comparison libpurple/idle.c @ 15374:5fe8042783c1

Rename gtk/ and libgaim/ to pidgin/ and libpurple/
author Sean Egan <seanegan@gmail.com>
date Sat, 20 Jan 2007 02:32:10 +0000
parents
children 32c366eeeb99
comparison
equal deleted inserted replaced
15373:f79e0f4df793 15374:5fe8042783c1
1 /*
2 * gaim
3 *
4 * Gaim is the legal property of its developers, whose names are too numerous
5 * to list here. Please refer to the COPYRIGHT file distributed with this
6 * source distribution.
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 *
22 */
23 #include "internal.h"
24
25 #include "connection.h"
26 #include "debug.h"
27 #include "idle.h"
28 #include "log.h"
29 #include "prefs.h"
30 #include "savedstatuses.h"
31 #include "signals.h"
32
33 #define IDLEMARK 600 /* 10 minutes! */
34 #define IDLE_CHECK_INTERVAL 5 /* 5 seconds */
35
36 typedef enum
37 {
38 GAIM_IDLE_NOT_AWAY = 0,
39 GAIM_IDLE_AUTO_AWAY,
40 GAIM_IDLE_AWAY_BUT_NOT_AUTO_AWAY
41
42 } GaimAutoAwayState;
43
44 static GaimIdleUiOps *idle_ui_ops = NULL;
45
46 /**
47 * This is needed for the I'dle Mak'er plugin to work correctly. We
48 * use it to determine if we're the ones who set our accounts idle
49 * or if someone else did it (the I'dle Mak'er plugin, for example).
50 * Basically we just keep track of which accounts were set idle by us,
51 * and then we'll only set these specific accounts unidle when the
52 * user returns.
53 */
54 static GList *idled_accts = NULL;
55
56 static guint idle_timer = 0;
57
58 static time_t last_active_time = 0;
59
60 static void
61 set_account_idle(GaimAccount *account, int time_idle)
62 {
63 GaimPresence *presence;
64
65 presence = gaim_account_get_presence(account);
66
67 if (gaim_presence_is_idle(presence))
68 /* This account is already idle! */
69 return;
70
71 gaim_debug_info("idle", "Setting %s idle %d seconds\n",
72 gaim_account_get_username(account), time_idle);
73 gaim_presence_set_idle(presence, TRUE, time(NULL) - time_idle);
74 idled_accts = g_list_prepend(idled_accts, account);
75 }
76
77 static void
78 set_account_unidle(GaimAccount *account)
79 {
80 GaimPresence *presence;
81
82 presence = gaim_account_get_presence(account);
83
84 idled_accts = g_list_remove(idled_accts, account);
85
86 if (!gaim_presence_is_idle(presence))
87 /* This account is already unidle! */
88 return;
89
90 gaim_debug_info("idle", "Setting %s unidle\n",
91 gaim_account_get_username(account));
92 gaim_presence_set_idle(presence, FALSE, 0);
93 }
94
95 /*
96 * This function should be called when you think your idle state
97 * may have changed. Maybe you're over the 10-minute mark and
98 * Gaim should start reporting idle time to the server. Maybe
99 * you've returned from being idle. Maybe your auto-away message
100 * should be set.
101 *
102 * There is no harm to calling this many many times, other than
103 * it will be kinda slow. This is called every 5 seconds by a
104 * timer set when Gaim starts. It is also called when
105 * you send an IM, a chat, etc.
106 *
107 * This function has 3 sections.
108 * 1. Get your idle time. It will query XScreenSaver or Windows
109 * or use the Gaim idle time. Whatever.
110 * 2. Set or unset your auto-away message.
111 * 3. Report your current idle time to the IM server.
112 */
113 static gint
114 check_idleness()
115 {
116 time_t time_idle;
117 gboolean auto_away;
118 const gchar *idle_reporting;
119 gboolean report_idle;
120 GList *l;
121
122 gaim_signal_emit(gaim_blist_get_handle(), "update-idle");
123
124 idle_reporting = gaim_prefs_get_string("/core/away/idle_reporting");
125 report_idle = TRUE;
126 if (!strcmp(idle_reporting, "system") &&
127 (idle_ui_ops != NULL) && (idle_ui_ops->get_time_idle != NULL))
128 {
129 /* Use system idle time (mouse or keyboard movement, etc.) */
130 time_idle = idle_ui_ops->get_time_idle();
131 }
132 else if (!strcmp(idle_reporting, "gaim"))
133 {
134 /* Use 'Gaim idle' */
135 time_idle = time(NULL) - last_active_time;
136 }
137 else
138 {
139 /* Don't report idle time */
140 time_idle = 0;
141 report_idle = FALSE;
142 }
143
144 /* Auto-away stuff */
145 auto_away = gaim_prefs_get_bool("/core/away/away_when_idle");
146
147 /* If we're not reporting idle, we can still do auto-away.
148 * First try "system" and if that isn't possible, use "gaim" */
149 if (!report_idle && auto_away) {
150 if ((idle_ui_ops != NULL) && (idle_ui_ops->get_time_idle != NULL))
151 time_idle = idle_ui_ops->get_time_idle();
152 else
153 time_idle = time(NULL) - last_active_time;
154 }
155
156 if (auto_away &&
157 (time_idle > (60 * gaim_prefs_get_int("/core/away/mins_before_away"))))
158 {
159 gaim_savedstatus_set_idleaway(TRUE);
160 }
161 else if (time_idle < 60 * gaim_prefs_get_int("/core/away/mins_before_away"))
162 {
163 gaim_savedstatus_set_idleaway(FALSE);
164 }
165
166 /* Idle reporting stuff */
167 if (report_idle && (time_idle >= IDLEMARK))
168 {
169 for (l = gaim_connections_get_all(); l != NULL; l = l->next)
170 {
171 GaimConnection *gc = l->data;
172 set_account_idle(gaim_connection_get_account(gc), time_idle);
173 }
174 }
175 else if (!report_idle || (time_idle < IDLEMARK))
176 {
177 while (idled_accts != NULL)
178 set_account_unidle(idled_accts->data);
179 }
180
181 return TRUE;
182 }
183
184 static void
185 im_msg_sent_cb(GaimAccount *account, const char *receiver,
186 const char *message, void *data)
187 {
188 /* Check our idle time after an IM is sent */
189 check_idleness();
190 }
191
192 static void
193 signing_on_cb(GaimConnection *gc, void *data)
194 {
195 /* When signing on a new account, check if the account should be idle */
196 check_idleness();
197 }
198
199 static void
200 signing_off_cb(GaimConnection *gc, void *data)
201 {
202 GaimAccount *account;
203
204 account = gaim_connection_get_account(gc);
205 set_account_unidle(account);
206 }
207
208 void
209 gaim_idle_touch()
210 {
211 time(&last_active_time);
212 }
213
214 void
215 gaim_idle_set(time_t time)
216 {
217 last_active_time = time;
218 }
219
220 void
221 gaim_idle_set_ui_ops(GaimIdleUiOps *ops)
222 {
223 idle_ui_ops = ops;
224 }
225
226 GaimIdleUiOps *
227 gaim_idle_get_ui_ops(void)
228 {
229 return idle_ui_ops;
230 }
231
232 static void *
233 gaim_idle_get_handle()
234 {
235 static int handle;
236
237 return &handle;
238 }
239
240 void
241 gaim_idle_init()
242 {
243 /* Add the timer to check if we're idle */
244 idle_timer = gaim_timeout_add(IDLE_CHECK_INTERVAL * 1000, check_idleness, NULL);
245
246 gaim_signal_connect(gaim_conversations_get_handle(), "sent-im-msg",
247 gaim_idle_get_handle(),
248 GAIM_CALLBACK(im_msg_sent_cb), NULL);
249 gaim_signal_connect(gaim_connections_get_handle(), "signing-on",
250 gaim_idle_get_handle(),
251 GAIM_CALLBACK(signing_on_cb), NULL);
252 gaim_signal_connect(gaim_connections_get_handle(), "signing-off",
253 gaim_idle_get_handle(),
254 GAIM_CALLBACK(signing_off_cb), NULL);
255
256 gaim_idle_touch();
257 }
258
259 void
260 gaim_idle_uninit()
261 {
262 gaim_signals_disconnect_by_handle(gaim_idle_get_handle());
263
264 /* Remove the idle timer */
265 if (idle_timer > 0)
266 gaim_timeout_remove(idle_timer);
267 idle_timer = 0;
268 }