comparison STATUS @ 1114:c61f9c384413

[gaim-migrate @ 1124] update to STATUS, pass -Wall, and fix some applet stupidity for failed signons. committer: Tailor Script <tailor@pidgin.im>
author Eric Warmenhoven <eric@warmenhoven.org>
date Tue, 21 Nov 2000 01:00:45 +0000
parents a761951579b9
children 16ea7a3fdbb6
comparison
equal deleted inserted replaced
1113:4efa1ca61a2a 1114:c61f9c384413
1 STATUS of GAIM CVS tree. Last modified $Date: 2000-11-04 06:05:17 -0500 (Sat, 04 Nov 2000) $ by $Author: warmenhoven $. 1 STATUS of GAIM CVS tree. Last modified $Date: 2000-11-20 20:00:45 -0500 (Mon, 20 Nov 2000) $ by $Author: warmenhoven $.
2 2
3 This file is meant to provide gaim users who use the CVS version to see whether 3 This file is meant to provide gaim users who use the CVS version to see whether
4 they actually want to compile what they just checked out. Gaim CVS is usually 4 they actually want to compile what they just checked out. Gaim CVS is usually
5 relatively stable (we use it all the time), but has tendencies to be quirky at 5 relatively stable (we use it all the time), but has tendencies to be quirky at
6 times. 6 times.
7 7
8 8
9 OVERALL 9 OVERALL
10 ======= 10 =======
11 11
12 The current CVS tree is completely broken. You can still use it to sign in and 12 The current CVS tree is more or less back to "normal". It seems to be stable,
13 converse with users as normal. If you only have one account signed in then all 13 and allows multiple connections (which should also be stable).
14 of the old functions still work perfectly (or as well as they did before The
15 Change (multiple connections)).
16 14
17 There are a lot of things that are probably going to be very buggy over the 15 There have been a lot of changes in the past month; I think all of the bugs
18 next month or so. Please bear with us. 16 have been worked out but I'm sure there are still a lot remaining. Please, if
17 you get bored one day, go on a big bug hunt.
19 18
20 19
21 MULTIPLE CONNECTIONS 20 MULTIPLE CONNECTIONS
22 ==================== 21 ====================
23 22
24 I'm impressed that this is working. It took a major restructuring of the 23 I'm impressed that this is working. It took a major restructuring of the
25 internals of gaim. Everything had been based around one connection, and that 24 internals of gaim. Everything had been based around one connection, and that
26 connection used one protocol or the other. Now, there are many connections, and 25 connection used one protocol or the other. Now, there are many connections, and
27 each connection may be using a different protocol. Most of the functionality is 26 each connection may be using a different protocol. This change should be nearing
28 complete but the UI hasn't been updated to reflect all of the different users. 27 completion now; most things are working and there are very few FIXME's related
29 This change isn't going to be complete for quite some time so just bear with us 28 to multiple connections left.
30 as we try to get things operational again.
31 29
32 30
33 BUDDY LIST 31 BUDDY LIST
34 ========== 32 ==========
35 33
36 The buddy list is more or less working, to an extent. Idle times are back, but 34 The buddy list should now be stable. The only thing that'll be missing is if
37 the tooltips indicating status isn't. Also, editing your buddy list may have 35 you're signed on as more than one name, the tooltips and idle times for buddies
38 adverse affects on gaim, so watch out for that. Other than that it should be 36 won't display correctly.
39 more or less back to how it was, save a feature or two.
40 37
41 38
42 TOC 39 TOC
43 === 40 ===
44 41
45 TOC is working reasonably well. 42 TOC is working reasonably well. The options to use a proxy got moved to the
43 account editor, and are set up on a per-account basis, in case you were
44 wondering.
46 45
47 46
48 Oscar 47 Oscar
49 ===== 48 =====
50 49
53 52
54 53
55 Applet 54 Applet
56 ====== 55 ======
57 56
58 The applet made a comeback sooner than I expected, mostly because I got chat 57 The applet should be stable and completely functional now (as far as the applet
59 working. (This means that I'll be using current CVS as my "permanent" gaim, 58 part of it goes).
60 and I prefer having gaim as an applet.) Anyway, the UI is still shakey (as is
61 the rest of gaim) but it is at least functional now.
62 59
63 60
64 Plugins 61 Plugins
65 ======= 62 =======
66 63
67 Plugins are more or less done. There may be some back-end reworking, but if you 64 The plugin system got a good reworking. It's got a few more features now. Nearly
68 want to start porting plugins from 0.10 to 0.11 then now's a good time to start 65 every plugin is going to need to be rewritten. Have fun porting from 0.10.x to
69 that. I don't think it's going to change much (if at all). 66 0.11.0 (it's actually very simple).
70 67
71 68
72 Perl 69 Perl
73 ==== 70 ====
74 71
75 Perl doesn't work at all right now. You can still load and unload perl scripts, but 72 Perl also got a good reworking, but also has a few more features now. Again,
76 they won't be able to do very much, unfortunately. I'll get it sorted out as soon as 73 porting from 0.10.x to 0.11.0 should be simple, but read the docs to see what's
77 I figure out how to :-P 74 going on.