Mercurial > pidgin.yaz
diff src/list.h @ 4785:1e28e7d802a1
[gaim-migrate @ 5105]
fix a few things, get rid of a few stale functions, and get rid of the
compatibility functions. wee!
committer: Tailor Script <tailor@pidgin.im>
author | Nathan Walp <nwalp@pidgin.im> |
---|---|
date | Sat, 15 Mar 2003 03:23:30 +0000 |
parents | c4c28874ecd3 |
children | 4691c5936c01 |
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--- a/src/list.h Sat Mar 15 01:07:08 2003 +0000 +++ b/src/list.h Sat Mar 15 03:23:30 2003 +0000 @@ -111,33 +111,10 @@ void (*remove)(struct gaim_buddy_list *list, GaimBlistNode *node); /**< This removes a node from the list */ void (*destroy)(struct gaim_buddy_list *list); /**< When the list gets destroyed, this gets called to destroy the UI. */ - void (*set_visible)(struct gaim_buddy_list *list, + void (*set_visible)(struct gaim_buddy_list *list, gboolean show); /**< Hides or unhides the buddy list */ - -}; - -/**************************************************************************/ -/** Public Utility Functions */ -/**************************************************************************/ -/*@{*/ -/** - * Returns a GSList of the groups - */ -GSList *gaim_blist_groups(); - -/** - * Returns a GSList of the members of a group node. - * - * It's obviously much faster to recurse the GaimBlistNode linked list - * then using this function. You should try to avoid using it. Only use it - * when you're about to make a milestone release in a few hours and are desperately - * trying to add a critical feature - * - * @param group The group - */ -GSList *gaim_blist_members(struct group *group); -/*@}*/ +}; /**************************************************************************/ /** @name Buddy List API */