comparison console/libgnt/test.c @ 13860:c1e3f7c75c3f

[gaim-migrate @ 16321] Sean suggested displaying a tooltip in the buddylist (http://gaim.sourceforge.net/sean/gntmock.png). This (http://img157.imageshack.us/img157/1793/q4jb.png) is close. You can press Escape to hide the tooltip. I haven't yet managed to refresh widgets when other widgets covering it are destroyed. So some parts of the border around the buddylist gets erased. I am going to try to fix it. committer: Tailor Script <tailor@pidgin.im>
author Sadrul Habib Chowdhury <imadil@gmail.com>
date Fri, 23 Jun 2006 19:41:31 +0000
parents 5b288502a382
children
comparison
equal deleted inserted replaced
13859:60278852c20c 13860:c1e3f7c75c3f
110 /*gnt_widget_set_take_focus(hbox, TRUE);*/ 110 /*gnt_widget_set_take_focus(hbox, TRUE);*/
111 /*gnt_widget_set_position(hbox, 10, 10);*/ 111 /*gnt_widget_set_position(hbox, 10, 10);*/
112 112
113 gnt_widget_show(hbox); 113 gnt_widget_show(hbox);
114 114
115 /*g_signal_connect(hbox, "key_pressed", G_CALLBACK(key_pressed), widget);*/ 115 g_signal_connect(hbox, "key_pressed", G_CALLBACK(key_pressed), tree);
116 g_signal_connect(widget, "activate", G_CALLBACK(button1), hbox); 116 g_signal_connect(widget, "activate", G_CALLBACK(button1), hbox);
117 g_signal_connect(widget2, "activate", G_CALLBACK(button2), hbox); 117 g_signal_connect(widget2, "activate", G_CALLBACK(button2), hbox);
118 118
119 /*g_timeout_add(1000, (GSourceFunc)w_scroll, tree);*/ 119 /*g_timeout_add(1000, (GSourceFunc)w_scroll, tree);*/
120 120