comparison README.plugins @ 213:0eb9e6928d7e

[gaim-migrate @ 223] A few changes to reflect the new automake system. committer: Tailor Script <tailor@pidgin.im>
author Eric Warmenhoven <eric@warmenhoven.org>
date Wed, 03 May 2000 19:46:00 +0000
parents c99d0b82c8a8
children a761951579b9
comparison
equal deleted inserted replaced
212:89c9334d3484 213:0eb9e6928d7e
5 go on. We'll continue developing them in our free time but we ask you 5 go on. We'll continue developing them in our free time but we ask you
6 to do the same. If you have any suggestions for them, let us know. 6 to do the same. If you have any suggestions for them, let us know.
7 7
8 If you do not wish to enable the plugin support within GAIM, run the 8 If you do not wish to enable the plugin support within GAIM, run the
9 ./configure script with the --disable-plugins option and recompile your 9 ./configure script with the --disable-plugins option and recompile your
10 source code. This will stop any plugins from loading. 10 source code. This will prevent the ability to load plugins.
11 11
12 If you wish to make use of the gaim plugins, enter the directory where you 12 'make install' puts the plugins in $PREFIX/lib/gaim (PREFIX being what you
13 untarred gaim/plugins and type: 'make'. Copy the resulting .so files to 13 specified when you ./configure'd - it defaults to /usr/local). Gaim looks
14 a safe location ($HOME/.gaim/plugins) and load them from within gaim. Note 14 for the plugins in $HOME/.gaim/plugins/ by default, but they do not have
15 that plugins do not have to have a .so extension, but that is what is built 15 to be there to use them. Also, plugins have a .so extension by default,
16 by default, and that is what gaim looks for by default. 16 though they do not have to.
17 17
18 Enjoy and Happy Hacking! 18 Enjoy and Happy Hacking!
19 19
20 Rob Flynn 20 Rob Flynn
21 21