comparison src/plugin.h @ 5205:fefad67de2c7

[gaim-migrate @ 5573] I had a damn good commit message, but it was eaten. Let's try it again. Announcing, Gaim Plugin API version 2.0, or GPAPIV2.0 for short. There are lots'a cool thingies here. Okay now, this isn't as cool as the previous message, but: 1) There's now a single entry function for all plugin types. It returns a detailed information structure on the plugin. This removes a lot of the ugliness from old plugins. Oh yeah, libicq wasn't converted to this, so if you use it, well, you shouldn't have used it anyway, but now you can't! bwahahaha. Use AIM/ICQ. 2) There are now 3 types of plugins: Standard, Loader, and Protocol plugins. Standard plugins are, well, standard, compiled plugins. Loader plugins load other plugins. For example, the perl support is now a loader plugin. It loads perl scripts. In the future, we'll have Ruby and Python loader plugins. Protocol plugins are, well, protocol plugins... yeah... 3) Plugins have unique IDs, so they can be referred to or automatically updated from a plugin database in the future. Neat, huh? 4) Plugins will have dependency support in the future, and can be hidden, so if you have, say, a logging core plugin, it won't have to show up, but then you load the GTK+ logging plugin and it'll auto-load the core plugin. Core/UI split plugins! 5) There will eventually be custom plugin signals and RPC of some sort, for the core/ui split plugins. So, okay, back up .gaimrc. I'd like to thank my parents for their support, javabsp for helping convert a bunch of protocol plugins, and Etan for helping convert a bunch of standard plugins. Have fun. If you have any problems, please let me know, but you probably won't have anything major happen. You will have to convert your plugins, though, and I'm not guaranteeing that all perl scripts will still work. I'll end up changing the perl script API eventually, so I know they won't down the road. Don't worry, though. It'll be mass cool. faceprint wants me to just commit the damn code already. So, here we go!!! .. .. I need a massage. From a young, cute girl. Are there any young, cute girls in the audience? IM me plz k thx. committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Fri, 25 Apr 2003 06:47:33 +0000
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children 5160333a80df
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1 /**
2 * @file plugin.h Plugin API
3 * @ingroup core
4 *
5 * gaim
6 *
7 * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org>
8 *
9 * This program is free software; you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation; either version 2 of the License, or
12 * (at your option) any later version.
13 *
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the GNU General Public License
20 * along with this program; if not, write to the Free Software
21 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 */
23 #ifndef _GAIM_PLUGIN_H_
24 #define _GAIM_PLUGIN_H_
25
26 typedef enum _GaimPluginType GaimPluginType; /**< GaimPluginType */
27 typedef struct _GaimPlugin GaimPlugin; /**< GaimPlugin */
28 typedef struct _GaimPluginInfo GaimPluginInfo; /**< GaimPluginInfo */
29 typedef struct _GaimPluginLoaderInfo GaimPluginLoaderInfo;
30
31 typedef int GaimPluginPriority; /**< Plugin priority. */
32
33 /* XXX */
34 #include "config.h"
35 #include "event.h"
36
37 /**
38 * Plugin types.
39 */
40 enum _GaimPluginType
41 {
42 GAIM_PLUGIN_UNKNOWN = -1, /**< Unknown type. */
43 GAIM_PLUGIN_STANDARD = 0, /**< Standard plugin. */
44 GAIM_PLUGIN_LOADER, /**< Loader plugin. */
45 GAIM_PLUGIN_PROTOCOL /**< Protocol plugin. */
46 };
47
48 #define GAIM_PRIORITY_DEFAULT 0
49 #define GAIM_PRIORITY_HIGHEST 9999
50 #define GAIM_PRIORITY_LOWEST -9999
51
52 #define GAIM_PLUGIN_ID_UNSET { 0, 0, 0, 0 }
53
54 /**
55 * Detailed information about a plugin.
56 *
57 * This is used in the version 2.0 API and up.
58 */
59 struct _GaimPluginInfo
60 {
61 unsigned int api_version;
62 GaimPluginType type;
63 char *ui_requirement;
64 unsigned long flags;
65 GList *dependencies;
66 GaimPluginPriority priority;
67
68 char *id;
69 char *name;
70 char *version;
71 char *summary;
72 char *description;
73 char *author;
74 char *homepage;
75
76 gboolean (*load)(GaimPlugin *plugin);
77 gboolean (*unload)(GaimPlugin *plugin);
78 void (*destroy)(GaimPlugin *plugin);
79
80 void *ui_info;
81 void *extra_info;
82 };
83
84 /**
85 * Extra information for loader plugins.
86 */
87 struct _GaimPluginLoaderInfo
88 {
89 GList *exts;
90
91 gboolean (*probe)(GaimPlugin *plugin);
92 gboolean (*load)(GaimPlugin *plugin);
93 gboolean (*unload)(GaimPlugin *plugin);
94 void (*destroy)(GaimPlugin *plugin);
95
96 GaimSignalBroadcastFunc broadcast;
97 };
98
99 /**
100 * A plugin handle.
101 */
102 struct _GaimPlugin
103 {
104 gboolean native_plugin; /**< Native C plugin. */
105 gboolean loaded; /**< The loaded state. */
106 void *handle; /**< The module handle. */
107 char *path; /**< The path to the plugin. */
108 GaimPluginInfo *info; /**< The plugin information. */
109 char *error;
110 void *extra; /**< Plugin-specific data. */
111 };
112
113 #define GAIM_PLUGIN_LOADER_INFO(plugin) \
114 ((GaimPluginLoaderInfo *)(plugin)->info->extra_info)
115
116 /**
117 * Handles the initialization of modules.
118 */
119 #ifdef STATIC_MODULE
120 # define GAIM_INIT_PLUGIN(pluginname, initfunc, plugininfo) \
121 gboolean gaim_init_##pluginname##_plugin(void) { \
122 GaimPlugin *plugin = gaim_plugin_new(TRUE, NULL); \
123 plugin->info = &(plugininfo); \
124 initfunc((plugin)); \
125 return gaim_plugin_register(plugin); \
126 }
127 #else /* if !STATIC_MODULE */
128 # define GAIM_INIT_PLUGIN(pluginname, initfunc, plugininfo) \
129 gboolean gaim_init_plugin(GaimPlugin *plugin) { \
130 plugin->info = &(plugininfo); \
131 initfunc((plugin)); \
132 return gaim_plugin_register(plugin); \
133 }
134 #endif
135
136 /**************************************************************************/
137 /** @name Plugin namespace */
138 /**************************************************************************/
139 /*@{*/
140
141 /**
142 * Creates a new plugin structure.
143 *
144 * @param native Whether or not the plugin is native.
145 * @param path The path to the plugin, or @c NULL if statically compiled.
146 *
147 * @return A new GaimPlugin structure.
148 */
149 GaimPlugin *gaim_plugin_new(gboolean native, const char *path);
150
151 /**
152 * Probes a plugin, retrieving the information on it and adding it to the
153 * list of available plugins.
154 *
155 * @param filename The plugin's filename.
156 *
157 * @return The plugin handle.
158 *
159 * @see gaim_plugin_load()
160 * @see gaim_plugin_destroy()
161 */
162 GaimPlugin *gaim_plugin_probe(const char *filename);
163
164 /**
165 * Registers a plugin and prepares it for loading.
166 *
167 * This shouldn't be called by anything but the internal module code.
168 *
169 * @param plugin The plugin to register.
170 */
171 gboolean gaim_plugin_register(GaimPlugin *plugin);
172
173 /**
174 * Attempts to load a previously probed plugin.
175 *
176 * @param filename The plugin's filename.
177 *
178 * @return @c TRUE if successful, or @c FALSE otherwise.
179 *
180 * @see gaim_plugin_reload()
181 * @see gaim_plugin_unload()
182 */
183 gboolean gaim_plugin_load(GaimPlugin *plugin);
184
185 /**
186 * Unloads the specified plugin.
187 *
188 * @param plugin The plugin handle.
189 *
190 * @return @c TRUE if successful, or @c FALSE otherwise.
191 *
192 * @see gaim_plugin_load()
193 * @see gaim_plugin_reload()
194 */
195 gboolean gaim_plugin_unload(GaimPlugin *plugin);
196
197 /**
198 * Reloads a plugin.
199 *
200 * @param plugin The old plugin handle.
201 *
202 * @return @c TRUE if successful, or @c FALSE otherwise.
203 *
204 * @see gaim_plugin_load()
205 * @see gaim_plugin_unload()
206 */
207 gboolean gaim_plugin_reload(GaimPlugin *plugin);
208
209 /**
210 * Unloads a plugin and destroys the structure from memory.
211 *
212 * @param plugin The plugin handle.
213 */
214 void gaim_plugin_destroy(GaimPlugin *plugin);
215
216 /**
217 * Returns whether or not a plugin is currently loaded.
218 *
219 * @param plugin The plugin.
220 *
221 * @return TRUE if loaded, or FALSE otherwise.
222 */
223 gboolean gaim_plugin_is_loaded(const GaimPlugin *plugin);
224
225 /*@}*/
226
227 /**************************************************************************/
228 /** @name Plugins namespace */
229 /**************************************************************************/
230 /*@{*/
231
232 /**
233 * Sets the search paths for plugins.
234 *
235 * @param count The number of search paths.
236 * @param paths The search paths.
237 */
238 void gaim_plugins_set_search_paths(size_t count, char **paths);
239
240 /**
241 * Unloads all registered plugins.
242 */
243 void gaim_plugins_unload_all(void);
244
245 /**
246 * Probes for plugins in the registered module paths.
247 *
248 * @param ext The extension type to probe for, or @c NULL for all.
249 *
250 * @see gaim_plugin_set_probe_path()
251 */
252 void gaim_plugins_probe(const char *ext);
253
254 /**
255 * Returns whether or not plugin support is enabled.
256 *
257 * @return TRUE if plugin support is enabled, or FALSE otherwise.
258 */
259 gboolean gaim_plugins_enabled(void);
260
261 /**
262 * Registers a function that will be called when probing is finished.
263 *
264 * @param func The callback function.
265 * @param data Data to pass to the callback.
266 */
267 void gaim_plugins_register_probe_notify_cb(void (*func)(void *), void *data);
268
269 /**
270 * Unregisters a function that would be called when probing is finished.
271 *
272 * @param func The callback function.
273 */
274 void gaim_plugins_unregister_probe_notify_cb(void (*func)(void *));
275
276 /**
277 * Registers a function that will be called when a plugin is loaded.
278 *
279 * @param func The callback functino.
280 * @param data Data to pass to the callback.
281 */
282 void gaim_plugins_register_load_notify_cb(void (*func)(GaimPlugin *, void *),
283 void *data);
284
285 /**
286 * Unregisters a function that would be called when a plugin is loaded.
287 *
288 * @param func The callback functino.
289 */
290 void gaim_plugins_unregister_load_notify_cb(void (*func)(GaimPlugin *, void *));
291
292 /**
293 * Registers a function that will be called when a plugin is unloaded.
294 *
295 * @param func The callback functino.
296 * @param data Data to pass to the callback.
297 */
298 void gaim_plugins_register_unload_notify_cb(void (*func)(GaimPlugin *, void *),
299 void *data);
300
301 /**
302 * Unregisters a function that would be called when a plugin is unloaded.
303 *
304 * @param func The callback functino.
305 */
306 void gaim_plugins_unregister_unload_notify_cb(void (*func)(GaimPlugin *,
307 void *));
308
309 /**
310 * Finds a plugin with the specified name.
311 *
312 * @param name The plugin name.
313 *
314 * @return The plugin if found, or @c NULL if not found.
315 */
316 GaimPlugin *gaim_plugins_find_with_name(const char *name);
317
318 /**
319 * Finds a plugin with the specified filename.
320 *
321 * @param filename The plugin filename.
322 *
323 * @return The plugin if found, or @c NULL if not found.
324 */
325 GaimPlugin *gaim_plugins_find_with_filename(const char *filename);
326
327 /**
328 * Finds a plugin with the specified plugin ID.
329 *
330 * @param id The plugin ID.
331 *
332 * @return The plugin if found, or @c NULL if not found.
333 */
334 GaimPlugin *gaim_plugins_find_with_id(const char *id);
335
336 /**
337 * Returns a list of all loaded plugins.
338 *
339 * @return A list of all plugins.
340 */
341 GList *gaim_plugins_get_loaded(void);
342
343 /**
344 * Returns a list of all plugins, whether loaded or not.
345 *
346 * @return A list of all plugins.
347 */
348 GList *gaim_plugins_get_all(void);
349
350 /*@}*/
351
352 #endif /* _GAIM_PLUGIN_H_ */