comparison src/sound.c @ 4012:ab6c48a07fd6

[gaim-migrate @ 4212] Fixed this filename madness. Robot101 is going to fix arts and nas and send me a patch whilst I eat dinner. Herman (or Rob) you'll want to fix the win32 stuff accordingly, I presume. This is not the end of the world. committer: Tailor Script <tailor@pidgin.im>
author Sean Egan <seanegan@gmail.com>
date Thu, 28 Nov 2002 02:03:38 +0000
parents 2b18ea0ade13
children 73853a0a1a77
comparison
equal deleted inserted replaced
4011:a870a2a0bc5b 4012:ab6c48a07fd6
42 42
43 #ifdef ESD_SOUND 43 #ifdef ESD_SOUND
44 #include <esd.h> 44 #include <esd.h>
45 #endif 45 #endif
46 46
47 #ifdef ARTSC_SOUND
48 #include <artsc.h>
49 #endif
50
51 #ifdef NAS_SOUND
52 #include <audio/audiolib.h>
53 #endif
54
47 #include "gaim.h" 55 #include "gaim.h"
48 56
49 gboolean mute_sounds = 0; 57 gboolean mute_sounds = 0;
50 58
51 /* description, option bit, default sound file * 59 /* description, option bit, default sound file *
52 * if you want it to get displayed in the prefs dialog, it needs * 60 * if you want it to get displayed in the prefs dialog, it needs *
53 * to be added to the sound_order array in prefs.c, if not, and * 61 * to be added to the sound_order array in prefs.c, if not, and *
54 * it has no option bit, set it to 0. the order here has to match * 62 * it has no option bit, set it to 0. the order here has to match *
55 * the defines in gaim.h. -Robot101 */ 63 * the defines in gaim.h. -Robot101 */
56 struct sound_struct sounds[NUM_SOUNDS] = { 64 struct sound_struct sounds[NUM_SOUNDS] = {
57 {N_("Buddy logs in"), OPT_SOUND_LOGIN, "BuddyArrive.wav"}, 65 {N_("Buddy logs in"), OPT_SOUND_LOGIN, "buddyarrive.wav"},
58 {N_("Buddy logs out"), OPT_SOUND_LOGOUT, "BuddyLeave.wav"}, 66 {N_("Buddy logs out"), OPT_SOUND_LOGOUT, "buddyleave.wav"},
59 {N_("Message received"), OPT_SOUND_RECV, "Receive.wav"}, 67 {N_("Message received"), OPT_SOUND_RECV, "receive.wav"},
60 {N_("Message received begins conversation"), OPT_SOUND_FIRST_RCV, "Receive.wav"}, 68 {N_("Message received begins conversation"), OPT_SOUND_FIRST_RCV, "receive.wav"},
61 {N_("Message sent"), OPT_SOUND_SEND, "Send.wav"}, 69 {N_("Message sent"), OPT_SOUND_SEND, "send.wav"},
62 {N_("Person enters chat"), OPT_SOUND_CHAT_JOIN, "BuddyArrive.wav"}, 70 {N_("Person enters chat"), OPT_SOUND_CHAT_JOIN, "buddyarrive.wav"},
63 {N_("Person leaves chat"), OPT_SOUND_CHAT_PART, "BuddyLeave.wav"}, 71 {N_("Person leaves chat"), OPT_SOUND_CHAT_PART, "buddyleave.wav"},
64 {N_("You talk in chat"), OPT_SOUND_CHAT_YOU_SAY, "Send.wav"}, 72 {N_("You talk in chat"), OPT_SOUND_CHAT_YOU_SAY, "send.wav"},
65 {N_("Others talk in chat"), OPT_SOUND_CHAT_SAY, "Receive.wav"}, 73 {N_("Others talk in chat"), OPT_SOUND_CHAT_SAY, "receive.wav"},
66 /* this isn't a terminator, it's the buddy pounce default sound event ;-) */ 74 /* this isn't a terminator, it's the buddy pounce default sound event ;-) */
67 {NULL, 0, "RedAlert.wav"}, 75 {NULL, 0, "redalert.wav"},
68 {N_("Someone says your name in chat"), OPT_SOUND_CHAT_NICK, "RedAlert.wav"} 76 {N_("Someone says your name in chat"), OPT_SOUND_CHAT_NICK, "redalert.wav"}
69 }; 77 };
70 int sound_order[] = { 78 int sound_order[] = {
71 SND_BUDDY_ARRIVE, SND_BUDDY_LEAVE, 79 SND_BUDDY_ARRIVE, SND_BUDDY_LEAVE,
72 SND_FIRST_RECEIVE, SND_RECEIVE, SND_SEND, 80 SND_FIRST_RECEIVE, SND_RECEIVE, SND_SEND,
73 SND_CHAT_JOIN, SND_CHAT_LEAVE, 81 SND_CHAT_JOIN, SND_CHAT_LEAVE,