comparison PLUGIN_HOWTO @ 20394:4a099e4d0d09

propagate from branch 'im.pidgin.pidgin' (head 98b6b547b29ea1192b73cc4e1de1e674edef4328) to branch 'im.pidgin.rlaager.merging.msnp13-and-pidgin' (head 4d82c29e56bd33cd6f94302e343dfeb5d68ab3eb)
author Richard Laager <rlaager@wiktel.com>
date Sun, 15 Apr 2007 03:43:17 +0000
parents cc3c50816cc9
children 83ec0b408926
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20393:40a04930b233 20394:4a099e4d0d09
1 For information on writing a plugin for Gaim, go 1 For information on writing a plugin for Purple, Pidgin or Finch, go
2 http://gaim.sourceforge.net/api/ and see the HOWTOs in the 2 http://pidgin.im/api/ and see the HOWTOs in the "Related Pages"
3 "Related Pages" section. 3 section.
4 4
5 You can also generate this documentation locally by installing 5 You can also generate this documentation locally by installing
6 doxygen and graphviz dot, then running "make docs" in the Gaim 6 doxygen and graphviz dot, then running "make docs" in the
7 source tree. The documentation will be in the docs/html directory. 7 source tree. The documentation will be in the docs/html directory.
8
9 This next paragraph is old and possibly out of date:
10 Compilation of the plugins is fairly straight-forward; there is a
11 Makefile in this directory that has a rule for making the .so file
12 from a .c file. No modification of the Makefile should be necessary,
13 unless if you simply want to type 'make' to have it made; otherwise,
14 'make filename.so' will take filename.c and make the .so plugin from
15 it. If you need to link in with extra libraries, you can set the
16 environment variable PLUGIN_LIBS to be the libraries you want to link
17 with.
18
19 It should be possible to compile plugins outside of the Gaim source
20 tree, which is a much cleaner solution.