comparison src/blist.h @ 10566:62fc579810f4

[gaim-migrate @ 11949] Mostly some whitespace cleanups, a couple of documentation fixes/cleanups. I also removed toggle_sensitive() since it was duplicated a couple lines down. committer: Tailor Script <tailor@pidgin.im>
author Etan Reisner <pidgin@unreliablesource.net>
date Wed, 02 Feb 2005 17:13:41 +0000
parents 1596ade00664
children 54f7939df8e3
comparison
equal deleted inserted replaced
10565:3b66a8f25bad 10566:62fc579810f4
87 /**************************************************************************/ 87 /**************************************************************************/
88 /* Data Structures */ 88 /* Data Structures */
89 /**************************************************************************/ 89 /**************************************************************************/
90 90
91 /** 91 /**
92 * A Buddy list node. This can represent a group, a buddy, or anything else. This is a base class for struct buddy and 92 * A Buddy list node. This can represent a group, a buddy, or anything else.
93 * struct group and for anything else that wants to put itself in the buddy list. */ 93 * This is a base class for struct buddy and struct group and for anything
94 * else that wants to put itself in the buddy list. */
94 struct _GaimBlistNode { 95 struct _GaimBlistNode {
95 GaimBlistNodeType type; /**< The type of node this is */ 96 GaimBlistNodeType type; /**< The type of node this is */
96 GaimBlistNode *prev; /**< The sibling before this buddy. */ 97 GaimBlistNode *prev; /**< The sibling before this buddy. */
97 GaimBlistNode *next; /**< The sibling after this buddy. */ 98 GaimBlistNode *next; /**< The sibling after this buddy. */
98 GaimBlistNode *parent; /**< The parent of this node */ 99 GaimBlistNode *parent; /**< The parent of this node */
515 /** 516 /**
516 * Invalidates the priority buddy so that the next call to 517 * Invalidates the priority buddy so that the next call to
517 * gaim_contact_get_priority_buddy recomputes it. 518 * gaim_contact_get_priority_buddy recomputes it.
518 * 519 *
519 * @param contact The contact 520 * @param contact The contact
520 * @return The highest priority buddy
521 */ 521 */
522 void gaim_contact_invalidate_priority_buddy(GaimContact *contact); 522 void gaim_contact_invalidate_priority_buddy(GaimContact *contact);
523 /** 523 /**
524 * Removes a buddy from the buddy list and frees the memory allocated to it. 524 * Removes a buddy from the buddy list and frees the memory allocated to it.
525 * 525 *