diff libpurple/account.c @ 15374:5fe8042783c1

Rename gtk/ and libgaim/ to pidgin/ and libpurple/
author Sean Egan <seanegan@gmail.com>
date Sat, 20 Jan 2007 02:32:10 +0000
parents
children 6d8728fd3dda
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/libpurple/account.c	Sat Jan 20 02:32:10 2007 +0000
@@ -0,0 +1,2411 @@
+/**
+ * @file account.c Account API
+ * @ingroup core
+ *
+ * gaim
+ *
+ * Gaim is the legal property of its developers, whose names are too numerous
+ * to list here.  Please refer to the COPYRIGHT file distributed with this
+ * source distribution.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ */
+#include "internal.h"
+#include "account.h"
+#include "core.h"
+#include "dbus-maybe.h"
+#include "debug.h"
+#include "network.h"
+#include "notify.h"
+#include "pounce.h"
+#include "prefs.h"
+#include "privacy.h"
+#include "prpl.h"
+#include "request.h"
+#include "server.h"
+#include "signals.h"
+#include "status.h"
+#include "util.h"
+#include "xmlnode.h"
+
+/* TODO: Should use GaimValue instead of this?  What about "ui"? */
+typedef struct
+{
+	GaimPrefType type;
+
+	char *ui;
+
+	union
+	{
+		int integer;
+		char *string;
+		gboolean bool;
+
+	} value;
+
+} GaimAccountSetting;
+
+
+static GaimAccountUiOps *account_ui_ops = NULL;
+
+static GList   *accounts = NULL;
+static guint    save_timer = 0;
+static gboolean accounts_loaded = FALSE;
+
+
+/*********************************************************************
+ * Writing to disk                                                   *
+ *********************************************************************/
+
+static void
+setting_to_xmlnode(gpointer key, gpointer value, gpointer user_data)
+{
+	const char *name;
+	GaimAccountSetting *setting;
+	xmlnode *node, *child;
+	char buf[20];
+
+	name    = (const char *)key;
+	setting = (GaimAccountSetting *)value;
+	node    = (xmlnode *)user_data;
+
+	child = xmlnode_new_child(node, "setting");
+	xmlnode_set_attrib(child, "name", name);
+
+	if (setting->type == GAIM_PREF_INT) {
+		xmlnode_set_attrib(child, "type", "int");
+		snprintf(buf, sizeof(buf), "%d", setting->value.integer);
+		xmlnode_insert_data(child, buf, -1);
+	}
+	else if (setting->type == GAIM_PREF_STRING && setting->value.string != NULL) {
+		xmlnode_set_attrib(child, "type", "string");
+		xmlnode_insert_data(child, setting->value.string, -1);
+	}
+	else if (setting->type == GAIM_PREF_BOOLEAN) {
+		xmlnode_set_attrib(child, "type", "bool");
+		snprintf(buf, sizeof(buf), "%d", setting->value.bool);
+		xmlnode_insert_data(child, buf, -1);
+	}
+}
+
+static void
+ui_setting_to_xmlnode(gpointer key, gpointer value, gpointer user_data)
+{
+	const char *ui;
+	GHashTable *table;
+	xmlnode *node, *child;
+
+	ui    = (const char *)key;
+	table = (GHashTable *)value;
+	node  = (xmlnode *)user_data;
+
+	if (g_hash_table_size(table) > 0)
+	{
+		child = xmlnode_new_child(node, "settings");
+		xmlnode_set_attrib(child, "ui", ui);
+		g_hash_table_foreach(table, setting_to_xmlnode, child);
+	}
+}
+
+static xmlnode *
+status_attr_to_xmlnode(const GaimStatus *status, const GaimStatusType *type, const GaimStatusAttr *attr)
+{
+	xmlnode *node;
+	const char *id;
+	char *value = NULL;
+	GaimStatusAttr *default_attr;
+	GaimValue *default_value;
+	GaimType attr_type;
+	GaimValue *attr_value;
+
+	id = gaim_status_attr_get_id(attr);
+	g_return_val_if_fail(id, NULL);
+
+	attr_value = gaim_status_get_attr_value(status, id);
+	g_return_val_if_fail(attr_value, NULL);
+	attr_type = gaim_value_get_type(attr_value);
+
+	/*
+	 * If attr_value is a different type than it should be
+	 * then don't write it to the file.
+	 */
+	default_attr = gaim_status_type_get_attr(type, id);
+	default_value = gaim_status_attr_get_value(default_attr);
+	if (attr_type != gaim_value_get_type(default_value))
+		return NULL;
+
+	/*
+	 * If attr_value is the same as the default for this status
+	 * then there is no need to write it to the file.
+	 */
+	if (attr_type == GAIM_TYPE_STRING)
+	{
+		const char *string_value = gaim_value_get_string(attr_value);
+		const char *default_string_value = gaim_value_get_string(default_value);
+		if (((string_value == NULL) && (default_string_value == NULL)) ||
+			((string_value != NULL) && (default_string_value != NULL) &&
+			 !strcmp(string_value, default_string_value)))
+			return NULL;
+		value = g_strdup(gaim_value_get_string(attr_value));
+	}
+	else if (attr_type == GAIM_TYPE_INT)
+	{
+		int int_value = gaim_value_get_int(attr_value);
+		if (int_value == gaim_value_get_int(default_value))
+			return NULL;
+		value = g_strdup_printf("%d", int_value);
+	}
+	else if (attr_type == GAIM_TYPE_BOOLEAN)
+	{
+		gboolean boolean_value = gaim_value_get_boolean(attr_value);
+		if (boolean_value == gaim_value_get_boolean(default_value))
+			return NULL;
+		value = g_strdup(boolean_value ?
+								"true" : "false");
+	}
+	else
+	{
+		return NULL;
+	}
+
+	g_return_val_if_fail(value, NULL);
+
+	node = xmlnode_new("attribute");
+
+	xmlnode_set_attrib(node, "id", id);
+	xmlnode_set_attrib(node, "value", value);
+
+	g_free(value);
+
+	return node;
+}
+
+static xmlnode *
+status_attrs_to_xmlnode(const GaimStatus *status)
+{
+	GaimStatusType *type = gaim_status_get_type(status);
+	xmlnode *node, *child;
+	const GList *attrs, *attr;
+
+	node = xmlnode_new("attributes");
+
+	attrs = gaim_status_type_get_attrs(type);
+	for (attr = attrs; attr != NULL; attr = attr->next)
+	{
+		child = status_attr_to_xmlnode(status, type, (const GaimStatusAttr *)attr->data);
+		if (child)
+			xmlnode_insert_child(node, child);
+	}
+
+	return node;
+}
+
+static xmlnode *
+status_to_xmlnode(const GaimStatus *status)
+{
+	xmlnode *node, *child;
+
+	node = xmlnode_new("status");
+	xmlnode_set_attrib(node, "type", gaim_status_get_id(status));
+	if (gaim_status_get_name(status) != NULL)
+		xmlnode_set_attrib(node, "name", gaim_status_get_name(status));
+	xmlnode_set_attrib(node, "active", gaim_status_is_active(status) ? "true" : "false");
+
+	child = status_attrs_to_xmlnode(status);
+	xmlnode_insert_child(node, child);
+
+	return node;
+}
+
+static xmlnode *
+statuses_to_xmlnode(const GaimPresence *presence)
+{
+	xmlnode *node, *child;
+	const GList *statuses, *status;
+
+	node = xmlnode_new("statuses");
+
+	statuses = gaim_presence_get_statuses(presence);
+	for (status = statuses; status != NULL; status = status->next)
+	{
+		child = status_to_xmlnode((GaimStatus *)status->data);
+		xmlnode_insert_child(node, child);
+	}
+
+	return node;
+}
+
+static xmlnode *
+proxy_settings_to_xmlnode(GaimProxyInfo *proxy_info)
+{
+	xmlnode *node, *child;
+	GaimProxyType proxy_type;
+	const char *value;
+	int int_value;
+	char buf[20];
+
+	proxy_type = gaim_proxy_info_get_type(proxy_info);
+
+	node = xmlnode_new("proxy");
+
+	child = xmlnode_new_child(node, "type");
+	xmlnode_insert_data(child,
+			(proxy_type == GAIM_PROXY_USE_GLOBAL ? "global" :
+			 proxy_type == GAIM_PROXY_NONE       ? "none"   :
+			 proxy_type == GAIM_PROXY_HTTP       ? "http"   :
+			 proxy_type == GAIM_PROXY_SOCKS4     ? "socks4" :
+			 proxy_type == GAIM_PROXY_SOCKS5     ? "socks5" :
+			 proxy_type == GAIM_PROXY_USE_ENVVAR ? "envvar" : "unknown"), -1);
+
+	if ((value = gaim_proxy_info_get_host(proxy_info)) != NULL)
+	{
+		child = xmlnode_new_child(node, "host");
+		xmlnode_insert_data(child, value, -1);
+	}
+
+	if ((int_value = gaim_proxy_info_get_port(proxy_info)) != 0)
+	{
+		snprintf(buf, sizeof(buf), "%d", int_value);
+		child = xmlnode_new_child(node, "port");
+		xmlnode_insert_data(child, buf, -1);
+	}
+
+	if ((value = gaim_proxy_info_get_username(proxy_info)) != NULL)
+	{
+		child = xmlnode_new_child(node, "username");
+		xmlnode_insert_data(child, value, -1);
+	}
+
+	if ((value = gaim_proxy_info_get_password(proxy_info)) != NULL)
+	{
+		child = xmlnode_new_child(node, "password");
+		xmlnode_insert_data(child, value, -1);
+	}
+
+	return node;
+}
+
+static xmlnode *
+account_to_xmlnode(GaimAccount *account)
+{
+	xmlnode *node, *child;
+	const char *tmp;
+	GaimPresence *presence;
+	GaimProxyInfo *proxy_info;
+
+	node = xmlnode_new("account");
+
+	child = xmlnode_new_child(node, "protocol");
+	xmlnode_insert_data(child, gaim_account_get_protocol_id(account), -1);
+
+	child = xmlnode_new_child(node, "name");
+	xmlnode_insert_data(child, gaim_account_get_username(account), -1);
+
+	if (gaim_account_get_remember_password(account) &&
+		((tmp = gaim_account_get_password(account)) != NULL))
+	{
+		child = xmlnode_new_child(node, "password");
+		xmlnode_insert_data(child, tmp, -1);
+	}
+
+	if ((tmp = gaim_account_get_alias(account)) != NULL)
+	{
+		child = xmlnode_new_child(node, "alias");
+		xmlnode_insert_data(child, tmp, -1);
+	}
+
+	if ((presence = gaim_account_get_presence(account)) != NULL)
+	{
+		child = statuses_to_xmlnode(presence);
+		xmlnode_insert_child(node, child);
+	}
+
+	if ((tmp = gaim_account_get_user_info(account)) != NULL)
+	{
+		/* TODO: Do we need to call gaim_str_strip_char(tmp, '\r') here? */
+		child = xmlnode_new_child(node, "userinfo");
+		xmlnode_insert_data(child, tmp, -1);
+	}
+
+	if ((tmp = gaim_account_get_buddy_icon(account)) != NULL)
+	{
+		child = xmlnode_new_child(node, "buddyicon");
+		xmlnode_insert_data(child, tmp, -1);
+	}
+
+	if (g_hash_table_size(account->settings) > 0)
+	{
+		child = xmlnode_new_child(node, "settings");
+		g_hash_table_foreach(account->settings, setting_to_xmlnode, child);
+	}
+
+	if (g_hash_table_size(account->ui_settings) > 0)
+	{
+		g_hash_table_foreach(account->ui_settings, ui_setting_to_xmlnode, node);
+	}
+
+	if ((proxy_info = gaim_account_get_proxy_info(account)) != NULL)
+	{
+		child = proxy_settings_to_xmlnode(proxy_info);
+		xmlnode_insert_child(node, child);
+	}
+
+	return node;
+}
+
+static xmlnode *
+accounts_to_xmlnode(void)
+{
+	xmlnode *node, *child;
+	GList *cur;
+
+	node = xmlnode_new("account");
+	xmlnode_set_attrib(node, "version", "1.0");
+
+	for (cur = gaim_accounts_get_all(); cur != NULL; cur = cur->next)
+	{
+		child = account_to_xmlnode(cur->data);
+		xmlnode_insert_child(node, child);
+	}
+
+	return node;
+}
+
+static void
+sync_accounts(void)
+{
+	xmlnode *node;
+	char *data;
+
+	if (!accounts_loaded)
+	{
+		gaim_debug_error("account", "Attempted to save accounts before "
+						 "they were read!\n");
+		return;
+	}
+
+	node = accounts_to_xmlnode();
+	data = xmlnode_to_formatted_str(node, NULL);
+	gaim_util_write_data_to_file("accounts.xml", data, -1);
+	g_free(data);
+	xmlnode_free(node);
+}
+
+static gboolean
+save_cb(gpointer data)
+{
+	sync_accounts();
+	save_timer = 0;
+	return FALSE;
+}
+
+static void
+schedule_accounts_save()
+{
+	if (save_timer == 0)
+		save_timer = gaim_timeout_add(5000, save_cb, NULL);
+}
+
+
+/*********************************************************************
+ * Reading from disk                                                 *
+ *********************************************************************/
+
+static void
+parse_settings(xmlnode *node, GaimAccount *account)
+{
+	const char *ui;
+	xmlnode *child;
+
+	/* Get the UI string, if these are UI settings */
+	ui = xmlnode_get_attrib(node, "ui");
+
+	/* Read settings, one by one */
+	for (child = xmlnode_get_child(node, "setting"); child != NULL;
+			child = xmlnode_get_next_twin(child))
+	{
+		const char *name, *str_type;
+		GaimPrefType type;
+		char *data;
+
+		name = xmlnode_get_attrib(child, "name");
+		if (name == NULL)
+			/* Ignore this setting */
+			continue;
+
+		str_type = xmlnode_get_attrib(child, "type");
+		if (str_type == NULL)
+			/* Ignore this setting */
+			continue;
+
+		if (!strcmp(str_type, "string"))
+			type = GAIM_PREF_STRING;
+		else if (!strcmp(str_type, "int"))
+			type = GAIM_PREF_INT;
+		else if (!strcmp(str_type, "bool"))
+			type = GAIM_PREF_BOOLEAN;
+		else
+			/* Ignore this setting */
+			continue;
+
+		data = xmlnode_get_data(child);
+		if (data == NULL)
+			/* Ignore this setting */
+			continue;
+
+		if (ui == NULL)
+		{
+			if (type == GAIM_PREF_STRING)
+				gaim_account_set_string(account, name, data);
+			else if (type == GAIM_PREF_INT)
+				gaim_account_set_int(account, name, atoi(data));
+			else if (type == GAIM_PREF_BOOLEAN)
+				gaim_account_set_bool(account, name,
+									  (*data == '0' ? FALSE : TRUE));
+		} else {
+			if (type == GAIM_PREF_STRING)
+				gaim_account_set_ui_string(account, ui, name, data);
+			else if (type == GAIM_PREF_INT)
+				gaim_account_set_ui_int(account, ui, name, atoi(data));
+			else if (type == GAIM_PREF_BOOLEAN)
+				gaim_account_set_ui_bool(account, ui, name,
+										 (*data == '0' ? FALSE : TRUE));
+		}
+
+		g_free(data);
+	}
+}
+
+static GList *
+parse_status_attrs(xmlnode *node, GaimStatus *status)
+{
+	GList *list = NULL;
+	xmlnode *child;
+	GaimValue *attr_value;
+
+	for (child = xmlnode_get_child(node, "attribute"); child != NULL;
+			child = xmlnode_get_next_twin(child))
+	{
+		const char *id = xmlnode_get_attrib(child, "id");
+		const char *value = xmlnode_get_attrib(child, "value");
+
+		if (!id || !*id || !value || !*value)
+			continue;
+
+		attr_value = gaim_status_get_attr_value(status, id);
+		if (!attr_value)
+			continue;
+
+		list = g_list_append(list, (char *)id);
+
+		switch (gaim_value_get_type(attr_value))
+		{
+			case GAIM_TYPE_STRING:
+				list = g_list_append(list, (char *)value);
+				break;
+			case GAIM_TYPE_INT:
+			case GAIM_TYPE_BOOLEAN:
+			{
+				int v;
+				if (sscanf(value, "%d", &v) == 1)
+					list = g_list_append(list, GINT_TO_POINTER(v));
+				else
+					list = g_list_remove(list, id);
+				break;
+			}
+			default:
+				break;
+		}
+	}
+
+	return list;
+}
+
+static void
+parse_status(xmlnode *node, GaimAccount *account)
+{
+	gboolean active = FALSE;
+	const char *data;
+	const char *type;
+	xmlnode *child;
+	GList *attrs = NULL;
+
+	/* Get the active/inactive state */
+	data = xmlnode_get_attrib(node, "active");
+	if (data == NULL)
+		return;
+	if (strcasecmp(data, "true") == 0)
+		active = TRUE;
+	else if (strcasecmp(data, "false") == 0)
+		active = FALSE;
+	else
+		return;
+
+	/* Get the type of the status */
+	type = xmlnode_get_attrib(node, "type");
+	if (type == NULL)
+		return;
+
+	/* Read attributes into a GList */
+	child = xmlnode_get_child(node, "attributes");
+	if (child != NULL)
+	{
+		attrs = parse_status_attrs(child,
+						gaim_account_get_status(account, type));
+	}
+
+	gaim_account_set_status_list(account, type, active, attrs);
+
+	g_list_free(attrs);
+}
+
+static void
+parse_statuses(xmlnode *node, GaimAccount *account)
+{
+	xmlnode *child;
+
+	for (child = xmlnode_get_child(node, "status"); child != NULL;
+			child = xmlnode_get_next_twin(child))
+	{
+		parse_status(child, account);
+	}
+}
+
+static void
+parse_proxy_info(xmlnode *node, GaimAccount *account)
+{
+	GaimProxyInfo *proxy_info;
+	xmlnode *child;
+	char *data;
+
+	proxy_info = gaim_proxy_info_new();
+
+	/* Use the global proxy settings, by default */
+	gaim_proxy_info_set_type(proxy_info, GAIM_PROXY_USE_GLOBAL);
+
+	/* Read proxy type */
+	child = xmlnode_get_child(node, "type");
+	if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL))
+	{
+		if (!strcmp(data, "global"))
+			gaim_proxy_info_set_type(proxy_info, GAIM_PROXY_USE_GLOBAL);
+		else if (!strcmp(data, "none"))
+			gaim_proxy_info_set_type(proxy_info, GAIM_PROXY_NONE);
+		else if (!strcmp(data, "http"))
+			gaim_proxy_info_set_type(proxy_info, GAIM_PROXY_HTTP);
+		else if (!strcmp(data, "socks4"))
+			gaim_proxy_info_set_type(proxy_info, GAIM_PROXY_SOCKS4);
+		else if (!strcmp(data, "socks5"))
+			gaim_proxy_info_set_type(proxy_info, GAIM_PROXY_SOCKS5);
+		else if (!strcmp(data, "envvar"))
+			gaim_proxy_info_set_type(proxy_info, GAIM_PROXY_USE_ENVVAR);
+		else
+		{
+			gaim_debug_error("account", "Invalid proxy type found when "
+							 "loading account information for %s\n",
+							 gaim_account_get_username(account));
+		}
+		g_free(data);
+	}
+
+	/* Read proxy host */
+	child = xmlnode_get_child(node, "host");
+	if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL))
+	{
+		gaim_proxy_info_set_host(proxy_info, data);
+		g_free(data);
+	}
+
+	/* Read proxy port */
+	child = xmlnode_get_child(node, "port");
+	if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL))
+	{
+		gaim_proxy_info_set_port(proxy_info, atoi(data));
+		g_free(data);
+	}
+
+	/* Read proxy username */
+	child = xmlnode_get_child(node, "username");
+	if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL))
+	{
+		gaim_proxy_info_set_username(proxy_info, data);
+		g_free(data);
+	}
+
+	/* Read proxy password */
+	child = xmlnode_get_child(node, "password");
+	if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL))
+	{
+		gaim_proxy_info_set_password(proxy_info, data);
+		g_free(data);
+	}
+
+	/* If there are no values set then proxy_info NULL */
+	if ((gaim_proxy_info_get_type(proxy_info) == GAIM_PROXY_USE_GLOBAL) &&
+		(gaim_proxy_info_get_host(proxy_info) == NULL) &&
+		(gaim_proxy_info_get_port(proxy_info) == 0) &&
+		(gaim_proxy_info_get_username(proxy_info) == NULL) &&
+		(gaim_proxy_info_get_password(proxy_info) == NULL))
+	{
+		gaim_proxy_info_destroy(proxy_info);
+		return;
+	}
+
+	gaim_account_set_proxy_info(account, proxy_info);
+}
+
+static GaimAccount *
+parse_account(xmlnode *node)
+{
+	GaimAccount *ret;
+	xmlnode *child;
+	char *protocol_id = NULL;
+	char *name = NULL;
+	char *data;
+
+	child = xmlnode_get_child(node, "protocol");
+	if (child != NULL)
+		protocol_id = xmlnode_get_data(child);
+
+	child = xmlnode_get_child(node, "name");
+	if (child != NULL)
+		name = xmlnode_get_data(child);
+	if (name == NULL)
+	{
+		/* Do we really need to do this? */
+		child = xmlnode_get_child(node, "username");
+		if (child != NULL)
+			name = xmlnode_get_data(child);
+	}
+
+	if ((protocol_id == NULL) || (name == NULL))
+	{
+		g_free(protocol_id);
+		g_free(name);
+		return NULL;
+	}
+
+	ret = gaim_account_new(name, protocol_id);
+	g_free(name);
+	g_free(protocol_id);
+
+	/* Read the password */
+	child = xmlnode_get_child(node, "password");
+	if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL))
+	{
+		gaim_account_set_remember_password(ret, TRUE);
+		gaim_account_set_password(ret, data);
+		g_free(data);
+	}
+
+	/* Read the alias */
+	child = xmlnode_get_child(node, "alias");
+	if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL))
+	{
+		if (*data != '\0')
+			gaim_account_set_alias(ret, data);
+		g_free(data);
+	}
+
+	/* Read the statuses */
+	child = xmlnode_get_child(node, "statuses");
+	if (child != NULL)
+	{
+		parse_statuses(child, ret);
+	}
+
+	/* Read the userinfo */
+	child = xmlnode_get_child(node, "userinfo");
+	if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL))
+	{
+		gaim_account_set_user_info(ret, data);
+		g_free(data);
+	}
+
+	/* Read the buddyicon */
+	child = xmlnode_get_child(node, "buddyicon");
+	if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL))
+	{
+		gaim_account_set_buddy_icon(ret, data);
+		g_free(data);
+	}
+
+	/* Read settings (both core and UI) */
+	for (child = xmlnode_get_child(node, "settings"); child != NULL;
+			child = xmlnode_get_next_twin(child))
+	{
+		parse_settings(child, ret);
+	}
+
+	/* Read proxy */
+	child = xmlnode_get_child(node, "proxy");
+	if (child != NULL)
+	{
+		parse_proxy_info(child, ret);
+	}
+
+	return ret;
+}
+
+static void
+load_accounts(void)
+{
+	xmlnode *node, *child;
+
+	accounts_loaded = TRUE;
+
+	node = gaim_util_read_xml_from_file("accounts.xml", _("accounts"));
+
+	if (node == NULL)
+		return;
+
+	for (child = xmlnode_get_child(node, "account"); child != NULL;
+			child = xmlnode_get_next_twin(child))
+	{
+		GaimAccount *new_acct;
+		new_acct = parse_account(child);
+		gaim_accounts_add(new_acct);
+	}
+
+	xmlnode_free(node);
+}
+
+
+static void
+delete_setting(void *data)
+{
+	GaimAccountSetting *setting = (GaimAccountSetting *)data;
+
+	g_free(setting->ui);
+
+	if (setting->type == GAIM_PREF_STRING)
+		g_free(setting->value.string);
+
+	g_free(setting);
+}
+
+GaimAccount *
+gaim_account_new(const char *username, const char *protocol_id)
+{
+	GaimAccount *account = NULL;
+	GaimPlugin *prpl = NULL;
+	GaimPluginProtocolInfo *prpl_info = NULL;
+	GaimStatusType *status_type;
+
+	g_return_val_if_fail(username != NULL, NULL);
+	g_return_val_if_fail(protocol_id != NULL, NULL);
+
+	account = gaim_accounts_find(username, protocol_id);
+
+	if (account != NULL)
+		return account;
+
+	account = g_new0(GaimAccount, 1);
+	GAIM_DBUS_REGISTER_POINTER(account, GaimAccount);
+
+	gaim_account_set_username(account, username);
+
+	gaim_account_set_protocol_id(account, protocol_id);
+
+	account->settings = g_hash_table_new_full(g_str_hash, g_str_equal,
+											  g_free, delete_setting);
+	account->ui_settings = g_hash_table_new_full(g_str_hash, g_str_equal,
+				g_free, (GDestroyNotify)g_hash_table_destroy);
+	account->system_log = NULL;
+	/* 0 is not a valid privacy setting */
+	account->perm_deny = GAIM_PRIVACY_ALLOW_ALL;
+
+	account->presence = gaim_presence_new_for_account(account);
+
+	prpl = gaim_find_prpl(protocol_id);
+
+	if (prpl == NULL)
+		return account;
+
+	prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl);
+	if (prpl_info != NULL && prpl_info->status_types != NULL)
+		gaim_account_set_status_types(account, prpl_info->status_types(account));
+
+	status_type = gaim_account_get_status_type_with_primitive(account, GAIM_STATUS_AVAILABLE);
+	if (status_type != NULL)
+		gaim_presence_set_status_active(account->presence,
+										gaim_status_type_get_id(status_type),
+										TRUE);
+	else
+		gaim_presence_set_status_active(account->presence,
+										"offline",
+										TRUE);
+
+	return account;
+}
+
+void
+gaim_account_destroy(GaimAccount *account)
+{
+	GList *l;
+
+	g_return_if_fail(account != NULL);
+
+	gaim_debug_info("account", "Destroying account %p\n", account);
+
+	for (l = gaim_get_conversations(); l != NULL; l = l->next)
+	{
+		GaimConversation *conv = (GaimConversation *)l->data;
+
+		if (gaim_conversation_get_account(conv) == account)
+			gaim_conversation_set_account(conv, NULL);
+	}
+
+	g_free(account->username);
+	g_free(account->alias);
+	g_free(account->password);
+	g_free(account->user_info);
+	g_free(account->buddy_icon);
+	g_free(account->buddy_icon_path);
+	g_free(account->protocol_id);
+
+	g_hash_table_destroy(account->settings);
+	g_hash_table_destroy(account->ui_settings);
+
+	gaim_account_set_status_types(account, NULL);
+
+	gaim_presence_destroy(account->presence);
+
+	if(account->system_log)
+		gaim_log_free(account->system_log);
+
+	GAIM_DBUS_UNREGISTER_POINTER(account);
+	g_free(account);
+}
+
+void
+gaim_account_register(GaimAccount *account)
+{
+	g_return_if_fail(account != NULL);
+
+	gaim_debug_info("account", "Registering account %s\n",
+					gaim_account_get_username(account));
+
+	gaim_connection_new(account, TRUE, gaim_account_get_password(account));
+}
+
+static void
+request_password_ok_cb(GaimAccount *account, GaimRequestFields *fields)
+{
+	const char *entry;
+	gboolean remember;
+
+	entry = gaim_request_fields_get_string(fields, "password");
+	remember = gaim_request_fields_get_bool(fields, "remember");
+
+	if (!entry || !*entry)
+	{
+		gaim_notify_error(account, NULL, _("Password is required to sign on."), NULL);
+		return;
+	}
+
+	if(remember)
+	  gaim_account_set_remember_password(account, TRUE);
+
+	gaim_account_set_password(account, entry);
+
+	gaim_connection_new(account, FALSE, entry);
+}
+
+static void
+request_password(GaimAccount *account)
+{
+	gchar *primary;
+	const gchar *username;
+	GaimRequestFieldGroup *group;
+	GaimRequestField *field;
+	GaimRequestFields *fields;
+
+	/* Close any previous password request windows */
+	gaim_request_close_with_handle(account);
+
+	username = gaim_account_get_username(account);
+	primary = g_strdup_printf(_("Enter password for %s (%s)"), username,
+								  gaim_account_get_protocol_name(account));
+
+	fields = gaim_request_fields_new();
+	group = gaim_request_field_group_new(NULL);
+	gaim_request_fields_add_group(fields, group);
+
+	field = gaim_request_field_string_new("password", _("Enter Password"), NULL, FALSE);
+	gaim_request_field_string_set_masked(field, TRUE);
+	gaim_request_field_set_required(field, TRUE);
+	gaim_request_field_group_add_field(group, field);
+
+	field = gaim_request_field_bool_new("remember", _("Save password"), FALSE);
+	gaim_request_field_group_add_field(group, field);
+
+	gaim_request_fields(account,
+                        NULL,
+                        primary,
+                        NULL,
+                        fields,
+                        _("OK"), G_CALLBACK(request_password_ok_cb),
+                        _("Cancel"), NULL,
+                        account);
+	g_free(primary);
+}
+
+void
+gaim_account_connect(GaimAccount *account)
+{
+	GaimPlugin *prpl;
+	GaimPluginProtocolInfo *prpl_info;
+	const char *password;
+
+	g_return_if_fail(account != NULL);
+
+	gaim_debug_info("account", "Connecting to account %s\n",
+					gaim_account_get_username(account));
+
+	if (!gaim_account_get_enabled(account, gaim_core_get_ui()))
+		return;
+
+	prpl = gaim_find_prpl(gaim_account_get_protocol_id(account));
+	if (prpl == NULL)
+	{
+		gchar *message;
+
+		message = g_strdup_printf(_("Missing protocol plugin for %s"),
+			gaim_account_get_username(account));
+		gaim_notify_error(account, _("Connection Error"), message, NULL);
+		g_free(message);
+		return;
+	}
+
+	prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl);
+	password = gaim_account_get_password(account);
+	if ((password == NULL) &&
+		!(prpl_info->options & OPT_PROTO_NO_PASSWORD) &&
+		!(prpl_info->options & OPT_PROTO_PASSWORD_OPTIONAL))
+		request_password(account);
+	else
+		gaim_connection_new(account, FALSE, password);
+}
+
+void
+gaim_account_disconnect(GaimAccount *account)
+{
+	GaimConnection *gc;
+
+	g_return_if_fail(account != NULL);
+	g_return_if_fail(!gaim_account_is_disconnected(account));
+
+	gaim_debug_info("account", "Disconnecting account %p\n", account);
+
+	account->disconnecting = TRUE;
+
+	gc = gaim_account_get_connection(account);
+	gaim_connection_destroy(gc);
+	if (!gaim_account_get_remember_password(account))
+		gaim_account_set_password(account, NULL);
+	gaim_account_set_connection(account, NULL);
+
+	account->disconnecting = FALSE;
+}
+
+void
+gaim_account_notify_added(GaimAccount *account, const char *remote_user,
+                          const char *id, const char *alias,
+                          const char *message)
+{
+	GaimAccountUiOps *ui_ops;
+
+	g_return_if_fail(account     != NULL);
+	g_return_if_fail(remote_user != NULL);
+
+	ui_ops = gaim_accounts_get_ui_ops();
+
+	if (ui_ops != NULL && ui_ops->notify_added != NULL)
+		ui_ops->notify_added(account, remote_user, id, alias, message);
+}
+
+void
+gaim_account_request_add(GaimAccount *account, const char *remote_user,
+                         const char *id, const char *alias,
+                         const char *message)
+{
+	GaimAccountUiOps *ui_ops;
+
+	g_return_if_fail(account     != NULL);
+	g_return_if_fail(remote_user != NULL);
+
+	ui_ops = gaim_accounts_get_ui_ops();
+
+	if (ui_ops != NULL && ui_ops->request_add != NULL)
+		ui_ops->request_add(account, remote_user, id, alias, message);
+}
+
+void
+gaim_account_request_authorization(GaimAccount *account, const char *remote_user,
+			           const char *id, const char *alias, const char *message, gboolean on_list,
+				   GCallback auth_cb, GCallback deny_cb, void *user_data)
+{
+        GaimAccountUiOps *ui_ops;
+
+	g_return_if_fail(account     != NULL);
+        g_return_if_fail(remote_user != NULL);
+
+        ui_ops = gaim_accounts_get_ui_ops();
+
+        if (ui_ops != NULL && ui_ops->request_authorize != NULL)
+               ui_ops->request_authorize(account, remote_user, id, alias, message, on_list, auth_cb, deny_cb, user_data);
+						
+}
+
+static void
+change_password_cb(GaimAccount *account, GaimRequestFields *fields)
+{
+	const char *orig_pass, *new_pass_1, *new_pass_2;
+
+	orig_pass  = gaim_request_fields_get_string(fields, "password");
+	new_pass_1 = gaim_request_fields_get_string(fields, "new_password_1");
+	new_pass_2 = gaim_request_fields_get_string(fields, "new_password_2");
+
+	if (g_utf8_collate(new_pass_1, new_pass_2))
+	{
+		gaim_notify_error(account, NULL,
+						  _("New passwords do not match."), NULL);
+
+		return;
+	}
+
+	if (orig_pass == NULL || new_pass_1 == NULL || new_pass_2 == NULL ||
+		*orig_pass == '\0' || *new_pass_1 == '\0' || *new_pass_2 == '\0')
+	{
+		gaim_notify_error(account, NULL,
+						  _("Fill out all fields completely."), NULL);
+		return;
+	}
+
+	gaim_account_change_password(account, orig_pass, new_pass_1);
+}
+
+void
+gaim_account_request_change_password(GaimAccount *account)
+{
+	GaimRequestFields *fields;
+	GaimRequestFieldGroup *group;
+	GaimRequestField *field;
+	char primary[256];
+
+	g_return_if_fail(account != NULL);
+	g_return_if_fail(gaim_account_is_connected(account));
+
+	fields = gaim_request_fields_new();
+
+	group = gaim_request_field_group_new(NULL);
+	gaim_request_fields_add_group(fields, group);
+
+	field = gaim_request_field_string_new("password", _("Original password"),
+										  NULL, FALSE);
+	gaim_request_field_string_set_masked(field, TRUE);
+	gaim_request_field_set_required(field, TRUE);
+	gaim_request_field_group_add_field(group, field);
+
+	field = gaim_request_field_string_new("new_password_1",
+										  _("New password"),
+										  NULL, FALSE);
+	gaim_request_field_string_set_masked(field, TRUE);
+	gaim_request_field_set_required(field, TRUE);
+	gaim_request_field_group_add_field(group, field);
+
+	field = gaim_request_field_string_new("new_password_2",
+										  _("New password (again)"),
+										  NULL, FALSE);
+	gaim_request_field_string_set_masked(field, TRUE);
+	gaim_request_field_set_required(field, TRUE);
+	gaim_request_field_group_add_field(group, field);
+
+	g_snprintf(primary, sizeof(primary), _("Change password for %s"),
+			   gaim_account_get_username(account));
+
+	/* I'm sticking this somewhere in the code: bologna */
+
+	gaim_request_fields(gaim_account_get_connection(account),
+						NULL,
+						primary,
+						_("Please enter your current password and your "
+						  "new password."),
+						fields,
+						_("OK"), G_CALLBACK(change_password_cb),
+						_("Cancel"), NULL,
+						account);
+}
+
+static void
+set_user_info_cb(GaimAccount *account, const char *user_info)
+{
+	GaimConnection *gc;
+
+	gaim_account_set_user_info(account, user_info);
+	gc = gaim_account_get_connection(account);
+	serv_set_info(gc, user_info);
+}
+
+void
+gaim_account_request_change_user_info(GaimAccount *account)
+{
+	GaimConnection *gc;
+	char primary[256];
+
+	g_return_if_fail(account != NULL);
+	g_return_if_fail(gaim_account_is_connected(account));
+
+	gc = gaim_account_get_connection(account);
+
+	g_snprintf(primary, sizeof(primary),
+			   _("Change user information for %s"),
+			   gaim_account_get_username(account));
+
+	gaim_request_input(gc, _("Set User Info"), primary, NULL,
+					   gaim_account_get_user_info(account),
+					   TRUE, FALSE, ((gc != NULL) &&
+					   (gc->flags & GAIM_CONNECTION_HTML) ? "html" : NULL),
+					   _("Save"), G_CALLBACK(set_user_info_cb),
+					   _("Cancel"), NULL, account);
+}
+
+void
+gaim_account_set_username(GaimAccount *account, const char *username)
+{
+	g_return_if_fail(account != NULL);
+
+	g_free(account->username);
+	account->username = g_strdup(username);
+
+	schedule_accounts_save();
+
+	/* if the name changes, we should re-write the buddy list
+	 * to disk with the new name */
+	gaim_blist_schedule_save();
+}
+
+void
+gaim_account_set_password(GaimAccount *account, const char *password)
+{
+	g_return_if_fail(account != NULL);
+
+	g_free(account->password);
+	account->password = g_strdup(password);
+
+	schedule_accounts_save();
+}
+
+void
+gaim_account_set_alias(GaimAccount *account, const char *alias)
+{
+	g_return_if_fail(account != NULL);
+
+	/*
+	 * Do nothing if alias and account->alias are both NULL.  Or if
+	 * they're the exact same string.
+	 */
+	if (alias == account->alias)
+		return;
+
+	if ((!alias && account->alias) || (alias && !account->alias) ||
+			g_utf8_collate(account->alias, alias))
+	{
+		char *old = account->alias;
+
+		account->alias = g_strdup(alias);
+		gaim_signal_emit(gaim_accounts_get_handle(), "account-alias-changed",
+						 account, old);
+		g_free(old);
+
+		schedule_accounts_save();
+	}
+}
+
+void
+gaim_account_set_user_info(GaimAccount *account, const char *user_info)
+{
+	g_return_if_fail(account != NULL);
+
+	g_free(account->user_info);
+	account->user_info = g_strdup(user_info);
+
+	schedule_accounts_save();
+}
+
+void
+gaim_account_set_buddy_icon(GaimAccount *account, const char *icon)
+{
+	g_return_if_fail(account != NULL);
+
+	/* Delete an existing icon from the cache. */
+	if (account->buddy_icon != NULL && (icon == NULL || strcmp(account->buddy_icon, icon)))
+	{
+		const char *dirname = gaim_buddy_icons_get_cache_dir();
+
+		if (g_file_test(account->buddy_icon, G_FILE_TEST_IS_REGULAR))
+		{
+			/* The file exists. This is a full path. */
+
+			/* XXX: This is a hack so we only delete the file if it's
+			 * in the cache dir. Otherwise, people who upgrade (who
+			 * may have buddy icon filenames set outside of the cache
+			 * dir) could lose files. */
+			if (!strncmp(dirname, account->buddy_icon, strlen(dirname)))
+				g_unlink(account->buddy_icon);
+		}
+		else
+		{
+			char *filename = g_build_filename(dirname, account->buddy_icon, NULL);
+			g_unlink(filename);
+			g_free(filename);
+		}
+	}
+
+	g_free(account->buddy_icon);
+	account->buddy_icon = g_strdup(icon);
+	if (gaim_account_is_connected(account))
+	{
+		GaimConnection *gc;
+		GaimPluginProtocolInfo *prpl_info;
+
+		gc = gaim_account_get_connection(account);
+		prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
+
+		if (prpl_info && prpl_info->set_buddy_icon)
+		{
+			char *cached_path = gaim_buddy_icons_get_full_path(icon);
+			prpl_info->set_buddy_icon(gc, cached_path);
+			g_free(cached_path);
+		}
+	}
+
+	schedule_accounts_save();
+}
+
+void gaim_account_set_buddy_icon_path(GaimAccount *account, const char *path)
+{
+	g_return_if_fail(account != NULL);
+
+	g_free(account->buddy_icon_path);
+	account->buddy_icon_path = g_strdup(path);
+
+	schedule_accounts_save();
+}
+
+void
+gaim_account_set_protocol_id(GaimAccount *account, const char *protocol_id)
+{
+	g_return_if_fail(account     != NULL);
+	g_return_if_fail(protocol_id != NULL);
+
+	g_free(account->protocol_id);
+	account->protocol_id = g_strdup(protocol_id);
+
+	schedule_accounts_save();
+}
+
+void
+gaim_account_set_connection(GaimAccount *account, GaimConnection *gc)
+{
+	g_return_if_fail(account != NULL);
+
+	account->gc = gc;
+}
+
+void
+gaim_account_set_remember_password(GaimAccount *account, gboolean value)
+{
+	g_return_if_fail(account != NULL);
+
+	account->remember_pass = value;
+
+	schedule_accounts_save();
+}
+
+void
+gaim_account_set_check_mail(GaimAccount *account, gboolean value)
+{
+	g_return_if_fail(account != NULL);
+
+	gaim_account_set_bool(account, "check-mail", value);
+}
+
+void
+gaim_account_set_enabled(GaimAccount *account, const char *ui,
+			 gboolean value)
+{
+	GaimConnection *gc;
+	gboolean was_enabled = FALSE;
+
+	g_return_if_fail(account != NULL);
+	g_return_if_fail(ui      != NULL);
+
+	was_enabled = gaim_account_get_enabled(account, ui);
+
+	gaim_account_set_ui_bool(account, ui, "auto-login", value);
+	gc = gaim_account_get_connection(account);
+
+	if(was_enabled && !value)
+		gaim_signal_emit(gaim_accounts_get_handle(), "account-disabled", account);
+	else if(!was_enabled && value)
+		gaim_signal_emit(gaim_accounts_get_handle(), "account-enabled", account);
+
+	if ((gc != NULL) && (gc->wants_to_die == TRUE))
+		return;
+
+	if (value && gaim_presence_is_online(account->presence))
+		gaim_account_connect(account);
+	else if (!value && !gaim_account_is_disconnected(account))
+		gaim_account_disconnect(account);
+}
+
+void
+gaim_account_set_proxy_info(GaimAccount *account, GaimProxyInfo *info)
+{
+	g_return_if_fail(account != NULL);
+
+	if (account->proxy_info != NULL)
+		gaim_proxy_info_destroy(account->proxy_info);
+
+	account->proxy_info = info;
+
+	schedule_accounts_save();
+}
+
+void
+gaim_account_set_status_types(GaimAccount *account, GList *status_types)
+{
+	g_return_if_fail(account != NULL);
+
+	/* Out with the old... */
+	if (account->status_types != NULL)
+	{
+		g_list_foreach(account->status_types, (GFunc)gaim_status_type_destroy, NULL);
+		g_list_free(account->status_types);
+	}
+
+	/* In with the new... */
+	account->status_types = status_types;
+}
+
+void
+gaim_account_set_status(GaimAccount *account, const char *status_id,
+						gboolean active, ...)
+{
+	GList *attrs = NULL;
+	const gchar *id;
+	gpointer data;
+	va_list args;
+
+	va_start(args, active);
+	while ((id = va_arg(args, const char *)) != NULL)
+	{
+		attrs = g_list_append(attrs, (char *)id);
+		data = va_arg(args, void *);
+		attrs = g_list_append(attrs, data);
+	}
+	gaim_account_set_status_list(account, status_id, active, attrs);
+	g_list_free(attrs);
+	va_end(args);
+}
+
+void
+gaim_account_set_status_list(GaimAccount *account, const char *status_id,
+							 gboolean active, GList *attrs)
+{
+	GaimStatus *status;
+
+	g_return_if_fail(account   != NULL);
+	g_return_if_fail(status_id != NULL);
+
+	status = gaim_account_get_status(account, status_id);
+	if (status == NULL)
+	{
+		gaim_debug_error("account",
+				   "Invalid status ID %s for account %s (%s)\n",
+				   status_id, gaim_account_get_username(account),
+				   gaim_account_get_protocol_id(account));
+		return;
+	}
+
+	if (active || gaim_status_is_independent(status))
+		gaim_status_set_active_with_attrs_list(status, active, attrs);
+
+	/*
+	 * Our current statuses are saved to accounts.xml (so that when we
+	 * reconnect, we go back to the previous status).
+	 */
+	schedule_accounts_save();
+}
+
+void
+gaim_account_clear_settings(GaimAccount *account)
+{
+	g_return_if_fail(account != NULL);
+
+	g_hash_table_destroy(account->settings);
+
+	account->settings = g_hash_table_new_full(g_str_hash, g_str_equal,
+											  g_free, delete_setting);
+}
+
+void
+gaim_account_set_int(GaimAccount *account, const char *name, int value)
+{
+	GaimAccountSetting *setting;
+
+	g_return_if_fail(account != NULL);
+	g_return_if_fail(name    != NULL);
+
+	setting = g_new0(GaimAccountSetting, 1);
+
+	setting->type          = GAIM_PREF_INT;
+	setting->value.integer = value;
+
+	g_hash_table_insert(account->settings, g_strdup(name), setting);
+
+	schedule_accounts_save();
+}
+
+void
+gaim_account_set_string(GaimAccount *account, const char *name,
+						const char *value)
+{
+	GaimAccountSetting *setting;
+
+	g_return_if_fail(account != NULL);
+	g_return_if_fail(name    != NULL);
+
+	setting = g_new0(GaimAccountSetting, 1);
+
+	setting->type         = GAIM_PREF_STRING;
+	setting->value.string = g_strdup(value);
+
+	g_hash_table_insert(account->settings, g_strdup(name), setting);
+
+	schedule_accounts_save();
+}
+
+void
+gaim_account_set_bool(GaimAccount *account, const char *name, gboolean value)
+{
+	GaimAccountSetting *setting;
+
+	g_return_if_fail(account != NULL);
+	g_return_if_fail(name    != NULL);
+
+	setting = g_new0(GaimAccountSetting, 1);
+
+	setting->type       = GAIM_PREF_BOOLEAN;
+	setting->value.bool = value;
+
+	g_hash_table_insert(account->settings, g_strdup(name), setting);
+
+	schedule_accounts_save();
+}
+
+static GHashTable *
+get_ui_settings_table(GaimAccount *account, const char *ui)
+{
+	GHashTable *table;
+
+	table = g_hash_table_lookup(account->ui_settings, ui);
+
+	if (table == NULL) {
+		table = g_hash_table_new_full(g_str_hash, g_str_equal, g_free,
+									  delete_setting);
+		g_hash_table_insert(account->ui_settings, g_strdup(ui), table);
+	}
+
+	return table;
+}
+
+void
+gaim_account_set_ui_int(GaimAccount *account, const char *ui,
+						const char *name, int value)
+{
+	GaimAccountSetting *setting;
+	GHashTable *table;
+
+	g_return_if_fail(account != NULL);
+	g_return_if_fail(ui      != NULL);
+	g_return_if_fail(name    != NULL);
+
+	setting = g_new0(GaimAccountSetting, 1);
+
+	setting->type          = GAIM_PREF_INT;
+	setting->ui            = g_strdup(ui);
+	setting->value.integer = value;
+
+	table = get_ui_settings_table(account, ui);
+
+	g_hash_table_insert(table, g_strdup(name), setting);
+
+	schedule_accounts_save();
+}
+
+void
+gaim_account_set_ui_string(GaimAccount *account, const char *ui,
+						   const char *name, const char *value)
+{
+	GaimAccountSetting *setting;
+	GHashTable *table;
+
+	g_return_if_fail(account != NULL);
+	g_return_if_fail(ui      != NULL);
+	g_return_if_fail(name    != NULL);
+
+	setting = g_new0(GaimAccountSetting, 1);
+
+	setting->type         = GAIM_PREF_STRING;
+	setting->ui           = g_strdup(ui);
+	setting->value.string = g_strdup(value);
+
+	table = get_ui_settings_table(account, ui);
+
+	g_hash_table_insert(table, g_strdup(name), setting);
+
+	schedule_accounts_save();
+}
+
+void
+gaim_account_set_ui_bool(GaimAccount *account, const char *ui,
+						 const char *name, gboolean value)
+{
+	GaimAccountSetting *setting;
+	GHashTable *table;
+
+	g_return_if_fail(account != NULL);
+	g_return_if_fail(ui      != NULL);
+	g_return_if_fail(name    != NULL);
+
+	setting = g_new0(GaimAccountSetting, 1);
+
+	setting->type       = GAIM_PREF_BOOLEAN;
+	setting->ui         = g_strdup(ui);
+	setting->value.bool = value;
+
+	table = get_ui_settings_table(account, ui);
+
+	g_hash_table_insert(table, g_strdup(name), setting);
+
+	schedule_accounts_save();
+}
+
+static GaimConnectionState
+gaim_account_get_state(const GaimAccount *account)
+{
+	GaimConnection *gc;
+
+	g_return_val_if_fail(account != NULL, GAIM_DISCONNECTED);
+
+	gc = gaim_account_get_connection(account);
+	if (!gc)
+		return GAIM_DISCONNECTED;
+
+	return gaim_connection_get_state(gc);
+}
+
+gboolean
+gaim_account_is_connected(const GaimAccount *account)
+{
+	return (gaim_account_get_state(account) == GAIM_CONNECTED);
+}
+
+gboolean
+gaim_account_is_connecting(const GaimAccount *account)
+{
+	return (gaim_account_get_state(account) == GAIM_CONNECTING);
+}
+
+gboolean
+gaim_account_is_disconnected(const GaimAccount *account)
+{
+	return (gaim_account_get_state(account) == GAIM_DISCONNECTED);
+}
+
+const char *
+gaim_account_get_username(const GaimAccount *account)
+{
+	g_return_val_if_fail(account != NULL, NULL);
+
+	return account->username;
+}
+
+const char *
+gaim_account_get_password(const GaimAccount *account)
+{
+	g_return_val_if_fail(account != NULL, NULL);
+
+	return account->password;
+}
+
+const char *
+gaim_account_get_alias(const GaimAccount *account)
+{
+	g_return_val_if_fail(account != NULL, NULL);
+
+	return account->alias;
+}
+
+const char *
+gaim_account_get_user_info(const GaimAccount *account)
+{
+	g_return_val_if_fail(account != NULL, NULL);
+
+	return account->user_info;
+}
+
+const char *
+gaim_account_get_buddy_icon(const GaimAccount *account)
+{
+	g_return_val_if_fail(account != NULL, NULL);
+
+	return account->buddy_icon;
+}
+
+const char *
+gaim_account_get_buddy_icon_path(const GaimAccount *account)
+{
+	g_return_val_if_fail(account != NULL, NULL);
+
+	return account->buddy_icon_path;
+}
+
+const char *
+gaim_account_get_protocol_id(const GaimAccount *account)
+{
+	g_return_val_if_fail(account != NULL, NULL);
+	/*
+	 * HACK by Seanegan
+	 */
+	if (!strcmp(account->protocol_id, "prpl-oscar")) {
+		if (isdigit(account->username[0]))
+			return "prpl-icq";
+		else
+			return "prpl-aim";
+	}
+	return account->protocol_id;
+}
+
+const char *
+gaim_account_get_protocol_name(const GaimAccount *account)
+{
+	GaimPlugin *p;
+
+	g_return_val_if_fail(account != NULL, NULL);
+
+	p = gaim_find_prpl(gaim_account_get_protocol_id(account));
+
+	return ((p && p->info->name) ? _(p->info->name) : _("Unknown"));
+}
+
+GaimConnection *
+gaim_account_get_connection(const GaimAccount *account)
+{
+	g_return_val_if_fail(account != NULL, NULL);
+
+	return account->gc;
+}
+
+gboolean
+gaim_account_get_remember_password(const GaimAccount *account)
+{
+	g_return_val_if_fail(account != NULL, FALSE);
+
+	return account->remember_pass;
+}
+
+gboolean
+gaim_account_get_check_mail(const GaimAccount *account)
+{
+	g_return_val_if_fail(account != NULL, FALSE);
+
+	return gaim_account_get_bool(account, "check-mail", FALSE);
+}
+
+gboolean
+gaim_account_get_enabled(const GaimAccount *account, const char *ui)
+{
+	g_return_val_if_fail(account != NULL, FALSE);
+	g_return_val_if_fail(ui      != NULL, FALSE);
+
+	return gaim_account_get_ui_bool(account, ui, "auto-login", FALSE);
+}
+
+GaimProxyInfo *
+gaim_account_get_proxy_info(const GaimAccount *account)
+{
+	g_return_val_if_fail(account != NULL, NULL);
+
+	return account->proxy_info;
+}
+
+GaimStatus *
+gaim_account_get_active_status(const GaimAccount *account)
+{
+	g_return_val_if_fail(account   != NULL, NULL);
+
+	return gaim_presence_get_active_status(account->presence);
+}
+
+GaimStatus *
+gaim_account_get_status(const GaimAccount *account, const char *status_id)
+{
+	g_return_val_if_fail(account   != NULL, NULL);
+	g_return_val_if_fail(status_id != NULL, NULL);
+
+	return gaim_presence_get_status(account->presence, status_id);
+}
+
+GaimStatusType *
+gaim_account_get_status_type(const GaimAccount *account, const char *id)
+{
+	const GList *l;
+
+	g_return_val_if_fail(account != NULL, NULL);
+	g_return_val_if_fail(id      != NULL, NULL);
+
+	for (l = gaim_account_get_status_types(account); l != NULL; l = l->next)
+	{
+		GaimStatusType *status_type = (GaimStatusType *)l->data;
+
+		if (!strcmp(gaim_status_type_get_id(status_type), id))
+			return status_type;
+	}
+
+	return NULL;
+}
+
+GaimStatusType *
+gaim_account_get_status_type_with_primitive(const GaimAccount *account, GaimStatusPrimitive primitive)
+{
+	const GList *l;
+
+	g_return_val_if_fail(account != NULL, NULL);
+
+	for (l = gaim_account_get_status_types(account); l != NULL; l = l->next)
+	{
+		GaimStatusType *status_type = (GaimStatusType *)l->data;
+
+		if (gaim_status_type_get_primitive(status_type) == primitive)
+			return status_type;
+	}
+
+	return NULL;
+}
+
+GaimPresence *
+gaim_account_get_presence(const GaimAccount *account)
+{
+	g_return_val_if_fail(account != NULL, NULL);
+
+	return account->presence;
+}
+
+gboolean
+gaim_account_is_status_active(const GaimAccount *account,
+							  const char *status_id)
+{
+	g_return_val_if_fail(account   != NULL, FALSE);
+	g_return_val_if_fail(status_id != NULL, FALSE);
+
+	return gaim_presence_is_status_active(account->presence, status_id);
+}
+
+const GList *
+gaim_account_get_status_types(const GaimAccount *account)
+{
+	g_return_val_if_fail(account != NULL, NULL);
+
+	return account->status_types;
+}
+
+int
+gaim_account_get_int(const GaimAccount *account, const char *name,
+					 int default_value)
+{
+	GaimAccountSetting *setting;
+
+	g_return_val_if_fail(account != NULL, default_value);
+	g_return_val_if_fail(name    != NULL, default_value);
+
+	setting = g_hash_table_lookup(account->settings, name);
+
+	if (setting == NULL)
+		return default_value;
+
+	g_return_val_if_fail(setting->type == GAIM_PREF_INT, default_value);
+
+	return setting->value.integer;
+}
+
+const char *
+gaim_account_get_string(const GaimAccount *account, const char *name,
+						const char *default_value)
+{
+	GaimAccountSetting *setting;
+
+	g_return_val_if_fail(account != NULL, default_value);
+	g_return_val_if_fail(name    != NULL, default_value);
+
+	setting = g_hash_table_lookup(account->settings, name);
+
+	if (setting == NULL)
+		return default_value;
+
+	g_return_val_if_fail(setting->type == GAIM_PREF_STRING, default_value);
+
+	return setting->value.string;
+}
+
+gboolean
+gaim_account_get_bool(const GaimAccount *account, const char *name,
+					  gboolean default_value)
+{
+	GaimAccountSetting *setting;
+
+	g_return_val_if_fail(account != NULL, default_value);
+	g_return_val_if_fail(name    != NULL, default_value);
+
+	setting = g_hash_table_lookup(account->settings, name);
+
+	if (setting == NULL)
+		return default_value;
+
+	g_return_val_if_fail(setting->type == GAIM_PREF_BOOLEAN, default_value);
+
+	return setting->value.bool;
+}
+
+int
+gaim_account_get_ui_int(const GaimAccount *account, const char *ui,
+						const char *name, int default_value)
+{
+	GaimAccountSetting *setting;
+	GHashTable *table;
+
+	g_return_val_if_fail(account != NULL, default_value);
+	g_return_val_if_fail(ui      != NULL, default_value);
+	g_return_val_if_fail(name    != NULL, default_value);
+
+	if ((table = g_hash_table_lookup(account->ui_settings, ui)) == NULL)
+		return default_value;
+
+	if ((setting = g_hash_table_lookup(table, name)) == NULL)
+		return default_value;
+
+	g_return_val_if_fail(setting->type == GAIM_PREF_INT, default_value);
+
+	return setting->value.integer;
+}
+
+const char *
+gaim_account_get_ui_string(const GaimAccount *account, const char *ui,
+						   const char *name, const char *default_value)
+{
+	GaimAccountSetting *setting;
+	GHashTable *table;
+
+	g_return_val_if_fail(account != NULL, default_value);
+	g_return_val_if_fail(ui      != NULL, default_value);
+	g_return_val_if_fail(name    != NULL, default_value);
+
+	if ((table = g_hash_table_lookup(account->ui_settings, ui)) == NULL)
+		return default_value;
+
+	if ((setting = g_hash_table_lookup(table, name)) == NULL)
+		return default_value;
+
+	g_return_val_if_fail(setting->type == GAIM_PREF_STRING, default_value);
+
+	return setting->value.string;
+}
+
+gboolean
+gaim_account_get_ui_bool(const GaimAccount *account, const char *ui,
+						 const char *name, gboolean default_value)
+{
+	GaimAccountSetting *setting;
+	GHashTable *table;
+
+	g_return_val_if_fail(account != NULL, default_value);
+	g_return_val_if_fail(ui      != NULL, default_value);
+	g_return_val_if_fail(name    != NULL, default_value);
+
+	if ((table = g_hash_table_lookup(account->ui_settings, ui)) == NULL)
+		return default_value;
+
+	if ((setting = g_hash_table_lookup(table, name)) == NULL)
+		return default_value;
+
+	g_return_val_if_fail(setting->type == GAIM_PREF_BOOLEAN, default_value);
+
+	return setting->value.bool;
+}
+
+GaimLog *
+gaim_account_get_log(GaimAccount *account, gboolean create)
+{
+	g_return_val_if_fail(account != NULL, NULL);
+
+	if(!account->system_log && create){
+		GaimPresence *presence;
+		int login_time;
+
+		presence = gaim_account_get_presence(account);
+		login_time = gaim_presence_get_login_time(presence);
+
+		account->system_log	 = gaim_log_new(GAIM_LOG_SYSTEM,
+				gaim_account_get_username(account), account, NULL,
+				(login_time != 0) ? login_time : time(NULL), NULL);
+	}
+
+	return account->system_log;
+}
+
+void
+gaim_account_destroy_log(GaimAccount *account)
+{
+	g_return_if_fail(account != NULL);
+
+	if(account->system_log){
+		gaim_log_free(account->system_log);
+		account->system_log = NULL;
+	}
+}
+
+void
+gaim_account_add_buddy(GaimAccount *account, GaimBuddy *buddy)
+{
+	GaimPluginProtocolInfo *prpl_info = NULL;
+	GaimConnection *gc = gaim_account_get_connection(account);
+
+	if (gc != NULL && gc->prpl != NULL)
+		prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
+
+	if (prpl_info != NULL && prpl_info->add_buddy != NULL)
+		prpl_info->add_buddy(gc, buddy, gaim_buddy_get_group(buddy));
+}
+
+void
+gaim_account_add_buddies(GaimAccount *account, GList *buddies)
+{
+	GaimPluginProtocolInfo *prpl_info = NULL;
+	GaimConnection *gc = gaim_account_get_connection(account);
+
+	if (gc != NULL && gc->prpl != NULL)
+		prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
+
+	if (prpl_info) {
+		GList *cur, *groups = NULL;
+
+		/* Make a list of what group each buddy is in */
+		for (cur = buddies; cur != NULL; cur = cur->next) {
+			GaimBlistNode *node = cur->data;
+			groups = g_list_append(groups, node->parent->parent);
+		}
+
+		if (prpl_info->add_buddies != NULL)
+			prpl_info->add_buddies(gc, buddies, groups);
+		else if (prpl_info->add_buddy != NULL) {
+			GList *curb = buddies, *curg = groups;
+
+			while ((curb != NULL) && (curg != NULL)) {
+				prpl_info->add_buddy(gc, curb->data, curg->data);
+				curb = curb->next;
+				curg = curg->next;
+			}
+		}
+
+		g_list_free(groups);
+	}
+}
+
+void
+gaim_account_remove_buddy(GaimAccount *account, GaimBuddy *buddy,
+		GaimGroup *group)
+{
+	GaimPluginProtocolInfo *prpl_info = NULL;
+	GaimConnection *gc = gaim_account_get_connection(account);
+
+	if (gc != NULL && gc->prpl != NULL)
+		prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
+
+	if (prpl_info && prpl_info->remove_buddy)
+		prpl_info->remove_buddy(gc, buddy, group);
+}
+
+void
+gaim_account_remove_buddies(GaimAccount *account, GList *buddies, GList *groups)
+{
+	GaimPluginProtocolInfo *prpl_info = NULL;
+	GaimConnection *gc = gaim_account_get_connection(account);
+
+	if (gc != NULL && gc->prpl != NULL)
+		prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
+
+	if (prpl_info) {
+		if (prpl_info->remove_buddies)
+			prpl_info->remove_buddies(gc, buddies, groups);
+		else {
+			GList *curb = buddies;
+			GList *curg = groups;
+			while ((curb != NULL) && (curg != NULL)) {
+				gaim_account_remove_buddy(account, curb->data, curg->data);
+				curb = curb->next;
+				curg = curg->next;
+			}
+		}
+	}
+}
+
+void
+gaim_account_remove_group(GaimAccount *account, GaimGroup *group)
+{
+	GaimPluginProtocolInfo *prpl_info = NULL;
+	GaimConnection *gc = gaim_account_get_connection(account);
+
+	if (gc != NULL && gc->prpl != NULL)
+		prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
+
+	if (prpl_info && prpl_info->remove_group)
+		prpl_info->remove_group(gc, group);
+}
+
+void
+gaim_account_change_password(GaimAccount *account, const char *orig_pw,
+		const char *new_pw)
+{
+	GaimPluginProtocolInfo *prpl_info = NULL;
+	GaimConnection *gc = gaim_account_get_connection(account);
+
+	gaim_account_set_password(account, new_pw);
+
+	if (gc != NULL && gc->prpl != NULL)
+		prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
+
+	if (prpl_info && prpl_info->change_passwd)
+		prpl_info->change_passwd(gc, orig_pw, new_pw);
+}
+
+gboolean gaim_account_supports_offline_message(GaimAccount *account, GaimBuddy *buddy)
+{
+	GaimConnection *gc;
+	GaimPluginProtocolInfo *prpl_info;
+
+	g_return_val_if_fail(account, FALSE);
+	g_return_val_if_fail(buddy, FALSE);
+
+	gc = gaim_account_get_connection(account);
+	if (gc == NULL)
+		return FALSE;
+
+	prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
+
+	if (!prpl_info || !prpl_info->offline_message)
+		return FALSE;
+	return prpl_info->offline_message(buddy);
+}
+
+void
+gaim_accounts_add(GaimAccount *account)
+{
+	g_return_if_fail(account != NULL);
+
+	if (g_list_find(accounts, account) != NULL)
+		return;
+
+	accounts = g_list_append(accounts, account);
+
+	schedule_accounts_save();
+
+	gaim_signal_emit(gaim_accounts_get_handle(), "account-added", account);
+}
+
+void
+gaim_accounts_remove(GaimAccount *account)
+{
+	g_return_if_fail(account != NULL);
+
+	accounts = g_list_remove(accounts, account);
+
+	schedule_accounts_save();
+
+	gaim_signal_emit(gaim_accounts_get_handle(), "account-removed", account);
+}
+
+void
+gaim_accounts_delete(GaimAccount *account)
+{
+	GaimBlistNode *gnode, *cnode, *bnode;
+
+	g_return_if_fail(account != NULL);
+
+	/*
+	 * Disable the account before blowing it out of the water.
+	 * Conceptually it probably makes more sense to disable the
+	 * account for all UIs rather than the just the current UI,
+	 * but it doesn't really matter.
+	 */
+	gaim_account_set_enabled(account, gaim_core_get_ui(), FALSE);
+
+	gaim_notify_close_with_handle(account);
+	gaim_request_close_with_handle(account);
+
+	gaim_accounts_remove(account);
+
+	/* Remove this account's buddies */
+	for (gnode = gaim_get_blist()->root; gnode != NULL; gnode = gnode->next) {
+		if (!GAIM_BLIST_NODE_IS_GROUP(gnode))
+			continue;
+
+		cnode = gnode->child;
+		while (cnode) {
+			GaimBlistNode *cnode_next = cnode->next;
+
+			if(GAIM_BLIST_NODE_IS_CONTACT(cnode)) {
+				bnode = cnode->child;
+				while (bnode) {
+					GaimBlistNode *bnode_next = bnode->next;
+
+					if (GAIM_BLIST_NODE_IS_BUDDY(bnode)) {
+						GaimBuddy *b = (GaimBuddy *)bnode;
+
+						if (b->account == account)
+							gaim_blist_remove_buddy(b);
+					}
+					bnode = bnode_next;
+				}
+			} else if (GAIM_BLIST_NODE_IS_CHAT(cnode)) {
+				GaimChat *c = (GaimChat *)cnode;
+
+				if (c->account == account)
+					gaim_blist_remove_chat(c);
+			}
+			cnode = cnode_next;
+		}
+	}
+
+	/* Remove this account's pounces */
+	gaim_pounce_destroy_all_by_account(account);
+
+	/* This will cause the deletion of an old buddy icon. */
+	gaim_account_set_buddy_icon(account, NULL);
+
+	gaim_account_destroy(account);
+}
+
+void
+gaim_accounts_reorder(GaimAccount *account, gint new_index)
+{
+	gint index;
+	GList *l;
+
+	g_return_if_fail(account != NULL);
+	g_return_if_fail(new_index <= g_list_length(accounts));
+
+	index = g_list_index(accounts, account);
+
+	if (index == -1) {
+		gaim_debug_error("account",
+				   "Unregistered account (%s) discovered during reorder!\n",
+				   gaim_account_get_username(account));
+		return;
+	}
+
+	l = g_list_nth(accounts, index);
+
+	if (new_index > index)
+		new_index--;
+
+	/* Remove the old one. */
+	accounts = g_list_delete_link(accounts, l);
+
+	/* Insert it where it should go. */
+	accounts = g_list_insert(accounts, account, new_index);
+
+	schedule_accounts_save();
+}
+
+GList *
+gaim_accounts_get_all(void)
+{
+	return accounts;
+}
+
+GList *
+gaim_accounts_get_all_active(void)
+{
+	GList *list = NULL;
+	GList *all = gaim_accounts_get_all();
+
+	while (all != NULL) {
+		GaimAccount *account = all->data;
+
+		if (gaim_account_get_enabled(account, gaim_core_get_ui()))
+			list = g_list_append(list, account);
+
+		all = all->next;
+	}
+
+	return list;
+}
+
+GaimAccount *
+gaim_accounts_find(const char *name, const char *protocol_id)
+{
+	GaimAccount *account = NULL;
+	GList *l;
+	char *who;
+
+	g_return_val_if_fail(name != NULL, NULL);
+
+	who = g_strdup(gaim_normalize(NULL, name));
+
+	for (l = gaim_accounts_get_all(); l != NULL; l = l->next) {
+		account = (GaimAccount *)l->data;
+
+		if (!strcmp(gaim_normalize(NULL, gaim_account_get_username(account)), who) &&
+			(!protocol_id || !strcmp(account->protocol_id, protocol_id))) {
+
+			break;
+		}
+
+		account = NULL;
+	}
+
+	g_free(who);
+
+	return account;
+}
+
+void
+gaim_accounts_restore_current_statuses()
+{
+	GList *l;
+	GaimAccount *account;
+
+	/* If we're not connected to the Internet right now, we bail on this */
+	if (!gaim_network_is_available())
+	{
+		gaim_debug_info("account", "Network not connected; skipping reconnect\n");
+		return;
+	}
+
+	for (l = gaim_accounts_get_all(); l != NULL; l = l->next)
+	{
+		account = (GaimAccount *)l->data;
+		if (gaim_account_get_enabled(account, gaim_core_get_ui()) &&
+			(gaim_presence_is_online(account->presence)))
+		{
+			gaim_account_connect(account);
+		}
+	}
+}
+
+void
+gaim_accounts_set_ui_ops(GaimAccountUiOps *ops)
+{
+	account_ui_ops = ops;
+}
+
+GaimAccountUiOps *
+gaim_accounts_get_ui_ops(void)
+{
+	return account_ui_ops;
+}
+
+void *
+gaim_accounts_get_handle(void)
+{
+	static int handle;
+
+	return &handle;
+}
+
+void
+gaim_accounts_init(void)
+{
+	void *handle = gaim_accounts_get_handle();
+
+	gaim_signal_register(handle, "account-connecting",
+						 gaim_marshal_VOID__POINTER, NULL, 1,
+						 gaim_value_new(GAIM_TYPE_SUBTYPE,
+										GAIM_SUBTYPE_ACCOUNT));
+
+	gaim_signal_register(handle, "account-disabled",
+						 gaim_marshal_VOID__POINTER, NULL, 1,
+						 gaim_value_new(GAIM_TYPE_SUBTYPE,
+										GAIM_SUBTYPE_ACCOUNT));
+
+	gaim_signal_register(handle, "account-enabled",
+						 gaim_marshal_VOID__POINTER, NULL, 1,
+						 gaim_value_new(GAIM_TYPE_SUBTYPE,
+										GAIM_SUBTYPE_ACCOUNT));
+
+	gaim_signal_register(handle, "account-setting-info",
+						 gaim_marshal_VOID__POINTER_POINTER, NULL, 2,
+						 gaim_value_new(GAIM_TYPE_SUBTYPE,
+										GAIM_SUBTYPE_ACCOUNT),
+						 gaim_value_new(GAIM_TYPE_STRING));
+
+	gaim_signal_register(handle, "account-set-info",
+						 gaim_marshal_VOID__POINTER_POINTER, NULL, 2,
+						 gaim_value_new(GAIM_TYPE_SUBTYPE,
+										GAIM_SUBTYPE_ACCOUNT),
+						 gaim_value_new(GAIM_TYPE_STRING));
+
+	gaim_signal_register(handle, "account-added",
+						 gaim_marshal_VOID__POINTER, NULL, 1,
+						 gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT));
+
+	gaim_signal_register(handle, "account-removed",
+						 gaim_marshal_VOID__POINTER, NULL, 1,
+						 gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT));
+
+	gaim_signal_register(handle, "account-status-changed",
+						 gaim_marshal_VOID__POINTER_POINTER_POINTER, NULL, 3,
+						 gaim_value_new(GAIM_TYPE_SUBTYPE,
+										GAIM_SUBTYPE_ACCOUNT),
+						 gaim_value_new(GAIM_TYPE_SUBTYPE,
+										GAIM_SUBTYPE_STATUS),
+						 gaim_value_new(GAIM_TYPE_SUBTYPE,
+										GAIM_SUBTYPE_STATUS));
+
+	gaim_signal_register(handle, "account-alias-changed",
+						 gaim_marshal_VOID__POINTER_POINTER, NULL, 2,
+						 gaim_value_new(GAIM_TYPE_SUBTYPE,
+							 			GAIM_SUBTYPE_ACCOUNT),
+						 gaim_value_new(GAIM_TYPE_STRING));
+	
+	load_accounts();
+
+}
+
+void
+gaim_accounts_uninit(void)
+{
+	if (save_timer != 0)
+	{
+		gaim_timeout_remove(save_timer);
+		save_timer = 0;
+		sync_accounts();
+	}
+
+	gaim_signals_unregister_by_instance(gaim_accounts_get_handle());
+}