diff plugins/gaim-remote/remote-socket.h @ 5859:022786c7ab53

[gaim-migrate @ 6290] CUI is gone, long live gaim-remote! The old CUI functionality, which was for remote-controlling gaim, is now a Core Plugin, so any future UI (including the current, normal gaim gtk UI) can be remote-controlled. Applications will soon be able to link against the library and header files and provide their own remote-control of gaim, but why bother? :) If you use gaim-remote, make sure to load the new plugin. It won't auto-load. committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Sat, 14 Jun 2003 06:06:40 +0000
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/plugins/gaim-remote/remote-socket.h	Sat Jun 14 06:06:40 2003 +0000
@@ -0,0 +1,46 @@
+/*
+ * gaim-remote
+ *
+ * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org>
+ * Copyright (C) 2002, Sean Egan <bj91704@binghamton.edu>
+ * 
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ */
+#ifndef _GAIM_SOCKET_H_
+#define _GAIM_SOCKET_H_
+
+#include <glib.h>
+
+typedef struct
+{
+	unsigned char type;
+	unsigned char subtype;
+	unsigned long length;
+	char *data;
+
+} GaimRemotePacket;
+
+void gaim_remote_session_send_packet(int fd, GaimRemotePacket *packet);
+int gaim_remote_session_connect(int session);
+gboolean gaim_remote_session_exists(int sess);
+GaimRemotePacket *gaim_remote_session_read_packet(int fd);
+
+GaimRemotePacket *gaim_remote_packet_new(guchar type, guchar subtype);
+void gaim_remote_packet_free(GaimRemotePacket *p);
+void gaim_remote_packet_append_string(GaimRemotePacket *p, char *str);
+void gaim_remote_packet_append_char(GaimRemotePacket *p, char c);
+void gaim_remote_packet_append_raw(GaimRemotePacket *p, char *str, int len);
+
+#endif /* _GAIM_SOCKET_H_ */