diff libgaim/win32/win32dep.h @ 14730:5b389aacc06b

[gaim-migrate @ 17486] Add the thread-based win32 giochannel implementation from glib 2.6.6 to our src tree. This way we can use GTK+ >= 2.8.0 and still use the iochannel implementation that works for us. Hopefully at some point we can use the more efficient 2.8.x giochannel implementation. committer: Tailor Script <tailor@pidgin.im>
author Daniel Atallah <daniel.atallah@gmail.com>
date Mon, 16 Oct 2006 17:14:41 +0000
parents 7635195195c0
children 721465a37d4e
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--- a/libgaim/win32/win32dep.h	Mon Oct 16 14:50:20 2006 +0000
+++ b/libgaim/win32/win32dep.h	Mon Oct 16 17:14:41 2006 +0000
@@ -40,6 +40,7 @@
 char *wgaim_read_reg_string(HKEY rootkey, const char *subkey, const char *valname); /* needs to be g_free'd */
 gboolean wgaim_write_reg_string(HKEY rootkey, const char *subkey, const char *valname, const char *value);
 char *wgaim_escape_dirsep(const char *filename); /* needs to be g_free'd */
+GIOChannel *wgaim_g_io_channel_win32_new_socket(int socket); /* Until we get the post-2.8 glib win32 giochannel implementation working, use the thread-based one */
 
 /* Determine Gaim paths */
 char *wgaim_get_special_folder(int folder_type); /* needs to be g_free'd */