diff src/conversation.h @ 4359:5fb47ec9bfe4

[gaim-migrate @ 4625] Wow, okay, where to begin with this one ;) I rewrote the whole conversation backend. It is now core/UI split. Here's how it works.. Every conversation is represented by a gaim_conversation structure. This branches out into gaim_im and gaim_chat structures. Every conversation lives in (well, normally, but it doesn't have to) a gaim_window structure. This is a _CORE_ representation of a window. There can be multiple gaim_window structures around. The gaim_window and gaim_conversation structures have UI-specific operation structures associated with them. At the moment, the only UI is GTK+, and this will be for some time. Don't start thinking you can write a QT UI now. It's just not going to happen. Everything that is done on a conversation is done through the core API. This API does core processing and then calls the UI operations for the rendering and anything else. Now, what does this give the user? - Multiple windows. - Multiple tabs per window. - Draggable tabs. - Send As menu is moved to the menubar. - Menubar for chats. - Some very cool stuff in the future, like replacing, say, IRC chat windows with an X-Chat interface, or whatever. - Later on, customizable window/conversation positioning. For developers: - Fully documented API - Core/UI split - Variable checking and mostly sane handling of incorrect variables. - Logical structure to conversations, both core and UI. - Some very cool stuff in the future, like replacing, say, IRC chat windows with an X-Chat interface, or whatever. - Later on, customizable window/conversation positioning. - Oh yeah, and the beginning of a stock icon system. Now, there are things that aren't there yet. You will see tabs even if you have them turned off. This will be fixed in time. Also, the preferences will change to work with the new structure. I'm starting school in 2 days, so it may not be done immediately, but hopefully in the next week. Enjoy! committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Mon, 20 Jan 2003 09:10:23 +0000
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children 194507c83612
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/conversation.h	Mon Jan 20 09:10:23 2003 +0000
@@ -0,0 +1,1066 @@
+/**
+ * @file conversation.h Conversation API
+ *
+ * gaim
+ *
+ * Copyright (C) 2002-2003, Christian Hammond <chipx86@gnupdate.org>
+ * 
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ *
+ */
+
+#ifndef _CONVERSATION_H_
+#define _CONVERSATION_H_
+
+/**************************************************************************/
+/** Data Structures                                                       */
+/**************************************************************************/
+
+typedef enum _GaimConversationType GaimConversationType;
+typedef enum _GaimUnseenState      GaimUnseenState;
+typedef enum _GaimConvUpdateType   GaimConvUpdateType;
+struct gaim_window_ops;
+struct gaim_window;
+struct gaim_conversation;
+struct gaim_im;
+struct gaim_chat;
+
+/**
+ * A type of conversation.
+ */
+enum _GaimConversationType
+{
+	GAIM_CONV_UNKNOWN = 0, /**< Unknown conversation type. */
+	GAIM_CONV_IM,          /**< Instant Message.           */
+	GAIM_CONV_CHAT         /**< Chat room.                 */
+};
+
+/**
+ * Unseen text states.
+ */
+enum _GaimUnseenState
+{
+	GAIM_UNSEEN_NONE = 0,  /**< No unseen text in the conversation. */
+	GAIM_UNSEEN_TEXT,      /**< Unseen text in the conversation.    */
+	GAIM_UNSEEN_NICK,      /**< Unseen text and the nick was said.  */
+};
+
+/**
+ * Conversation update type.
+ */
+enum _GaimConvUpdateType
+{
+	GAIM_CONV_UPDATE_ADD = 0, /**< The buddy associated with the conversation
+							       was added.   */
+	GAIM_CONV_UPDATE_REMOVE,  /**< The buddy associated with the conversation
+								   was removed. */
+	GAIM_CONV_UPDATE_USER,    /**< The aim_user was changed. */
+	GAIM_CONV_UPDATE_TYPING,  /**< The typing state was updated. */
+	GAIM_CONV_UPDATE_UNSEEN,  /**< The unseen state was updated. */
+	GAIM_CONV_UPDATE_LOGGING, /**< Logging for this conversation was
+								   enabled or disabled. */
+	GAIM_CONV_UPDATE_TOPIC,   /**< The topic for a chat was updated. */
+
+	/*
+	 * XXX These need to go when we implement a more generic core/UI event
+	 * system.
+	 */
+	GAIM_CONV_ACCOUNT_ONLINE, /**< One of the user's accounts went online.  */
+	GAIM_CONV_ACCOUNT_OFFLINE /**< One of the user's accounts went offline. */
+};
+
+/* Yeah, this has to be included here. Ugh. */
+#include "gaim.h"
+
+/**
+ * Conversation window operations.
+ *
+ * Any UI representing a window must assign a filled-out gaim_window_ops
+ * structure to the gaim_window.
+ */
+struct gaim_window_ops
+{
+	struct gaim_conversation_ops *(*get_conversation_ops)(void);
+
+	void (*new_window)(struct gaim_window *win);
+	void (*destroy_window)(struct gaim_window *win);
+
+	void (*show)(struct gaim_window *win);
+	void (*hide)(struct gaim_window *win);
+	void (*raise)(struct gaim_window *win);
+	void (*flash)(struct gaim_window *win);
+
+	void (*switch_conversation)(struct gaim_window *win, unsigned int index);
+	void (*add_conversation)(struct gaim_window *win,
+							 struct gaim_conversation *conv);
+	void (*remove_conversation)(struct gaim_window *win,
+								struct gaim_conversation *conv);
+	void (*move_conversation)(struct gaim_window *win,
+							  struct gaim_conversation *conv,
+							  unsigned int newIndex);
+	int (*get_active_index)(const struct gaim_window *win);
+};
+
+/**
+ * Conversation operations and events.
+ *
+ * Any UI representing a conversation must assign a filled-out
+ * gaim_conversation_ops structure to the gaim_conversation.
+ */
+struct gaim_conversation_ops
+{
+	void (*destroy_conversation)(struct gaim_conversation *conv);
+	void (*write_chat)(struct gaim_conversation *conv, const char *who,
+					   const char *message, int flags, time_t mtime);
+	void (*write_im)(struct gaim_conversation *conv, const char *who,
+					 const char *message, size_t len, int flags, time_t mtime);
+	void (*write_conv)(struct gaim_conversation *conv, const char *who,
+					   const char *message, size_t length, int flags,
+					   time_t mtime);
+
+	void (*chat_add_user)(struct gaim_conversation *conv, const char *user);
+	void (*chat_rename_user)(struct gaim_conversation *conv,
+							 const char *old_name, const char *new_name);
+	void (*chat_remove_user)(struct gaim_conversation *conv, const char *user);
+
+	void (*set_title)(struct gaim_conversation *conv,
+					  const char *title);
+	void (*update_progress)(struct gaim_conversation *conv, float percent);
+
+	/* Events */
+	void (*updated)(struct gaim_conversation *conv, GaimConvUpdateType type);
+};
+
+/**
+ * A core representation of a graphical window containing one or more
+ * conversations.
+ */
+struct gaim_window
+{
+	GList *conversations;        /**< The conversations in the window. */
+	size_t conversation_count;   /**< The number of conversations.     */
+
+	struct gaim_window_ops *ops; /**< UI-specific window operations.   */
+
+	void *ui_data;               /**< UI-specific data.                */
+};
+
+/**
+ * Data specific to Instant Messages.
+ */
+struct gaim_im
+{
+	struct gaim_conversation *conv;
+
+	int    typing_state;
+	guint  typing_timeout;
+	time_t type_again;
+	guint  type_again_timeout;
+
+	GSList *images;
+};
+
+/**
+ * Data specific to Chats.
+ */
+struct gaim_chat
+{
+	struct gaim_conversation *conv;
+
+	GList *in_room;
+	GList *ignored;
+	char  *who;
+	char  *topic;
+	int    id;
+};
+
+/**
+ * A core representation of a conversation between two or more people.
+ *
+ * The conversation can be an IM or a chat. Each conversation is kept
+ * in a gaim_window and has a UI representation.
+ */
+struct gaim_conversation
+{
+	GaimConversationType type;  /**< The type of conversation.          */
+
+	struct aim_user *user;      /**< The user using this conversation.  */
+	struct gaim_window *window; /**< The parent window.                 */
+
+	/** UI-specific conversation operations.*/
+	struct gaim_conversation_ops *ops; 
+
+	int conversation_pos;       /**< The position in the window's list. */
+
+	char *name;                 /**< The name of the conversation.      */
+	char *title;                /**< The window title.                  */
+
+	gboolean logging;           /**< The status of logging.             */
+
+	GList *send_history;        /**< The send history.                  */
+	GString *history;           /**< The conversation history.          */
+
+	GaimUnseenState unseen;     /**< The unseen tab state.              */
+
+	void *ui_data;              /**< UI-specific data.                  */
+
+	union
+	{
+		struct gaim_im   *im;   /**< IM-specific data.                  */
+		struct gaim_chat *chat; /**< Chat-specific data.                */
+
+	} u;
+};
+
+
+/**************************************************************************/
+/** @name Conversation Window API                                         */
+/**************************************************************************/
+/*@{*/
+
+/**
+ * Creates a new conversation window.
+ *
+ * This window is added to the list of windows, but is not shown until
+ * gaim_window_show() is called.
+ *
+ * @return The new conversation window.
+ */
+struct gaim_window *gaim_window_new(void);
+
+/**
+ * Destroys the specified conversation window and all conversations in it.
+ *
+ * @param win The window to destroy.
+ */
+void gaim_window_destroy(struct gaim_window *win);
+
+/**
+ * Shows the specified conversation window.
+ *
+ * @param win The window.
+ */
+void gaim_window_show(struct gaim_window *win);
+
+/**
+ * Hides the specified conversation window.
+ *
+ * @param win The window.
+ */
+void gaim_window_hide(struct gaim_window *win);
+
+/**
+ * Raises the specified conversation window.
+ *
+ * @param win The window.
+ */
+void gaim_window_raise(struct gaim_window *win);
+
+/**
+ * Causes the window to flash for IM notification, if the UI supports this.
+ * 
+ * @param win The window.
+ */
+void gaim_window_flash(struct gaim_window *win);
+
+/**
+ * Sets the specified window's UI window operations structure.
+ *
+ * @param win The window.
+ * @param ops The UI window operations structure.
+ */
+void gaim_window_set_ops(struct gaim_window *win,
+						 struct gaim_window_ops *ops);
+
+/**
+ * Returns the specified window's UI window operations structure.
+ *
+ * @param win The window.
+ *
+ * @return The UI window operations structure.
+ */
+struct gaim_window_ops *gaim_window_get_ops(const struct gaim_window *win);
+
+/**
+ * Adds a conversation to this window.
+ *
+ * If the conversation already has a parent window, this will do nothing.
+ *
+ * @param win  The window.
+ * @param conv The conversation.
+ *
+ * @return The new index of the conversation in the window.
+ */
+int gaim_window_add_conversation(struct gaim_window *win,
+								 struct gaim_conversation *conv);
+
+/**
+ * Removes the conversation at the specified index from the window.
+ *
+ * If there is no conversation at this index, this will do nothing.
+ *
+ * @param win   The window.
+ * @param index The index of the conversation.
+ *
+ * @return The conversation removed.
+ */
+struct gaim_conversation *gaim_window_remove_conversation(
+		struct gaim_window *win, unsigned int index);
+
+/**
+ * Moves the conversation at the specified index in a window to a new index.
+ *
+ * @param win      The window.
+ * @param index     The index of the conversation to move.
+ * @param new_index The new index.
+ */
+void gaim_window_move_conversation(struct gaim_window *win,
+								   unsigned int index, unsigned int new_index);
+
+/**
+ * Returns the conversation in the window at the specified index.
+ *
+ * If the index is out of range, this returns @c NULL.
+ *
+ * @param win   The window.
+ * @param index The index containing a conversation.
+ *
+ * @return The conversation at the specified index.
+ */
+struct gaim_conversation *gaim_window_get_conversation_at(
+		const struct gaim_window *win, unsigned int index);
+
+/**
+ * Returns the number of conversations in the window.
+ *
+ * @param win The window.
+ *
+ * @return The number of conversations.
+ */
+size_t gaim_window_get_conversation_count(const struct gaim_window *win);
+
+/**
+ * Switches the active conversation to the one at the specified index.
+ *
+ * If @a index is out of range, this does nothing.
+ *
+ * @param win   The window.
+ * @param index The new index.
+ */
+void gaim_window_switch_conversation(struct gaim_window *win,
+									 unsigned int index);
+
+/**
+ * Returns the active conversation in the window.
+ *
+ * @param win The window.
+ *
+ * @return The active conversation.
+ */
+struct gaim_conversation *gaim_window_get_active_conversation(
+		const struct gaim_window *win);
+
+/**
+ * Returns the list of conversations in the specified window.
+ *
+ * @param win The window.
+ *
+ * @return The list of conversations.
+ */
+GList *gaim_window_get_conversations(const struct gaim_window *win);
+
+/**
+ * Returns a list of all windows.
+ *
+ * @return A list of windows.
+ */
+GList *gaim_get_windows(void);
+
+/*@}*/
+
+/**************************************************************************/
+/** @name Conversation API                                                */
+/**************************************************************************/
+/*@{*/
+
+/**
+ * Creates a new conversation of the specified type.
+ *
+ * @param type The type of conversation.
+ * @param name The name of the conversation.
+ *
+ * @return The new conversation.
+ */
+struct gaim_conversation *gaim_conversation_new(GaimConversationType type,
+												const char *name);
+
+/**
+ * Destroys the specified conversation and removes it from the parent
+ * window.
+ *
+ * If this conversation is the only one contained in the parent window,
+ * that window is also destroyed.
+ *
+ * @param conv The conversation to destroy.
+ */
+void gaim_conversation_destroy(struct gaim_conversation *conv);
+
+/**
+ * Returns the specified conversation's type.
+ *
+ * @param conv The conversation.
+ *
+ * @return The conversation's type.
+ */
+GaimConversationType gaim_conversation_get_type(
+		const struct gaim_conversation *conv);
+
+/**
+ * Sets the specified conversation's UI operations structure.
+ *
+ * @param conv The conversation.
+ * @param ops  The UI conversation operations structure.
+ */
+void gaim_conversation_set_ops(struct gaim_conversation *conv,
+							   struct gaim_conversation_ops *ops);
+
+/**
+ * Returns the specified conversation's UI operations structure.
+ * 
+ * @param conv The conversation.
+ *
+ * @return The operations structure.
+ */
+struct gaim_conversation_ops *gaim_conversation_get_ops(
+		struct gaim_conversation *conv);
+
+/**
+ * Sets the specified conversation's aim_user.
+ *
+ * This aim_user represents the user using gaim, not the person the user
+ * is having a conversation/chat/flame with.
+ *
+ * @param conv The conversation.
+ * @param user The aim_user.
+ */
+void gaim_conversation_set_user(struct gaim_conversation *conv,
+								struct aim_user *user);
+
+/**
+ * Returns the specified conversation's aim_user.
+ *
+ * This aim_user represents the user using gaim, not the person the user
+ * is having a conversation/chat/flame with.
+ *
+ * @param conv The conversation.
+ *
+ * @return The conversation's aim_user.
+ */
+struct aim_user *gaim_conversation_get_user(
+		const struct gaim_conversation *conv);
+
+#if 0
+/**
+ * Sets the specified conversation's gaim_connection.
+ *
+ * @param conv The conversation.
+ * @param gc   The gaim_connection.
+ */
+void gaim_conversation_set_gc(struct gaim_conversation *conv,
+							  struct gaim_connection *gc);
+#endif
+
+/**
+ * Returns the specified conversation's gaim_connection.
+ *
+ * This is the same as gaim_conversation_get_user(conv)->gc.
+ *
+ * @param conv The conversation.
+ *
+ * @return The conversation's gaim_connection.
+ */
+struct gaim_connection *gaim_conversation_get_gc(
+		const struct gaim_conversation *conv);
+
+/**
+ * Sets the specified conversation's title.
+ *
+ * @param conv  The conversation.
+ * @param title The title.
+ */
+void gaim_conversation_set_title(struct gaim_conversation *conv,
+								 const char *title);
+
+/**
+ * Returns the specified conversation's title.
+ *
+ * @param win The conversation.
+ *
+ * @return The title.
+ */
+const char *gaim_conversation_get_title(const struct gaim_conversation *conv);
+
+/**
+ * Automatically sets the specified conversation's title.
+ *
+ * This function takes OPT_IM_ALIAS_TAB into account, as well as the
+ * user's alias.
+ *
+ * @param conv The conversation.
+ */
+void gaim_conversation_autoset_title(struct gaim_conversation *conv);
+
+/**
+ * Returns the specified conversation's index in the parent window.
+ *
+ * @param conv The conversation.
+ *
+ * @return The current index in the parent window.
+ */
+int gaim_conversation_get_index(const struct gaim_conversation *conv);
+
+/**
+ * Sets the conversation's unseen state.
+ *
+ * @param conv  The conversation.
+ * @param state The new unseen state.
+ */
+void gaim_conversation_set_unseen(struct gaim_conversation *conv,
+								  GaimUnseenState state);
+
+/**
+ * Returns the conversation's unseen state.
+ *
+ * @param conv The conversation.
+ *
+ * @param The conversation's unseen state.
+ */
+GaimUnseenState gaim_conversation_get_unseen(
+		const struct gaim_conversation *conv);
+
+/**
+ * Returns the specified conversation's name.
+ *
+ * @param conv The conversation.
+ *
+ * @return The conversation's name.
+ */
+const char *gaim_conversation_get_name(const struct gaim_conversation *conv);
+
+/**
+ * Enables or disables logging for this conversation.
+ *
+ * @param log @c TRUE if logging should be enabled, or @c FALSE otherwise.
+ */
+void gaim_conversation_set_logging(struct gaim_conversation *conv,
+								   gboolean log);
+
+/**
+ * Returns whether or not logging is enabled for this conversation.
+ *
+ * @return @c TRUE if logging is enabled, or @c FALSE otherwise.
+ */
+gboolean gaim_conversation_is_logging(const struct gaim_conversation *conv);
+
+/**
+ * Returns the specified conversation's send history.
+ *
+ * @param conv The conversation.
+ *
+ * @return The conversation's send history.
+ */
+GList *gaim_conversation_get_send_history(
+		const struct gaim_conversation *conv);
+
+/**
+ * Sets the specified conversation's history.
+ *
+ * @param conv    The conversation.
+ * @param history The history.
+ */
+void gaim_conversation_set_history(struct gaim_conversation *conv,
+								   GString *history);
+
+/**
+ * Returns the specified conversation's history.
+ *
+ * @param conv The conversation.
+ *
+ * @return The conversation's history.
+ */
+GString *gaim_conversation_get_history(const struct gaim_conversation *conv);
+
+/**
+ * Returns the specified conversation's parent window.
+ *
+ * @param conv The conversation.
+ *
+ * @return The conversation's parent window.
+ */
+struct gaim_window *gaim_conversation_get_window(
+		const struct gaim_conversation *conv);
+
+/**
+ * Returns the specified conversation's IM-specific data.
+ *
+ * If the conversation type is not GAIM_CONV_IM, this will return @c NULL.
+ *
+ * @param conv The conversation.
+ *
+ * @return The IM-specific data.
+ */
+struct gaim_im *gaim_conversation_get_im_data(
+		const struct gaim_conversation *conv);
+
+#define GAIM_IM(c) (gaim_conversation_get_im_data(c))
+
+/**
+ * Returns the specified conversation's chat-specific data.
+ *
+ * If the conversation type is not GAIM_CONV_CHAT, this will return @c NULL.
+ *
+ * @param conv The conversation.
+ *
+ * @return The chat-specific data.
+ */
+struct gaim_chat *gaim_conversation_get_chat_data(
+		const struct gaim_conversation *conv);
+
+#define GAIM_CHAT(c) (gaim_conversation_get_chat_data(c))
+
+/**
+ * Returns a list of all conversations.
+ *
+ * This list includes both IMs and chats.
+ *
+ * @return A GList of all conversations.
+ */
+GList *gaim_get_conversations(void);
+
+/**
+ * Returns a list of all IMs.
+ *
+ * @return A GList of all IMs.
+ */
+GList *gaim_get_ims(void);
+
+/**
+ * Returns a list of all chats.
+ *
+ * @return A GList of all chats.
+ */
+GList *gaim_get_chats(void);
+
+/**
+ * Finds the conversation with the specified name.
+ *
+ * @param name The name of the conversation.
+ *
+ * @return The conversation if found, or @c NULL otherwise.
+ */
+struct gaim_conversation *gaim_find_conversation(const char *name);
+
+/**
+ * Finds a conversation with the specified name and user.
+ *
+ * @param name The name of the conversation.
+ * @param user The aim_user associated with the conversation.
+ *
+ * @return The conversation if found, or @c NULL otherwise.
+ */
+struct gaim_conversation *gaim_find_conversation_with_user(
+		const char *name, const struct aim_user *user);
+
+/**
+ * Writes to a conversation window.
+ *
+ * This function should not be used to write IM or chat messages. Use
+ * gaim_im_write() and gaim_chat_write() instead. Those functions will
+ * most likely call this anyway, but they may do their own formatting,
+ * sound playback, etc.
+ *
+ * This can be used to write generic messages, such as "so and so closed
+ * the conversation window."
+ *
+ * @param conv    The conversation.
+ * @param who     The user who sent the message.
+ * @param message The message.
+ * @param length  The length of the message.
+ * @param flags   The flags.
+ * @param mtime   The time the message was sent.
+ *
+ * @see gaim_im_write()
+ * @see gaim_chat_write()
+ */
+void gaim_conversation_write(struct gaim_conversation *conv, const char *who,
+							 const char *message, size_t length, int flags,
+							 time_t mtime);
+
+/**
+ * Updates the progress bar on a conversation window
+ * (if one exists in the UI).
+ *
+ * This is used for loading images typically.
+ *
+ * @param conv    The conversation.
+ * @param percent The percentage.
+ */
+void gaim_conversation_update_progress(struct gaim_conversation *conv,
+									   float percent);
+
+/**
+ * Updates the visual status and UI of a conversation.
+ *
+ * @param conv The conversation.
+ * @param type The update type.
+ */
+void gaim_conversation_update(struct gaim_conversation *conv,
+							  GaimConvUpdateType type);
+
+/**
+ * Calls a function on each conversation.
+ *
+ * @param func The function.
+ */
+void gaim_conversation_foreach(void (*func)(struct gaim_conversation *conv));
+
+/*@}*/
+
+
+/**************************************************************************/
+/** @name IM Conversation API                                             */
+/**************************************************************************/
+/*@{*/
+
+/**
+ * Gets an IM's parent conversation.
+ *
+ * @param im The IM.
+ *
+ * @return The parent conversation.
+ */
+struct gaim_conversation *gaim_im_get_conversation(struct gaim_im *im);
+
+/**
+ * Sets the IM's typing state.
+ *
+ * @param im    The IM.
+ * @param state The typing state.
+ */
+void gaim_im_set_typing_state(struct gaim_im *im, int state);
+
+/**
+ * Returns the IM's typing state.
+ *
+ * @param im The IM.
+ *
+ * @return The IM's typing state.
+ */
+int gaim_im_get_typing_state(const struct gaim_im *im);
+
+/**
+ * Starts the IM's typing timeout.
+ *
+ * @param im      The IM.
+ * @param timeout The timeout.
+ */
+void gaim_im_start_typing_timeout(struct gaim_im *im, int timeout);
+
+/**
+ * Stops the IM's typing timeout.
+ *
+ * @param im The IM.
+ */
+void gaim_im_stop_typing_timeout(struct gaim_im *im);
+
+/**
+ * Returns the IM's typing timeout.
+ *
+ * @param im The IM.
+ *
+ * @return The timeout.
+ */
+guint gaim_im_get_typing_timeout(const struct gaim_im *im);
+
+/**
+ * Sets the IM's time until it should send another typing notification.
+ *
+ * @param im  The IM.
+ * @param val The time.
+ */
+void gaim_im_set_type_again(struct gaim_im *im, time_t val);
+
+/**
+ * Returns the IM's time until it should send another typing notification.
+ *
+ * @param im The IM.
+ *
+ * @return The time.
+ */
+time_t gaim_im_get_type_again(const struct gaim_im *im);
+
+/**
+ * Starts the IM's type again timeout.
+ *
+ * @param im      The IM.
+ */
+void gaim_im_start_type_again_timeout(struct gaim_im *im);
+
+/**
+ * Stops the IM's type again timeout.
+ *
+ * @param im The IM.
+ */
+void gaim_im_stop_type_again_timeout(struct gaim_im *im);
+
+/**
+ * Returns the IM's type again timeout interval.
+ *
+ * @param im The IM.
+ *
+ * @return The type again timeout interval.
+ */
+guint gaim_im_get_type_again_timeout(const struct gaim_im *im);
+
+/**
+ * Updates the visual typing notification for an IM conversation.
+ *
+ * @param im The IM.
+ */
+void gaim_im_update_typing(struct gaim_im *im);
+
+/**
+ * Writes to an IM.
+ *
+ * The @a len parameter is used for writing binary data, such as an
+ * image. If @c message is text, specify -1 for @a len.
+ *
+ * @param im      The IM.
+ * @param who     The user who sent the message.
+ * @param message The message to write.
+ * @param len     The length of the message, or -1 to specify the length
+ *                of @a message.
+ * @param flag    The flags.
+ * @param mtime   The time the message was sent.
+ */
+void gaim_im_write(struct gaim_im *im, const char *who,
+				   const char *message, size_t len, int flag, time_t mtime);
+
+/**
+ * Sends a message to this IM conversation.
+ *
+ * @param im      The IM.
+ * @param message The message to send.
+ */
+void gaim_im_send(struct gaim_im *im, const char *message);
+
+/*@}*/
+
+
+/**************************************************************************/
+/** @name Chat Conversation API                                           */
+/**************************************************************************/
+/*@{*/
+
+/**
+ * Gets a chat's parent conversation.
+ *
+ * @param chat The chat.
+ *
+ * @return The parent conversation.
+ */
+struct gaim_conversation *gaim_chat_get_conversation(struct gaim_chat *chat);
+
+/**
+ * Sets the list of users in the chat room.
+ *
+ * @param chat  The chat.
+ * @param users The list of users.
+ *
+ * @return The list passed.
+ */
+GList *gaim_chat_set_users(struct gaim_chat *chat, GList *users);
+
+/**
+ * Returns a list of users in the chat room.
+ *
+ * @param chat The chat.
+ *
+ * @return The list of users.
+ */
+GList *gaim_chat_get_users(const struct gaim_chat *chat);
+
+/**
+ * Ignores a user in a chat room.
+ *
+ * @param chat The chat.
+ * @param name The name of the user.
+ */
+void gaim_chat_ignore(struct gaim_chat *chat, const char *name);
+
+/**
+ * Unignores a user in a chat room.
+ *
+ * @param chat The chat.
+ * @param name The name of the user.
+ */
+void gaim_chat_unignore(struct gaim_chat *chat, const char *name);
+
+/**
+ * Sets the list of ignored users in the chat room.
+ *
+ * @param chat    The chat.
+ * @param ignored The list of ignored users.
+ *
+ * @return The list passed.
+ */
+GList *gaim_chat_set_ignored(struct gaim_chat *chat, GList *ignored);
+
+/**
+ * Returns the list of ignored users in the chat room.
+ *
+ * @param chat The chat.
+ *
+ * @return The list of ignored users.
+ */
+GList *gaim_chat_get_ignored(const struct gaim_chat *chat);
+
+/**
+ * Returns the actual name of the specified ignored user, if it exists in
+ * the ignore list.
+ *
+ * If the user found contains a prefix, such as '+' or '\@', this is also
+ * returned. The username passed to the function does not have to have this
+ * formatting.
+ *
+ * @param chat The chat.
+ * @param user The user to check in the ignore list.
+ *
+ * @return The ignored user if found, complete with prefixes, or @c NULL
+ *         if not found.
+ */
+const char *gaim_chat_get_ignored_user(const struct gaim_chat *chat,
+									   const char *user);
+
+/**
+ * Returns @c TRUE if the specified user is ignored.
+ *
+ * @param chat The chat.
+ * @param user The user.
+ *
+ * @return @c TRUE if the user is in the ignore list; @c FALSE otherwise.
+ */
+gboolean gaim_chat_is_user_ignored(const struct gaim_chat *chat,
+								   const char *user);
+
+/**
+ * Sets the chat room's topic.
+ *
+ * @param chat  The chat.
+ * @param who   The user that set the topic.
+ * @param topic The topic.
+ */
+void gaim_chat_set_topic(struct gaim_chat *chat, const char *who,
+						 const char *topic);
+
+/**
+ * Returns the chat room's topic.
+ *
+ * @param chat The chat.
+ *
+ * @return The chat's topic.
+ */
+const char *gaim_chat_get_topic(const struct gaim_chat *chat);
+
+/**
+ * Sets the chat room's ID.
+ *
+ * @param chat The chat.
+ * @param id   The ID.
+ */
+void gaim_chat_set_id(struct gaim_chat *chat, int id);
+
+/**
+ * Returns the chat room's ID.
+ *
+ * @param chat The chat.
+ *
+ * @return The ID.
+ */
+int gaim_chat_get_id(const struct gaim_chat *chat);
+
+/**
+ * Writes to a chat.
+ *
+ * @param chat    The chat.
+ * @param who     The user who sent the message.
+ * @param message The message to write.
+ * @param flag    The flags.
+ * @param mtime   The time the message was sent.
+ */
+void gaim_chat_write(struct gaim_chat *chat, const char *who,
+					 const char *message, int flag, time_t mtime);
+
+/**
+ * Sends a message to this chat conversation.
+ *
+ * @param chat    The chat.
+ * @param message The message to send.
+ */
+void gaim_chat_send(struct gaim_chat *chat, const char *message);
+
+/**
+ * Adds a user to a chat.
+ *
+ * @param chat      The chat.
+ * @param user      The user to add.
+ * @param extra_msg An extra message to display with the join message.
+ */
+void gaim_chat_add_user(struct gaim_chat *chat, const char *user,
+						const char *extra_msg);
+
+/**
+ * Renames a user in a chat.
+ *
+ * @param chat     The chat.
+ * @param old_user The old username.
+ * @param new_user The new username.
+ */
+void gaim_chat_rename_user(struct gaim_chat *chat, const char *old_user,
+						   const char *new_user);
+
+/**
+ * Removes a user from a chat, optionally with a reason.
+ *
+ * @param chat   The chat.
+ * @param user   The user that is being removed.
+ * @param reason The optional reason given for the removal. Can be @c NULL.
+ */
+void gaim_chat_remove_user(struct gaim_chat *chat, const char *user,
+						   const char *reason);
+
+/**
+ * Finds a chat with the specified chat ID.
+ *
+ * @param gc The gaim_connection.
+ * @param id The chat ID.
+ *
+ * @return The chat conversation.
+ */
+struct gaim_conversation *gaim_find_chat(struct gaim_connection *gc, int id);
+
+/*@}*/
+
+#endif /* _CONVERSATION_H_ */