comparison src/dialogs.c @ 4249:9c7fcb211886

[gaim-migrate @ 4499] If anyone is curious, the commit before this fixed a bug which didn't allow you to delete AIM or ICQ people from a deny list. They'll show up when you sign back online, and will be deleteable now. This is a patch from the good Mr. McQueen. "Twofold attack: 1) Make sure all the callback functions don't throw a mental if the gc the dialog was asking about has disappeared. Make sure the functions still free up the data structs as necessary in this case. 2) When setting up a ask dialog, plugins (including prpls) pass in their handle. The ask dialog struct gets kept in a slist. When unloading a plugin or prpl, Gaim checks the handle against the list, and sends a cancel-type message for any outstanding dialogs. Should avoid crashes from non-modal ask dialogs lying around." Yeah, so that's a nice lil' improvement. I also fixed a think where SSI "authorization denied" messages would be gibberish. That was a bug from just a few hours ago. Whoops. Also, since this is like a grown up version of show and tell, I thought this was funny: * Robot101 fixes idiocy <KingAnt> Does that mean I'm going to be nuetered? committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Wed, 08 Jan 2003 08:18:49 +0000
parents cd84b0fd63fc
children 7103653dd34e
comparison
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4248:ea8fb193f5a0 4249:9c7fcb211886
473 char *text; 473 char *text;
474 if (!bd) 474 if (!bd)
475 return; 475 return;
476 476
477 text = g_strdup_printf("You are about to remove %s from your buddy list. Do you want to continue?", name); 477 text = g_strdup_printf("You are about to remove %s from your buddy list. Do you want to continue?", name);
478 do_ask_dialog("Remove Buddy", text, bd, "Remove Buddy", do_remove_buddy, "Cancel", NULL, FALSE); 478 do_ask_dialog("Remove Buddy", text, bd, "Remove Buddy", do_remove_buddy, "Cancel", NULL, NULL, FALSE);
479 g_free(text); 479 g_free(text);
480 } 480 }
481 481
482 482
483 483