comparison src/aim.c @ 4323:8a932c488afc

[gaim-migrate @ 4578] This is so you don't have to restart Gaim to use a new theme, yo. committer: Tailor Script <tailor@pidgin.im>
author Sean Egan <seanegan@gmail.com>
date Fri, 17 Jan 2003 07:18:26 +0000
parents a4d30084fe1c
children dd6671b5378c
comparison
equal deleted inserted replaced
4322:a789969fc198 4323:8a932c488afc
500 char name[256]; 500 char name[256];
501 GList *icons = NULL; 501 GList *icons = NULL;
502 GdkPixbuf *icon = NULL; 502 GdkPixbuf *icon = NULL;
503 char *icon_path; 503 char *icon_path;
504 #endif 504 #endif
505 505 if (current_smiley_theme == NULL) {
506 506 smiley_theme_probe();
507 smiley_theme_probe(); 507 if (smiley_themes) {
508 if (current_smiley_theme == NULL && smiley_themes) 508 struct smiley_theme *smile = smiley_themes->data;
509 load_smiley_theme(smiley_themes->data, TRUE); 509 load_smiley_theme(smile->path, TRUE);
510 }
511 }
510 #ifndef _WIN32 512 #ifndef _WIN32
511 /* use the nice PNG icon for all the windows */ 513 /* use the nice PNG icon for all the windows */
512 icon_path = g_build_filename(DATADIR, "pixmaps", "gaim.png", NULL); 514 icon_path = g_build_filename(DATADIR, "pixmaps", "gaim.png", NULL);
513 icon = gdk_pixbuf_new_from_file(icon_path, NULL); 515 icon = gdk_pixbuf_new_from_file(icon_path, NULL);
514 g_free(icon_path); 516 g_free(icon_path);