comparison src/win32/wspell.c @ 11256:bb0d7b719af2

[gaim-migrate @ 13430] I give you regex filtering in the debug window. We keep a buffer of all the text, so when unpausing all the messages that were output when paused will be displayed, as well as when you change the filter. This _should_ be alright on systems that don't have regex.h but I haven't gotten anyone to test it recently, if it's busted, just #ifdef HAVE_REGEX_H it. committer: Tailor Script <tailor@pidgin.im>
author Gary Kramlich <grim@reaperworld.com>
date Sat, 13 Aug 2005 22:09:34 +0000
parents 50224ac8184d
children 71945305a87e
comparison
equal deleted inserted replaced
11255:1b1d63602d77 11256:bb0d7b719af2
133 } 133 }
134 134
135 void wgaim_gtkspell_init() { 135 void wgaim_gtkspell_init() {
136 char *aspell_path = lookup_aspell_path(); 136 char *aspell_path = lookup_aspell_path();
137 137
138 gaim_debug_register_category("wspell");
139
140 if (aspell_path != NULL) { 138 if (aspell_path != NULL) {
141 char *tmp = g_strconcat(aspell_path, "\\aspell-15.dll", NULL); 139 char *tmp = g_strconcat(aspell_path, "\\aspell-15.dll", NULL);
142 if (g_file_test(tmp, G_FILE_TEST_EXISTS)) { 140 if (g_file_test(tmp, G_FILE_TEST_EXISTS)) {
143 const char *path = g_getenv("PATH"); 141 const char *path = g_getenv("PATH");
144 gaim_debug_info("wspell", "Found Aspell in %s\n", aspell_path); 142 gaim_debug_info("wspell", "Found Aspell in %s\n", aspell_path);