884
|
|
885 /**
|
|
886 * Returns the status with the specified ID from a presence.
|
|
887 *
|
|
888 * @param presence The presence.
|
|
889 * @param status_id The ID of the status.
|
|
890 *
|
|
891 * @return The status if found, or NULL.
|
|
892 */
|
|
893 GaimStatus *gaim_presence_get_status(const GaimPresence *presence,
|
|
894 const char *status_id);
|
|
895
|
|
896 /**
|
|
897 * Returns the active exclusive status from a presence.
|
|
898 *
|
|
899 * @param presence The presence.
|
|
900 *
|
|
901 * @return The active exclusive status.
|
|
902 */
|
|
903 GaimStatus *gaim_presence_get_active_status(const GaimPresence *presence);
|
|
904
|
|
905 /**
|
|
906 * Returns whether or not a presence is available.
|
|
907 *
|
|
908 * Available presences are online and possibly invisible, but not away or idle.
|
|
909 *
|
|
910 * @param presence The presence.
|
|
911 *
|
|
912 * @return TRUE if the presence is available, or FALSE otherwise.
|
|
913 */
|
|
914 gboolean gaim_presence_is_available(const GaimPresence *presence);
|
|
915
|
|
916 /**
|
|
917 * Returns whether or not a presence is online.
|
|
918 *
|
|
919 * @param presence The presence.
|
|
920 *
|
|
921 * @return TRUE if the presence is online, or FALSE otherwise.
|
|
922 */
|
|
923 gboolean gaim_presence_is_online(const GaimPresence *presence);
|
|
924
|
|
925 /**
|
|
926 * Returns whether or not a status in a presence is active.
|
|
927 *
|
|
928 * A status is active if itself or any of its sub-statuses are active.
|
|
929 *
|
|
930 * @param presence The presence.
|
|
931 * @param status_id The ID of the status.
|
|
932 *
|
|
933 * @return TRUE if the status is active, or FALSE.
|
|
934 */
|
|
935 gboolean gaim_presence_is_status_active(const GaimPresence *presence,
|
|
936 const char *status_id);
|
|
937
|
|
938 /**
|
|
939 * Returns whether or not a status with the specified primitive type
|
|
940 * in a presence is active.
|
|
941 *
|
|
942 * A status is active if itself or any of its sub-statuses are active.
|
|
943 *
|
|
944 * @param presence The presence.
|
|
945 * @param primitive The status primitive.
|
|
946 *
|
|
947 * @return TRUE if the status is active, or FALSE.
|
|
948 */
|
|
949 gboolean gaim_presence_is_status_primitive_active(
|
|
950 const GaimPresence *presence, GaimStatusPrimitive primitive);
|
|
951
|
|
952 /**
|
|
953 * Returns whether or not a presence is idle.
|
|
954 *
|
|
955 * @param presence The presence.
|
|
956 *
|
|
957 * @return TRUE if the presence is idle, or FALSE otherwise.
|
|
958 * If the presence is offline (gaim_presence_is_online()
|
|
959 * returns FALSE) then FALSE is returned.
|
|
960 */
|
|
961 gboolean gaim_presence_is_idle(const GaimPresence *presence);
|
|
962
|
|
963 /**
|
|
964 * Returns the presence's idle time.
|
|
965 *
|
|
966 * @param presence The presence.
|
|
967 *
|
|
968 * @return The presence's idle time.
|
|
969 */
|
|
970 time_t gaim_presence_get_idle_time(const GaimPresence *presence);
|
|
971
|
|
972 /**
|
|
973 * Returns the presence's login time.
|
|
974 *
|
|
975 * @param presence The presence.
|
|
976 *
|
|
977 * @return The presence's login time.
|
|
978 */
|
|
979 time_t gaim_presence_get_login_time(const GaimPresence *presence);
|
|
980
|
|
981 /**
|
|
982 * Compares two presences for availability.
|
|
983 *
|
|
984 * @param presence1 The first presence.
|
|
985 * @param presence2 The second presence.
|
|
986 *
|
|
987 * @return -1 if @a presence1 is more available than @a presence2.
|
|
988 * 0 if @a presence1 is equal to @a presence2.
|
|
989 * 1 if @a presence1 is less available than @a presence2.
|
|
990 */
|
|
991 gint gaim_presence_compare(const GaimPresence *presence1,
|
|
992 const GaimPresence *presence2);
|
|
993
|
|
994 /*@}*/
|
|
995
|
|
996 /**************************************************************************/
|
|
997 /** @name Status subsystem */
|
|
998 /**************************************************************************/
|
|
999 /*@{*/
|
|
1000
|
|
1001 /**
|
|
1002 * Get the handle for the status subsystem.
|
|
1003 *
|
|
1004 * @return the handle to the status subsystem
|
|
1005 */
|
|
1006 void *gaim_status_get_handle(void);
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1007
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1008 /**
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1009 * Initializes the status subsystem.
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1010 */
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1011 void gaim_status_init(void);
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1012
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1013 /**
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1014 * Uninitializes the status subsystem.
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1015 */
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1016 void gaim_status_uninit(void);
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1017
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1018 /*@}*/
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1019
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1020 #endif /* _GAIM_STATUS_H_ */
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