diff src/ui.h @ 5211:0241d6b6702d

[gaim-migrate @ 5581] Wrote a new debugging API, and of course core/ui split it. Debug statements can now have debug levels and categories, for future filtering of stuff, and color highlighting. It's nifty, m'kay? committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Sat, 26 Apr 2003 06:46:08 +0000
parents b8eafeb874a1
children 890b29f00b68
line wrap: on
line diff
--- a/src/ui.h	Sat Apr 26 05:31:26 2003 +0000
+++ b/src/ui.h	Sat Apr 26 06:46:08 2003 +0000
@@ -90,12 +90,6 @@
 		GAIM_BUTTON_VERTICAL
 } GaimButtonStyle;
 
-
-struct debug_window {
-	GtkWidget *window;
-	GtkWidget *entry;
-};
-
 /* XXX CUI: save_pos and window_size are used by gaimrc.c which is core.
  * Need to figure out options saving. Same goes for several global variables as well. */
 struct save_pos {
@@ -308,7 +302,6 @@
 extern void set_option(GtkWidget *, int *);
 extern void show_prefs();
 extern void show_debug();
-extern void toggle_debug();
 extern void update_color(GtkWidget *, GtkWidget *);
 extern void set_default_away(GtkWidget *, gpointer);
 extern void default_away_menu_init(GtkWidget *);