Mercurial > pidgin.yaz
diff libgaim/win32/win32dep.h @ 14730:5b389aacc06b
[gaim-migrate @ 17486]
Add the thread-based win32 giochannel implementation from glib 2.6.6 to our src tree.
This way we can use GTK+ >= 2.8.0 and still use the iochannel implementation that works for us.
Hopefully at some point we can use the more efficient 2.8.x giochannel implementation.
committer: Tailor Script <tailor@pidgin.im>
author | Daniel Atallah <daniel.atallah@gmail.com> |
---|---|
date | Mon, 16 Oct 2006 17:14:41 +0000 |
parents | 7635195195c0 |
children | 721465a37d4e |
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--- a/libgaim/win32/win32dep.h Mon Oct 16 14:50:20 2006 +0000 +++ b/libgaim/win32/win32dep.h Mon Oct 16 17:14:41 2006 +0000 @@ -40,6 +40,7 @@ char *wgaim_read_reg_string(HKEY rootkey, const char *subkey, const char *valname); /* needs to be g_free'd */ gboolean wgaim_write_reg_string(HKEY rootkey, const char *subkey, const char *valname, const char *value); char *wgaim_escape_dirsep(const char *filename); /* needs to be g_free'd */ +GIOChannel *wgaim_g_io_channel_win32_new_socket(int socket); /* Until we get the post-2.8 glib win32 giochannel implementation working, use the thread-based one */ /* Determine Gaim paths */ char *wgaim_get_special_folder(int folder_type); /* needs to be g_free'd */