comparison src/blist.h @ 5228:1a53330dfd34

[gaim-migrate @ 5598] People have been talking about doing it, but nobody has done it. Since I want to clean up some header files today: list.[ch] -> blist.[ch] gtklist.h -> gtkblist.h buddy.c -> gtkblist.c committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Sat, 26 Apr 2003 17:56:23 +0000
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children 890b29f00b68
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5227:6d1707dc8c3d 5228:1a53330dfd34
1 /**
2 * @file blist.h Buddy List API
3 * @ingroup core
4 *
5 * gaim
6 *
7 * Copyright (C) 2003, Sean Egan <sean.egan@binghamton.edu>
8 *
9 * This program is free software; you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation; either version 2 of the License, or
12 * (at your option) any later version.
13 *
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the GNU General Public License
20 * along with this program; if not, write to the Free Software
21 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 */
23
24 /* I can't believe I let ChipX86 inspire me to write good code. -Sean */
25
26 #ifndef _LIST_H_
27 #define _LIST_H_
28
29 #include <glib.h>
30
31 /**************************************************************************/
32 /* Enumerations */
33 /**************************************************************************/
34 enum gaim_blist_node_type {
35 GAIM_BLIST_GROUP_NODE,
36 GAIM_BLIST_BUDDY_NODE,
37 GAIM_BLIST_OTHER_NODE,
38 };
39
40 #define GAIM_BLIST_NODE_IS_BUDDY(n) ((n)->type == GAIM_BLIST_BUDDY_NODE)
41 #define GAIM_BLIST_NODE_IS_GROUP(n) ((n)->type == GAIM_BLIST_GROUP_NODE)
42
43 enum gaim_buddy_presence_state {
44 GAIM_BUDDY_SIGNING_OFF = -1,
45 GAIM_BUDDY_OFFLINE = 0,
46 GAIM_BUDDY_ONLINE,
47 GAIM_BUDDY_SIGNING_ON,
48 };
49
50 #define GAIM_BUDDY_IS_ONLINE(b) ((b)->present == GAIM_BUDDY_ONLINE || \
51 (b)->present == GAIM_BUDDY_SIGNING_ON)
52
53
54 /**************************************************************************/
55 /* Data Structures */
56 /**************************************************************************/
57
58 typedef struct _GaimBlistNode GaimBlistNode;
59 /**
60 * A Buddy list node. This can represent a group, a buddy, or anything else. This is a base class for struct buddy and
61 * struct group and for anything else that wants to put itself in the buddy list. */
62 struct _GaimBlistNode {
63 enum gaim_blist_node_type type; /**< The type of node this is */
64 GaimBlistNode *prev; /**< The sibling before this buddy. */
65 GaimBlistNode *next; /**< The sibling after this buddy. */
66 GaimBlistNode *parent; /**< The parent of this node */
67 GaimBlistNode *child; /**< The child of this node */
68 void *ui_data; /**< The UI can put data here. */
69 };
70
71 /**
72 * A buddy. This contains everything Gaim will ever need to know about someone on the buddy list. Everything.
73 */
74 struct buddy {
75 GaimBlistNode node; /**< The node that this buddy inherits from */
76 char *name; /**< The screenname of the buddy. */
77 char *alias; /**< The user-set alias of the buddy */
78 char *server_alias; /**< The server-specified alias of the buddy. (i.e. MSN "Friendly Names") */
79 enum gaim_buddy_presence_state present; /**< This is 0 if the buddy appears offline, 1 if he appears online, and 2 if
80 he has recently signed on */
81 int evil; /**< The warning level */
82 time_t signon; /**< The time the buddy signed on. */
83 int idle; /**< The time the buddy has been idle in minutes. */
84 int uc; /**< This is a cryptic bitmask that makes sense only to the prpl. This will get changed */
85 void *proto_data; /**< This allows the prpl to associate whatever data it wants with a buddy */
86 struct gaim_account *account; /**< the account this buddy belongs to */
87 GHashTable *settings; /**< per-buddy settings from the XML buddy list, set by plugins and the likes. */
88 guint timer; /**< The timer handle. */
89 };
90
91 /**
92 * A group. This contains everything Gaim will ever need to know about a group.
93 */
94 struct group {
95 GaimBlistNode node; /**< The node that this group inherits from */
96 char *name; /**< The name of this group. */
97 GHashTable *settings; /**< per-group settings from the XML buddy list, set by plugins and the likes. */
98 };
99
100
101 /**
102 * The Buddy List
103 */
104 struct gaim_buddy_list {
105 GaimBlistNode *root; /**< The first node in the buddy list */
106 struct gaim_blist_ui_ops *ui_ops; /**< The UI operations for the buddy list */
107
108 void *ui_data; /**< UI-specific data. */
109 };
110
111 /**
112 * Buddy list UI operations.
113 *
114 * Any UI representing a buddy list must assign a filled-out gaim_window_ops
115 * structure to the buddy list core.
116 */
117 struct gaim_blist_ui_ops
118 {
119 void (*new_list)(struct gaim_buddy_list *list); /**< Sets UI-specific data on a buddy list. */
120 void (*new_node)(GaimBlistNode *node); /**< Sets UI-specific data on a node. */
121 void (*show)(struct gaim_buddy_list *list); /**< The core will call this when its finished doing it's core stuff */
122 void (*update)(struct gaim_buddy_list *list,
123 GaimBlistNode *node); /**< This will update a node in the buddy list. */
124 void (*remove)(struct gaim_buddy_list *list,
125 GaimBlistNode *node); /**< This removes a node from the list */
126 void (*destroy)(struct gaim_buddy_list *list); /**< When the list gets destroyed, this gets called to destroy the UI. */
127 void (*set_visible)(struct gaim_buddy_list *list,
128 gboolean show); /**< Hides or unhides the buddy list */
129
130 };
131
132 /**************************************************************************/
133 /** @name Buddy List API */
134 /**************************************************************************/
135 /*@{*/
136
137 /**
138 * Creates a new buddy list
139 */
140 struct gaim_buddy_list *gaim_blist_new();
141
142 /**
143 * Sets the main buddy list.
144 *
145 * @return The main buddy list.
146 */
147 void gaim_set_blist(struct gaim_buddy_list *blist);
148
149 /**
150 * Returns the main buddy list.
151 *
152 * @return The main buddy list.
153 */
154 struct gaim_buddy_list *gaim_get_blist(void);
155
156 /**
157 * Shows the buddy list, creating a new one if necessary.
158 *
159 */
160 void gaim_blist_show();
161
162
163 /**
164 * Destroys the buddy list window.
165 */
166 void gaim_blist_destroy();
167
168 /**
169 * Hides or unhides the buddy list.
170 *
171 * @param show Whether or not to show the buddy list
172 */
173 void gaim_blist_set_visible(gboolean show);
174
175 /**
176 * Updates a buddy's status.
177 *
178 * This needs to not take an int.
179 *
180 * @param buddy The buddy whose status has changed
181 * @param status The new status in cryptic prpl-understood code
182 */
183 void gaim_blist_update_buddy_status(struct buddy *buddy, int status);
184
185
186 /**
187 * Updates a buddy's presence.
188 *
189 * @param buddy The buddy whose presence has changed
190 * @param presence The new presence
191 */
192 void gaim_blist_update_buddy_presence(struct buddy *buddy, int presence);
193
194
195 /**
196 * Updates a buddy's idle time.
197 *
198 * @param buddy The buddy whose idle time has changed
199 * @param idle The buddy's idle time in minutes.
200 */
201 void gaim_blist_update_buddy_idle(struct buddy *buddy, int idle);
202
203
204 /**
205 * Updates a buddy's warning level.
206 *
207 * @param buddy The buddy whose warning level has changed
208 * @param evil The warning level as an int from 0 to 100 (or higher, I guess... but that'd be weird)
209 */
210 void gaim_blist_update_buddy_evil(struct buddy *buddy, int warning);
211
212 /**
213 * Updates a buddy's icon.
214 *
215 * @param buddy The buddy whose buddy icon has changed
216 */
217 void gaim_blist_update_buddy_icon(struct buddy *buddy);
218
219
220
221 /**
222 * Renames a buddy in the buddy list.
223 *
224 * @param buddy The buddy whose name will be changed.
225 * @param name The new name of the buddy.
226 */
227 void gaim_blist_rename_buddy(struct buddy *buddy, const char *name);
228
229
230 /**
231 * Aliases a buddy in the buddy list.
232 *
233 * @param buddy The buddy whose alias will be changed.
234 * @param alias The buddy's alias.
235 */
236 void gaim_blist_alias_buddy(struct buddy *buddy, const char *alias);
237
238
239 /**
240 * Renames a group
241 *
242 * @param group The group to rename
243 * @param name The new name
244 */
245 void gaim_blist_rename_group(struct group *group, const char *name);
246
247
248 /**
249 * Creates a new buddy
250 *
251 * @param account The account this buddy will get added to
252 * @param screenname The screenname of the new buddy
253 * @param alias The alias of the new buddy (or NULL if unaliased)
254 * @return A newly allocated buddy
255 */
256 struct buddy *gaim_buddy_new(struct gaim_account *account, const char *screenname, const char *alias);
257
258 /**
259 * Adds a new buddy to the buddy list.
260 *
261 * The buddy will be inserted right after node or appended to the end
262 * of group if node is NULL. If both are NULL, the buddy will be added to
263 * the "Buddies" group.
264 *
265 * @param buddy The new buddy who gets added
266 * @param group The group to add the new buddy to.
267 * @param node The insertion point
268 */
269 void gaim_blist_add_buddy(struct buddy *buddy, struct group *group, GaimBlistNode *node);
270
271 /**
272 * Creates a new group
273 *
274 * You can't have more than one group with the same name. Sorry. If you pass this the
275 * name of a group that already exists, it will return that group.
276 *
277 * @param name The name of the new group
278 * @return A new group struct
279 */
280 struct group *gaim_group_new(const char *name);
281
282 /**
283 * Adds a new group to the buddy list.
284 *
285 * The new group will be inserted after insert or appended to the end of
286 * the list if node is NULL.
287 *
288 * @param group The group to add the new buddy to.
289 * @param node The insertion point
290 */
291 void gaim_blist_add_group(struct group *group, GaimBlistNode *node);
292
293 /**
294 * Removes a buddy from the buddy list and frees the memory allocated to it.
295 *
296 * @param buddy The buddy to be removed
297 */
298 void gaim_blist_remove_buddy(struct buddy *buddy);
299
300 /**
301 * Removes a group from the buddy list and frees the memory allocated to it and to
302 * its children
303 *
304 * @param group The group to be removed
305 */
306 void gaim_blist_remove_group(struct group *group);
307
308 /**
309 * Returns the alias of a buddy.
310 *
311 * @param buddy The buddy whose name will be returned.
312 * @return The alias (if set), server alias (if option is set), or NULL.
313 */
314 char *gaim_get_buddy_alias_only(struct buddy *buddy);
315
316
317 /**
318 * Returns the correct name to display for a buddy.
319 *
320 * @param buddy The buddy whose name will be returned.
321 * @return The alias (if set), server alias (if option is set), screenname, or "Unknown"
322 */
323 char *gaim_get_buddy_alias(struct buddy *buddy);
324
325 /**
326 * Finds the buddy struct given a screenname and an account
327 *
328 * @param name The buddy's screenname
329 * @param account The account this buddy belongs to
330 * @return The buddy or NULL if the buddy does not exist
331 */
332 struct buddy *gaim_find_buddy(struct gaim_account *account, const char *name);
333
334 /**
335 * Finds a group by name
336 *
337 * @param name The groups name
338 * @return The group or NULL if the group does not exist
339 */
340 struct group *gaim_find_group(const char *name);
341
342 /**
343 * Returns the group of which the buddy is a member.
344 *
345 * @param buddy The buddy
346 * @return The group or NULL if the buddy is not in a group
347 */
348 struct group *gaim_find_buddys_group(struct buddy *buddy);
349
350
351 /**
352 * Returns a list of accounts that have buddies in this group
353 *
354 * @param group The group
355 * @return A list of gaim_accounts
356 */
357 GSList *gaim_group_get_accounts(struct group *g);
358
359 /**
360 * Determines whether an account owns any buddies in a given group
361 *
362 * @param g The group to search through.
363 * @param account The account.
364 */
365 gboolean gaim_group_on_account(struct group *g, struct gaim_account *account);
366
367 /**
368 * Called when an account gets signed off. Sets the presence of all the buddies to 0
369 * and tells the UI to update them.
370 *
371 * @param account The account
372 */
373 void gaim_blist_remove_account(struct gaim_account *account);
374
375
376 /**
377 * Determines the total size of a group
378 *
379 * @param group The group
380 * @param offline Count buddies in offline accounts
381 * @return The number of buddies in the group
382 */
383 int gaim_blist_get_group_size(struct group *group, gboolean offline);
384
385 /**
386 * Determines the number of online buddies in a group
387 *
388 * @param group The group
389 * @return The number of online buddies in the group, or 0 if the group is NULL
390 */
391 int gaim_blist_get_group_online_count(struct group *group);
392
393 /*@}*/
394
395 /****************************************************************************************/
396 /** @name Buddy list file management API */
397 /****************************************************************************************/
398
399 /*@{*/
400 /**
401 * Saves the buddy list to file
402 */
403 void gaim_blist_save();
404
405 /**
406 * Parses the toc-style buddy list used in older versions of Gaim and for SSI in toc.c
407 *
408 * @param account This is the account that the buddies and groups from config will get added to
409 * @param config This is the toc-style buddy list data
410 */
411 void parse_toc_buddy_list(struct gaim_account *account, char *config);
412
413
414 /**
415 * Loads the buddy list from ~/.gaim/blist.xml.
416 */
417 void gaim_blist_load();
418
419 /**
420 * Associates some data with the group in the xml buddy list
421 *
422 * @param g The group the data is associated with
423 * @param key The key used to retrieve the data
424 * @param value The data to set
425 */
426 void gaim_group_set_setting(struct group *g, const char *key, const char *value);
427
428 /**
429 * Retrieves data from the XML buddy list set by gaim_group_set_setting())
430 *
431 * @param g The group to retrieve data from
432 * @param key The key to retrieve the data with
433 * @return The associated data or NULL if no data is associated
434 */
435 char *gaim_group_get_setting(struct group *g, const char *key);
436
437
438 /**
439 * Associates some data with the buddy in the xml buddy list
440 *
441 * @param b The buddy the data is associated with
442 * @param key The key used to retrieve the data
443 * @param value The data to set
444 */
445 void gaim_buddy_set_setting(struct buddy *b, const char *key, const char *value);
446
447 /**
448 * Retrieves data from the XML buddy list set by gaim_buddy_set_setting())
449 *
450 * @param b The buddy to retrieve data from
451 * @param key The key to retrieve the data with
452 * @return The associated data or NULL if no data is associated
453 */
454 char *gaim_buddy_get_setting(struct buddy *b, const char *key);
455
456 /*@}*/
457
458 /**************************************************************************/
459 /** @name UI Registration Functions */
460 /**************************************************************************/
461 /*@{*/
462
463 /**
464 * Sets the UI operations structure to be used for the buddy list.
465 *
466 * @param ops The ops struct.
467 */
468 void gaim_set_blist_ui_ops(struct gaim_blist_ui_ops *ops);
469
470 /**
471 * Returns the UI operations structure to be used for the buddy list.
472 *
473 * @return The UI operations structure.
474 */
475 struct gaim_blist_ui_ops *gaim_get_blist_ui_ops(void);
476
477 /*@}*/
478
479 #endif /* _LIST_H_ */