Mercurial > pidgin.yaz
comparison README.plugins @ 213:0eb9e6928d7e
[gaim-migrate @ 223]
A few changes to reflect the new automake system.
committer: Tailor Script <tailor@pidgin.im>
author | Eric Warmenhoven <eric@warmenhoven.org> |
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date | Wed, 03 May 2000 19:46:00 +0000 |
parents | c99d0b82c8a8 |
children | a761951579b9 |
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212:89c9334d3484 | 213:0eb9e6928d7e |
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5 go on. We'll continue developing them in our free time but we ask you | 5 go on. We'll continue developing them in our free time but we ask you |
6 to do the same. If you have any suggestions for them, let us know. | 6 to do the same. If you have any suggestions for them, let us know. |
7 | 7 |
8 If you do not wish to enable the plugin support within GAIM, run the | 8 If you do not wish to enable the plugin support within GAIM, run the |
9 ./configure script with the --disable-plugins option and recompile your | 9 ./configure script with the --disable-plugins option and recompile your |
10 source code. This will stop any plugins from loading. | 10 source code. This will prevent the ability to load plugins. |
11 | 11 |
12 If you wish to make use of the gaim plugins, enter the directory where you | 12 'make install' puts the plugins in $PREFIX/lib/gaim (PREFIX being what you |
13 untarred gaim/plugins and type: 'make'. Copy the resulting .so files to | 13 specified when you ./configure'd - it defaults to /usr/local). Gaim looks |
14 a safe location ($HOME/.gaim/plugins) and load them from within gaim. Note | 14 for the plugins in $HOME/.gaim/plugins/ by default, but they do not have |
15 that plugins do not have to have a .so extension, but that is what is built | 15 to be there to use them. Also, plugins have a .so extension by default, |
16 by default, and that is what gaim looks for by default. | 16 though they do not have to. |
17 | 17 |
18 Enjoy and Happy Hacking! | 18 Enjoy and Happy Hacking! |
19 | 19 |
20 Rob Flynn | 20 Rob Flynn |
21 | 21 |