comparison src/protocols/icq/socketmanager.c @ 2086:424a40f12a6c

[gaim-migrate @ 2096] moving protocols from plugins/ to src/protocols. making it so that you can select which protocols are compiled statically. committer: Tailor Script <tailor@pidgin.im>
author Eric Warmenhoven <eric@warmenhoven.org>
date Tue, 31 Jul 2001 01:00:39 +0000
parents
children 9965c0bbdb7c
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2085:7ebb4322f89b 2086:424a40f12a6c
1 /* -*- Mode: C; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2
3 /*
4 * $Id: socketmanager.c 2096 2001-07-31 01:00:39Z warmenhoven $
5 *
6 * Copyright (C) 1998-2001, Denis V. Dmitrienko <denis@null.net> and
7 * Bill Soudan <soudan@kde.org>
8 *
9 * This program is free software; you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation; either version 2 of the License, or
12 * (at your option) any later version.
13 *
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the GNU General Public License
20 * along with this program; if not, write to the Free Software
21 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
22 *
23 */
24
25 /**
26 * The icqlib socket manager is a simple socket abstraction layer, which
27 * supports opening and closing sockets as well as installing handler
28 * functions for read ready and write ready events. Its purpose is to
29 * both unify socket handling in icqlib and expose icqlib's socket
30 * requirements so the library client can assist with socket housekeeping.
31 *
32 * Library clients have two options to support icqlib:
33 *
34 * 1. Periodically call icq_Main. This will handle all select logic
35 * internally. Advantage is implementation ease, disadvantage is wasted
36 * CPU cycles because of polling and poor TCP file transfer performance.
37 *
38 * 2. Install a icq_SocketNotify callback, perform your own socket
39 * management, and notify icqlib using the icq_SocketReady method when
40 * a socket is ready for reading or writing. Advantage is efficiency,
41 * disadvantage is extra code.
42 *
43 */
44
45 #include <stdlib.h>
46
47 #ifdef _WIN32
48 #include <winsock.h>
49 #endif
50
51 #include "socketmanager.h"
52
53 icq_List *icq_SocketList = NULL;
54 fd_set icq_FdSets[ICQ_SOCKET_MAX];
55 int icq_MaxSocket;
56
57 void (*icq_SocketNotify)(int socket_fd, int type, int status);
58
59 /**
60 * Creates a new socket using the operating system's socket creation
61 * facility.
62 */
63 int icq_SocketNew(int domain, int type, int protocol)
64 {
65 int s = socket(domain, type, protocol);
66
67 icq_SocketAlloc(s);
68
69 return s;
70 }
71
72
73 /**
74 * Creates a new socket by accepting a connection from a listening
75 * socket.
76 */
77 int icq_SocketAccept(int listens, struct sockaddr *addr, socklen_t *addrlen)
78 {
79 int s = accept(listens, addr, addrlen);
80
81 icq_SocketAlloc(s);
82
83 return s;
84 }
85
86 /**
87 * Creates a new icq_Socket structure, and appends it to the
88 * socketmanager's global socket list.
89 */
90 void icq_SocketAlloc(int s)
91 {
92 if (s != -1)
93 {
94 icq_Socket *psocket = (icq_Socket *)malloc(sizeof(icq_Socket));
95 int i;
96 psocket->socket = s;
97
98 for (i=0; i<ICQ_SOCKET_MAX; i++)
99 psocket->handlers[i] = NULL;
100
101 icq_ListEnqueue(icq_SocketList, psocket);
102 }
103 }
104
105 /**
106 * Closes a socket. This function will notify the library client
107 * through the icq_SocketNotify callback if the socket had an installed
108 * read or write handler.
109 */
110 int icq_SocketDelete(int socket_fd)
111 {
112 #ifdef _WIN32
113 int result = closesocket(socket_fd);
114 #else
115 int result = close(socket_fd);
116 #endif
117
118 if (result != -1)
119 {
120 icq_Socket *s = icq_FindSocket(socket_fd);
121 int i;
122
123 /* uninstall all handlers - this will take care of notifing library
124 * client */
125 for (i=0; i<ICQ_SOCKET_MAX; i++)
126 {
127 if (s->handlers[i])
128 icq_SocketSetHandler(s->socket, i, NULL, NULL);
129 }
130
131 icq_ListRemove(icq_SocketList, s);
132 free(s);
133 }
134
135 return result;
136 }
137
138 /**
139 * Installs a socket event handler. The handler will be called when
140 * the socket is ready for reading or writing, depending on the type
141 * which should be either ICQ_SOCKET_READ or ICQ_SOCKET_WRITE. In
142 * addition, user data can be passed to the callback function through
143 * the data member.
144 */
145 void icq_SocketSetHandler(int socket_fd, int type, icq_SocketHandler handler,
146 void *data)
147 {
148 icq_Socket *s = icq_FindSocket(socket_fd);
149 if (s)
150 {
151 s->data[type] = data;
152 s->handlers[type] = handler;
153 if (icq_SocketNotify)
154 (*icq_SocketNotify)(socket_fd, type, handler ? 1 : 0);
155 }
156 }
157
158 /**
159 * Handles a socket ready event by calling the installed callback
160 * function, if any.
161 */
162 void icq_SocketReady(icq_Socket *s, int type)
163 {
164 if (s && s->handlers[type])
165 {
166 (*s->handlers[type])(s->data[type]);
167 }
168 }
169
170 void icq_HandleReadySocket(int socket_fd, int type)
171 {
172 icq_SocketReady(icq_FindSocket(socket_fd), type);
173 }
174
175 int _icq_SocketBuildFdSets(void *p, va_list data)
176 {
177 icq_Socket *s = p;
178 int i;
179 (void)data;
180
181 for (i=0; i<ICQ_SOCKET_MAX; i++)
182 if (s->handlers[i]) {
183 FD_SET(s->socket, &(icq_FdSets[i]));
184 if (s->socket > icq_MaxSocket)
185 icq_MaxSocket = s->socket;
186 }
187
188 return 0; /* traverse entire icq_List */
189 }
190
191 void icq_SocketBuildFdSets()
192 {
193 int i;
194
195 /* clear fdsets */
196 for (i=0; i<ICQ_SOCKET_MAX; i++)
197 FD_ZERO(&(icq_FdSets[i]));
198
199 icq_MaxSocket = 0;
200
201 /* build fd lists for open sockets */
202 (void)icq_ListTraverse(icq_SocketList, _icq_SocketBuildFdSets);
203 }
204
205 int _icq_SocketHandleReady(void *p, va_list data)
206 {
207 icq_Socket *s = p;
208 int i;
209 (void)data;
210
211 for (i=0; i<ICQ_SOCKET_MAX; i++)
212 if (FD_ISSET(s->socket, &(icq_FdSets[i]))) {
213 icq_SocketReady(s, i);
214 }
215
216 return 0; /* traverse entire icq_List */
217 }
218
219 void icq_SocketPoll()
220 {
221 struct timeval tv;
222
223 icq_SocketBuildFdSets();
224
225 tv.tv_sec = 0; tv.tv_usec = 0;
226
227 /* determine which sockets require maintenance */
228 select(icq_MaxSocket+1, &(icq_FdSets[ICQ_SOCKET_READ]),
229 &(icq_FdSets[ICQ_SOCKET_WRITE]), NULL, &tv);
230
231 /* handle ready sockets */
232 (void)icq_ListTraverse(icq_SocketList, _icq_SocketHandleReady);
233 }
234
235 int _icq_FindSocket(void *p, va_list data)
236 {
237 int socket_fd = va_arg(data, int);
238 return (((icq_Socket *)p)->socket == socket_fd);
239 }
240
241 icq_Socket *icq_FindSocket(int socket_fd)
242 {
243 return icq_ListTraverse(icq_SocketList, _icq_FindSocket, socket_fd);
244 }
245
246