comparison console/libgnt/gnttextview.h @ 13896:a621329e8c85

[gaim-migrate @ 16381] Changes in GntTextView. Things go somewhat 'smooth' when run inside valgrind. Otherwise, it's kind of flaky. I don't mind a single bit if someone gave me a hint :) committer: Tailor Script <tailor@pidgin.im>
author Sadrul Habib Chowdhury <imadil@gmail.com>
date Sat, 01 Jul 2006 00:56:05 +0000
parents 5c750626eaa5
children 917a71dd02eb
comparison
equal deleted inserted replaced
13895:8f910263b4bb 13896:a621329e8c85
23 23
24 struct _GnTextView 24 struct _GnTextView
25 { 25 {
26 GntWidget parent; 26 GntWidget parent;
27 27
28 WINDOW *scroll; /* XXX: For now, let's do with this. */ 28 GList *list; /* List of GntTextLine */
29 int pos; /* Scroll position. */
30 int lines; /* No. of lines of text. */
31 }; 29 };
32 30
33 typedef enum 31 typedef enum
34 { 32 {
35 GNT_TEXT_FLAG_BOLD = 1 << 0, 33 GNT_TEXT_FLAG_BOLD = 1 << 0,
36 GNT_TEXT_FLAG_UNDERLINE = 1 << 1, 34 GNT_TEXT_FLAG_UNDERLINE = 1 << 1,
37 GNT_TEXT_FLAG_BLINK = 1 << 2, 35 GNT_TEXT_FLAG_BLINK = 1 << 2,
36 GNT_TEXT_FLAG_DIM = 1 << 3,
37 GNT_TEXT_FLAG_HIGHLIGHT = 1 << 4,
38 } GntTextViewFlags; 38 } GntTextViewFlags;
39 39
40 struct _GnTextViewClass 40 struct _GnTextViewClass
41 { 41 {
42 GntWidgetClass parent; 42 GntWidgetClass parent;