Mercurial > pidgin.yaz
diff plugins/gaim-remote/remote-socket.h @ 5859:022786c7ab53
[gaim-migrate @ 6290]
CUI is gone, long live gaim-remote! The old CUI functionality, which was
for remote-controlling gaim, is now a Core Plugin, so any future UI
(including the current, normal gaim gtk UI) can be remote-controlled.
Applications will soon be able to link against the library and header files
and provide their own remote-control of gaim, but why bother? :) If you
use gaim-remote, make sure to load the new plugin. It won't auto-load.
committer: Tailor Script <tailor@pidgin.im>
author | Christian Hammond <chipx86@chipx86.com> |
---|---|
date | Sat, 14 Jun 2003 06:06:40 +0000 |
parents | |
children |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/plugins/gaim-remote/remote-socket.h Sat Jun 14 06:06:40 2003 +0000 @@ -0,0 +1,46 @@ +/* + * gaim-remote + * + * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org> + * Copyright (C) 2002, Sean Egan <bj91704@binghamton.edu> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ +#ifndef _GAIM_SOCKET_H_ +#define _GAIM_SOCKET_H_ + +#include <glib.h> + +typedef struct +{ + unsigned char type; + unsigned char subtype; + unsigned long length; + char *data; + +} GaimRemotePacket; + +void gaim_remote_session_send_packet(int fd, GaimRemotePacket *packet); +int gaim_remote_session_connect(int session); +gboolean gaim_remote_session_exists(int sess); +GaimRemotePacket *gaim_remote_session_read_packet(int fd); + +GaimRemotePacket *gaim_remote_packet_new(guchar type, guchar subtype); +void gaim_remote_packet_free(GaimRemotePacket *p); +void gaim_remote_packet_append_string(GaimRemotePacket *p, char *str); +void gaim_remote_packet_append_char(GaimRemotePacket *p, char c); +void gaim_remote_packet_append_raw(GaimRemotePacket *p, char *str, int len); + +#endif /* _GAIM_SOCKET_H_ */