comparison src/core.c @ 5205:fefad67de2c7

[gaim-migrate @ 5573] I had a damn good commit message, but it was eaten. Let's try it again. Announcing, Gaim Plugin API version 2.0, or GPAPIV2.0 for short. There are lots'a cool thingies here. Okay now, this isn't as cool as the previous message, but: 1) There's now a single entry function for all plugin types. It returns a detailed information structure on the plugin. This removes a lot of the ugliness from old plugins. Oh yeah, libicq wasn't converted to this, so if you use it, well, you shouldn't have used it anyway, but now you can't! bwahahaha. Use AIM/ICQ. 2) There are now 3 types of plugins: Standard, Loader, and Protocol plugins. Standard plugins are, well, standard, compiled plugins. Loader plugins load other plugins. For example, the perl support is now a loader plugin. It loads perl scripts. In the future, we'll have Ruby and Python loader plugins. Protocol plugins are, well, protocol plugins... yeah... 3) Plugins have unique IDs, so they can be referred to or automatically updated from a plugin database in the future. Neat, huh? 4) Plugins will have dependency support in the future, and can be hidden, so if you have, say, a logging core plugin, it won't have to show up, but then you load the GTK+ logging plugin and it'll auto-load the core plugin. Core/UI split plugins! 5) There will eventually be custom plugin signals and RPC of some sort, for the core/ui split plugins. So, okay, back up .gaimrc. I'd like to thank my parents for their support, javabsp for helping convert a bunch of protocol plugins, and Etan for helping convert a bunch of standard plugins. Have fun. If you have any problems, please let me know, but you probably won't have anything major happen. You will have to convert your plugins, though, and I'm not guaranteeing that all perl scripts will still work. I'll end up changing the perl script API eventually, so I know they won't down the road. Don't worry, though. It'll be mass cool. faceprint wants me to just commit the damn code already. So, here we go!!! .. .. I need a massage. From a young, cute girl. Are there any young, cute girls in the audience? IM me plz k thx. committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Fri, 25 Apr 2003 06:47:33 +0000
parents b4ca2cc6bed9
children 1cf4eb75e3ee
comparison
equal deleted inserted replaced
5204:44de70702205 5205:fefad67de2c7
188 188
189 static void plugin_handler(struct UI *ui, guchar subtype, guchar *data) 189 static void plugin_handler(struct UI *ui, guchar subtype, guchar *data)
190 { 190 {
191 #ifdef GAIM_PLUGINS 191 #ifdef GAIM_PLUGINS
192 guint id; 192 guint id;
193 struct gaim_plugin *p; 193 GaimPlugin *p;
194 194
195 switch (subtype) { 195 switch (subtype) {
196 /* 196 /*
197 case CUI_PLUGIN_LIST: 197 case CUI_PLUGIN_LIST:
198 break; 198 break;
199 */ 199 */
200 case CUI_PLUGIN_LOAD: 200 case CUI_PLUGIN_LOAD:
201 p = load_plugin(data); 201 gaim_plugin_load(gaim_plugin_probe(data));
202 /* XXX need to broadcast to UIs that plugin has been loaded */
203 break; 202 break;
204 case CUI_PLUGIN_UNLOAD: 203 case CUI_PLUGIN_UNLOAD:
205 memcpy(&id, data, sizeof(id)); 204 memcpy(&id, data, sizeof(id));
206 p = g_list_nth_data(plugins, id); 205 p = g_list_nth_data(gaim_plugins_get_loaded(), id);
207 if (p) { 206 if (p) {
208 unload_plugin(p); 207 gaim_plugin_unload(p);
209 /* XXX need to broadcast to UIs that plugin has been unloaded */
210 } 208 }
211 break; 209 break;
212 default: 210 default:
213 debug_printf("unhandled plugin subtype %d\n", subtype); 211 debug_printf("unhandled plugin subtype %d\n", subtype);
214 break; 212 break;