comparison src/sound.c @ 5872:059d95c67cda

[gaim-migrate @ 6304] The legendary Header File Cleanup! Files now only include what they need. This should reduce the number of files that must recompile when a header file changes. It's a lot nicer. Trust me on it. I also added a couple new header files. I hope I didn't break TOO much! committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Sat, 14 Jun 2003 23:21:02 +0000
parents b61520e71679
children 8f94cce8faa5
comparison
equal deleted inserted replaced
5871:508adf90fbb9 5872:059d95c67cda
16 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software 17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 * 19 *
20 */ 20 */
21 21 #include "internal.h"
22 #ifdef HAVE_CONFIG_H
23 #include <config.h>
24 #endif
25 22
26 #include "sound.h" 23 #include "sound.h"
27 #include "prefs.h" 24 #include "prefs.h"
28 #include "gaim.h" /* XXX: this goes away when away messages become sane */
29 25
30 #ifdef _WIN32 26 /* XXX: this goes away when away messages become sane */
31 #include "win32dep.h" 27 #include "ui.h"
32 #endif 28
33 29
34 static GaimSoundUiOps *sound_ui_ops = NULL; 30 static GaimSoundUiOps *sound_ui_ops = NULL;
35 31
36 void gaim_set_sound_ui_ops(GaimSoundUiOps *ops) 32 void gaim_set_sound_ui_ops(GaimSoundUiOps *ops)
37 { 33 {