Mercurial > pidgin.yaz
comparison src/sound.h @ 5684:b61520e71679
[gaim-migrate @ 6104]
sound is now really core/ui split.
committer: Tailor Script <tailor@pidgin.im>
author | Nathan Walp <nwalp@pidgin.im> |
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date | Tue, 03 Jun 2003 03:33:20 +0000 |
parents | 7a64114641c3 |
children | 158196b2db19 |
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5683:9befba33f7c8 | 5684:b61520e71679 |
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27 /** Data Structures */ | 27 /** Data Structures */ |
28 /**************************************************************************/ | 28 /**************************************************************************/ |
29 | 29 |
30 | 30 |
31 /** | 31 /** |
32 * A type of conversation. | 32 * A type of sound. |
33 */ | 33 */ |
34 | 34 |
35 typedef enum _GaimSoundEventID | 35 typedef enum _GaimSoundEventID |
36 { | 36 { |
37 GAIM_SOUND_BUDDY_ARRIVE = 0, /**< Buddy signs on. */ | 37 GAIM_SOUND_BUDDY_ARRIVE = 0, /**< Buddy signs on. */ |
46 GAIM_SOUND_POUNCE_DEFAULT, /**< Default sound for a buddy pounce. */ | 46 GAIM_SOUND_POUNCE_DEFAULT, /**< Default sound for a buddy pounce. */ |
47 GAIM_SOUND_CHAT_NICK, /**< Someone says your name in a chat. */ | 47 GAIM_SOUND_CHAT_NICK, /**< Someone says your name in a chat. */ |
48 GAIM_NUM_SOUNDS /**< Total number of sounds. */ | 48 GAIM_NUM_SOUNDS /**< Total number of sounds. */ |
49 } GaimSoundEventID; | 49 } GaimSoundEventID; |
50 | 50 |
51 typedef struct _GaimSoundUiOps | |
52 { | |
53 void (*init)(void); | |
54 void (*shutdown)(void); | |
55 void (*play_file)(const char *filename); | |
56 void (*play_event)(GaimSoundEventID event); | |
57 | |
58 } GaimSoundUiOps; | |
59 | |
51 /**************************************************************************/ | 60 /**************************************************************************/ |
52 /** @name Sound API */ | 61 /** @name Sound API */ |
53 /**************************************************************************/ | 62 /**************************************************************************/ |
54 /*@{*/ | 63 /*@{*/ |
55 | 64 |
56 /** | 65 /** |
57 * Lets the sound subsystem know when the sound output method has changed. | 66 * Sets the UI sound operations |
67 * | |
68 * @param ops The UI sound operations structure. | |
58 */ | 69 */ |
59 void gaim_sound_change_output_method(); | 70 void gaim_set_sound_ui_ops(GaimSoundUiOps *ops); |
60 | 71 |
61 /** | 72 /** |
62 * Properly shuts down the sound system. | 73 * Gets the UI sound operations |
74 * | |
75 * @return The UI sound operations structure. | |
63 */ | 76 */ |
64 void gaim_sound_quit(); | 77 GaimSoundUiOps *gaim_get_sound_ui_ops(void); |
78 | |
79 /** | |
80 * Initializes the sound subsystem | |
81 */ | |
82 void gaim_sound_init(void); | |
83 | |
84 /** | |
85 * Shuts down the sound subsystem | |
86 */ | |
87 void gaim_sound_shutdown(void); | |
65 | 88 |
66 /** | 89 /** |
67 * Plays the specified sound file. | 90 * Plays the specified sound file. |
68 * | 91 * |
69 * @param filename The file to play. | 92 * @param filename The file to play. |
70 */ | 93 */ |
71 void gaim_sound_play_file(char *filename); | 94 void gaim_sound_play_file(const char *filename); |
72 | 95 |
73 /** | 96 /** |
74 * Plays the sound associated with the specified event. | 97 * Plays the sound associated with the specified event. |
75 * | 98 * |
76 * @param event The event. | 99 * @param event The event. |
77 */ | 100 */ |
78 void gaim_sound_play_event(GaimSoundEventID event); | 101 void gaim_sound_play_event(GaimSoundEventID event); |
79 | 102 |
80 /** | |
81 * Mutes or un-mutes sounds. | |
82 * | |
83 * @param mute The mute state. | |
84 */ | |
85 void gaim_sound_set_mute(gboolean mute); | |
86 | |
87 /** | |
88 * Gets mute state for sounds. | |
89 * | |
90 * @return The mute state. | |
91 */ | |
92 gboolean gaim_sound_get_mute(); | |
93 | |
94 /** | |
95 * Mutes or un-mutes login sounds. | |
96 * | |
97 * @param mute The mute state. | |
98 */ | |
99 void gaim_sound_set_login_mute(gboolean mute); | |
100 | |
101 /** | |
102 * Set sound file for an event. | |
103 * | |
104 * @param event The event. | |
105 * @param filename The sound file. | |
106 */ | |
107 void gaim_sound_set_event_file(GaimSoundEventID event, const char *filename); | |
108 | |
109 /** Get sound file for an event. | |
110 * | |
111 * @param event The event. | |
112 * @return The filename if set, otherwise @c NULL. | |
113 */ | |
114 char *gaim_sound_get_event_file(GaimSoundEventID event); | |
115 | |
116 /** | |
117 * Get the prefs option for an event. | |
118 * | |
119 * @param event The event. | |
120 * @return The option. | |
121 */ | |
122 const char *gaim_sound_get_event_option(GaimSoundEventID event); | |
123 | |
124 /** | |
125 * Get the label for an event. | |
126 * | |
127 * @param event The event. | |
128 * @return The label. | |
129 */ | |
130 char *gaim_sound_get_event_label(GaimSoundEventID event); | |
131 | |
132 /** | |
133 * Set sound command for command mode. | |
134 * | |
135 * @param cmd The command. | |
136 */ | |
137 void gaim_sound_set_command(const char *cmd); | |
138 | |
139 /** | |
140 * Get sound command for command mode. | |
141 * | |
142 * @return The command if set, otherwise @c NULL. | |
143 */ | |
144 char *gaim_sound_get_command(); | |
145 | |
146 /*@}*/ | 103 /*@}*/ |
147 | 104 |
148 #endif /* _GAIM_SOUND_H_ */ | 105 #endif /* _GAIM_SOUND_H_ */ |