comparison src/ui.h @ 4755:54fbd9769677

[gaim-migrate @ 5072] This fixes the debug window. It's probably not an ideal fix, but it works. Some kind of core/ui splittage here would be nice. I also made the gtk convo destroy function remove the timer to redraw animated buddy icons, if it exists. This doesn't really affect anything, since the redraw function checks to make sure the convo exists, but it's probably more better this way. Also, I meant to misspell "definitely." Really. I did. You don't believe me? It's ok, I wouldn't believe me either. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Thu, 13 Mar 2003 22:57:58 +0000
parents abec345c8c92
children 7433f6a3569e
comparison
equal deleted inserted replaced
4754:ced41239ffd3 4755:54fbd9769677
460 460
461 /* Functions in prefs.c */ 461 /* Functions in prefs.c */
462 extern void set_option(GtkWidget *, int *); 462 extern void set_option(GtkWidget *, int *);
463 extern void show_prefs(); 463 extern void show_prefs();
464 extern void show_debug(); 464 extern void show_debug();
465 extern void toggle_debug();
465 extern void update_color(GtkWidget *, GtkWidget *); 466 extern void update_color(GtkWidget *, GtkWidget *);
466 extern void set_default_away(GtkWidget *, gpointer); 467 extern void set_default_away(GtkWidget *, gpointer);
467 extern void default_away_menu_init(GtkWidget *); 468 extern void default_away_menu_init(GtkWidget *);
468 extern void build_allow_list(); 469 extern void build_allow_list();
469 extern void build_block_list(); 470 extern void build_block_list();