comparison src/core.h @ 4359:5fb47ec9bfe4

[gaim-migrate @ 4625] Wow, okay, where to begin with this one ;) I rewrote the whole conversation backend. It is now core/UI split. Here's how it works.. Every conversation is represented by a gaim_conversation structure. This branches out into gaim_im and gaim_chat structures. Every conversation lives in (well, normally, but it doesn't have to) a gaim_window structure. This is a _CORE_ representation of a window. There can be multiple gaim_window structures around. The gaim_window and gaim_conversation structures have UI-specific operation structures associated with them. At the moment, the only UI is GTK+, and this will be for some time. Don't start thinking you can write a QT UI now. It's just not going to happen. Everything that is done on a conversation is done through the core API. This API does core processing and then calls the UI operations for the rendering and anything else. Now, what does this give the user? - Multiple windows. - Multiple tabs per window. - Draggable tabs. - Send As menu is moved to the menubar. - Menubar for chats. - Some very cool stuff in the future, like replacing, say, IRC chat windows with an X-Chat interface, or whatever. - Later on, customizable window/conversation positioning. For developers: - Fully documented API - Core/UI split - Variable checking and mostly sane handling of incorrect variables. - Logical structure to conversations, both core and UI. - Some very cool stuff in the future, like replacing, say, IRC chat windows with an X-Chat interface, or whatever. - Later on, customizable window/conversation positioning. - Oh yeah, and the beginning of a stock icon system. Now, there are things that aren't there yet. You will see tabs even if you have them turned off. This will be fixed in time. Also, the preferences will change to work with the new structure. I'm starting school in 2 days, so it may not be done immediately, but hopefully in the next week. Enjoy! committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Mon, 20 Jan 2003 09:10:23 +0000
parents 0c68d402f59f
children 3196d9044a45
comparison
equal deleted inserted replaced
4358:2b8abf7f9cc1 4359:5fb47ec9bfe4
40 #include <glib.h> 40 #include <glib.h>
41 #ifdef GAIM_PLUGINS 41 #ifdef GAIM_PLUGINS
42 #include <gmodule.h> 42 #include <gmodule.h>
43 #endif 43 #endif
44 44
45 struct aim_user;
46 struct group;
47 struct buddy;
48
49
45 #include "multi.h" 50 #include "multi.h"
51 #include "conversation.h"
46 52
47 /* Really user states are controlled by the PRPLs now. We just use this for event_away */ 53 /* Really user states are controlled by the PRPLs now. We just use this for event_away */
48 #define UC_UNAVAILABLE 1 54 #define UC_UNAVAILABLE 1
49 55
50 /* This is far too long to be practical, but MSN users are probably used to long aliases */ 56 /* This is far too long to be practical, but MSN users are probably used to long aliases */
252 extern void serv_got_im(struct gaim_connection *, char *, char *, guint32, time_t, gint); 258 extern void serv_got_im(struct gaim_connection *, char *, char *, guint32, time_t, gint);
253 extern void serv_got_typing(struct gaim_connection *, char *, int, int); 259 extern void serv_got_typing(struct gaim_connection *, char *, int, int);
254 extern void serv_got_typing_stopped(struct gaim_connection *, char *); 260 extern void serv_got_typing_stopped(struct gaim_connection *, char *);
255 extern void serv_got_eviled(struct gaim_connection *, char *, int); 261 extern void serv_got_eviled(struct gaim_connection *, char *, int);
256 extern void serv_got_chat_invite(struct gaim_connection *, char *, char *, char *, GList *); 262 extern void serv_got_chat_invite(struct gaim_connection *, char *, char *, char *, GList *);
257 extern struct conversation *serv_got_joined_chat(struct gaim_connection *, int, char *); 263 extern struct gaim_conversation *serv_got_joined_chat(struct gaim_connection *, int, char *);
258 extern void serv_got_chat_left(struct gaim_connection *, int); 264 extern void serv_got_chat_left(struct gaim_connection *, int);
259 extern void serv_got_chat_in(struct gaim_connection *, int, char *, int, char *, time_t); 265 extern void serv_got_chat_in(struct gaim_connection *, int, char *, int, char *, time_t);
260 extern void serv_got_alias(struct gaim_connection *, char *, char *); 266 extern void serv_got_alias(struct gaim_connection *, char *, char *);
261 extern void serv_finish_login(); 267 extern void serv_finish_login();
262 268