diff libgaim/protocols/oscar/peer.h @ 15195:4934e7a03a98

[gaim-migrate @ 17983] Move away from using MSG_PEEK when recv'ing data over oscar sockets. It's possible this was causing problems with a small number of Windows users? People seem to frown pretty heavily upon MSG_PEEK in general, for some reason. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Wed, 13 Dec 2006 10:11:31 +0000
parents cde909b9eb4b
children 5176a9f30ba3
line wrap: on
line diff
--- a/libgaim/protocols/oscar/peer.h	Wed Dec 13 08:45:57 2006 +0000
+++ b/libgaim/protocols/oscar/peer.h	Wed Dec 13 10:11:31 2006 +0000
@@ -158,7 +158,7 @@
 	 */
 	GaimProxyConnectData *client_connect_data;
 	GaimProxyConnectData *verified_connect_data;
-	
+
 	/**
 	 * This is only used when the peer connection is being established.
 	 */
@@ -177,13 +177,15 @@
 	int listenerfd;
 
 	int fd;
-
+	guint8 header[6];
+	ssize_t header_received;
+	guint8 proxy_header[12];
+	ssize_t proxy_header_received;
+	ByteStream buffer_incoming;
+	GaimCircBuffer *buffer_outgoing;
 	guint watcher_incoming;
 	guint watcher_outgoing;
 
-	ByteStream buffer_incoming;
-	GaimCircBuffer *buffer_outgoing;
-
 	/**
 	 * IP address of the proxy server, if applicable.
 	 */