Mercurial > pidgin.yaz
comparison STATUS @ 1114:c61f9c384413
[gaim-migrate @ 1124]
update to STATUS, pass -Wall, and fix some applet stupidity for failed signons.
committer: Tailor Script <tailor@pidgin.im>
author | Eric Warmenhoven <eric@warmenhoven.org> |
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date | Tue, 21 Nov 2000 01:00:45 +0000 |
parents | a761951579b9 |
children | 16ea7a3fdbb6 |
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1113:4efa1ca61a2a | 1114:c61f9c384413 |
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1 STATUS of GAIM CVS tree. Last modified $Date: 2000-11-04 06:05:17 -0500 (Sat, 04 Nov 2000) $ by $Author: warmenhoven $. | 1 STATUS of GAIM CVS tree. Last modified $Date: 2000-11-20 20:00:45 -0500 (Mon, 20 Nov 2000) $ by $Author: warmenhoven $. |
2 | 2 |
3 This file is meant to provide gaim users who use the CVS version to see whether | 3 This file is meant to provide gaim users who use the CVS version to see whether |
4 they actually want to compile what they just checked out. Gaim CVS is usually | 4 they actually want to compile what they just checked out. Gaim CVS is usually |
5 relatively stable (we use it all the time), but has tendencies to be quirky at | 5 relatively stable (we use it all the time), but has tendencies to be quirky at |
6 times. | 6 times. |
7 | 7 |
8 | 8 |
9 OVERALL | 9 OVERALL |
10 ======= | 10 ======= |
11 | 11 |
12 The current CVS tree is completely broken. You can still use it to sign in and | 12 The current CVS tree is more or less back to "normal". It seems to be stable, |
13 converse with users as normal. If you only have one account signed in then all | 13 and allows multiple connections (which should also be stable). |
14 of the old functions still work perfectly (or as well as they did before The | |
15 Change (multiple connections)). | |
16 | 14 |
17 There are a lot of things that are probably going to be very buggy over the | 15 There have been a lot of changes in the past month; I think all of the bugs |
18 next month or so. Please bear with us. | 16 have been worked out but I'm sure there are still a lot remaining. Please, if |
17 you get bored one day, go on a big bug hunt. | |
19 | 18 |
20 | 19 |
21 MULTIPLE CONNECTIONS | 20 MULTIPLE CONNECTIONS |
22 ==================== | 21 ==================== |
23 | 22 |
24 I'm impressed that this is working. It took a major restructuring of the | 23 I'm impressed that this is working. It took a major restructuring of the |
25 internals of gaim. Everything had been based around one connection, and that | 24 internals of gaim. Everything had been based around one connection, and that |
26 connection used one protocol or the other. Now, there are many connections, and | 25 connection used one protocol or the other. Now, there are many connections, and |
27 each connection may be using a different protocol. Most of the functionality is | 26 each connection may be using a different protocol. This change should be nearing |
28 complete but the UI hasn't been updated to reflect all of the different users. | 27 completion now; most things are working and there are very few FIXME's related |
29 This change isn't going to be complete for quite some time so just bear with us | 28 to multiple connections left. |
30 as we try to get things operational again. | |
31 | 29 |
32 | 30 |
33 BUDDY LIST | 31 BUDDY LIST |
34 ========== | 32 ========== |
35 | 33 |
36 The buddy list is more or less working, to an extent. Idle times are back, but | 34 The buddy list should now be stable. The only thing that'll be missing is if |
37 the tooltips indicating status isn't. Also, editing your buddy list may have | 35 you're signed on as more than one name, the tooltips and idle times for buddies |
38 adverse affects on gaim, so watch out for that. Other than that it should be | 36 won't display correctly. |
39 more or less back to how it was, save a feature or two. | |
40 | 37 |
41 | 38 |
42 TOC | 39 TOC |
43 === | 40 === |
44 | 41 |
45 TOC is working reasonably well. | 42 TOC is working reasonably well. The options to use a proxy got moved to the |
43 account editor, and are set up on a per-account basis, in case you were | |
44 wondering. | |
46 | 45 |
47 | 46 |
48 Oscar | 47 Oscar |
49 ===== | 48 ===== |
50 | 49 |
53 | 52 |
54 | 53 |
55 Applet | 54 Applet |
56 ====== | 55 ====== |
57 | 56 |
58 The applet made a comeback sooner than I expected, mostly because I got chat | 57 The applet should be stable and completely functional now (as far as the applet |
59 working. (This means that I'll be using current CVS as my "permanent" gaim, | 58 part of it goes). |
60 and I prefer having gaim as an applet.) Anyway, the UI is still shakey (as is | |
61 the rest of gaim) but it is at least functional now. | |
62 | 59 |
63 | 60 |
64 Plugins | 61 Plugins |
65 ======= | 62 ======= |
66 | 63 |
67 Plugins are more or less done. There may be some back-end reworking, but if you | 64 The plugin system got a good reworking. It's got a few more features now. Nearly |
68 want to start porting plugins from 0.10 to 0.11 then now's a good time to start | 65 every plugin is going to need to be rewritten. Have fun porting from 0.10.x to |
69 that. I don't think it's going to change much (if at all). | 66 0.11.0 (it's actually very simple). |
70 | 67 |
71 | 68 |
72 Perl | 69 Perl |
73 ==== | 70 ==== |
74 | 71 |
75 Perl doesn't work at all right now. You can still load and unload perl scripts, but | 72 Perl also got a good reworking, but also has a few more features now. Again, |
76 they won't be able to do very much, unfortunately. I'll get it sorted out as soon as | 73 porting from 0.10.x to 0.11.0 should be simple, but read the docs to see what's |
77 I figure out how to :-P | 74 going on. |