comparison libgaim/server.c @ 14192:60b1bc8dbf37

[gaim-migrate @ 16863] Renamed 'core' to 'libgaim' committer: Tailor Script <tailor@pidgin.im>
author Evan Schoenberg <evan.s@dreskin.net>
date Sat, 19 Aug 2006 01:50:10 +0000
parents
children 1f81919515ae
comparison
equal deleted inserted replaced
14191:009db0b357b5 14192:60b1bc8dbf37
1 /*
2 * gaim
3 *
4 * Gaim is the legal property of its developers, whose names are too numerous
5 * to list here. Please refer to the COPYRIGHT file distributed with this
6 * source distribution.
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 *
22 */
23 #include "internal.h"
24 #include "blist.h"
25 #include "conversation.h"
26 #include "debug.h"
27 #include "log.h"
28 #include "notify.h"
29 #include "prefs.h"
30 #include "privacy.h"
31 #include "prpl.h"
32 #include "request.h"
33 #include "signals.h"
34 #include "server.h"
35 #include "status.h"
36 #include "util.h"
37
38 #define SECS_BEFORE_RESENDING_AUTORESPONSE 600
39 #define SEX_BEFORE_RESENDING_AUTORESPONSE "Only after you're married"
40
41 unsigned int
42 serv_send_typing(GaimConnection *gc, const char *name, GaimTypingState state)
43 {
44 GaimPluginProtocolInfo *prpl_info = NULL;
45
46 if (gc != NULL && gc->prpl != NULL)
47 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
48
49 if (prpl_info && prpl_info->send_typing)
50 return prpl_info->send_typing(gc, name, state);
51
52 return 0;
53 }
54
55 static GSList *last_auto_responses = NULL;
56 struct last_auto_response {
57 GaimConnection *gc;
58 char name[80];
59 time_t sent;
60 };
61
62 static gboolean
63 expire_last_auto_responses(gpointer data)
64 {
65 GSList *tmp, *cur;
66 struct last_auto_response *lar;
67
68 tmp = last_auto_responses;
69
70 while (tmp) {
71 cur = tmp;
72 tmp = tmp->next;
73 lar = (struct last_auto_response *)cur->data;
74
75 if ((time(NULL) - lar->sent) > SECS_BEFORE_RESENDING_AUTORESPONSE) {
76 last_auto_responses = g_slist_remove(last_auto_responses, lar);
77 g_free(lar);
78 }
79 }
80
81 return FALSE; /* do not run again */
82 }
83
84 static struct last_auto_response *
85 get_last_auto_response(GaimConnection *gc, const char *name)
86 {
87 GSList *tmp;
88 struct last_auto_response *lar;
89
90 /* because we're modifying or creating a lar, schedule the
91 * function to expire them as the pref dictates */
92 gaim_timeout_add((SECS_BEFORE_RESENDING_AUTORESPONSE + 1) * 1000, expire_last_auto_responses, NULL);
93
94 tmp = last_auto_responses;
95
96 while (tmp) {
97 lar = (struct last_auto_response *)tmp->data;
98
99 if (gc == lar->gc && !strncmp(name, lar->name, sizeof(lar->name)))
100 return lar;
101
102 tmp = tmp->next;
103 }
104
105 lar = (struct last_auto_response *)g_new0(struct last_auto_response, 1);
106 g_snprintf(lar->name, sizeof(lar->name), "%s", name);
107 lar->gc = gc;
108 lar->sent = 0;
109 last_auto_responses = g_slist_prepend(last_auto_responses, lar);
110
111 return lar;
112 }
113
114 int serv_send_im(GaimConnection *gc, const char *name, const char *message,
115 GaimMessageFlags flags)
116 {
117 GaimConversation *conv;
118 GaimAccount *account;
119 GaimPresence *presence;
120 GaimPluginProtocolInfo *prpl_info;
121 int val = -EINVAL;
122 const gchar *auto_reply_pref;
123
124 g_return_val_if_fail(gc != NULL, val);
125 g_return_val_if_fail(gc->prpl != NULL, val);
126
127 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
128
129 account = gaim_connection_get_account(gc);
130 presence = gaim_account_get_presence(account);
131
132 conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, name, gc->account);
133
134 if (prpl_info && prpl_info->send_im)
135 val = prpl_info->send_im(gc, name, message, flags);
136
137 /*
138 * XXX - If "only auto-reply when away & idle" is set, then shouldn't
139 * this only reset lar->sent if we're away AND idle?
140 */
141 auto_reply_pref = gaim_prefs_get_string("/core/away/auto_reply");
142 if ((gc->flags & GAIM_CONNECTION_AUTO_RESP) &&
143 !gaim_presence_is_available(presence) &&
144 strcmp(auto_reply_pref, "never")) {
145
146 struct last_auto_response *lar;
147 lar = get_last_auto_response(gc, name);
148 lar->sent = time(NULL);
149 }
150
151 if (conv && gaim_conv_im_get_send_typed_timeout(GAIM_CONV_IM(conv)))
152 gaim_conv_im_stop_send_typed_timeout(GAIM_CONV_IM(conv));
153
154 return val;
155 }
156
157 void serv_get_info(GaimConnection *gc, const char *name)
158 {
159 GaimPluginProtocolInfo *prpl_info = NULL;
160
161 if (gc != NULL && gc->prpl != NULL)
162 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
163
164 if (gc && prpl_info && prpl_info->get_info)
165 prpl_info->get_info(gc, name);
166 }
167
168 void serv_set_info(GaimConnection *gc, const char *info)
169 {
170 GaimPluginProtocolInfo *prpl_info = NULL;
171 GaimAccount *account;
172
173 if (gc != NULL && gc->prpl != NULL)
174 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
175
176 if (prpl_info && g_list_find(gaim_connections_get_all(), gc) &&
177 prpl_info->set_info) {
178
179 account = gaim_connection_get_account(gc);
180
181 if (gaim_signal_emit_return_1(gaim_accounts_get_handle(),
182 "account-setting-info", account, info))
183 return;
184
185 prpl_info->set_info(gc, info);
186
187 gaim_signal_emit(gaim_accounts_get_handle(),
188 "account-set-info", account, info);
189 }
190 }
191
192 /*
193 * Set buddy's alias on server roster/list
194 */
195 void serv_alias_buddy(GaimBuddy *b)
196 {
197 GaimPluginProtocolInfo *prpl_info = NULL;
198
199 if (b != NULL && b->account->gc->prpl != NULL)
200 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(b->account->gc->prpl);
201
202 if (b && prpl_info && prpl_info->alias_buddy) {
203 prpl_info->alias_buddy(b->account->gc, b->name, b->alias);
204 }
205 }
206
207 void
208 serv_got_alias(GaimConnection *gc, const char *who, const char *alias)
209 {
210 GaimAccount *account = gaim_connection_get_account(gc);
211 GSList *buds, *buddies = gaim_find_buddies(account, who);
212 GaimBuddy *b;
213 GaimConversation *conv;
214
215 for (buds = buddies; buds; buds = buds->next)
216 {
217 b = buds->data;
218 gaim_blist_server_alias_buddy(b, alias);
219
220 conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, b->name, account);
221
222 if (conv != NULL && b->server_alias != NULL &&
223 strcmp(b->server_alias, alias))
224 {
225 char *tmp = g_strdup_printf(_("%s is now known as %s.\n"),
226 who, alias);
227
228 gaim_conversation_write(conv, NULL, tmp, GAIM_MESSAGE_SYSTEM,
229 time(NULL));
230
231 g_free(tmp);
232 }
233 }
234 g_slist_free(buddies);
235 }
236
237 /*
238 * Move a buddy from one group to another on server.
239 *
240 * Note: For now we'll not deal with changing gc's at the same time, but
241 * it should be possible. Probably needs to be done, someday. Although,
242 * the UI for that would be difficult, because groups are Gaim-wide.
243 */
244 void serv_move_buddy(GaimBuddy *b, GaimGroup *og, GaimGroup *ng)
245 {
246 GaimPluginProtocolInfo *prpl_info = NULL;
247
248 g_return_if_fail(b != NULL);
249 g_return_if_fail(og != NULL);
250 g_return_if_fail(ng != NULL);
251
252 if (b->account->gc != NULL && b->account->gc->prpl != NULL)
253 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(b->account->gc->prpl);
254
255 if (b->account->gc && og && ng) {
256 if (prpl_info && prpl_info->group_buddy) {
257 prpl_info->group_buddy(b->account->gc, b->name, og->name, ng->name);
258 }
259 }
260 }
261
262 void serv_add_permit(GaimConnection *g, const char *name)
263 {
264 GaimPluginProtocolInfo *prpl_info = NULL;
265
266 if (g != NULL && g->prpl != NULL)
267 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl);
268
269 if (prpl_info && g_list_find(gaim_connections_get_all(), g) && prpl_info->add_permit)
270 prpl_info->add_permit(g, name);
271 }
272
273 void serv_add_deny(GaimConnection *g, const char *name)
274 {
275 GaimPluginProtocolInfo *prpl_info = NULL;
276
277 if (g != NULL && g->prpl != NULL)
278 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl);
279
280 if (prpl_info && g_list_find(gaim_connections_get_all(), g) && prpl_info->add_deny)
281 prpl_info->add_deny(g, name);
282 }
283
284 void serv_rem_permit(GaimConnection *g, const char *name)
285 {
286 GaimPluginProtocolInfo *prpl_info = NULL;
287
288 if (g != NULL && g->prpl != NULL)
289 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl);
290
291 if (prpl_info && g_list_find(gaim_connections_get_all(), g) && prpl_info->rem_permit)
292 prpl_info->rem_permit(g, name);
293 }
294
295 void serv_rem_deny(GaimConnection *g, const char *name)
296 {
297 GaimPluginProtocolInfo *prpl_info = NULL;
298
299 if (g != NULL && g->prpl != NULL)
300 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl);
301
302 if (prpl_info && g_list_find(gaim_connections_get_all(), g) && prpl_info->rem_deny)
303 prpl_info->rem_deny(g, name);
304 }
305
306 void serv_set_permit_deny(GaimConnection *g)
307 {
308 GaimPluginProtocolInfo *prpl_info = NULL;
309
310 if (g != NULL && g->prpl != NULL)
311 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl);
312
313 /*
314 * this is called when either you import a buddy list, and make lots
315 * of changes that way, or when the user toggles the permit/deny mode
316 * in the prefs. In either case you should probably be resetting and
317 * resending the permit/deny info when you get this.
318 */
319 if (prpl_info && g_list_find(gaim_connections_get_all(), g) && prpl_info->set_permit_deny)
320 prpl_info->set_permit_deny(g);
321 }
322
323 void serv_join_chat(GaimConnection *g, GHashTable *data)
324 {
325 GaimPluginProtocolInfo *prpl_info = NULL;
326
327 if (g != NULL && g->prpl != NULL)
328 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl);
329
330 if (prpl_info && g_list_find(gaim_connections_get_all(), g) && prpl_info->join_chat)
331 prpl_info->join_chat(g, data);
332 }
333
334
335 void serv_reject_chat(GaimConnection *g, GHashTable *data)
336 {
337 GaimPluginProtocolInfo *prpl_info = NULL;
338
339 if (g != NULL && g->prpl != NULL)
340 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl);
341
342 if (prpl_info && g_list_find(gaim_connections_get_all(), g) && prpl_info->reject_chat)
343 prpl_info->reject_chat(g, data);
344 }
345
346 void serv_chat_invite(GaimConnection *g, int id, const char *message, const char *name)
347 {
348 GaimPluginProtocolInfo *prpl_info = NULL;
349 GaimConversation *conv;
350 char *buffy = message && *message ? g_strdup(message) : NULL;
351
352 conv = gaim_find_chat(g, id);
353
354 if (conv == NULL)
355 return;
356
357 if (g != NULL && g->prpl != NULL)
358 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl);
359
360 gaim_signal_emit(gaim_conversations_get_handle(), "chat-inviting-user",
361 conv, name, &buffy);
362
363 if (prpl_info && g_list_find(gaim_connections_get_all(), g) && prpl_info->chat_invite)
364 prpl_info->chat_invite(g, id, buffy, name);
365
366 gaim_signal_emit(gaim_conversations_get_handle(), "chat-invited-user",
367 conv, name, buffy);
368
369 g_free(buffy);
370 }
371
372 /* Ya know, nothing uses this except gaim_conversation_destroy(),
373 * I think I'll just merge it into that later...
374 * Then again, something might want to use this, from outside prpl-land
375 * to leave a chat without destroying the conversation.
376 */
377
378 void serv_chat_leave(GaimConnection *g, int id)
379 {
380 GaimPluginProtocolInfo *prpl_info = NULL;
381
382 if (!g_list_find(gaim_connections_get_all(), g))
383 return;
384
385 if (g->prpl != NULL)
386 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl);
387
388 if (prpl_info && prpl_info->chat_leave)
389 prpl_info->chat_leave(g, id);
390 }
391
392 void serv_chat_whisper(GaimConnection *g, int id, const char *who, const char *message)
393 {
394 GaimPluginProtocolInfo *prpl_info = NULL;
395
396 if (g != NULL && g->prpl != NULL)
397 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl);
398
399 if (prpl_info && prpl_info->chat_whisper)
400 prpl_info->chat_whisper(g, id, who, message);
401 }
402
403 int serv_chat_send(GaimConnection *gc, int id, const char *message, GaimMessageFlags flags)
404 {
405 int val = -EINVAL;
406 GaimPluginProtocolInfo *prpl_info = NULL;
407
408 if (gc->prpl != NULL)
409 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
410
411 if (prpl_info && prpl_info->chat_send)
412 val = prpl_info->chat_send(gc, id, message, flags);
413
414 return val;
415 }
416
417 void serv_set_buddyicon(GaimConnection *gc, const char *filename)
418 {
419 GaimPluginProtocolInfo *prpl_info = NULL;
420
421 if (gc->prpl != NULL)
422 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
423
424 if (prpl_info && prpl_info->set_buddy_icon)
425 prpl_info->set_buddy_icon(gc, filename);
426
427 }
428
429 /*
430 * woo. i'm actually going to comment this function. isn't that fun. make
431 * sure to follow along, kids
432 */
433 void serv_got_im(GaimConnection *gc, const char *who, const char *msg,
434 GaimMessageFlags flags, time_t mtime)
435 {
436 GaimAccount *account;
437 GaimConversation *cnv;
438 char *message, *name;
439 char *angel, *buffy;
440 int plugin_return;
441
442 g_return_if_fail(msg != NULL);
443
444 account = gaim_connection_get_account(gc);
445
446 if (GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl)->set_permit_deny == NULL) {
447 /* protocol does not support privacy, handle it ourselves */
448 if (!gaim_privacy_check(account, who))
449 return;
450 }
451
452 /*
453 * We should update the conversation window buttons and menu,
454 * if it exists.
455 */
456 cnv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, who, gc->account);
457
458 /*
459 * Plugin stuff. we pass a char ** but we don't want to pass what's
460 * been given us by the prpls. So we create temp holders and pass
461 * those instead. It's basically just to avoid segfaults.
462 */
463 buffy = g_malloc(MAX(strlen(msg) + 1, BUF_LONG));
464 strcpy(buffy, msg);
465 angel = g_strdup(who);
466
467 plugin_return = GPOINTER_TO_INT(
468 gaim_signal_emit_return_1(gaim_conversations_get_handle(),
469 "receiving-im-msg", gc->account,
470 &angel, &buffy, cnv, &flags));
471
472 if (!buffy || !angel || plugin_return) {
473 g_free(buffy);
474 g_free(angel);
475 return;
476 }
477
478 name = angel;
479 message = buffy;
480
481 gaim_signal_emit(gaim_conversations_get_handle(), "received-im-msg", gc->account,
482 name, message, cnv, flags);
483
484 /* search for conversation again in case it was created by received-im-msg handler */
485 if (cnv == NULL)
486 cnv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, name, gc->account);
487
488 /* Make sure URLs are clickable */
489 buffy = gaim_markup_linkify(message);
490 g_free(message);
491 message = buffy;
492
493 /*
494 * XXX: Should we be setting this here, or relying on prpls to set it?
495 */
496 flags |= GAIM_MESSAGE_RECV;
497
498 if (cnv == NULL)
499 cnv = gaim_conversation_new(GAIM_CONV_TYPE_IM, account, name);
500
501 gaim_conv_im_write(GAIM_CONV_IM(cnv), NULL, message, flags, mtime);
502 g_free(message);
503
504 /*
505 * Don't autorespond if:
506 *
507 * - it's not supported on this connection
508 * - we are available
509 * - or it's disabled
510 * - or we're not idle and the 'only auto respond if idle' pref
511 * is set
512 */
513 if (gc->flags & GAIM_CONNECTION_AUTO_RESP)
514 {
515 GaimPresence *presence;
516 GaimStatus *status;
517 GaimStatusType *status_type;
518 GaimStatusPrimitive primitive;
519 const gchar *auto_reply_pref;
520 const char *away_msg = NULL;
521
522 auto_reply_pref = gaim_prefs_get_string("/core/away/auto_reply");
523
524 presence = gaim_account_get_presence(account);
525 status = gaim_presence_get_active_status(presence);
526 status_type = gaim_status_get_type(status);
527 primitive = gaim_status_type_get_primitive(status_type);
528 if ((primitive == GAIM_STATUS_AVAILABLE) ||
529 (primitive == GAIM_STATUS_INVISIBLE) ||
530 (primitive == GAIM_STATUS_MOBILE) ||
531 !strcmp(auto_reply_pref, "never") ||
532 (!gaim_presence_is_idle(presence) && !strcmp(auto_reply_pref, "awayidle")))
533 {
534 g_free(name);
535 return;
536 }
537
538 away_msg = gaim_value_get_string(
539 gaim_status_get_attr_value(status, "message"));
540
541 if ((away_msg != NULL) && (*away_msg != '\0')) {
542 struct last_auto_response *lar;
543 time_t now = time(NULL);
544
545 /*
546 * This used to be based on the conversation window. But um, if
547 * you went away, and someone sent you a message and got your
548 * auto-response, and then you closed the window, and then they
549 * sent you another one, they'd get the auto-response back too
550 * soon. Besides that, we need to keep track of this even if we've
551 * got a queue. So the rest of this block is just the auto-response,
552 * if necessary.
553 */
554 lar = get_last_auto_response(gc, name);
555 if ((now - lar->sent) >= SECS_BEFORE_RESENDING_AUTORESPONSE)
556 {
557 /*
558 * We don't want to send an autoresponse in response to the other user's
559 * autoresponse. We do, however, not want to then send one in response to the
560 * _next_ message, so we still set lar->sent to now.
561 */
562 lar->sent = now;
563
564 if (!(flags & GAIM_MESSAGE_AUTO_RESP))
565 {
566 serv_send_im(gc, name, away_msg, GAIM_MESSAGE_AUTO_RESP);
567
568 gaim_conv_im_write(GAIM_CONV_IM(cnv), NULL, away_msg,
569 GAIM_MESSAGE_SEND | GAIM_MESSAGE_AUTO_RESP,
570 mtime);
571 }
572 }
573 }
574 }
575
576 g_free(name);
577 }
578
579 void serv_got_typing(GaimConnection *gc, const char *name, int timeout,
580 GaimTypingState state) {
581 GaimConversation *conv;
582 GaimConvIm *im = NULL;
583
584 conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, name, gc->account);
585 if (conv != NULL) {
586 im = GAIM_CONV_IM(conv);
587
588 gaim_conv_im_set_typing_state(im, state);
589 gaim_conv_im_update_typing(im);
590 } else {
591 if (state == GAIM_TYPING)
592 {
593 gaim_signal_emit(gaim_conversations_get_handle(),
594 "buddy-typing", gc->account, name);
595 }
596 else
597 {
598 gaim_signal_emit(gaim_conversations_get_handle(),
599 "buddy-typed", gc->account, name);
600 }
601 }
602
603 if (conv != NULL && timeout > 0)
604 gaim_conv_im_start_typing_timeout(im, timeout);
605 }
606
607 void serv_got_typing_stopped(GaimConnection *gc, const char *name) {
608
609 GaimConversation *conv;
610 GaimConvIm *im;
611
612 conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, name, gc->account);
613 if (conv != NULL)
614 {
615 im = GAIM_CONV_IM(conv);
616
617 if (im->typing_state == GAIM_NOT_TYPING)
618 return;
619
620 gaim_conv_im_stop_typing_timeout(im);
621 gaim_conv_im_set_typing_state(im, GAIM_NOT_TYPING);
622 gaim_conv_im_update_typing(im);
623 }
624 else
625 {
626 gaim_signal_emit(gaim_conversations_get_handle(),
627 "buddy-typing-stopped", gc->account, name);
628 }
629 }
630
631 struct chat_invite_data {
632 GaimConnection *gc;
633 GHashTable *components;
634 };
635
636 static void chat_invite_data_free(struct chat_invite_data *cid)
637 {
638 if (cid->components)
639 g_hash_table_destroy(cid->components);
640 g_free(cid);
641 }
642
643
644 static void chat_invite_reject(struct chat_invite_data *cid)
645 {
646 serv_reject_chat(cid->gc, cid->components);
647 chat_invite_data_free(cid);
648 }
649
650
651 static void chat_invite_accept(struct chat_invite_data *cid)
652 {
653 serv_join_chat(cid->gc, cid->components);
654 chat_invite_data_free(cid);
655 }
656
657
658
659 void serv_got_chat_invite(GaimConnection *gc, const char *name,
660 const char *who, const char *message, GHashTable *data)
661 {
662 GaimAccount *account;
663 char buf2[BUF_LONG];
664 struct chat_invite_data *cid = g_new0(struct chat_invite_data, 1);
665 int plugin_return;
666
667 account = gaim_connection_get_account(gc);
668 if (GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl)->set_permit_deny == NULL) {
669 /* protocol does not support privacy, handle it ourselves */
670 if (!gaim_privacy_check(account, who))
671 return;
672 }
673
674 plugin_return = GPOINTER_TO_INT(gaim_signal_emit_return_1(
675 gaim_conversations_get_handle(),
676 "chat-invited", account, who, name, message, data));
677
678 cid->gc = gc;
679 cid->components = data;
680
681 if (plugin_return == 0)
682 {
683 if (message != NULL)
684 {
685 g_snprintf(buf2, sizeof(buf2),
686 _("%s has invited %s to the chat room %s:\n%s"),
687 who, gaim_account_get_username(account), name, message);
688 }
689 else
690 g_snprintf(buf2, sizeof(buf2),
691 _("%s has invited %s to the chat room %s\n"),
692 who, gaim_account_get_username(account), name);
693
694
695 gaim_request_accept_cancel(gc, NULL, _("Accept chat invitation?"), buf2,
696 GAIM_DEFAULT_ACTION_NONE, cid,
697 G_CALLBACK(chat_invite_accept),
698 G_CALLBACK(chat_invite_reject));
699 }
700 else if (plugin_return > 0)
701 chat_invite_accept(cid);
702 else
703 chat_invite_reject(cid);
704 }
705
706 GaimConversation *serv_got_joined_chat(GaimConnection *gc,
707 int id, const char *name)
708 {
709 GaimConversation *conv;
710 GaimConvChat *chat;
711 GaimAccount *account;
712
713 account = gaim_connection_get_account(gc);
714
715 conv = gaim_conversation_new(GAIM_CONV_TYPE_CHAT, account, name);
716 chat = GAIM_CONV_CHAT(conv);
717
718 if (!g_slist_find(gc->buddy_chats, conv))
719 gc->buddy_chats = g_slist_append(gc->buddy_chats, conv);
720
721 gaim_conv_chat_set_id(chat, id);
722
723 gaim_signal_emit(gaim_conversations_get_handle(), "chat-joined", conv);
724
725 return conv;
726 }
727
728 void serv_got_chat_left(GaimConnection *g, int id)
729 {
730 GSList *bcs;
731 GaimConversation *conv = NULL;
732 GaimConvChat *chat = NULL;
733
734 for (bcs = g->buddy_chats; bcs != NULL; bcs = bcs->next) {
735 conv = (GaimConversation *)bcs->data;
736
737 chat = GAIM_CONV_CHAT(conv);
738
739 if (gaim_conv_chat_get_id(chat) == id)
740 break;
741
742 conv = NULL;
743 }
744
745 if (!conv)
746 return;
747
748 gaim_debug(GAIM_DEBUG_INFO, "server", "Leaving room: %s\n",
749 gaim_conversation_get_name(conv));
750
751 g->buddy_chats = g_slist_remove(g->buddy_chats, conv);
752
753 gaim_conv_chat_left(GAIM_CONV_CHAT(conv));
754
755 gaim_signal_emit(gaim_conversations_get_handle(), "chat-left", conv);
756 }
757
758 void serv_got_chat_in(GaimConnection *g, int id, const char *who,
759 GaimMessageFlags flags, const char *message, time_t mtime)
760 {
761 GSList *bcs;
762 GaimConversation *conv = NULL;
763 GaimConvChat *chat = NULL;
764 char *buf;
765 char *buffy, *angel;
766 int plugin_return;
767
768 g_return_if_fail(who != NULL);
769 g_return_if_fail(message != NULL);
770
771 for (bcs = g->buddy_chats; bcs != NULL; bcs = bcs->next) {
772 conv = (GaimConversation *)bcs->data;
773
774 chat = GAIM_CONV_CHAT(conv);
775
776 if (gaim_conv_chat_get_id(chat) == id)
777 break;
778
779 conv = NULL;
780 }
781
782 if (!conv)
783 return;
784
785 /*
786 * Plugin stuff. We pass a char ** but we don't want to pass what's
787 * been given us by the prpls. so we create temp holders and pass those
788 * instead. It's basically just to avoid segfaults. Of course, if the
789 * data is binary, plugins don't see it. Bitch all you want; i really
790 * don't want you to be dealing with it.
791 */
792
793 buffy = g_malloc(MAX(strlen(message) + 1, BUF_LONG));
794 strcpy(buffy, message);
795 angel = g_strdup(who);
796
797 plugin_return = GPOINTER_TO_INT(
798 gaim_signal_emit_return_1(gaim_conversations_get_handle(),
799 "receiving-chat-msg", g->account,
800 &angel, &buffy, conv, &flags));
801
802 if (!buffy || !angel || plugin_return) {
803 g_free(buffy);
804 g_free(angel);
805 return;
806 }
807 who = angel;
808 message = buffy;
809
810 gaim_signal_emit(gaim_conversations_get_handle(), "received-chat-msg", g->account,
811 who, message, conv, flags);
812
813 /* Make sure URLs are clickable */
814 buf = gaim_markup_linkify(message);
815
816 gaim_conv_chat_write(chat, who, buf, flags, mtime);
817
818 g_free(angel);
819 g_free(buf);
820 g_free(buffy);
821 }
822
823 void serv_send_file(GaimConnection *gc, const char *who, const char *file)
824 {
825 GaimPluginProtocolInfo *prpl_info = NULL;
826
827 if (gc != NULL && gc->prpl != NULL)
828 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
829
830 if (prpl_info && prpl_info->send_file) {
831 if (!prpl_info->can_receive_file || prpl_info->can_receive_file(gc, who)) {
832 prpl_info->send_file(gc, who, file);
833 }
834 }
835 }