comparison src/blist.c @ 11256:bb0d7b719af2

[gaim-migrate @ 13430] I give you regex filtering in the debug window. We keep a buffer of all the text, so when unpausing all the messages that were output when paused will be displayed, as well as when you change the filter. This _should_ be alright on systems that don't have regex.h but I haven't gotten anyone to test it recently, if it's busted, just #ifdef HAVE_REGEX_H it. committer: Tailor Script <tailor@pidgin.im>
author Gary Kramlich <grim@reaperworld.com>
date Sat, 13 Aug 2005 22:09:34 +0000
parents 1c5398ccbeb0
children 74b003b1ba8d
comparison
equal deleted inserted replaced
11255:1b1d63602d77 11256:bb0d7b719af2
2562 void 2562 void
2563 gaim_blist_init(void) 2563 gaim_blist_init(void)
2564 { 2564 {
2565 void *handle = gaim_blist_get_handle(); 2565 void *handle = gaim_blist_get_handle();
2566 2566
2567 gaim_debug_register_category("blist");
2568
2569 gaim_signal_register(handle, "buddy-away", 2567 gaim_signal_register(handle, "buddy-away",
2570 gaim_marshal_VOID__POINTER, NULL, 1, 2568 gaim_marshal_VOID__POINTER, NULL, 1,
2571 gaim_value_new(GAIM_TYPE_SUBTYPE, 2569 gaim_value_new(GAIM_TYPE_SUBTYPE,
2572 GAIM_SUBTYPE_BLIST_BUDDY)); 2570 GAIM_SUBTYPE_BLIST_BUDDY));
2573 2571
2617 save_timer = 0; 2615 save_timer = 0;
2618 gaim_blist_sync(); 2616 gaim_blist_sync();
2619 } 2617 }
2620 2618
2621 gaim_signals_unregister_by_instance(gaim_blist_get_handle()); 2619 gaim_signals_unregister_by_instance(gaim_blist_get_handle());
2622 2620 }
2623 gaim_debug_unregister_category("blist");
2624 }