Mercurial > pidgin.yaz
comparison libgaim/status.c @ 14192:60b1bc8dbf37
[gaim-migrate @ 16863]
Renamed 'core' to 'libgaim'
committer: Tailor Script <tailor@pidgin.im>
author | Evan Schoenberg <evan.s@dreskin.net> |
---|---|
date | Sat, 19 Aug 2006 01:50:10 +0000 |
parents | |
children | 6e89bfd2b33f |
comparison
equal
deleted
inserted
replaced
14191:009db0b357b5 | 14192:60b1bc8dbf37 |
---|---|
1 /** | |
2 * @file status.c Status API | |
3 * @ingroup core | |
4 * | |
5 * gaim | |
6 * | |
7 * Gaim is the legal property of its developers, whose names are too numerous | |
8 * to list here. Please refer to the COPYRIGHT file distributed with this | |
9 * source distribution. | |
10 * | |
11 * This program is free software; you can redistribute it and/or modify | |
12 * it under the terms of the GNU General Public License as published by | |
13 * the Free Software Foundation; either version 2 of the License, or | |
14 * (at your option) any later version. | |
15 * | |
16 * This program is distributed in the hope that it will be useful, | |
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
19 * GNU General Public License for more details. | |
20 * | |
21 * You should have received a copy of the GNU General Public License | |
22 * along with this program; if not, write to the Free Software | |
23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
24 */ | |
25 #include "internal.h" | |
26 | |
27 #include "blist.h" | |
28 #include "core.h" | |
29 #include "dbus-maybe.h" | |
30 #include "debug.h" | |
31 #include "notify.h" | |
32 #include "prefs.h" | |
33 #include "status.h" | |
34 | |
35 /** | |
36 * A type of status. | |
37 */ | |
38 struct _GaimStatusType | |
39 { | |
40 GaimStatusPrimitive primitive; | |
41 | |
42 char *id; | |
43 char *name; | |
44 char *primary_attr_id; | |
45 | |
46 gboolean saveable; | |
47 gboolean user_settable; | |
48 gboolean independent; | |
49 | |
50 GList *attrs; | |
51 }; | |
52 | |
53 /** | |
54 * A status attribute. | |
55 */ | |
56 struct _GaimStatusAttr | |
57 { | |
58 char *id; | |
59 char *name; | |
60 GaimValue *value_type; | |
61 }; | |
62 | |
63 /** | |
64 * A list of statuses. | |
65 */ | |
66 struct _GaimPresence | |
67 { | |
68 GaimPresenceContext context; | |
69 | |
70 gboolean idle; | |
71 time_t idle_time; | |
72 time_t login_time; | |
73 | |
74 GList *statuses; | |
75 GHashTable *status_table; | |
76 | |
77 GaimStatus *active_status; | |
78 | |
79 union | |
80 { | |
81 GaimAccount *account; | |
82 | |
83 struct | |
84 { | |
85 GaimConversation *conv; | |
86 char *user; | |
87 | |
88 } chat; | |
89 | |
90 struct | |
91 { | |
92 GaimAccount *account; | |
93 char *name; | |
94 size_t ref_count; | |
95 GList *buddies; | |
96 | |
97 } buddy; | |
98 | |
99 } u; | |
100 }; | |
101 | |
102 /** | |
103 * An active status. | |
104 */ | |
105 struct _GaimStatus | |
106 { | |
107 GaimStatusType *type; | |
108 GaimPresence *presence; | |
109 | |
110 const char *title; | |
111 | |
112 gboolean active; | |
113 | |
114 GHashTable *attr_values; | |
115 }; | |
116 | |
117 typedef struct | |
118 { | |
119 GaimAccount *account; | |
120 char *name; | |
121 } GaimStatusBuddyKey; | |
122 | |
123 static int primitive_scores[] = | |
124 { | |
125 0, /* unset */ | |
126 -500, /* offline */ | |
127 100, /* available */ | |
128 -75, /* unavailable */ | |
129 -50, /* invisible */ | |
130 -100, /* away */ | |
131 -200, /* extended away */ | |
132 -400, /* mobile */ | |
133 -10, /* idle, special case. */ | |
134 -5 /* idle time, special case. */ | |
135 }; | |
136 | |
137 static GHashTable *buddy_presences = NULL; | |
138 | |
139 #define SCORE_IDLE 8 | |
140 #define SCORE_IDLE_TIME 9 | |
141 | |
142 /************************************************************************** | |
143 * GaimStatusPrimitive API | |
144 **************************************************************************/ | |
145 static struct GaimStatusPrimitiveMap | |
146 { | |
147 GaimStatusPrimitive type; | |
148 const char *id; | |
149 const char *name; | |
150 | |
151 } const status_primitive_map[] = | |
152 { | |
153 { GAIM_STATUS_UNSET, "unset", N_("Unset") }, | |
154 { GAIM_STATUS_OFFLINE, "offline", N_("Offline") }, | |
155 { GAIM_STATUS_AVAILABLE, "available", N_("Available") }, | |
156 { GAIM_STATUS_UNAVAILABLE, "unavailable", N_("Unavailable") }, | |
157 { GAIM_STATUS_INVISIBLE, "invisible", N_("Invisible") }, | |
158 { GAIM_STATUS_AWAY, "away", N_("Away") }, | |
159 { GAIM_STATUS_EXTENDED_AWAY, "extended_away", N_("Extended Away") }, | |
160 { GAIM_STATUS_MOBILE, "mobile", N_("Mobile") } | |
161 }; | |
162 | |
163 const char * | |
164 gaim_primitive_get_id_from_type(GaimStatusPrimitive type) | |
165 { | |
166 int i; | |
167 | |
168 for (i = 0; i < GAIM_STATUS_NUM_PRIMITIVES; i++) | |
169 { | |
170 if (type == status_primitive_map[i].type) | |
171 return status_primitive_map[i].id; | |
172 } | |
173 | |
174 return status_primitive_map[0].id; | |
175 } | |
176 | |
177 const char * | |
178 gaim_primitive_get_name_from_type(GaimStatusPrimitive type) | |
179 { | |
180 int i; | |
181 | |
182 for (i = 0; i < GAIM_STATUS_NUM_PRIMITIVES; i++) | |
183 { | |
184 if (type == status_primitive_map[i].type) | |
185 return _(status_primitive_map[i].name); | |
186 } | |
187 | |
188 return _(status_primitive_map[0].name); | |
189 } | |
190 | |
191 GaimStatusPrimitive | |
192 gaim_primitive_get_type_from_id(const char *id) | |
193 { | |
194 int i; | |
195 | |
196 g_return_val_if_fail(id != NULL, GAIM_STATUS_UNSET); | |
197 | |
198 for (i = 0; i < GAIM_STATUS_NUM_PRIMITIVES; i++) | |
199 { | |
200 if (!strcmp(id, status_primitive_map[i].id)) | |
201 return status_primitive_map[i].type; | |
202 } | |
203 | |
204 return status_primitive_map[0].type; | |
205 } | |
206 | |
207 | |
208 /************************************************************************** | |
209 * GaimStatusType API | |
210 **************************************************************************/ | |
211 GaimStatusType * | |
212 gaim_status_type_new_full(GaimStatusPrimitive primitive, const char *id, | |
213 const char *name, gboolean saveable, | |
214 gboolean user_settable, gboolean independent) | |
215 { | |
216 GaimStatusType *status_type; | |
217 | |
218 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
219 | |
220 status_type = g_new0(GaimStatusType, 1); | |
221 GAIM_DBUS_REGISTER_POINTER(status_type, GaimStatusType); | |
222 | |
223 status_type->primitive = primitive; | |
224 status_type->saveable = saveable; | |
225 status_type->user_settable = user_settable; | |
226 status_type->independent = independent; | |
227 | |
228 if (id != NULL) | |
229 status_type->id = g_strdup(id); | |
230 else | |
231 status_type->id = g_strdup(gaim_primitive_get_id_from_type(primitive)); | |
232 | |
233 if (name != NULL) | |
234 status_type->name = g_strdup(name); | |
235 else | |
236 status_type->name = g_strdup(gaim_primitive_get_name_from_type(primitive)); | |
237 | |
238 return status_type; | |
239 } | |
240 | |
241 GaimStatusType * | |
242 gaim_status_type_new(GaimStatusPrimitive primitive, const char *id, | |
243 const char *name, gboolean user_settable) | |
244 { | |
245 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
246 | |
247 return gaim_status_type_new_full(primitive, id, name, FALSE, | |
248 user_settable, FALSE); | |
249 } | |
250 | |
251 GaimStatusType * | |
252 gaim_status_type_new_with_attrs(GaimStatusPrimitive primitive, | |
253 const char *id, const char *name, | |
254 gboolean saveable, gboolean user_settable, | |
255 gboolean independent, const char *attr_id, | |
256 const char *attr_name, GaimValue *attr_value, | |
257 ...) | |
258 { | |
259 GaimStatusType *status_type; | |
260 va_list args; | |
261 | |
262 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
263 g_return_val_if_fail(attr_id != NULL, NULL); | |
264 g_return_val_if_fail(attr_name != NULL, NULL); | |
265 g_return_val_if_fail(attr_value != NULL, NULL); | |
266 | |
267 status_type = gaim_status_type_new_full(primitive, id, name, saveable, | |
268 user_settable, independent); | |
269 | |
270 /* Add the first attribute */ | |
271 gaim_status_type_add_attr(status_type, attr_id, attr_name, attr_value); | |
272 | |
273 va_start(args, attr_value); | |
274 gaim_status_type_add_attrs_vargs(status_type, args); | |
275 va_end(args); | |
276 | |
277 return status_type; | |
278 } | |
279 | |
280 void | |
281 gaim_status_type_destroy(GaimStatusType *status_type) | |
282 { | |
283 g_return_if_fail(status_type != NULL); | |
284 | |
285 g_free(status_type->id); | |
286 g_free(status_type->name); | |
287 g_free(status_type->primary_attr_id); | |
288 | |
289 g_list_foreach(status_type->attrs, (GFunc)gaim_status_attr_destroy, NULL); | |
290 g_list_free(status_type->attrs); | |
291 | |
292 GAIM_DBUS_UNREGISTER_POINTER(status_type); | |
293 g_free(status_type); | |
294 } | |
295 | |
296 void | |
297 gaim_status_type_set_primary_attr(GaimStatusType *status_type, const char *id) | |
298 { | |
299 g_return_if_fail(status_type != NULL); | |
300 | |
301 g_free(status_type->primary_attr_id); | |
302 status_type->primary_attr_id = g_strdup(id); | |
303 } | |
304 | |
305 void | |
306 gaim_status_type_add_attr(GaimStatusType *status_type, const char *id, | |
307 const char *name, GaimValue *value) | |
308 { | |
309 GaimStatusAttr *attr; | |
310 | |
311 g_return_if_fail(status_type != NULL); | |
312 g_return_if_fail(id != NULL); | |
313 g_return_if_fail(name != NULL); | |
314 g_return_if_fail(value != NULL); | |
315 | |
316 attr = gaim_status_attr_new(id, name, value); | |
317 | |
318 status_type->attrs = g_list_append(status_type->attrs, attr); | |
319 } | |
320 | |
321 void | |
322 gaim_status_type_add_attrs_vargs(GaimStatusType *status_type, va_list args) | |
323 { | |
324 const char *id, *name; | |
325 GaimValue *value; | |
326 | |
327 g_return_if_fail(status_type != NULL); | |
328 | |
329 while ((id = va_arg(args, const char *)) != NULL) | |
330 { | |
331 name = va_arg(args, const char *); | |
332 g_return_if_fail(name != NULL); | |
333 | |
334 value = va_arg(args, GaimValue *); | |
335 g_return_if_fail(value != NULL); | |
336 | |
337 gaim_status_type_add_attr(status_type, id, name, value); | |
338 } | |
339 } | |
340 | |
341 void | |
342 gaim_status_type_add_attrs(GaimStatusType *status_type, const char *id, | |
343 const char *name, GaimValue *value, ...) | |
344 { | |
345 va_list args; | |
346 | |
347 g_return_if_fail(status_type != NULL); | |
348 g_return_if_fail(id != NULL); | |
349 g_return_if_fail(name != NULL); | |
350 g_return_if_fail(value != NULL); | |
351 | |
352 /* Add the first attribute */ | |
353 gaim_status_type_add_attr(status_type, id, name, value); | |
354 | |
355 va_start(args, value); | |
356 gaim_status_type_add_attrs_vargs(status_type, args); | |
357 va_end(args); | |
358 } | |
359 | |
360 GaimStatusPrimitive | |
361 gaim_status_type_get_primitive(const GaimStatusType *status_type) | |
362 { | |
363 g_return_val_if_fail(status_type != NULL, GAIM_STATUS_UNSET); | |
364 | |
365 return status_type->primitive; | |
366 } | |
367 | |
368 const char * | |
369 gaim_status_type_get_id(const GaimStatusType *status_type) | |
370 { | |
371 g_return_val_if_fail(status_type != NULL, NULL); | |
372 | |
373 return status_type->id; | |
374 } | |
375 | |
376 const char * | |
377 gaim_status_type_get_name(const GaimStatusType *status_type) | |
378 { | |
379 g_return_val_if_fail(status_type != NULL, NULL); | |
380 | |
381 return status_type->name; | |
382 } | |
383 | |
384 gboolean | |
385 gaim_status_type_is_saveable(const GaimStatusType *status_type) | |
386 { | |
387 g_return_val_if_fail(status_type != NULL, FALSE); | |
388 | |
389 return status_type->saveable; | |
390 } | |
391 | |
392 gboolean | |
393 gaim_status_type_is_user_settable(const GaimStatusType *status_type) | |
394 { | |
395 g_return_val_if_fail(status_type != NULL, FALSE); | |
396 | |
397 return status_type->user_settable; | |
398 } | |
399 | |
400 gboolean | |
401 gaim_status_type_is_independent(const GaimStatusType *status_type) | |
402 { | |
403 g_return_val_if_fail(status_type != NULL, FALSE); | |
404 | |
405 return status_type->independent; | |
406 } | |
407 | |
408 gboolean | |
409 gaim_status_type_is_exclusive(const GaimStatusType *status_type) | |
410 { | |
411 g_return_val_if_fail(status_type != NULL, FALSE); | |
412 | |
413 return !status_type->independent; | |
414 } | |
415 | |
416 gboolean | |
417 gaim_status_type_is_available(const GaimStatusType *status_type) | |
418 { | |
419 GaimStatusPrimitive primitive; | |
420 | |
421 g_return_val_if_fail(status_type != NULL, FALSE); | |
422 | |
423 primitive = gaim_status_type_get_primitive(status_type); | |
424 | |
425 return (primitive == GAIM_STATUS_AVAILABLE); | |
426 } | |
427 | |
428 const char * | |
429 gaim_status_type_get_primary_attr(const GaimStatusType *status_type) | |
430 { | |
431 g_return_val_if_fail(status_type != NULL, NULL); | |
432 | |
433 return status_type->primary_attr_id; | |
434 } | |
435 | |
436 GaimStatusAttr * | |
437 gaim_status_type_get_attr(const GaimStatusType *status_type, const char *id) | |
438 { | |
439 GList *l; | |
440 | |
441 g_return_val_if_fail(status_type != NULL, NULL); | |
442 g_return_val_if_fail(id != NULL, NULL); | |
443 | |
444 for (l = status_type->attrs; l != NULL; l = l->next) | |
445 { | |
446 GaimStatusAttr *attr = (GaimStatusAttr *)l->data; | |
447 | |
448 if (!strcmp(gaim_status_attr_get_id(attr), id)) | |
449 return attr; | |
450 } | |
451 | |
452 return NULL; | |
453 } | |
454 | |
455 const GList * | |
456 gaim_status_type_get_attrs(const GaimStatusType *status_type) | |
457 { | |
458 g_return_val_if_fail(status_type != NULL, NULL); | |
459 | |
460 return status_type->attrs; | |
461 } | |
462 | |
463 const GaimStatusType * | |
464 gaim_status_type_find_with_id(GList *status_types, const char *id) | |
465 { | |
466 GaimStatusType *status_type; | |
467 | |
468 g_return_val_if_fail(id != NULL, NULL); | |
469 | |
470 while (status_types != NULL) | |
471 { | |
472 status_type = status_types->data; | |
473 | |
474 if (!strcmp(id, status_type->id)) | |
475 return status_type; | |
476 | |
477 status_types = status_types->next; | |
478 } | |
479 | |
480 return NULL; | |
481 } | |
482 | |
483 | |
484 /************************************************************************** | |
485 * GaimStatusAttr API | |
486 **************************************************************************/ | |
487 GaimStatusAttr * | |
488 gaim_status_attr_new(const char *id, const char *name, GaimValue *value_type) | |
489 { | |
490 GaimStatusAttr *attr; | |
491 | |
492 g_return_val_if_fail(id != NULL, NULL); | |
493 g_return_val_if_fail(name != NULL, NULL); | |
494 g_return_val_if_fail(value_type != NULL, NULL); | |
495 | |
496 attr = g_new0(GaimStatusAttr, 1); | |
497 GAIM_DBUS_REGISTER_POINTER(attr, GaimStatusAttr); | |
498 | |
499 attr->id = g_strdup(id); | |
500 attr->name = g_strdup(name); | |
501 attr->value_type = value_type; | |
502 | |
503 return attr; | |
504 } | |
505 | |
506 void | |
507 gaim_status_attr_destroy(GaimStatusAttr *attr) | |
508 { | |
509 g_return_if_fail(attr != NULL); | |
510 | |
511 g_free(attr->id); | |
512 g_free(attr->name); | |
513 | |
514 gaim_value_destroy(attr->value_type); | |
515 | |
516 GAIM_DBUS_UNREGISTER_POINTER(attr); | |
517 g_free(attr); | |
518 } | |
519 | |
520 const char * | |
521 gaim_status_attr_get_id(const GaimStatusAttr *attr) | |
522 { | |
523 g_return_val_if_fail(attr != NULL, NULL); | |
524 | |
525 return attr->id; | |
526 } | |
527 | |
528 const char * | |
529 gaim_status_attr_get_name(const GaimStatusAttr *attr) | |
530 { | |
531 g_return_val_if_fail(attr != NULL, NULL); | |
532 | |
533 return attr->name; | |
534 } | |
535 | |
536 GaimValue * | |
537 gaim_status_attr_get_value(const GaimStatusAttr *attr) | |
538 { | |
539 g_return_val_if_fail(attr != NULL, NULL); | |
540 | |
541 return attr->value_type; | |
542 } | |
543 | |
544 | |
545 /************************************************************************** | |
546 * GaimStatus API | |
547 **************************************************************************/ | |
548 GaimStatus * | |
549 gaim_status_new(GaimStatusType *status_type, GaimPresence *presence) | |
550 { | |
551 GaimStatus *status; | |
552 const GList *l; | |
553 | |
554 g_return_val_if_fail(status_type != NULL, NULL); | |
555 g_return_val_if_fail(presence != NULL, NULL); | |
556 | |
557 status = g_new0(GaimStatus, 1); | |
558 GAIM_DBUS_REGISTER_POINTER(status, GaimStatus); | |
559 | |
560 status->type = status_type; | |
561 status->presence = presence; | |
562 | |
563 status->attr_values = | |
564 g_hash_table_new_full(g_str_hash, g_str_equal, g_free, | |
565 (GDestroyNotify)gaim_value_destroy); | |
566 | |
567 for (l = gaim_status_type_get_attrs(status_type); l != NULL; l = l->next) | |
568 { | |
569 GaimStatusAttr *attr = (GaimStatusAttr *)l->data; | |
570 GaimValue *value = gaim_status_attr_get_value(attr); | |
571 GaimValue *new_value = gaim_value_dup(value); | |
572 | |
573 g_hash_table_insert(status->attr_values, | |
574 g_strdup(gaim_status_attr_get_id(attr)), | |
575 new_value); | |
576 } | |
577 | |
578 return status; | |
579 } | |
580 | |
581 /* | |
582 * TODO: If the GaimStatus is in a GaimPresence, then | |
583 * remove it from the GaimPresence? | |
584 */ | |
585 void | |
586 gaim_status_destroy(GaimStatus *status) | |
587 { | |
588 g_return_if_fail(status != NULL); | |
589 | |
590 g_hash_table_destroy(status->attr_values); | |
591 | |
592 GAIM_DBUS_UNREGISTER_POINTER(status); | |
593 g_free(status); | |
594 } | |
595 | |
596 static void | |
597 notify_buddy_status_update(GaimBuddy *buddy, GaimPresence *presence, | |
598 GaimStatus *old_status, GaimStatus *new_status) | |
599 { | |
600 GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); | |
601 | |
602 if (gaim_prefs_get_bool("/core/logging/log_system")) | |
603 { | |
604 time_t current_time = time(NULL); | |
605 const char *buddy_alias = gaim_buddy_get_alias(buddy); | |
606 char *tmp; | |
607 GaimLog *log; | |
608 | |
609 if (old_status != NULL) | |
610 { | |
611 tmp = g_strdup_printf(_("%s changed status from %s to %s"), buddy_alias, | |
612 gaim_status_get_name(old_status), | |
613 gaim_status_get_name(new_status)); | |
614 } | |
615 else | |
616 { | |
617 /* old_status == NULL when an independent status is toggled. */ | |
618 | |
619 if (gaim_status_is_active(new_status)) | |
620 { | |
621 tmp = g_strdup_printf(_("%s is now %s"), buddy_alias, | |
622 gaim_status_get_name(new_status)); | |
623 } | |
624 else | |
625 { | |
626 tmp = g_strdup_printf(_("%s is no longer %s"), buddy_alias, | |
627 gaim_status_get_name(new_status)); | |
628 } | |
629 } | |
630 | |
631 log = gaim_account_get_log(buddy->account, FALSE); | |
632 if (log != NULL) | |
633 { | |
634 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, buddy_alias, | |
635 current_time, tmp); | |
636 } | |
637 | |
638 g_free(tmp); | |
639 } | |
640 | |
641 if (ops != NULL && ops->update != NULL) | |
642 ops->update(gaim_get_blist(), (GaimBlistNode*)buddy); | |
643 } | |
644 | |
645 static void | |
646 notify_status_update(GaimPresence *presence, GaimStatus *old_status, | |
647 GaimStatus *new_status) | |
648 { | |
649 GaimPresenceContext context = gaim_presence_get_context(presence); | |
650 | |
651 if (context == GAIM_PRESENCE_CONTEXT_ACCOUNT) | |
652 { | |
653 GaimAccount *account = gaim_presence_get_account(presence); | |
654 GaimAccountUiOps *ops = gaim_accounts_get_ui_ops(); | |
655 | |
656 if (gaim_account_get_enabled(account, gaim_core_get_ui())) | |
657 gaim_prpl_change_account_status(account, old_status, new_status); | |
658 | |
659 if (ops != NULL && ops->status_changed != NULL) | |
660 { | |
661 ops->status_changed(account, new_status); | |
662 } | |
663 } | |
664 else if (context == GAIM_PRESENCE_CONTEXT_BUDDY) | |
665 { | |
666 const GList *l; | |
667 | |
668 for (l = gaim_presence_get_buddies(presence); l != NULL; l = l->next) | |
669 { | |
670 notify_buddy_status_update((GaimBuddy *)l->data, presence, | |
671 old_status, new_status); | |
672 } | |
673 } | |
674 } | |
675 | |
676 static void | |
677 status_has_changed(GaimStatus *status) | |
678 { | |
679 GaimPresence *presence; | |
680 GaimStatus *old_status; | |
681 | |
682 presence = gaim_status_get_presence(status); | |
683 | |
684 /* | |
685 * If this status is exclusive, then we must be setting it to "active." | |
686 * Since we are setting it to active, we want to set the currently | |
687 * active status to "inactive." | |
688 */ | |
689 if (gaim_status_is_exclusive(status)) | |
690 { | |
691 old_status = gaim_presence_get_active_status(presence); | |
692 if (old_status != NULL && (old_status != status)) | |
693 old_status->active = FALSE; | |
694 presence->active_status = status; | |
695 } | |
696 else | |
697 old_status = NULL; | |
698 | |
699 notify_status_update(presence, old_status, status); | |
700 } | |
701 | |
702 void | |
703 gaim_status_set_active(GaimStatus *status, gboolean active) | |
704 { | |
705 gaim_status_set_active_with_attrs_list(status, active, NULL); | |
706 } | |
707 | |
708 /* | |
709 * This used to parse the va_list directly, but now it creates a GList | |
710 * and passes it to gaim_status_set_active_with_attrs_list(). That | |
711 * function was created because accounts.c needs to pass a GList of | |
712 * attributes to the status API. | |
713 */ | |
714 void | |
715 gaim_status_set_active_with_attrs(GaimStatus *status, gboolean active, va_list args) | |
716 { | |
717 GList *attrs = NULL; | |
718 const gchar *id; | |
719 gpointer data; | |
720 | |
721 if (args != NULL) | |
722 { | |
723 while ((id = va_arg(args, const char *)) != NULL) | |
724 { | |
725 attrs = g_list_append(attrs, (char *)id); | |
726 data = va_arg(args, void *); | |
727 attrs = g_list_append(attrs, data); | |
728 } | |
729 } | |
730 gaim_status_set_active_with_attrs_list(status, active, attrs); | |
731 g_list_free(attrs); | |
732 } | |
733 | |
734 void | |
735 gaim_status_set_active_with_attrs_list(GaimStatus *status, gboolean active, | |
736 const GList *attrs) | |
737 { | |
738 gboolean changed = FALSE; | |
739 const GList *l; | |
740 GList *specified_attr_ids = NULL; | |
741 GaimStatusType *status_type; | |
742 | |
743 g_return_if_fail(status != NULL); | |
744 | |
745 if (!active && gaim_status_is_exclusive(status)) | |
746 { | |
747 gaim_debug_error("status", | |
748 "Cannot deactivate an exclusive status (%s).\n", | |
749 gaim_status_get_id(status)); | |
750 return; | |
751 } | |
752 | |
753 if (status->active != active) | |
754 { | |
755 changed = TRUE; | |
756 } | |
757 | |
758 status->active = active; | |
759 | |
760 /* Set any attributes */ | |
761 l = attrs; | |
762 while (l != NULL) | |
763 { | |
764 const gchar *id; | |
765 GaimValue *value; | |
766 | |
767 id = l->data; | |
768 l = l->next; | |
769 value = gaim_status_get_attr_value(status, id); | |
770 if (value == NULL) | |
771 { | |
772 gaim_debug_warning("status", "The attribute \"%s\" on the status \"%s\" is " | |
773 "not supported.\n", id, status->type->name); | |
774 /* Skip over the data and move on to the next attribute */ | |
775 l = l->next; | |
776 continue; | |
777 } | |
778 | |
779 specified_attr_ids = g_list_prepend(specified_attr_ids, (gpointer)id); | |
780 | |
781 if (value->type == GAIM_TYPE_STRING) | |
782 { | |
783 const gchar *string_data = l->data; | |
784 l = l->next; | |
785 if (((string_data == NULL) && (value->data.string_data == NULL)) || | |
786 ((string_data != NULL) && (value->data.string_data != NULL) && | |
787 !strcmp(string_data, value->data.string_data))) | |
788 { | |
789 continue; | |
790 } | |
791 gaim_status_set_attr_string(status, id, string_data); | |
792 changed = TRUE; | |
793 } | |
794 else if (value->type == GAIM_TYPE_INT) | |
795 { | |
796 int int_data = GPOINTER_TO_INT(l->data); | |
797 l = l->next; | |
798 if (int_data == value->data.int_data) | |
799 continue; | |
800 gaim_status_set_attr_int(status, id, int_data); | |
801 changed = TRUE; | |
802 } | |
803 else if (value->type == GAIM_TYPE_BOOLEAN) | |
804 { | |
805 gboolean boolean_data = GPOINTER_TO_INT(l->data); | |
806 l = l->next; | |
807 if (boolean_data == value->data.boolean_data) | |
808 continue; | |
809 gaim_status_set_attr_boolean(status, id, boolean_data); | |
810 changed = TRUE; | |
811 } | |
812 else | |
813 { | |
814 /* We don't know what the data is--skip over it */ | |
815 l = l->next; | |
816 } | |
817 } | |
818 | |
819 /* Reset any unspecified attributes to their default value */ | |
820 status_type = gaim_status_get_type(status); | |
821 l = gaim_status_type_get_attrs(status_type); | |
822 while (l != NULL) | |
823 { | |
824 GaimStatusAttr *attr; | |
825 | |
826 attr = l->data; | |
827 if (!g_list_find_custom(specified_attr_ids, attr->id, (GCompareFunc)strcmp)) | |
828 { | |
829 GaimValue *default_value; | |
830 default_value = gaim_status_attr_get_value(attr); | |
831 if (default_value->type == GAIM_TYPE_STRING) | |
832 gaim_status_set_attr_string(status, attr->id, | |
833 gaim_value_get_string(default_value)); | |
834 else if (default_value->type == GAIM_TYPE_INT) | |
835 gaim_status_set_attr_int(status, attr->id, | |
836 gaim_value_get_int(default_value)); | |
837 else if (default_value->type == GAIM_TYPE_BOOLEAN) | |
838 gaim_status_set_attr_boolean(status, attr->id, | |
839 gaim_value_get_boolean(default_value)); | |
840 changed = TRUE; | |
841 } | |
842 | |
843 l = l->next; | |
844 } | |
845 g_list_free(specified_attr_ids); | |
846 | |
847 if (!changed) | |
848 return; | |
849 status_has_changed(status); | |
850 } | |
851 | |
852 void | |
853 gaim_status_set_attr_boolean(GaimStatus *status, const char *id, | |
854 gboolean value) | |
855 { | |
856 GaimValue *attr_value; | |
857 | |
858 g_return_if_fail(status != NULL); | |
859 g_return_if_fail(id != NULL); | |
860 | |
861 /* Make sure this attribute exists and is the correct type. */ | |
862 attr_value = gaim_status_get_attr_value(status, id); | |
863 g_return_if_fail(attr_value != NULL); | |
864 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_BOOLEAN); | |
865 | |
866 gaim_value_set_boolean(attr_value, value); | |
867 } | |
868 | |
869 void | |
870 gaim_status_set_attr_int(GaimStatus *status, const char *id, int value) | |
871 { | |
872 GaimValue *attr_value; | |
873 | |
874 g_return_if_fail(status != NULL); | |
875 g_return_if_fail(id != NULL); | |
876 | |
877 /* Make sure this attribute exists and is the correct type. */ | |
878 attr_value = gaim_status_get_attr_value(status, id); | |
879 g_return_if_fail(attr_value != NULL); | |
880 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_INT); | |
881 | |
882 gaim_value_set_int(attr_value, value); | |
883 } | |
884 | |
885 void | |
886 gaim_status_set_attr_string(GaimStatus *status, const char *id, | |
887 const char *value) | |
888 { | |
889 GaimValue *attr_value; | |
890 | |
891 g_return_if_fail(status != NULL); | |
892 g_return_if_fail(id != NULL); | |
893 | |
894 /* Make sure this attribute exists and is the correct type. */ | |
895 attr_value = gaim_status_get_attr_value(status, id); | |
896 /* This used to be g_return_if_fail, but it's failing a LOT, so | |
897 * let's generate a log error for now. */ | |
898 /* g_return_if_fail(attr_value != NULL); */ | |
899 if (attr_value == NULL) { | |
900 gaim_debug_error("status", | |
901 "Attempted to set status attribute '%s' for " | |
902 "status '%s', which is not legal. Fix " | |
903 "this!\n", id, | |
904 gaim_status_type_get_name(gaim_status_get_type(status))); | |
905 return; | |
906 } | |
907 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_STRING); | |
908 | |
909 gaim_value_set_string(attr_value, value); | |
910 } | |
911 | |
912 GaimStatusType * | |
913 gaim_status_get_type(const GaimStatus *status) | |
914 { | |
915 g_return_val_if_fail(status != NULL, NULL); | |
916 | |
917 return status->type; | |
918 } | |
919 | |
920 GaimPresence * | |
921 gaim_status_get_presence(const GaimStatus *status) | |
922 { | |
923 g_return_val_if_fail(status != NULL, NULL); | |
924 | |
925 return status->presence; | |
926 } | |
927 | |
928 const char * | |
929 gaim_status_get_id(const GaimStatus *status) | |
930 { | |
931 g_return_val_if_fail(status != NULL, NULL); | |
932 | |
933 return gaim_status_type_get_id(gaim_status_get_type(status)); | |
934 } | |
935 | |
936 const char * | |
937 gaim_status_get_name(const GaimStatus *status) | |
938 { | |
939 g_return_val_if_fail(status != NULL, NULL); | |
940 | |
941 return gaim_status_type_get_name(gaim_status_get_type(status)); | |
942 } | |
943 | |
944 gboolean | |
945 gaim_status_is_independent(const GaimStatus *status) | |
946 { | |
947 g_return_val_if_fail(status != NULL, FALSE); | |
948 | |
949 return gaim_status_type_is_independent(gaim_status_get_type(status)); | |
950 } | |
951 | |
952 gboolean | |
953 gaim_status_is_exclusive(const GaimStatus *status) | |
954 { | |
955 g_return_val_if_fail(status != NULL, FALSE); | |
956 | |
957 return gaim_status_type_is_exclusive(gaim_status_get_type(status)); | |
958 } | |
959 | |
960 gboolean | |
961 gaim_status_is_available(const GaimStatus *status) | |
962 { | |
963 g_return_val_if_fail(status != NULL, FALSE); | |
964 | |
965 return gaim_status_type_is_available(gaim_status_get_type(status)); | |
966 } | |
967 | |
968 gboolean | |
969 gaim_status_is_active(const GaimStatus *status) | |
970 { | |
971 g_return_val_if_fail(status != NULL, FALSE); | |
972 | |
973 return status->active; | |
974 } | |
975 | |
976 gboolean | |
977 gaim_status_is_online(const GaimStatus *status) | |
978 { | |
979 GaimStatusPrimitive primitive; | |
980 | |
981 g_return_val_if_fail( status != NULL, FALSE); | |
982 | |
983 primitive = gaim_status_type_get_primitive(gaim_status_get_type(status)); | |
984 | |
985 return (primitive != GAIM_STATUS_UNSET && | |
986 primitive != GAIM_STATUS_OFFLINE); | |
987 } | |
988 | |
989 GaimValue * | |
990 gaim_status_get_attr_value(const GaimStatus *status, const char *id) | |
991 { | |
992 g_return_val_if_fail(status != NULL, NULL); | |
993 g_return_val_if_fail(id != NULL, NULL); | |
994 | |
995 return (GaimValue *)g_hash_table_lookup(status->attr_values, id); | |
996 } | |
997 | |
998 gboolean | |
999 gaim_status_get_attr_boolean(const GaimStatus *status, const char *id) | |
1000 { | |
1001 const GaimValue *value; | |
1002 | |
1003 g_return_val_if_fail(status != NULL, FALSE); | |
1004 g_return_val_if_fail(id != NULL, FALSE); | |
1005 | |
1006 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
1007 return FALSE; | |
1008 | |
1009 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_BOOLEAN, FALSE); | |
1010 | |
1011 return gaim_value_get_boolean(value); | |
1012 } | |
1013 | |
1014 int | |
1015 gaim_status_get_attr_int(const GaimStatus *status, const char *id) | |
1016 { | |
1017 const GaimValue *value; | |
1018 | |
1019 g_return_val_if_fail(status != NULL, 0); | |
1020 g_return_val_if_fail(id != NULL, 0); | |
1021 | |
1022 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
1023 return 0; | |
1024 | |
1025 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_INT, 0); | |
1026 | |
1027 return gaim_value_get_int(value); | |
1028 } | |
1029 | |
1030 const char * | |
1031 gaim_status_get_attr_string(const GaimStatus *status, const char *id) | |
1032 { | |
1033 const GaimValue *value; | |
1034 | |
1035 g_return_val_if_fail(status != NULL, NULL); | |
1036 g_return_val_if_fail(id != NULL, NULL); | |
1037 | |
1038 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
1039 return NULL; | |
1040 | |
1041 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_STRING, NULL); | |
1042 | |
1043 return gaim_value_get_string(value); | |
1044 } | |
1045 | |
1046 gint | |
1047 gaim_status_compare(const GaimStatus *status1, const GaimStatus *status2) | |
1048 { | |
1049 GaimStatusType *type1, *type2; | |
1050 int score1 = 0, score2 = 0; | |
1051 | |
1052 if ((status1 == NULL && status2 == NULL) || | |
1053 (status1 == status2)) | |
1054 { | |
1055 return 0; | |
1056 } | |
1057 else if (status1 == NULL) | |
1058 return 1; | |
1059 else if (status2 == NULL) | |
1060 return -1; | |
1061 | |
1062 type1 = gaim_status_get_type(status1); | |
1063 type2 = gaim_status_get_type(status2); | |
1064 | |
1065 if (gaim_status_is_active(status1)) | |
1066 score1 = primitive_scores[gaim_status_type_get_primitive(type1)]; | |
1067 | |
1068 if (gaim_status_is_active(status2)) | |
1069 score2 = primitive_scores[gaim_status_type_get_primitive(type2)]; | |
1070 | |
1071 if (score1 > score2) | |
1072 return -1; | |
1073 else if (score1 < score2) | |
1074 return 1; | |
1075 | |
1076 return 0; | |
1077 } | |
1078 | |
1079 | |
1080 /************************************************************************** | |
1081 * GaimPresence API | |
1082 **************************************************************************/ | |
1083 GaimPresence * | |
1084 gaim_presence_new(GaimPresenceContext context) | |
1085 { | |
1086 GaimPresence *presence; | |
1087 | |
1088 g_return_val_if_fail(context != GAIM_PRESENCE_CONTEXT_UNSET, NULL); | |
1089 | |
1090 presence = g_new0(GaimPresence, 1); | |
1091 GAIM_DBUS_REGISTER_POINTER(presence, GaimPresence); | |
1092 | |
1093 presence->context = context; | |
1094 | |
1095 presence->status_table = | |
1096 g_hash_table_new_full(g_str_hash, g_str_equal, | |
1097 g_free, NULL); | |
1098 | |
1099 return presence; | |
1100 } | |
1101 | |
1102 GaimPresence * | |
1103 gaim_presence_new_for_account(GaimAccount *account) | |
1104 { | |
1105 GaimPresence *presence = NULL; | |
1106 g_return_val_if_fail(account != NULL, NULL); | |
1107 | |
1108 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_ACCOUNT); | |
1109 presence->u.account = account; | |
1110 presence->statuses = gaim_prpl_get_statuses(account, presence); | |
1111 | |
1112 return presence; | |
1113 } | |
1114 | |
1115 GaimPresence * | |
1116 gaim_presence_new_for_conv(GaimConversation *conv) | |
1117 { | |
1118 GaimPresence *presence; | |
1119 | |
1120 g_return_val_if_fail(conv != NULL, NULL); | |
1121 | |
1122 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_CONV); | |
1123 presence->u.chat.conv = conv; | |
1124 /* presence->statuses = gaim_prpl_get_statuses(conv->account, presence); ? */ | |
1125 | |
1126 return presence; | |
1127 } | |
1128 | |
1129 GaimPresence * | |
1130 gaim_presence_new_for_buddy(GaimBuddy *buddy) | |
1131 { | |
1132 GaimPresence *presence; | |
1133 GaimStatusBuddyKey *key; | |
1134 GaimAccount *account; | |
1135 | |
1136 g_return_val_if_fail(buddy != NULL, NULL); | |
1137 account = buddy->account; | |
1138 | |
1139 key = g_new0(GaimStatusBuddyKey, 1); | |
1140 key->account = buddy->account; | |
1141 key->name = g_strdup(buddy->name); | |
1142 | |
1143 presence = g_hash_table_lookup(buddy_presences, key); | |
1144 if (presence == NULL) | |
1145 { | |
1146 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_BUDDY); | |
1147 | |
1148 presence->u.buddy.name = g_strdup(buddy->name); | |
1149 presence->u.buddy.account = buddy->account; | |
1150 presence->statuses = gaim_prpl_get_statuses(buddy->account, presence); | |
1151 | |
1152 g_hash_table_insert(buddy_presences, key, presence); | |
1153 } | |
1154 else | |
1155 { | |
1156 g_free(key->name); | |
1157 g_free(key); | |
1158 } | |
1159 | |
1160 presence->u.buddy.ref_count++; | |
1161 presence->u.buddy.buddies = g_list_append(presence->u.buddy.buddies, | |
1162 buddy); | |
1163 | |
1164 return presence; | |
1165 } | |
1166 | |
1167 void | |
1168 gaim_presence_destroy(GaimPresence *presence) | |
1169 { | |
1170 g_return_if_fail(presence != NULL); | |
1171 | |
1172 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY) | |
1173 { | |
1174 GaimStatusBuddyKey key; | |
1175 | |
1176 if(presence->u.buddy.ref_count != 0) | |
1177 return; | |
1178 | |
1179 key.account = presence->u.buddy.account; | |
1180 key.name = presence->u.buddy.name; | |
1181 | |
1182 g_hash_table_remove(buddy_presences, &key); | |
1183 | |
1184 g_free(presence->u.buddy.name); | |
1185 } | |
1186 else if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_CONV) | |
1187 { | |
1188 g_free(presence->u.chat.user); | |
1189 } | |
1190 | |
1191 g_list_foreach(presence->statuses, (GFunc)gaim_status_destroy, NULL); | |
1192 g_list_free(presence->statuses); | |
1193 | |
1194 g_hash_table_destroy(presence->status_table); | |
1195 | |
1196 GAIM_DBUS_UNREGISTER_POINTER(presence); | |
1197 g_free(presence); | |
1198 } | |
1199 | |
1200 /* | |
1201 * TODO: Maybe we should cal gaim_presence_destroy() after we | |
1202 * decrement the ref count? I don't see why we should | |
1203 * make other places do it manually when we can do it here. | |
1204 */ | |
1205 void | |
1206 gaim_presence_remove_buddy(GaimPresence *presence, GaimBuddy *buddy) | |
1207 { | |
1208 g_return_if_fail(presence != NULL); | |
1209 g_return_if_fail(buddy != NULL); | |
1210 g_return_if_fail(gaim_presence_get_context(presence) == | |
1211 GAIM_PRESENCE_CONTEXT_BUDDY); | |
1212 | |
1213 if (g_list_find(presence->u.buddy.buddies, buddy) != NULL) | |
1214 { | |
1215 presence->u.buddy.buddies = g_list_remove(presence->u.buddy.buddies, | |
1216 buddy); | |
1217 presence->u.buddy.ref_count--; | |
1218 } | |
1219 } | |
1220 | |
1221 void | |
1222 gaim_presence_add_status(GaimPresence *presence, GaimStatus *status) | |
1223 { | |
1224 g_return_if_fail(presence != NULL); | |
1225 g_return_if_fail(status != NULL); | |
1226 | |
1227 presence->statuses = g_list_append(presence->statuses, status); | |
1228 | |
1229 g_hash_table_insert(presence->status_table, | |
1230 g_strdup(gaim_status_get_id(status)), status); | |
1231 } | |
1232 | |
1233 void | |
1234 gaim_presence_add_list(GaimPresence *presence, const GList *source_list) | |
1235 { | |
1236 const GList *l; | |
1237 | |
1238 g_return_if_fail(presence != NULL); | |
1239 g_return_if_fail(source_list != NULL); | |
1240 | |
1241 for (l = source_list; l != NULL; l = l->next) | |
1242 gaim_presence_add_status(presence, (GaimStatus *)l->data); | |
1243 } | |
1244 | |
1245 void | |
1246 gaim_presence_set_status_active(GaimPresence *presence, const char *status_id, | |
1247 gboolean active) | |
1248 { | |
1249 GaimStatus *status; | |
1250 | |
1251 g_return_if_fail(presence != NULL); | |
1252 g_return_if_fail(status_id != NULL); | |
1253 | |
1254 status = gaim_presence_get_status(presence, status_id); | |
1255 | |
1256 g_return_if_fail(status != NULL); | |
1257 /* TODO: Should we do the following? */ | |
1258 /* g_return_if_fail(active == status->active); */ | |
1259 | |
1260 if (gaim_status_is_exclusive(status)) | |
1261 { | |
1262 if (!active) | |
1263 { | |
1264 gaim_debug_warning("status", | |
1265 "Attempted to set a non-independent status " | |
1266 "(%s) inactive. Only independent statuses " | |
1267 "can be specifically marked inactive.", | |
1268 status_id); | |
1269 return; | |
1270 } | |
1271 } | |
1272 | |
1273 gaim_status_set_active(status, active); | |
1274 } | |
1275 | |
1276 void | |
1277 gaim_presence_switch_status(GaimPresence *presence, const char *status_id) | |
1278 { | |
1279 gaim_presence_set_status_active(presence, status_id, TRUE); | |
1280 } | |
1281 | |
1282 static void | |
1283 update_buddy_idle(GaimBuddy *buddy, GaimPresence *presence, | |
1284 time_t current_time, gboolean old_idle, gboolean idle) | |
1285 { | |
1286 GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); | |
1287 | |
1288 if (!old_idle && idle) | |
1289 { | |
1290 if (gaim_prefs_get_bool("/core/logging/log_system")) | |
1291 { | |
1292 GaimLog *log = gaim_account_get_log(buddy->account, FALSE); | |
1293 | |
1294 if (log != NULL) | |
1295 { | |
1296 char *tmp = g_strdup_printf(_("%s became idle"), | |
1297 gaim_buddy_get_alias(buddy)); | |
1298 | |
1299 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
1300 gaim_buddy_get_alias(buddy), current_time, tmp); | |
1301 g_free(tmp); | |
1302 } | |
1303 } | |
1304 } | |
1305 else if (old_idle && !idle) | |
1306 { | |
1307 if (gaim_prefs_get_bool("/core/logging/log_system")) | |
1308 { | |
1309 GaimLog *log = gaim_account_get_log(buddy->account, FALSE); | |
1310 | |
1311 if (log != NULL) | |
1312 { | |
1313 char *tmp = g_strdup_printf(_("%s became unidle"), | |
1314 gaim_buddy_get_alias(buddy)); | |
1315 | |
1316 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
1317 gaim_buddy_get_alias(buddy), current_time, tmp); | |
1318 g_free(tmp); | |
1319 } | |
1320 } | |
1321 } | |
1322 | |
1323 if (old_idle != idle) | |
1324 gaim_signal_emit(gaim_blist_get_handle(), "buddy-idle-changed", buddy, | |
1325 old_idle, idle); | |
1326 | |
1327 gaim_contact_invalidate_priority_buddy(gaim_buddy_get_contact(buddy)); | |
1328 | |
1329 /* Should this be done here? It'd perhaps make more sense to | |
1330 * connect to buddy-[un]idle signals and update from there | |
1331 */ | |
1332 | |
1333 if (ops != NULL && ops->update != NULL) | |
1334 ops->update(gaim_get_blist(), (GaimBlistNode *)buddy); | |
1335 } | |
1336 | |
1337 void | |
1338 gaim_presence_set_idle(GaimPresence *presence, gboolean idle, time_t idle_time) | |
1339 { | |
1340 gboolean old_idle; | |
1341 | |
1342 g_return_if_fail(presence != NULL); | |
1343 | |
1344 if (presence->idle == idle && presence->idle_time == idle_time) | |
1345 return; | |
1346 | |
1347 old_idle = presence->idle; | |
1348 presence->idle = idle; | |
1349 presence->idle_time = (idle ? idle_time : 0); | |
1350 | |
1351 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY) | |
1352 { | |
1353 const GList *l; | |
1354 time_t current_time = time(NULL); | |
1355 | |
1356 for (l = gaim_presence_get_buddies(presence); l != NULL; l = l->next) | |
1357 { | |
1358 update_buddy_idle((GaimBuddy *)l->data, presence, current_time, | |
1359 old_idle, idle); | |
1360 } | |
1361 } | |
1362 else if(gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_ACCOUNT) | |
1363 { | |
1364 GaimAccount *account; | |
1365 GaimConnection *gc; | |
1366 GaimPluginProtocolInfo *prpl_info = NULL; | |
1367 | |
1368 account = gaim_presence_get_account(presence); | |
1369 | |
1370 if (gaim_prefs_get_bool("/core/logging/log_system")) | |
1371 { | |
1372 GaimLog *log = gaim_account_get_log(account, FALSE); | |
1373 | |
1374 if (log != NULL) | |
1375 { | |
1376 char *msg; | |
1377 | |
1378 if (idle) | |
1379 msg = g_strdup_printf(_("+++ %s became idle"), gaim_account_get_username(account)); | |
1380 else | |
1381 msg = g_strdup_printf(_("+++ %s became unidle"), gaim_account_get_username(account)); | |
1382 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
1383 gaim_account_get_username(account), | |
1384 idle_time, msg); | |
1385 g_free(msg); | |
1386 } | |
1387 } | |
1388 | |
1389 gc = gaim_account_get_connection(account); | |
1390 | |
1391 if (gc != NULL && gc->prpl != NULL) | |
1392 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); | |
1393 | |
1394 if (prpl_info && g_list_find(gaim_connections_get_all(), gc) && | |
1395 prpl_info->set_idle) | |
1396 prpl_info->set_idle(gc, (idle ? (time(NULL) - idle_time) : 0)); | |
1397 } | |
1398 } | |
1399 | |
1400 void | |
1401 gaim_presence_set_login_time(GaimPresence *presence, time_t login_time) | |
1402 { | |
1403 g_return_if_fail(presence != NULL); | |
1404 | |
1405 if (presence->login_time == login_time) | |
1406 return; | |
1407 | |
1408 presence->login_time = login_time; | |
1409 } | |
1410 | |
1411 GaimPresenceContext | |
1412 gaim_presence_get_context(const GaimPresence *presence) | |
1413 { | |
1414 g_return_val_if_fail(presence != NULL, GAIM_PRESENCE_CONTEXT_UNSET); | |
1415 | |
1416 return presence->context; | |
1417 } | |
1418 | |
1419 GaimAccount * | |
1420 gaim_presence_get_account(const GaimPresence *presence) | |
1421 { | |
1422 GaimPresenceContext context; | |
1423 | |
1424 g_return_val_if_fail(presence != NULL, NULL); | |
1425 | |
1426 context = gaim_presence_get_context(presence); | |
1427 | |
1428 g_return_val_if_fail(context == GAIM_PRESENCE_CONTEXT_ACCOUNT || | |
1429 context == GAIM_PRESENCE_CONTEXT_BUDDY, NULL); | |
1430 | |
1431 return presence->u.account; | |
1432 } | |
1433 | |
1434 GaimConversation * | |
1435 gaim_presence_get_conversation(const GaimPresence *presence) | |
1436 { | |
1437 g_return_val_if_fail(presence != NULL, NULL); | |
1438 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
1439 GAIM_PRESENCE_CONTEXT_CONV, NULL); | |
1440 | |
1441 return presence->u.chat.conv; | |
1442 } | |
1443 | |
1444 const char * | |
1445 gaim_presence_get_chat_user(const GaimPresence *presence) | |
1446 { | |
1447 g_return_val_if_fail(presence != NULL, NULL); | |
1448 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
1449 GAIM_PRESENCE_CONTEXT_CONV, NULL); | |
1450 | |
1451 return presence->u.chat.user; | |
1452 } | |
1453 | |
1454 const GList * | |
1455 gaim_presence_get_buddies(const GaimPresence *presence) | |
1456 { | |
1457 g_return_val_if_fail(presence != NULL, NULL); | |
1458 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
1459 GAIM_PRESENCE_CONTEXT_BUDDY, NULL); | |
1460 | |
1461 return presence->u.buddy.buddies; | |
1462 } | |
1463 | |
1464 const GList * | |
1465 gaim_presence_get_statuses(const GaimPresence *presence) | |
1466 { | |
1467 g_return_val_if_fail(presence != NULL, NULL); | |
1468 | |
1469 return presence->statuses; | |
1470 } | |
1471 | |
1472 GaimStatus * | |
1473 gaim_presence_get_status(const GaimPresence *presence, const char *status_id) | |
1474 { | |
1475 GaimStatus *status; | |
1476 const GList *l = NULL; | |
1477 | |
1478 g_return_val_if_fail(presence != NULL, NULL); | |
1479 g_return_val_if_fail(status_id != NULL, NULL); | |
1480 | |
1481 /* What's the purpose of this hash table? */ | |
1482 status = (GaimStatus *)g_hash_table_lookup(presence->status_table, | |
1483 status_id); | |
1484 | |
1485 if (status == NULL) { | |
1486 for (l = gaim_presence_get_statuses(presence); | |
1487 l != NULL && status == NULL; l = l->next) | |
1488 { | |
1489 GaimStatus *temp_status = l->data; | |
1490 | |
1491 if (!strcmp(status_id, gaim_status_get_id(temp_status))) | |
1492 status = temp_status; | |
1493 } | |
1494 | |
1495 if (status != NULL) | |
1496 g_hash_table_insert(presence->status_table, | |
1497 g_strdup(gaim_status_get_id(status)), status); | |
1498 } | |
1499 | |
1500 return status; | |
1501 } | |
1502 | |
1503 GaimStatus * | |
1504 gaim_presence_get_active_status(const GaimPresence *presence) | |
1505 { | |
1506 g_return_val_if_fail(presence != NULL, NULL); | |
1507 | |
1508 return presence->active_status; | |
1509 } | |
1510 | |
1511 gboolean | |
1512 gaim_presence_is_available(const GaimPresence *presence) | |
1513 { | |
1514 GaimStatus *status; | |
1515 | |
1516 g_return_val_if_fail(presence != NULL, FALSE); | |
1517 | |
1518 status = gaim_presence_get_active_status(presence); | |
1519 | |
1520 return ((status != NULL && gaim_status_is_available(status)) && | |
1521 !gaim_presence_is_idle(presence)); | |
1522 } | |
1523 | |
1524 gboolean | |
1525 gaim_presence_is_online(const GaimPresence *presence) | |
1526 { | |
1527 GaimStatus *status; | |
1528 | |
1529 g_return_val_if_fail(presence != NULL, FALSE); | |
1530 | |
1531 if ((status = gaim_presence_get_active_status(presence)) == NULL) | |
1532 return FALSE; | |
1533 | |
1534 return gaim_status_is_online(status); | |
1535 } | |
1536 | |
1537 gboolean | |
1538 gaim_presence_is_status_active(const GaimPresence *presence, | |
1539 const char *status_id) | |
1540 { | |
1541 GaimStatus *status; | |
1542 | |
1543 g_return_val_if_fail(presence != NULL, FALSE); | |
1544 g_return_val_if_fail(status_id != NULL, FALSE); | |
1545 | |
1546 status = gaim_presence_get_status(presence, status_id); | |
1547 | |
1548 return (status != NULL && gaim_status_is_active(status)); | |
1549 } | |
1550 | |
1551 gboolean | |
1552 gaim_presence_is_status_primitive_active(const GaimPresence *presence, | |
1553 GaimStatusPrimitive primitive) | |
1554 { | |
1555 GaimStatus *status; | |
1556 GaimStatusType *status_type; | |
1557 | |
1558 g_return_val_if_fail(presence != NULL, FALSE); | |
1559 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, FALSE); | |
1560 | |
1561 status = gaim_presence_get_active_status(presence); | |
1562 status_type = gaim_status_get_type(status); | |
1563 | |
1564 if (gaim_status_type_get_primitive(status_type) == primitive) | |
1565 return TRUE; | |
1566 | |
1567 return FALSE; | |
1568 } | |
1569 | |
1570 gboolean | |
1571 gaim_presence_is_idle(const GaimPresence *presence) | |
1572 { | |
1573 g_return_val_if_fail(presence != NULL, FALSE); | |
1574 | |
1575 return gaim_presence_is_online(presence) && presence->idle; | |
1576 } | |
1577 | |
1578 time_t | |
1579 gaim_presence_get_idle_time(const GaimPresence *presence) | |
1580 { | |
1581 g_return_val_if_fail(presence != NULL, 0); | |
1582 | |
1583 return presence->idle_time; | |
1584 } | |
1585 | |
1586 time_t | |
1587 gaim_presence_get_login_time(const GaimPresence *presence) | |
1588 { | |
1589 g_return_val_if_fail(presence != NULL, 0); | |
1590 | |
1591 return gaim_presence_is_online(presence) ? presence->login_time : 0; | |
1592 } | |
1593 | |
1594 gint | |
1595 gaim_presence_compare(const GaimPresence *presence1, | |
1596 const GaimPresence *presence2) | |
1597 { | |
1598 gboolean idle1, idle2; | |
1599 time_t idle_time_1, idle_time_2; | |
1600 int score1 = 0, score2 = 0; | |
1601 const GList *l; | |
1602 | |
1603 if (presence1 == presence2) | |
1604 return 0; | |
1605 else if (presence1 == NULL) | |
1606 return 1; | |
1607 else if (presence2 == NULL) | |
1608 return -1; | |
1609 | |
1610 /* Compute the score of the first set of statuses. */ | |
1611 for (l = gaim_presence_get_statuses(presence1); l != NULL; l = l->next) | |
1612 { | |
1613 GaimStatus *status = (GaimStatus *)l->data; | |
1614 GaimStatusType *type = gaim_status_get_type(status); | |
1615 | |
1616 if (gaim_status_is_active(status)) | |
1617 score1 += primitive_scores[gaim_status_type_get_primitive(type)]; | |
1618 } | |
1619 score1 += gaim_account_get_int(gaim_presence_get_account(presence1), "score", 0); | |
1620 | |
1621 /* Compute the score of the second set of statuses. */ | |
1622 for (l = gaim_presence_get_statuses(presence2); l != NULL; l = l->next) | |
1623 { | |
1624 GaimStatus *status = (GaimStatus *)l->data; | |
1625 GaimStatusType *type = gaim_status_get_type(status); | |
1626 | |
1627 if (gaim_status_is_active(status)) | |
1628 score2 += primitive_scores[gaim_status_type_get_primitive(type)]; | |
1629 } | |
1630 score2 += gaim_account_get_int(gaim_presence_get_account(presence2), "score", 0); | |
1631 | |
1632 idle1 = gaim_presence_is_idle(presence1); | |
1633 idle2 = gaim_presence_is_idle(presence2); | |
1634 | |
1635 if (idle1) | |
1636 score1 += primitive_scores[SCORE_IDLE]; | |
1637 | |
1638 if (idle2) | |
1639 score2 += primitive_scores[SCORE_IDLE]; | |
1640 | |
1641 idle_time_1 = time(NULL) - gaim_presence_get_idle_time(presence1); | |
1642 idle_time_2 = time(NULL) - gaim_presence_get_idle_time(presence2); | |
1643 | |
1644 if (idle_time_1 > idle_time_2) | |
1645 score1 += primitive_scores[SCORE_IDLE_TIME]; | |
1646 else if (idle_time_1 < idle_time_2) | |
1647 score2 += primitive_scores[SCORE_IDLE_TIME]; | |
1648 | |
1649 if (score1 < score2) | |
1650 return 1; | |
1651 else if (score1 > score2) | |
1652 return -1; | |
1653 | |
1654 return 0; | |
1655 } | |
1656 | |
1657 | |
1658 /************************************************************************** | |
1659 * Status subsystem | |
1660 **************************************************************************/ | |
1661 static void | |
1662 score_pref_changed_cb(const char *name, GaimPrefType type, | |
1663 gconstpointer value, gpointer data) | |
1664 { | |
1665 int index = GPOINTER_TO_INT(data); | |
1666 | |
1667 primitive_scores[index] = GPOINTER_TO_INT(value); | |
1668 } | |
1669 | |
1670 static guint | |
1671 gaim_buddy_presences_hash(gconstpointer key) | |
1672 { | |
1673 const GaimStatusBuddyKey *me = key; | |
1674 guint ret; | |
1675 char *str; | |
1676 | |
1677 str = g_strdup_printf("%p%s", me->account, me->name); | |
1678 ret = g_str_hash(str); | |
1679 g_free(str); | |
1680 | |
1681 return ret; | |
1682 } | |
1683 | |
1684 static gboolean | |
1685 gaim_buddy_presences_equal(gconstpointer a, gconstpointer b) | |
1686 { | |
1687 GaimStatusBuddyKey *key_a = (GaimStatusBuddyKey *)a; | |
1688 GaimStatusBuddyKey *key_b = (GaimStatusBuddyKey *)b; | |
1689 | |
1690 if(key_a->account == key_b->account && | |
1691 !strcmp(key_a->name, key_b->name)) | |
1692 return TRUE; | |
1693 else | |
1694 return FALSE; | |
1695 } | |
1696 | |
1697 static void | |
1698 gaim_buddy_presences_key_free(gpointer a) | |
1699 { | |
1700 GaimStatusBuddyKey *key = (GaimStatusBuddyKey *)a; | |
1701 g_free(key->name); | |
1702 g_free(key); | |
1703 } | |
1704 | |
1705 void * | |
1706 gaim_status_get_handle(void) { | |
1707 static int handle; | |
1708 | |
1709 return &handle; | |
1710 } | |
1711 | |
1712 void | |
1713 gaim_status_init(void) | |
1714 { | |
1715 void *handle = gaim_status_get_handle; | |
1716 | |
1717 gaim_prefs_add_none("/core/status"); | |
1718 gaim_prefs_add_none("/core/status/scores"); | |
1719 | |
1720 gaim_prefs_add_int("/core/status/scores/offline", | |
1721 primitive_scores[GAIM_STATUS_OFFLINE]); | |
1722 gaim_prefs_add_int("/core/status/scores/available", | |
1723 primitive_scores[GAIM_STATUS_AVAILABLE]); | |
1724 gaim_prefs_add_int("/core/status/scores/invisible", | |
1725 primitive_scores[GAIM_STATUS_INVISIBLE]); | |
1726 gaim_prefs_add_int("/core/status/scores/away", | |
1727 primitive_scores[GAIM_STATUS_AWAY]); | |
1728 gaim_prefs_add_int("/core/status/scores/extended_away", | |
1729 primitive_scores[GAIM_STATUS_EXTENDED_AWAY]); | |
1730 gaim_prefs_add_int("/core/status/scores/idle", | |
1731 primitive_scores[SCORE_IDLE]); | |
1732 | |
1733 gaim_prefs_connect_callback(handle, "/core/status/scores/offline", | |
1734 score_pref_changed_cb, | |
1735 GINT_TO_POINTER(GAIM_STATUS_OFFLINE)); | |
1736 gaim_prefs_connect_callback(handle, "/core/status/scores/available", | |
1737 score_pref_changed_cb, | |
1738 GINT_TO_POINTER(GAIM_STATUS_AVAILABLE)); | |
1739 gaim_prefs_connect_callback(handle, "/core/status/scores/invisible", | |
1740 score_pref_changed_cb, | |
1741 GINT_TO_POINTER(GAIM_STATUS_INVISIBLE)); | |
1742 gaim_prefs_connect_callback(handle, "/core/status/scores/away", | |
1743 score_pref_changed_cb, | |
1744 GINT_TO_POINTER(GAIM_STATUS_AWAY)); | |
1745 gaim_prefs_connect_callback(handle, "/core/status/scores/extended_away", | |
1746 score_pref_changed_cb, | |
1747 GINT_TO_POINTER(GAIM_STATUS_EXTENDED_AWAY)); | |
1748 gaim_prefs_connect_callback(handle, "/core/status/scores/idle", | |
1749 score_pref_changed_cb, | |
1750 GINT_TO_POINTER(SCORE_IDLE)); | |
1751 | |
1752 buddy_presences = g_hash_table_new_full(gaim_buddy_presences_hash, | |
1753 gaim_buddy_presences_equal, | |
1754 gaim_buddy_presences_key_free, NULL); | |
1755 } | |
1756 | |
1757 void | |
1758 gaim_status_uninit(void) | |
1759 { | |
1760 if (buddy_presences != NULL) | |
1761 { | |
1762 g_hash_table_destroy(buddy_presences); | |
1763 | |
1764 buddy_presences = NULL; | |
1765 } | |
1766 } |