comparison libgaim/core.c @ 14192:60b1bc8dbf37

[gaim-migrate @ 16863] Renamed 'core' to 'libgaim' committer: Tailor Script <tailor@pidgin.im>
author Evan Schoenberg <evan.s@dreskin.net>
date Sat, 19 Aug 2006 01:50:10 +0000
parents
children ab8a105eff62
comparison
equal deleted inserted replaced
14191:009db0b357b5 14192:60b1bc8dbf37
1 /**
2 * @file core.c Gaim Core API
3 * @ingroup core
4 *
5 * gaim
6 *
7 * Gaim is the legal property of its developers, whose names are too numerous
8 * to list here. Please refer to the COPYRIGHT file distributed with this
9 * source distribution.
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 */
25 #include "internal.h"
26 #include "cipher.h"
27 #include "connection.h"
28 #include "conversation.h"
29 #include "core.h"
30 #include "debug.h"
31 #include "ft.h"
32 #include "idle.h"
33 #include "network.h"
34 #include "notify.h"
35 #include "plugin.h"
36 #include "pounce.h"
37 #include "prefs.h"
38 #include "privacy.h"
39 #include "proxy.h"
40 #include "savedstatuses.h"
41 #include "signals.h"
42 #include "sslconn.h"
43 #include "status.h"
44 #include "stun.h"
45 #include "sound.h"
46
47 #ifdef HAVE_DBUS
48 # include "dbus-server.h"
49 #endif
50
51 struct GaimCore
52 {
53 char *ui;
54
55 void *reserved;
56 };
57
58 static GaimCoreUiOps *_ops = NULL;
59 static GaimCore *_core = NULL;
60
61 STATIC_PROTO_INIT
62
63 gboolean
64 gaim_core_init(const char *ui)
65 {
66 GaimCoreUiOps *ops;
67 GaimCore *core;
68
69 g_return_val_if_fail(ui != NULL, FALSE);
70 g_return_val_if_fail(gaim_get_core() == NULL, FALSE);
71
72 _core = core = g_new0(GaimCore, 1);
73 core->ui = g_strdup(ui);
74 core->reserved = NULL;
75
76 ops = gaim_core_get_ui_ops();
77
78 /* The signals subsystem is important and should be first. */
79 gaim_signals_init();
80
81 gaim_signal_register(core, "quitting", gaim_marshal_VOID, NULL, 0);
82
83 /* The prefs subsystem needs to be initialized before static protocols
84 * for protocol prefs to work. */
85 gaim_prefs_init();
86
87 gaim_debug_init();
88
89 if (ops != NULL)
90 {
91 if (ops->ui_prefs_init != NULL)
92 ops->ui_prefs_init();
93
94 if (ops->debug_ui_init != NULL)
95 ops->debug_ui_init();
96 }
97
98 #ifdef HAVE_DBUS
99 gaim_dbus_init();
100 #endif
101
102 /* Initialize all static protocols. */
103 static_proto_init();
104
105 /* Since plugins get probed so early we should probably initialize their
106 * subsystem right away too.
107 */
108 gaim_plugins_init();
109 gaim_plugins_probe(G_MODULE_SUFFIX);
110
111 /* Accounts use status and buddy icons, so initialize these before accounts */
112 gaim_status_init();
113 gaim_buddy_icons_init();
114
115 gaim_accounts_init();
116 gaim_savedstatuses_init();
117 gaim_ciphers_init();
118 gaim_notify_init();
119 gaim_connections_init();
120 gaim_conversations_init();
121 gaim_blist_init();
122 gaim_log_init();
123 gaim_network_init();
124 gaim_privacy_init();
125 gaim_pounces_init();
126 gaim_proxy_init();
127 gaim_sound_init();
128 gaim_ssl_init();
129 gaim_stun_init();
130 gaim_xfers_init();
131 gaim_idle_init();
132
133 /* Call this early on to try to auto-detect our IP address */
134 gaim_network_get_my_ip(-1);
135
136 if (ops != NULL && ops->ui_init != NULL)
137 ops->ui_init();
138
139 return TRUE;
140 }
141
142 void
143 gaim_core_quit(void)
144 {
145 GaimCoreUiOps *ops;
146 GaimCore *core = gaim_get_core();
147
148 g_return_if_fail(core != NULL);
149
150 /* The self destruct sequence has been initiated */
151 gaim_signal_emit(gaim_get_core(), "quitting");
152
153 /* Transmission ends */
154 gaim_connections_disconnect_all();
155
156 /* Save .xml files, remove signals, etc. */
157 gaim_idle_uninit();
158 gaim_ssl_uninit();
159 gaim_pounces_uninit();
160 gaim_blist_uninit();
161 gaim_ciphers_uninit();
162 gaim_notify_uninit();
163 gaim_conversations_uninit();
164 gaim_connections_uninit();
165 gaim_buddy_icons_uninit();
166 gaim_accounts_uninit();
167 gaim_savedstatuses_uninit();
168 gaim_status_uninit();
169 gaim_prefs_uninit();
170 gaim_xfers_uninit();
171
172 gaim_debug_info("main", "Unloading all plugins\n");
173 gaim_plugins_destroy_all();
174
175 ops = gaim_core_get_ui_ops();
176 if (ops != NULL && ops->quit != NULL)
177 ops->quit();
178
179 /*
180 * gaim_sound_uninit() should be called as close to
181 * shutdown as possible. This is because the call
182 * to ao_shutdown() can sometimes leave our
183 * environment variables in an unusable state, which
184 * can cause a crash when getenv is called (by gettext
185 * for example). See the complete bug report at
186 * http://trac.xiph.org/cgi-bin/trac.cgi/ticket/701
187 *
188 * TODO: Eventually move this call higher up with the others.
189 */
190 gaim_sound_uninit();
191
192 gaim_plugins_uninit();
193 gaim_signals_uninit();
194
195 #ifdef HAVE_DBUS
196 gaim_dbus_uninit();
197 #endif
198
199 g_free(core->ui);
200 g_free(core);
201
202 _core = NULL;
203 }
204
205 gboolean
206 gaim_core_quit_cb(gpointer unused)
207 {
208 gaim_core_quit();
209
210 return FALSE;
211 }
212
213 const char *
214 gaim_core_get_version(void)
215 {
216 return VERSION;
217 }
218
219 const char *
220 gaim_core_get_ui(void)
221 {
222 GaimCore *core = gaim_get_core();
223
224 g_return_val_if_fail(core != NULL, NULL);
225
226 return core->ui;
227 }
228
229 GaimCore *
230 gaim_get_core(void)
231 {
232 return _core;
233 }
234
235 void
236 gaim_core_set_ui_ops(GaimCoreUiOps *ops)
237 {
238 _ops = ops;
239 }
240
241 GaimCoreUiOps *
242 gaim_core_get_ui_ops(void)
243 {
244 return _ops;
245 }