comparison src/gaimrc.c @ 4592:b69bbf9b1044

[gaim-migrate @ 4876] Nathan Conrad pointed out that sounds were in pretty lousy shape on those wacky big-endian monsters. This should take care of that, and not hurt us little-endian guys in the process. Oh, and there was a chance that sound wouldn't get initialized in weird situations. This should fix that. committer: Tailor Script <tailor@pidgin.im>
author Nathan Walp <nwalp@pidgin.im>
date Thu, 20 Feb 2003 05:00:27 +0000
parents eddb870a3c4d
children 7e1591c6d0d8
comparison
equal deleted inserted replaced
4591:5ef293db2582 4592:b69bbf9b1044
799 799
800 } 800 }
801 801
802 /* this is where we do bugs and compatibility stuff */ 802 /* this is where we do bugs and compatibility stuff */
803 if (!(sound_options & (OPT_SOUND_BEEP | OPT_SOUND_NORMAL | OPT_SOUND_ESD 803 if (!(sound_options & (OPT_SOUND_BEEP | OPT_SOUND_NORMAL | OPT_SOUND_ESD
804 | OPT_SOUND_ARTS | OPT_SOUND_NAS | OPT_SOUND_CMD))) 804 | OPT_SOUND_ARTS | OPT_SOUND_NAS | OPT_SOUND_CMD))) {
805 sound_options |= OPT_SOUND_NORMAL; 805 sound_options |= OPT_SOUND_NORMAL;
806 gaim_sound_change_output_method();
807 }
806 808
807 if (conv_size.width == 0 && 809 if (conv_size.width == 0 &&
808 conv_size.height == 0 && 810 conv_size.height == 0 &&
809 conv_size.entry_height == 0) { 811 conv_size.entry_height == 0) {
810 conv_size.width = 410; 812 conv_size.width = 410;