diff libpurple/conversation.c @ 15374:5fe8042783c1

Rename gtk/ and libgaim/ to pidgin/ and libpurple/
author Sean Egan <seanegan@gmail.com>
date Sat, 20 Jan 2007 02:32:10 +0000
parents
children 32c366eeeb99
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/libpurple/conversation.c	Sat Jan 20 02:32:10 2007 +0000
@@ -0,0 +1,2259 @@
+/*
+ * gaim
+ *
+ * Gaim is the legal property of its developers, whose names are too numerous
+ * to list here.  Please refer to the COPYRIGHT file distributed with this
+ * source distribution.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ */
+#include "internal.h"
+#include "blist.h"
+#include "conversation.h"
+#include "dbus-maybe.h"
+#include "debug.h"
+#include "imgstore.h"
+#include "notify.h"
+#include "prefs.h"
+#include "prpl.h"
+#include "request.h"
+#include "signals.h"
+#include "util.h"
+
+#define SEND_TYPED_TIMEOUT 5000
+
+static GList *conversations = NULL;
+static GList *ims = NULL;
+static GList *chats = NULL;
+static GaimConversationUiOps *default_ops = NULL;
+
+void
+gaim_conversations_set_ui_ops(GaimConversationUiOps *ops)
+{
+	default_ops = ops;
+}
+
+static gboolean
+reset_typing_cb(gpointer data)
+{
+	GaimConversation *c = (GaimConversation *)data;
+	GaimConvIm *im;
+
+	im = GAIM_CONV_IM(c);
+
+	gaim_conv_im_set_typing_state(im, GAIM_NOT_TYPING);
+	gaim_conv_im_update_typing(im);
+	gaim_conv_im_stop_typing_timeout(im);
+
+	return FALSE;
+}
+
+static gboolean
+send_typed_cb(gpointer data)
+{
+	GaimConversation *conv = (GaimConversation *)data;
+	GaimConnection *gc;
+	const char *name;
+
+	g_return_val_if_fail(conv != NULL, FALSE);
+
+	gc   = gaim_conversation_get_gc(conv);
+	name = gaim_conversation_get_name(conv);
+
+	if (gc != NULL && name != NULL) {
+		/* We set this to 1 so that GAIM_TYPING will be sent
+		 * if the Gaim user types anything else.
+		 */
+		gaim_conv_im_set_type_again(GAIM_CONV_IM(conv), 1);
+
+		serv_send_typing(gc, name, GAIM_TYPED);
+		gaim_signal_emit(gaim_conversations_get_handle(),
+						 "buddy-typed", conv->account, conv->name);
+
+		gaim_debug(GAIM_DEBUG_MISC, "conversation", "typed...\n");
+	}
+
+	return FALSE;
+}
+
+static void
+common_send(GaimConversation *conv, const char *message, GaimMessageFlags msgflags)
+{
+	GaimConversationType type;
+	GaimAccount *account;
+	GaimConnection *gc;
+	char *displayed = NULL, *sent = NULL;
+	int err = 0;
+
+	if (strlen(message) == 0)
+		return;
+
+	account = gaim_conversation_get_account(conv);
+	gc = gaim_conversation_get_gc(conv);
+
+	g_return_if_fail(account != NULL);
+	g_return_if_fail(gc != NULL);
+
+	type = gaim_conversation_get_type(conv);
+
+	/* Always linkfy the text for display */
+	displayed = gaim_markup_linkify(message);
+
+	if ((conv->features & GAIM_CONNECTION_HTML) &&
+		!(msgflags & GAIM_MESSAGE_RAW))
+	{
+		sent = g_strdup(displayed);
+	}
+	else
+		sent = g_strdup(message);
+
+	msgflags |= GAIM_MESSAGE_SEND;
+
+	if (type == GAIM_CONV_TYPE_IM) {
+		GaimConvIm *im = GAIM_CONV_IM(conv);
+
+		gaim_signal_emit(gaim_conversations_get_handle(), "sending-im-msg",
+						 account,
+						 gaim_conversation_get_name(conv), &sent);
+
+		if (sent != NULL && sent[0] != '\0') {
+
+			err = serv_send_im(gc, gaim_conversation_get_name(conv),
+			                   sent, msgflags);
+
+			if ((err > 0) && (displayed != NULL))
+				gaim_conv_im_write(im, NULL, displayed, msgflags, time(NULL));
+
+			gaim_signal_emit(gaim_conversations_get_handle(), "sent-im-msg",
+							 account,
+							 gaim_conversation_get_name(conv), sent);
+		}
+	}
+	else {
+		gaim_signal_emit(gaim_conversations_get_handle(), "sending-chat-msg",
+						 account, &sent,
+						 gaim_conv_chat_get_id(GAIM_CONV_CHAT(conv)));
+
+		if (sent != NULL && sent[0] != '\0') {
+			err = serv_chat_send(gc, gaim_conv_chat_get_id(GAIM_CONV_CHAT(conv)), sent, msgflags);
+
+			gaim_signal_emit(gaim_conversations_get_handle(), "sent-chat-msg",
+							 account, sent,
+							 gaim_conv_chat_get_id(GAIM_CONV_CHAT(conv)));
+		}
+	}
+
+	if (err < 0) {
+		const char *who;
+		const char *msg;
+
+		who = gaim_conversation_get_name(conv);
+
+		if (err == -E2BIG) {
+			msg = _("Unable to send message: The message is too large.");
+
+			if (!gaim_conv_present_error(who, account, msg)) {
+				char *msg2 = g_strdup_printf(_("Unable to send message to %s."), who);
+				gaim_notify_error(gc, NULL, msg2, _("The message is too large."));
+				g_free(msg2);
+			}
+		}
+		else if (err == -ENOTCONN) {
+			gaim_debug(GAIM_DEBUG_ERROR, "conversation",
+					   "Not yet connected.\n");
+		}
+		else {
+			msg = _("Unable to send message.");
+
+			if (!gaim_conv_present_error(who, account, msg)) {
+				char *msg2 = g_strdup_printf(_("Unable to send message to %s."), who);
+				gaim_notify_error(gc, NULL, msg2, NULL);
+				g_free(msg2);
+			}
+		}
+	}
+
+	g_free(displayed);
+	g_free(sent);
+}
+
+static void
+open_log(GaimConversation *conv)
+{
+	conv->logs = g_list_append(NULL, gaim_log_new(conv->type == GAIM_CONV_TYPE_CHAT ? GAIM_LOG_CHAT :
+							   GAIM_LOG_IM, conv->name, conv->account,
+							   conv, time(NULL), NULL));
+}
+
+
+/**************************************************************************
+ * Conversation API
+ **************************************************************************/
+static void
+gaim_conversation_chat_cleanup_for_rejoin(GaimConversation *conv)
+{
+	const char *disp;
+	GaimAccount *account;
+	GaimConnection *gc;
+
+	account = gaim_conversation_get_account(conv);
+
+	gaim_conversation_close_logs(conv);
+	open_log(conv);
+
+	gc = gaim_account_get_connection(account);
+
+	if ((disp = gaim_connection_get_display_name(gc)) != NULL)
+		gaim_conv_chat_set_nick(GAIM_CONV_CHAT(conv), disp);
+	else
+	{
+		gaim_conv_chat_set_nick(GAIM_CONV_CHAT(conv),
+								gaim_account_get_username(account));
+	}
+
+	gaim_conv_chat_clear_users(GAIM_CONV_CHAT(conv));
+	gaim_conv_chat_set_topic(GAIM_CONV_CHAT(conv), NULL, NULL);
+	GAIM_CONV_CHAT(conv)->left = FALSE;
+
+	gaim_conversation_update(conv, GAIM_CONV_UPDATE_CHATLEFT);
+}
+
+GaimConversation *
+gaim_conversation_new(GaimConversationType type, GaimAccount *account,
+					  const char *name)
+{
+	GaimConversation *conv;
+	GaimConnection *gc;
+	GaimConversationUiOps *ops;
+
+	g_return_val_if_fail(type    != GAIM_CONV_TYPE_UNKNOWN, NULL);
+	g_return_val_if_fail(account != NULL, NULL);
+	g_return_val_if_fail(name    != NULL, NULL);
+
+	/* Check if this conversation already exists. */
+	if ((conv = gaim_find_conversation_with_account(type, name, account)) != NULL)
+	{
+		if (gaim_conversation_get_type(conv) != GAIM_CONV_TYPE_CHAT ||
+		    gaim_conv_chat_has_left(GAIM_CONV_CHAT(conv)))
+		{
+			if (gaim_conversation_get_type(conv) == GAIM_CONV_TYPE_CHAT)
+				gaim_conversation_chat_cleanup_for_rejoin(conv);
+
+			return conv;
+		}
+	}
+
+	gc = gaim_account_get_connection(account);
+	g_return_val_if_fail(gc != NULL, NULL);
+
+	conv = g_new0(GaimConversation, 1);
+	GAIM_DBUS_REGISTER_POINTER(conv, GaimConversation);
+
+	conv->type         = type;
+	conv->account      = account;
+	conv->name         = g_strdup(name);
+	conv->title        = g_strdup(name);
+	conv->data         = g_hash_table_new_full(g_str_hash, g_str_equal,
+											   g_free, NULL);
+	/* copy features from the connection. */
+	conv->features = gc->flags;
+
+	if (type == GAIM_CONV_TYPE_IM)
+	{
+		GaimBuddyIcon *icon;
+		conv->u.im = g_new0(GaimConvIm, 1);
+		conv->u.im->conv = conv;
+		GAIM_DBUS_REGISTER_POINTER(conv->u.im, GaimConvIm);
+
+		ims = g_list_append(ims, conv);
+		if ((icon = gaim_buddy_icons_find(account, name)))
+			gaim_conv_im_set_icon(conv->u.im, icon);
+
+		if (gaim_prefs_get_bool("/core/logging/log_ims"))
+		{
+			gaim_conversation_set_logging(conv, TRUE);
+			open_log(conv);
+		}
+	}
+	else if (type == GAIM_CONV_TYPE_CHAT)
+	{
+		const char *disp;
+
+		conv->u.chat = g_new0(GaimConvChat, 1);
+		conv->u.chat->conv = conv;
+		GAIM_DBUS_REGISTER_POINTER(conv->u.chat, GaimConvChat);
+
+		chats = g_list_append(chats, conv);
+
+		if ((disp = gaim_connection_get_display_name(account->gc)))
+			gaim_conv_chat_set_nick(conv->u.chat, disp);
+		else
+			gaim_conv_chat_set_nick(conv->u.chat,
+									gaim_account_get_username(account));
+
+		if (gaim_prefs_get_bool("/core/logging/log_chats"))
+		{
+			gaim_conversation_set_logging(conv, TRUE);
+			open_log(conv);
+		}
+	}
+
+	conversations = g_list_append(conversations, conv);
+
+	/* Auto-set the title. */
+	gaim_conversation_autoset_title(conv);
+
+	/* Don't move this.. it needs to be one of the last things done otherwise
+	 * it causes mysterious crashes on my system.
+	 *  -- Gary
+	 */
+	ops  = conv->ui_ops = default_ops;
+	if (ops != NULL && ops->create_conversation != NULL)
+		ops->create_conversation(conv);
+
+	gaim_signal_emit(gaim_conversations_get_handle(),
+					 "conversation-created", conv);
+
+	return conv;
+}
+
+void
+gaim_conversation_destroy(GaimConversation *conv)
+{
+	GaimPluginProtocolInfo *prpl_info = NULL;
+	GaimConversationUiOps *ops;
+	GaimConnection *gc;
+	const char *name;
+
+	g_return_if_fail(conv != NULL);
+
+	gaim_request_close_with_handle(conv);
+
+	ops  = gaim_conversation_get_ui_ops(conv);
+	gc   = gaim_conversation_get_gc(conv);
+	name = gaim_conversation_get_name(conv);
+
+	if (gc != NULL)
+	{
+		/* Still connected */
+		prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
+
+		if (gaim_conversation_get_type(conv) == GAIM_CONV_TYPE_IM)
+		{
+			if (gaim_prefs_get_bool("/core/conversations/im/send_typing"))
+				serv_send_typing(gc, name, GAIM_NOT_TYPING);
+
+			if (gc && prpl_info->convo_closed != NULL)
+				prpl_info->convo_closed(gc, name);
+		}
+		else if (gaim_conversation_get_type(conv) == GAIM_CONV_TYPE_CHAT)
+		{
+			int chat_id = gaim_conv_chat_get_id(GAIM_CONV_CHAT(conv));
+#if 0
+			/*
+			 * This is unfortunately necessary, because calling
+			 * serv_chat_leave() calls this gaim_conversation_destroy(),
+			 * which leads to two calls here.. We can't just return after
+			 * this, because then it'll return on the next pass. So, since
+			 * serv_got_chat_left(), which is eventually called from the
+			 * prpl that serv_chat_leave() calls, removes this conversation
+			 * from the gc's buddy_chats list, we're going to check to see
+			 * if this exists in the list. If so, we want to return after
+			 * calling this, because it'll be called again. If not, fall
+			 * through, because it'll have already been removed, and we'd
+			 * be on the 2nd pass.
+			 *
+			 * Long paragraph. <-- Short sentence.
+			 *
+			 *   -- ChipX86
+			 */
+
+			if (gc && g_slist_find(gc->buddy_chats, conv) != NULL) {
+				serv_chat_leave(gc, chat_id);
+
+				return;
+			}
+#endif
+			/*
+			 * Instead of all of that, lets just close the window when
+			 * the user tells us to, and let the prpl deal with the
+			 * internals on it's own time. Don't do this if the prpl already
+			 * knows it left the chat.
+			 */
+			if (!gaim_conv_chat_has_left(GAIM_CONV_CHAT(conv)))
+				serv_chat_leave(gc, chat_id);
+
+			/*
+			 * If they didn't call serv_got_chat_left by now, it's too late.
+			 * So we better do it for them before we destroy the thing.
+			 */
+			if (!gaim_conv_chat_has_left(GAIM_CONV_CHAT(conv)))
+				serv_got_chat_left(gc, chat_id);
+		}
+	}
+
+	/* remove from conversations and im/chats lists prior to emit */
+	conversations = g_list_remove(conversations, conv);
+
+	if(conv->type==GAIM_CONV_TYPE_IM)
+		ims = g_list_remove(ims, conv);
+	else if(conv->type==GAIM_CONV_TYPE_CHAT)
+		chats = g_list_remove(chats, conv);
+
+	gaim_signal_emit(gaim_conversations_get_handle(),
+					 "deleting-conversation", conv);
+
+	g_free(conv->name);
+	g_free(conv->title);
+
+	conv->name = NULL;
+	conv->title = NULL;
+
+	if (conv->type == GAIM_CONV_TYPE_IM) {
+		gaim_conv_im_stop_typing_timeout(conv->u.im);
+		gaim_conv_im_stop_send_typed_timeout(conv->u.im);
+
+		if (conv->u.im->icon != NULL)
+			gaim_buddy_icon_unref(conv->u.im->icon);
+		conv->u.im->icon = NULL;
+
+		GAIM_DBUS_UNREGISTER_POINTER(conv->u.im);
+		g_free(conv->u.im);
+		conv->u.im = NULL;
+	}
+	else if (conv->type == GAIM_CONV_TYPE_CHAT) {
+
+		g_list_foreach(conv->u.chat->in_room, (GFunc)gaim_conv_chat_cb_destroy, NULL);
+		g_list_free(conv->u.chat->in_room);
+
+		g_list_foreach(conv->u.chat->ignored, (GFunc)g_free, NULL);
+		g_list_free(conv->u.chat->ignored);
+
+		conv->u.chat->in_room = NULL;
+		conv->u.chat->ignored = NULL;
+
+		g_free(conv->u.chat->who);
+		conv->u.chat->who = NULL;
+
+		g_free(conv->u.chat->topic);
+		conv->u.chat->topic = NULL;
+
+		g_free(conv->u.chat->nick);
+
+		GAIM_DBUS_UNREGISTER_POINTER(conv->u.chat);
+		g_free(conv->u.chat);
+		conv->u.chat = NULL;
+	}
+
+	g_hash_table_destroy(conv->data);
+	conv->data = NULL;
+
+	if (ops != NULL && ops->destroy_conversation != NULL)
+		ops->destroy_conversation(conv);
+
+	gaim_conversation_close_logs(conv);
+
+	GAIM_DBUS_UNREGISTER_POINTER(conv);
+	g_free(conv);
+	conv = NULL;
+}
+
+
+void
+gaim_conversation_present(GaimConversation *conv) {
+	GaimConversationUiOps *ops;
+
+	g_return_if_fail(conv != NULL);
+
+	ops = gaim_conversation_get_ui_ops(conv);
+	if(ops && ops->present)
+		ops->present(conv);
+}
+
+
+void
+gaim_conversation_set_features(GaimConversation *conv, GaimConnectionFlags features)
+{
+	g_return_if_fail(conv != NULL);
+
+	conv->features = features;
+
+	gaim_conversation_update(conv, GAIM_CONV_UPDATE_FEATURES);
+}
+
+
+GaimConnectionFlags
+gaim_conversation_get_features(GaimConversation *conv)
+{
+	g_return_val_if_fail(conv != NULL, 0);
+	return conv->features;
+}
+
+
+GaimConversationType
+gaim_conversation_get_type(const GaimConversation *conv)
+{
+	g_return_val_if_fail(conv != NULL, GAIM_CONV_TYPE_UNKNOWN);
+
+	return conv->type;
+}
+
+void
+gaim_conversation_set_ui_ops(GaimConversation *conv,
+							 GaimConversationUiOps *ops)
+{
+	g_return_if_fail(conv != NULL);
+
+	if (conv->ui_ops == ops)
+		return;
+
+	if (conv->ui_ops != NULL && conv->ui_ops->destroy_conversation != NULL)
+		conv->ui_ops->destroy_conversation(conv);
+
+	conv->ui_data = NULL;
+
+	conv->ui_ops = ops;
+}
+
+GaimConversationUiOps *
+gaim_conversation_get_ui_ops(const GaimConversation *conv)
+{
+	g_return_val_if_fail(conv != NULL, NULL);
+
+	return conv->ui_ops;
+}
+
+void
+gaim_conversation_set_account(GaimConversation *conv, GaimAccount *account)
+{
+	g_return_if_fail(conv != NULL);
+
+	if (account == gaim_conversation_get_account(conv))
+		return;
+
+	conv->account = account;
+
+	gaim_conversation_update(conv, GAIM_CONV_UPDATE_ACCOUNT);
+}
+
+GaimAccount *
+gaim_conversation_get_account(const GaimConversation *conv)
+{
+	g_return_val_if_fail(conv != NULL, NULL);
+
+	return conv->account;
+}
+
+GaimConnection *
+gaim_conversation_get_gc(const GaimConversation *conv)
+{
+	GaimAccount *account;
+
+	g_return_val_if_fail(conv != NULL, NULL);
+
+	account = gaim_conversation_get_account(conv);
+
+	if (account == NULL)
+		return NULL;
+
+	return account->gc;
+}
+
+void
+gaim_conversation_set_title(GaimConversation *conv, const char *title)
+{
+	g_return_if_fail(conv  != NULL);
+	g_return_if_fail(title != NULL);
+
+	g_free(conv->title);
+	conv->title = g_strdup(title);
+
+	gaim_conversation_update(conv, GAIM_CONV_UPDATE_TITLE);
+}
+
+const char *
+gaim_conversation_get_title(const GaimConversation *conv)
+{
+	g_return_val_if_fail(conv != NULL, NULL);
+
+	return conv->title;
+}
+
+void
+gaim_conversation_autoset_title(GaimConversation *conv)
+{
+	GaimAccount *account;
+	GaimBuddy *b;
+	GaimChat *chat;
+	const char *text = NULL, *name;
+
+	g_return_if_fail(conv != NULL);
+
+	account = gaim_conversation_get_account(conv);
+	name = gaim_conversation_get_name(conv);
+
+	if(gaim_conversation_get_type(conv) == GAIM_CONV_TYPE_IM) {
+		if(account && ((b = gaim_find_buddy(account, name)) != NULL))
+			text = gaim_buddy_get_contact_alias(b);
+	} else if(gaim_conversation_get_type(conv) == GAIM_CONV_TYPE_CHAT) {
+		if(account && ((chat = gaim_blist_find_chat(account, name)) != NULL))
+			text = chat->alias;
+	}
+
+
+	if(text == NULL)
+		text = name;
+
+	gaim_conversation_set_title(conv, text);
+}
+
+void
+gaim_conversation_foreach(void (*func)(GaimConversation *conv))
+{
+	GaimConversation *conv;
+	GList *l;
+
+	g_return_if_fail(func != NULL);
+
+	for (l = gaim_get_conversations(); l != NULL; l = l->next) {
+		conv = (GaimConversation *)l->data;
+
+		func(conv);
+	}
+}
+
+void
+gaim_conversation_set_name(GaimConversation *conv, const char *name)
+{
+	g_return_if_fail(conv != NULL);
+
+	g_free(conv->name);
+	conv->name = g_strdup(name);
+
+	gaim_conversation_autoset_title(conv);
+}
+
+const char *
+gaim_conversation_get_name(const GaimConversation *conv)
+{
+	g_return_val_if_fail(conv != NULL, NULL);
+
+	return conv->name;
+}
+
+void
+gaim_conversation_set_logging(GaimConversation *conv, gboolean log)
+{
+	g_return_if_fail(conv != NULL);
+
+	if (conv->logging != log)
+	{
+		conv->logging = log;
+		gaim_conversation_update(conv, GAIM_CONV_UPDATE_LOGGING);
+	}
+}
+
+gboolean
+gaim_conversation_is_logging(const GaimConversation *conv)
+{
+	g_return_val_if_fail(conv != NULL, FALSE);
+
+	return conv->logging;
+}
+
+void
+gaim_conversation_close_logs(GaimConversation *conv)
+{
+	g_return_if_fail(conv != NULL);
+
+	g_list_foreach(conv->logs, (GFunc)gaim_log_free, NULL);
+	g_list_free(conv->logs);
+	conv->logs = NULL;
+}
+
+GaimConvIm *
+gaim_conversation_get_im_data(const GaimConversation *conv)
+{
+	g_return_val_if_fail(conv != NULL, NULL);
+
+	if (gaim_conversation_get_type(conv) != GAIM_CONV_TYPE_IM)
+		return NULL;
+
+	return conv->u.im;
+}
+
+GaimConvChat *
+gaim_conversation_get_chat_data(const GaimConversation *conv)
+{
+	g_return_val_if_fail(conv != NULL, NULL);
+
+	if (gaim_conversation_get_type(conv) != GAIM_CONV_TYPE_CHAT)
+		return NULL;
+
+	return conv->u.chat;
+}
+
+void
+gaim_conversation_set_data(GaimConversation *conv, const char *key,
+						   gpointer data)
+{
+	g_return_if_fail(conv != NULL);
+	g_return_if_fail(key  != NULL);
+
+	g_hash_table_replace(conv->data, g_strdup(key), data);
+}
+
+gpointer
+gaim_conversation_get_data(GaimConversation *conv, const char *key)
+{
+	g_return_val_if_fail(conv != NULL, NULL);
+	g_return_val_if_fail(key  != NULL, NULL);
+
+	return g_hash_table_lookup(conv->data, key);
+}
+
+GList *
+gaim_get_conversations(void)
+{
+	return conversations;
+}
+
+GList *
+gaim_get_ims(void)
+{
+	return ims;
+}
+
+GList *
+gaim_get_chats(void)
+{
+	return chats;
+}
+
+
+GaimConversation *
+gaim_find_conversation_with_account(GaimConversationType type,
+									const char *name,
+									const GaimAccount *account)
+{
+	GaimConversation *c = NULL;
+	gchar *name1;
+	const gchar *name2;
+	GList *cnv;
+
+	g_return_val_if_fail(name != NULL, NULL);
+
+	name1 = g_strdup(gaim_normalize(account, name));
+
+	for (cnv = gaim_get_conversations(); cnv != NULL; cnv = cnv->next) {
+		c = (GaimConversation *)cnv->data;
+		name2 = gaim_normalize(account, gaim_conversation_get_name(c));
+
+		if (((type == GAIM_CONV_TYPE_ANY) || (type == gaim_conversation_get_type(c))) &&
+				(account == gaim_conversation_get_account(c)) &&
+				!gaim_utf8_strcasecmp(name1, name2)) {
+
+			break;
+		}
+
+		c = NULL;
+	}
+
+	g_free(name1);
+
+	return c;
+}
+
+void
+gaim_conversation_write(GaimConversation *conv, const char *who,
+						const char *message, GaimMessageFlags flags,
+						time_t mtime)
+{
+	GaimPluginProtocolInfo *prpl_info = NULL;
+	GaimConnection *gc = NULL;
+	GaimAccount *account;
+	GaimConversationUiOps *ops;
+	const char *alias;
+	char *displayed = NULL;
+	GaimBuddy *b;
+	int plugin_return;
+	GaimConversationType type;
+	/* int logging_font_options = 0; */
+
+	g_return_if_fail(conv    != NULL);
+	g_return_if_fail(message != NULL);
+
+	ops = gaim_conversation_get_ui_ops(conv);
+
+	if (ops == NULL || ops->write_conv == NULL)
+		return;
+
+	account = gaim_conversation_get_account(conv);
+	type = gaim_conversation_get_type(conv);
+
+	if (account != NULL)
+		gc = gaim_account_get_connection(account);
+
+	if (gaim_conversation_get_type(conv) == GAIM_CONV_TYPE_CHAT &&
+		(gc == NULL || !g_slist_find(gc->buddy_chats, conv)))
+		return;
+
+	if (gaim_conversation_get_type(conv) == GAIM_CONV_TYPE_IM &&
+		!g_list_find(gaim_get_conversations(), conv))
+		return;
+
+	displayed = g_strdup(message);
+
+	plugin_return =
+		GPOINTER_TO_INT(gaim_signal_emit_return_1(
+			gaim_conversations_get_handle(),
+			(type == GAIM_CONV_TYPE_IM ? "writing-im-msg" : "writing-chat-msg"),
+			account, who, &displayed, conv, flags));
+
+	if (displayed == NULL)
+		return;
+
+	if (plugin_return) {
+		g_free(displayed);
+		return;
+	}
+
+	if (who == NULL || *who == '\0')
+		who = gaim_conversation_get_name(conv);
+
+	alias = who;
+
+	if (account != NULL) {
+		prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gaim_find_prpl(gaim_account_get_protocol_id(account)));
+
+		if (gaim_conversation_get_type(conv) == GAIM_CONV_TYPE_IM ||
+			!(prpl_info->options & OPT_PROTO_UNIQUE_CHATNAME)) {
+
+			if (flags & GAIM_MESSAGE_SEND) {
+				b = gaim_find_buddy(account,
+							gaim_account_get_username(account));
+
+				if (gaim_account_get_alias(account) != NULL)
+					alias = account->alias;
+				else if (b != NULL && strcmp(b->name, gaim_buddy_get_contact_alias(b)))
+					alias = gaim_buddy_get_contact_alias(b);
+				else if (gaim_connection_get_display_name(gc) != NULL)
+					alias = gaim_connection_get_display_name(gc);
+				else
+					alias = gaim_account_get_username(account);
+			}
+			else
+			{
+				b = gaim_find_buddy(account, who);
+
+				if (b != NULL)
+					alias = gaim_buddy_get_contact_alias(b);
+			}
+		}
+	}
+
+	if (!(flags & GAIM_MESSAGE_NO_LOG) && gaim_conversation_is_logging(conv)) {
+		GList *log;
+
+		if (conv->logs == NULL)
+			open_log(conv);
+
+		log = conv->logs;
+		while (log != NULL) {
+			gaim_log_write((GaimLog *)log->data, flags, alias, mtime, displayed);
+			log = log->next;
+		}
+	}
+
+	if (gaim_conversation_get_type(conv) == GAIM_CONV_TYPE_IM) {
+		if ((flags & GAIM_MESSAGE_RECV) == GAIM_MESSAGE_RECV) {
+			gaim_conv_im_set_typing_state(GAIM_CONV_IM(conv), GAIM_NOT_TYPING);
+		}
+	}
+
+	ops->write_conv(conv, who, alias, displayed, flags, mtime);
+
+	gaim_signal_emit(gaim_conversations_get_handle(),
+		(type == GAIM_CONV_TYPE_IM ? "wrote-im-msg" : "wrote-chat-msg"),
+		account, who, displayed, conv, flags);
+
+	g_free(displayed);
+}
+
+gboolean
+gaim_conversation_has_focus(GaimConversation *conv)
+{
+	gboolean ret = FALSE;
+	GaimConversationUiOps *ops;
+
+	g_return_val_if_fail(conv != NULL, FALSE);
+
+	ops = gaim_conversation_get_ui_ops(conv);
+
+	if (ops != NULL && ops->has_focus != NULL)
+		ret = ops->has_focus(conv);
+
+	return ret;
+}
+
+/*
+ * TODO: Need to make sure calls to this function happen in the core
+ * instead of the UI.  That way UIs have less work to do, and the
+ * core/UI split is cleaner.  Also need to make sure this is called
+ * when chats are added/removed from the blist.
+ */
+void
+gaim_conversation_update(GaimConversation *conv, GaimConvUpdateType type)
+{
+	g_return_if_fail(conv != NULL);
+
+	gaim_signal_emit(gaim_conversations_get_handle(),
+					 "conversation-updated", conv, type);
+}
+
+/**************************************************************************
+ * IM Conversation API
+ **************************************************************************/
+GaimConversation *
+gaim_conv_im_get_conversation(const GaimConvIm *im)
+{
+	g_return_val_if_fail(im != NULL, NULL);
+
+	return im->conv;
+}
+
+void
+gaim_conv_im_set_icon(GaimConvIm *im, GaimBuddyIcon *icon)
+{
+	g_return_if_fail(im != NULL);
+
+	if (im->icon != icon)
+	{
+		if (im->icon != NULL)
+			gaim_buddy_icon_unref(im->icon);
+
+		im->icon = (icon == NULL ? NULL : gaim_buddy_icon_ref(icon));
+	}
+
+	gaim_conversation_update(gaim_conv_im_get_conversation(im),
+							 GAIM_CONV_UPDATE_ICON);
+}
+
+GaimBuddyIcon *
+gaim_conv_im_get_icon(const GaimConvIm *im)
+{
+	g_return_val_if_fail(im != NULL, NULL);
+
+	return im->icon;
+}
+
+void
+gaim_conv_im_set_typing_state(GaimConvIm *im, GaimTypingState state)
+{
+	g_return_if_fail(im != NULL);
+
+	if (im->typing_state != state)
+	{
+		im->typing_state = state;
+
+		if (state == GAIM_TYPING)
+		{
+			gaim_signal_emit(gaim_conversations_get_handle(),
+							 "buddy-typing", im->conv->account, im->conv->name);
+		}
+		else if (state == GAIM_TYPED)
+		{
+			gaim_signal_emit(gaim_conversations_get_handle(),
+							 "buddy-typed", im->conv->account, im->conv->name);
+		}
+		else if (state == GAIM_NOT_TYPING)
+		{
+			gaim_signal_emit(gaim_conversations_get_handle(),
+							 "buddy-typing-stopped", im->conv->account, im->conv->name);
+		}
+	}
+}
+
+GaimTypingState
+gaim_conv_im_get_typing_state(const GaimConvIm *im)
+{
+	g_return_val_if_fail(im != NULL, 0);
+
+	return im->typing_state;
+}
+
+void
+gaim_conv_im_start_typing_timeout(GaimConvIm *im, int timeout)
+{
+	GaimConversation *conv;
+	const char *name;
+
+	g_return_if_fail(im != NULL);
+
+	if (im->typing_timeout > 0)
+		gaim_conv_im_stop_typing_timeout(im);
+
+	conv = gaim_conv_im_get_conversation(im);
+	name = gaim_conversation_get_name(conv);
+
+	im->typing_timeout = gaim_timeout_add(timeout * 1000, reset_typing_cb, conv);
+}
+
+void
+gaim_conv_im_stop_typing_timeout(GaimConvIm *im)
+{
+	g_return_if_fail(im != NULL);
+
+	if (im->typing_timeout == 0)
+		return;
+
+	gaim_timeout_remove(im->typing_timeout);
+	im->typing_timeout = 0;
+}
+
+guint
+gaim_conv_im_get_typing_timeout(const GaimConvIm *im)
+{
+	g_return_val_if_fail(im != NULL, 0);
+
+	return im->typing_timeout;
+}
+
+void
+gaim_conv_im_set_type_again(GaimConvIm *im, unsigned int val)
+{
+	g_return_if_fail(im != NULL);
+
+	if (val == 0)
+		im->type_again = 0;
+	else
+		im->type_again = time(NULL) + val;
+}
+
+time_t
+gaim_conv_im_get_type_again(const GaimConvIm *im)
+{
+	g_return_val_if_fail(im != NULL, 0);
+
+	return im->type_again;
+}
+
+void
+gaim_conv_im_start_send_typed_timeout(GaimConvIm *im)
+{
+	g_return_if_fail(im != NULL);
+
+	im->send_typed_timeout = gaim_timeout_add(SEND_TYPED_TIMEOUT, send_typed_cb,
+											  gaim_conv_im_get_conversation(im));
+}
+
+void
+gaim_conv_im_stop_send_typed_timeout(GaimConvIm *im)
+{
+	g_return_if_fail(im != NULL);
+
+	if (im->send_typed_timeout == 0)
+		return;
+
+	gaim_timeout_remove(im->send_typed_timeout);
+	im->send_typed_timeout = 0;
+}
+
+guint
+gaim_conv_im_get_send_typed_timeout(const GaimConvIm *im)
+{
+	g_return_val_if_fail(im != NULL, 0);
+
+	return im->send_typed_timeout;
+}
+
+void
+gaim_conv_im_update_typing(GaimConvIm *im)
+{
+	g_return_if_fail(im != NULL);
+
+	gaim_conversation_update(gaim_conv_im_get_conversation(im),
+							 GAIM_CONV_UPDATE_TYPING);
+}
+
+void
+gaim_conv_im_write(GaimConvIm *im, const char *who, const char *message,
+			  GaimMessageFlags flags, time_t mtime)
+{
+	GaimConversation *c;
+
+	g_return_if_fail(im != NULL);
+	g_return_if_fail(message != NULL);
+
+	c = gaim_conv_im_get_conversation(im);
+
+	/* Raise the window, if specified in prefs. */
+	if (c->ui_ops != NULL && c->ui_ops->write_im != NULL)
+		c->ui_ops->write_im(c, who, message, flags, mtime);
+	else
+		gaim_conversation_write(c, who, message, flags, mtime);
+}
+
+gboolean gaim_conv_present_error(const char *who, GaimAccount *account, const char *what)
+{
+	GaimConversation *conv;
+
+	g_return_val_if_fail(who != NULL, FALSE);
+	g_return_val_if_fail(account !=NULL, FALSE);
+	g_return_val_if_fail(what != NULL, FALSE);
+
+	conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_ANY, who, account);
+	if (conv != NULL)
+		gaim_conversation_write(conv, NULL, what, GAIM_MESSAGE_ERROR, time(NULL));
+	else
+		return FALSE;
+
+	return TRUE;
+}
+
+void
+gaim_conv_im_send(GaimConvIm *im, const char *message)
+{
+	gaim_conv_im_send_with_flags(im, message, 0);
+}
+
+static void
+gaim_conv_send_confirm_cb(gpointer *data)
+{
+	GaimConversation *conv = data[0];
+	char *message = data[1];
+
+	g_free(data);
+	common_send(conv, message, 0);
+}
+
+void
+gaim_conv_send_confirm(GaimConversation *conv, const char *message)
+{
+	char *text;
+	gpointer *data;
+
+	g_return_if_fail(conv != NULL);
+	g_return_if_fail(message != NULL);
+
+	if (conv->ui_ops != NULL && conv->ui_ops->send_confirm != NULL)
+	{
+		conv->ui_ops->send_confirm(conv, message);
+		return;
+	}
+
+	text = g_strdup_printf("You are about to send the following message:\n%s", message);
+	data = g_new0(gpointer, 2);
+	data[0] = conv;
+	data[1] = (gpointer)message;
+
+	gaim_request_action(conv, NULL, _("Send Message"), text, 0, data, 2,
+	                    _("_Send Message"), G_CALLBACK(gaim_conv_send_confirm_cb),
+	                    _("Cancel"), NULL);
+}
+
+void
+gaim_conv_im_send_with_flags(GaimConvIm *im, const char *message, GaimMessageFlags flags)
+{
+	g_return_if_fail(im != NULL);
+	g_return_if_fail(message != NULL);
+
+	common_send(gaim_conv_im_get_conversation(im), message, flags);
+}
+
+gboolean
+gaim_conv_custom_smiley_add(GaimConversation *conv, const char *smile,
+                            const char *cksum_type, const char *chksum,
+							gboolean remote)
+{
+	if (conv == NULL || smile == NULL || !*smile) {
+		return FALSE;
+	}
+
+	/* TODO: check if the icon is in the cache and return false if so */
+	/* TODO: add an icon cache (that doesn't suck) */
+	if (conv->ui_ops != NULL && conv->ui_ops->custom_smiley_add !=NULL) {
+		return conv->ui_ops->custom_smiley_add(conv, smile, remote);
+	} else {
+		gaim_debug_info("conversation", "Could not find add custom smiley function");
+		return FALSE;
+	}
+
+}
+
+void
+gaim_conv_custom_smiley_write(GaimConversation *conv, const char *smile,
+                                   const guchar *data, gsize size)
+{
+	g_return_if_fail(conv != NULL);
+	g_return_if_fail(smile != NULL && *smile);
+
+	if (conv->ui_ops != NULL && conv->ui_ops->custom_smiley_write != NULL)
+		conv->ui_ops->custom_smiley_write(conv, smile, data, size);
+	else
+		gaim_debug_info("conversation", "Could not find the smiley write function");
+}
+
+void
+gaim_conv_custom_smiley_close(GaimConversation *conv, const char *smile)
+{
+	g_return_if_fail(conv != NULL);
+	g_return_if_fail(smile != NULL && *smile);
+
+	if (conv->ui_ops != NULL && conv->ui_ops->custom_smiley_close != NULL)
+		conv->ui_ops->custom_smiley_close(conv, smile);
+	else
+		gaim_debug_info("conversation", "Could not find custom smiley close function");
+}
+
+
+/**************************************************************************
+ * Chat Conversation API
+ **************************************************************************/
+
+GaimConversation *
+gaim_conv_chat_get_conversation(const GaimConvChat *chat)
+{
+	g_return_val_if_fail(chat != NULL, NULL);
+
+	return chat->conv;
+}
+
+GList *
+gaim_conv_chat_set_users(GaimConvChat *chat, GList *users)
+{
+	g_return_val_if_fail(chat != NULL, NULL);
+
+	chat->in_room = users;
+
+	return users;
+}
+
+GList *
+gaim_conv_chat_get_users(const GaimConvChat *chat)
+{
+	g_return_val_if_fail(chat != NULL, NULL);
+
+	return chat->in_room;
+}
+
+void
+gaim_conv_chat_ignore(GaimConvChat *chat, const char *name)
+{
+	g_return_if_fail(chat != NULL);
+	g_return_if_fail(name != NULL);
+
+	/* Make sure the user isn't already ignored. */
+	if (gaim_conv_chat_is_user_ignored(chat, name))
+		return;
+
+	gaim_conv_chat_set_ignored(chat,
+		g_list_append(gaim_conv_chat_get_ignored(chat), g_strdup(name)));
+}
+
+void
+gaim_conv_chat_unignore(GaimConvChat *chat, const char *name)
+{
+	GList *item;
+
+	g_return_if_fail(chat != NULL);
+	g_return_if_fail(name != NULL);
+
+	/* Make sure the user is actually ignored. */
+	if (!gaim_conv_chat_is_user_ignored(chat, name))
+		return;
+
+	item = g_list_find(gaim_conv_chat_get_ignored(chat),
+					   gaim_conv_chat_get_ignored_user(chat, name));
+
+	gaim_conv_chat_set_ignored(chat,
+		g_list_remove_link(gaim_conv_chat_get_ignored(chat), item));
+
+	g_free(item->data);
+	g_list_free_1(item);
+}
+
+GList *
+gaim_conv_chat_set_ignored(GaimConvChat *chat, GList *ignored)
+{
+	g_return_val_if_fail(chat != NULL, NULL);
+
+	chat->ignored = ignored;
+
+	return ignored;
+}
+
+GList *
+gaim_conv_chat_get_ignored(const GaimConvChat *chat)
+{
+	g_return_val_if_fail(chat != NULL, NULL);
+
+	return chat->ignored;
+}
+
+const char *
+gaim_conv_chat_get_ignored_user(const GaimConvChat *chat, const char *user)
+{
+	GList *ignored;
+
+	g_return_val_if_fail(chat != NULL, NULL);
+	g_return_val_if_fail(user != NULL, NULL);
+
+	for (ignored = gaim_conv_chat_get_ignored(chat);
+		 ignored != NULL;
+		 ignored = ignored->next) {
+
+		const char *ign = (const char *)ignored->data;
+
+		if (!gaim_utf8_strcasecmp(user, ign) ||
+			((*ign == '+' || *ign == '%') && !gaim_utf8_strcasecmp(user, ign + 1)))
+			return ign;
+
+		if (*ign == '@') {
+			ign++;
+
+			if ((*ign == '+' && !gaim_utf8_strcasecmp(user, ign + 1)) ||
+				(*ign != '+' && !gaim_utf8_strcasecmp(user, ign)))
+				return ign;
+		}
+	}
+
+	return NULL;
+}
+
+gboolean
+gaim_conv_chat_is_user_ignored(const GaimConvChat *chat, const char *user)
+{
+	g_return_val_if_fail(chat != NULL, FALSE);
+	g_return_val_if_fail(user != NULL, FALSE);
+
+	return (gaim_conv_chat_get_ignored_user(chat, user) != NULL);
+}
+
+void
+gaim_conv_chat_set_topic(GaimConvChat *chat, const char *who, const char *topic)
+{
+	g_return_if_fail(chat != NULL);
+
+	g_free(chat->who);
+	g_free(chat->topic);
+
+	chat->who   = g_strdup(who);
+	chat->topic = g_strdup(topic);
+
+	gaim_conversation_update(gaim_conv_chat_get_conversation(chat),
+							 GAIM_CONV_UPDATE_TOPIC);
+
+	gaim_signal_emit(gaim_conversations_get_handle(), "chat-topic-changed",
+					 chat->conv, chat->who, chat->topic);
+}
+
+const char *
+gaim_conv_chat_get_topic(const GaimConvChat *chat)
+{
+	g_return_val_if_fail(chat != NULL, NULL);
+
+	return chat->topic;
+}
+
+void
+gaim_conv_chat_set_id(GaimConvChat *chat, int id)
+{
+	g_return_if_fail(chat != NULL);
+
+	chat->id = id;
+}
+
+int
+gaim_conv_chat_get_id(const GaimConvChat *chat)
+{
+	g_return_val_if_fail(chat != NULL, -1);
+
+	return chat->id;
+}
+
+void
+gaim_conv_chat_write(GaimConvChat *chat, const char *who, const char *message,
+				GaimMessageFlags flags, time_t mtime)
+{
+	GaimAccount *account;
+	GaimConversation *conv;
+	GaimConnection *gc;
+	GaimPluginProtocolInfo *prpl_info;
+
+	g_return_if_fail(chat != NULL);
+	g_return_if_fail(who != NULL);
+	g_return_if_fail(message != NULL);
+
+	conv      = gaim_conv_chat_get_conversation(chat);
+	gc        = gaim_conversation_get_gc(conv);
+	account   = gaim_connection_get_account(gc);
+	prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
+
+	/* Don't display this if the person who wrote it is ignored. */
+	if (gaim_conv_chat_is_user_ignored(chat, who))
+		return;
+
+	if (!(flags & GAIM_MESSAGE_WHISPER)) {
+		char *str;
+
+		str = g_strdup(gaim_normalize(account, who));
+
+		if (!strcmp(str, gaim_normalize(account, chat->nick))) {
+			flags |= GAIM_MESSAGE_SEND;
+		} else {
+			flags |= GAIM_MESSAGE_RECV;
+
+			if (gaim_utf8_has_word(message, chat->nick))
+				flags |= GAIM_MESSAGE_NICK;
+		}
+
+		g_free(str);
+	}
+
+	/* Pass this on to either the ops structure or the default write func. */
+	if (conv->ui_ops != NULL && conv->ui_ops->write_chat != NULL)
+		conv->ui_ops->write_chat(conv, who, message, flags, mtime);
+	else
+		gaim_conversation_write(conv, who, message, flags, mtime);
+}
+
+void
+gaim_conv_chat_send(GaimConvChat *chat, const char *message)
+{
+	gaim_conv_chat_send_with_flags(chat, message, 0);
+}
+
+void
+gaim_conv_chat_send_with_flags(GaimConvChat *chat, const char *message, GaimMessageFlags flags)
+{
+	g_return_if_fail(chat != NULL);
+	g_return_if_fail(message != NULL);
+
+	common_send(gaim_conv_chat_get_conversation(chat), message, flags);
+}
+
+void
+gaim_conv_chat_add_user(GaimConvChat *chat, const char *user,
+						const char *extra_msg, GaimConvChatBuddyFlags flags,
+						gboolean new_arrival)
+{
+	GList *users = g_list_append(NULL, (char *)user);
+	GList *extra_msgs = g_list_append(NULL, (char *)extra_msg);
+	GList *flags2 = g_list_append(NULL, GINT_TO_POINTER(flags));
+
+	gaim_conv_chat_add_users(chat, users, extra_msgs, flags2, new_arrival);
+
+	g_list_free(users);
+	g_list_free(extra_msgs);
+	g_list_free(flags2);
+}
+
+static int
+gaim_conv_chat_cb_compare(GaimConvChatBuddy *a, GaimConvChatBuddy *b)
+{
+	GaimConvChatBuddyFlags f1 = 0, f2 = 0;
+	char *user1 = NULL, *user2 = NULL;
+	gint ret = 0;
+
+	if (a) {
+		f1 = a->flags;
+		if (a->alias_key)
+			user1 = a->alias_key;
+		else if (a->name)
+			user1 = a->name;
+	}
+
+	if (b) {
+		f2 = b->flags;
+		if (b->alias_key)
+			user2 = b->alias_key;
+		else if (b->name)
+			user2 = b->name;
+	}
+
+	if (user1 == NULL || user2 == NULL) {
+		if (!(user1 == NULL && user2 == NULL))
+			ret = (user1 == NULL) ? -1: 1;
+	} else if (f1 != f2) {
+		/* sort more important users first */
+		ret = (f1 > f2) ? -1 : 1;
+	} else if (a->buddy != b->buddy) {
+		ret = a->buddy ? -1 : 1;
+	} else {
+		ret = strcasecmp(user1, user2);
+	}
+
+	return ret;
+}
+
+void
+gaim_conv_chat_add_users(GaimConvChat *chat, GList *users, GList *extra_msgs,
+						 GList *flags, gboolean new_arrivals)
+{
+	GaimConversation *conv;
+	GaimConversationUiOps *ops;
+	GaimConvChatBuddy *cbuddy;
+	GaimConnection *gc;
+	GaimPluginProtocolInfo *prpl_info;
+	GList *ul, *fl;
+	GList *cbuddies = NULL;
+
+	g_return_if_fail(chat  != NULL);
+	g_return_if_fail(users != NULL);
+
+	conv = gaim_conv_chat_get_conversation(chat);
+	ops  = gaim_conversation_get_ui_ops(conv);
+
+	gc = gaim_conversation_get_gc(conv);
+	g_return_if_fail(gc != NULL);
+	prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
+	g_return_if_fail(prpl_info != NULL);
+
+	ul = users;
+	fl = flags;
+	while ((ul != NULL) && (fl != NULL)) {
+		const char *user = (const char *)ul->data;
+		const char *alias = user;
+		gboolean quiet;
+		GaimConvChatBuddyFlags flag = GPOINTER_TO_INT(fl->data);
+		const char *extra_msg = (extra_msgs ? extra_msgs->data : NULL);
+
+		if (!strcmp(chat->nick, gaim_normalize(conv->account, user))) {
+			const char *alias2 = gaim_account_get_alias(conv->account);
+			if (alias2 != NULL)
+				alias = alias2;
+			else
+			{
+				const char *display_name = gaim_connection_get_display_name(gc);
+				if (display_name != NULL)
+					alias = display_name;
+			}
+		} else if (!(prpl_info->options & OPT_PROTO_UNIQUE_CHATNAME)) {
+			GaimBuddy *buddy;
+			if ((buddy = gaim_find_buddy(gc->account, user)) != NULL)
+				alias = gaim_buddy_get_contact_alias(buddy);
+		}
+
+		quiet = GPOINTER_TO_INT(gaim_signal_emit_return_1(gaim_conversations_get_handle(),
+						 "chat-buddy-joining", conv, user, flag)) |
+				gaim_conv_chat_is_user_ignored(chat, user);
+
+		cbuddy = gaim_conv_chat_cb_new(user, alias, flag);
+		/* This seems dumb. Why should we set users thousands of times? */
+		gaim_conv_chat_set_users(chat,
+				g_list_prepend(gaim_conv_chat_get_users(chat), cbuddy));
+
+		cbuddies = g_list_prepend(cbuddies, cbuddy);
+
+		if (!quiet && new_arrivals) {
+			char *escaped = g_markup_escape_text(alias, -1);
+			char *tmp;
+
+			if (extra_msg == NULL)
+				tmp = g_strdup_printf(_("%s entered the room."), escaped);
+			else {
+				char *escaped2 = g_markup_escape_text(extra_msg, -1);
+				tmp = g_strdup_printf(_("%s [<I>%s</I>] entered the room."),
+									  escaped, escaped2);
+				g_free(escaped2);
+			}
+			g_free(escaped);
+
+			gaim_conversation_write(conv, NULL, tmp, GAIM_MESSAGE_SYSTEM, time(NULL));
+			g_free(tmp);
+		}
+
+		gaim_signal_emit(gaim_conversations_get_handle(),
+						 "chat-buddy-joined", conv, user, flag, new_arrivals);
+		ul = ul->next;
+		fl = fl->next;
+		if (extra_msgs != NULL)
+			extra_msgs = extra_msgs->next;
+	}
+
+	cbuddies = g_list_sort(cbuddies, (GCompareFunc)gaim_conv_chat_cb_compare);
+
+	if (ops != NULL && ops->chat_add_users != NULL)
+		ops->chat_add_users(conv, cbuddies, new_arrivals);
+
+	g_list_free(cbuddies);
+}
+
+void
+gaim_conv_chat_rename_user(GaimConvChat *chat, const char *old_user,
+						   const char *new_user)
+{
+	GaimConversation *conv;
+	GaimConversationUiOps *ops;
+	GaimConnection *gc;
+	GaimPluginProtocolInfo *prpl_info;
+	GaimConvChatBuddy *cb;
+	GaimConvChatBuddyFlags flags;
+	const char *new_alias = new_user;
+	char tmp[BUF_LONG];
+	gboolean is_me = FALSE;
+
+	g_return_if_fail(chat != NULL);
+	g_return_if_fail(old_user != NULL);
+	g_return_if_fail(new_user != NULL);
+
+	conv = gaim_conv_chat_get_conversation(chat);
+	ops  = gaim_conversation_get_ui_ops(conv);
+
+	gc = gaim_conversation_get_gc(conv);
+	g_return_if_fail(gc != NULL);
+	prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
+	g_return_if_fail(prpl_info != NULL);
+
+	flags = gaim_conv_chat_user_get_flags(chat, old_user);
+	cb = gaim_conv_chat_cb_new(new_user, NULL, flags);
+	gaim_conv_chat_set_users(chat,
+		g_list_prepend(gaim_conv_chat_get_users(chat), cb));
+
+	if (!strcmp(chat->nick, gaim_normalize(conv->account, old_user))) {
+		const char *alias;
+
+		/* Note this for later. */
+		is_me = TRUE;
+
+		alias = gaim_account_get_alias(conv->account);
+		if (alias != NULL)
+			new_alias = alias;
+		else
+		{
+			const char *display_name = gaim_connection_get_display_name(gc);
+			if (display_name != NULL)
+				alias = display_name;
+		}
+	} else if (!(prpl_info->options & OPT_PROTO_UNIQUE_CHATNAME)) {
+		GaimBuddy *buddy;
+		if ((buddy = gaim_find_buddy(gc->account, new_user)) != NULL)
+			new_alias = gaim_buddy_get_contact_alias(buddy);
+	}
+
+	if (ops != NULL && ops->chat_rename_user != NULL)
+		ops->chat_rename_user(conv, old_user, new_user, new_alias);
+
+	cb = gaim_conv_chat_cb_find(chat, old_user);
+
+	if (cb) {
+		gaim_conv_chat_set_users(chat,
+				g_list_remove(gaim_conv_chat_get_users(chat), cb));
+		gaim_conv_chat_cb_destroy(cb);
+	}
+
+	if (gaim_conv_chat_is_user_ignored(chat, old_user)) {
+		gaim_conv_chat_unignore(chat, old_user);
+		gaim_conv_chat_ignore(chat, new_user);
+	}
+	else if (gaim_conv_chat_is_user_ignored(chat, new_user))
+		gaim_conv_chat_unignore(chat, new_user);
+
+	if (is_me)
+		gaim_conv_chat_set_nick(chat, new_user);
+
+	if (gaim_prefs_get_bool("/core/conversations/chat/show_nick_change") &&
+	    !gaim_conv_chat_is_user_ignored(chat, new_user)) {
+
+		if (is_me) {
+			char *escaped = g_markup_escape_text(new_user, -1);
+			g_snprintf(tmp, sizeof(tmp),
+					_("You are now known as %s"), escaped);
+			g_free(escaped);
+		} else {
+			const char *old_alias = old_user;
+			const char *new_alias = new_user;
+			char *escaped;
+			char *escaped2;
+
+			if (!(prpl_info->options & OPT_PROTO_UNIQUE_CHATNAME)) {
+				GaimBuddy *buddy;
+
+				if ((buddy = gaim_find_buddy(gc->account, old_user)) != NULL)
+					old_alias = gaim_buddy_get_contact_alias(buddy);
+				if ((buddy = gaim_find_buddy(gc->account, new_user)) != NULL)
+					new_alias = gaim_buddy_get_contact_alias(buddy);
+			}
+
+			escaped = g_markup_escape_text(old_alias, -1);
+			escaped2 = g_markup_escape_text(new_alias, -1);
+			g_snprintf(tmp, sizeof(tmp),
+					_("%s is now known as %s"), escaped, escaped2);
+			g_free(escaped);
+			g_free(escaped2);
+		}
+
+		gaim_conversation_write(conv, NULL, tmp, GAIM_MESSAGE_SYSTEM, time(NULL));
+	}
+}
+
+void
+gaim_conv_chat_remove_user(GaimConvChat *chat, const char *user, const char *reason)
+{
+	GList *users = g_list_append(NULL, (char *)user);
+
+	gaim_conv_chat_remove_users(chat, users, reason);
+
+	g_list_free(users);
+}
+
+void
+gaim_conv_chat_remove_users(GaimConvChat *chat, GList *users, const char *reason)
+{
+	GaimConversation *conv;
+	GaimConnection *gc;
+	GaimPluginProtocolInfo *prpl_info;
+	GaimConversationUiOps *ops;
+	GaimConvChatBuddy *cb;
+	GList *l;
+	gboolean quiet;
+
+	g_return_if_fail(chat  != NULL);
+	g_return_if_fail(users != NULL);
+
+	conv = gaim_conv_chat_get_conversation(chat);
+
+	gc = gaim_conversation_get_gc(conv);
+	g_return_if_fail(gc != NULL);
+	prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
+	g_return_if_fail(prpl_info != NULL);
+
+	ops  = gaim_conversation_get_ui_ops(conv);
+
+	for (l = users; l != NULL; l = l->next) {
+		const char *user = (const char *)l->data;
+		quiet = GPOINTER_TO_INT(gaim_signal_emit_return_1(gaim_conversations_get_handle(),
+					"chat-buddy-leaving", conv, user, reason)) |
+				gaim_conv_chat_is_user_ignored(chat, user);
+
+		cb = gaim_conv_chat_cb_find(chat, user);
+
+		if (cb) {
+			gaim_conv_chat_set_users(chat,
+					g_list_remove(gaim_conv_chat_get_users(chat), cb));
+			gaim_conv_chat_cb_destroy(cb);
+		}
+
+		/* NOTE: Don't remove them from ignored in case they re-enter. */
+
+		if (!quiet) {
+			const char *alias = user;
+			char *escaped;
+			char *tmp;
+
+			if (!(prpl_info->options & OPT_PROTO_UNIQUE_CHATNAME)) {
+				GaimBuddy *buddy;
+
+				if ((buddy = gaim_find_buddy(gc->account, user)) != NULL)
+					alias = gaim_buddy_get_contact_alias(buddy);
+			}
+
+			escaped = g_markup_escape_text(alias, -1);
+
+			if (reason == NULL || !*reason)
+				tmp = g_strdup_printf(_("%s left the room."), escaped);
+			else {
+				char *escaped2 = g_markup_escape_text(reason, -1);
+				tmp = g_strdup_printf(_("%s left the room (%s)."),
+									  escaped, escaped2);
+				g_free(escaped2);
+			}
+			g_free(escaped);
+
+			gaim_conversation_write(conv, NULL, tmp, GAIM_MESSAGE_SYSTEM, time(NULL));
+			g_free(tmp);
+		}
+
+		gaim_signal_emit(gaim_conversations_get_handle(), "chat-buddy-left",
+						 conv, user, reason);
+	}
+
+	if (ops != NULL && ops->chat_remove_users != NULL)
+		ops->chat_remove_users(conv, users);
+}
+
+void
+gaim_conv_chat_clear_users(GaimConvChat *chat)
+{
+	GaimConversation *conv;
+	GaimConversationUiOps *ops;
+	GList *users, *names = NULL;
+	GList *l;
+
+	g_return_if_fail(chat != NULL);
+
+	conv  = gaim_conv_chat_get_conversation(chat);
+	ops   = gaim_conversation_get_ui_ops(conv);
+	users = gaim_conv_chat_get_users(chat);
+
+	if (ops != NULL && ops->chat_remove_users != NULL) {
+		for (l = users; l; l = l->next) {
+			GaimConvChatBuddy *cb = l->data;
+			names = g_list_append(names, cb->name);
+		}
+		ops->chat_remove_users(conv, names);
+		g_list_free(names);
+	}
+
+	for (l = users; l; l = l->next)
+	{
+		GaimConvChatBuddy *cb = l->data;
+
+		gaim_signal_emit(gaim_conversations_get_handle(),
+						 "chat-buddy-leaving", conv, cb->name, NULL);
+		gaim_signal_emit(gaim_conversations_get_handle(),
+						 "chat-buddy-left", conv, cb->name, NULL);
+
+		gaim_conv_chat_cb_destroy(cb);
+	}
+
+	g_list_free(users);
+	gaim_conv_chat_set_users(chat, NULL);
+}
+
+
+gboolean
+gaim_conv_chat_find_user(GaimConvChat *chat, const char *user)
+{
+	g_return_val_if_fail(chat != NULL, FALSE);
+	g_return_val_if_fail(user != NULL, FALSE);
+
+	return (gaim_conv_chat_cb_find(chat, user) != NULL);
+}
+
+void
+gaim_conv_chat_user_set_flags(GaimConvChat *chat, const char *user,
+							  GaimConvChatBuddyFlags flags)
+{
+	GaimConversation *conv;
+	GaimConversationUiOps *ops;
+	GaimConvChatBuddy *cb;
+	GaimConvChatBuddyFlags oldflags;
+
+	g_return_if_fail(chat != NULL);
+	g_return_if_fail(user != NULL);
+
+	cb = gaim_conv_chat_cb_find(chat, user);
+
+	if (!cb)
+		return;
+
+	if (flags == cb->flags)
+		return;
+
+	oldflags = cb->flags;
+	cb->flags = flags;
+
+	conv = gaim_conv_chat_get_conversation(chat);
+	ops = gaim_conversation_get_ui_ops(conv);
+
+	if (ops != NULL && ops->chat_update_user != NULL)
+		ops->chat_update_user(conv, user);
+
+	gaim_signal_emit(gaim_conversations_get_handle(),
+					 "chat-buddy-flags", conv, user, oldflags, flags);
+}
+
+GaimConvChatBuddyFlags
+gaim_conv_chat_user_get_flags(GaimConvChat *chat, const char *user)
+{
+	GaimConvChatBuddy *cb;
+
+	g_return_val_if_fail(chat != NULL, 0);
+	g_return_val_if_fail(user != NULL, 0);
+
+	cb = gaim_conv_chat_cb_find(chat, user);
+
+	if (!cb)
+		return GAIM_CBFLAGS_NONE;
+
+	return cb->flags;
+}
+
+void gaim_conv_chat_set_nick(GaimConvChat *chat, const char *nick) {
+	g_return_if_fail(chat != NULL);
+
+	g_free(chat->nick);
+	chat->nick = g_strdup(gaim_normalize(chat->conv->account, nick));
+}
+
+const char *gaim_conv_chat_get_nick(GaimConvChat *chat) {
+	g_return_val_if_fail(chat != NULL, NULL);
+
+	return chat->nick;
+}
+
+GaimConversation *
+gaim_find_chat(const GaimConnection *gc, int id)
+{
+	GList *l;
+	GaimConversation *conv;
+
+	for (l = gaim_get_chats(); l != NULL; l = l->next) {
+		conv = (GaimConversation *)l->data;
+
+		if (gaim_conv_chat_get_id(GAIM_CONV_CHAT(conv)) == id &&
+			gaim_conversation_get_gc(conv) == gc)
+			return conv;
+	}
+
+	return NULL;
+}
+
+void
+gaim_conv_chat_left(GaimConvChat *chat)
+{
+	g_return_if_fail(chat != NULL);
+
+	chat->left = TRUE;
+	gaim_conversation_update(chat->conv, GAIM_CONV_UPDATE_CHATLEFT);
+}
+
+gboolean
+gaim_conv_chat_has_left(GaimConvChat *chat)
+{
+	g_return_val_if_fail(chat != NULL, TRUE);
+
+	return chat->left;
+}
+GaimConvChatBuddy *
+gaim_conv_chat_cb_new(const char *name, const char *alias, GaimConvChatBuddyFlags flags)
+{
+	GaimConvChatBuddy *cb;
+
+	g_return_val_if_fail(name != NULL, NULL);
+
+	cb = g_new0(GaimConvChatBuddy, 1);
+	cb->name = g_strdup(name);
+	cb->flags = flags;
+	cb->alias = g_strdup(alias);
+
+	GAIM_DBUS_REGISTER_POINTER(cb, GaimConvChatBuddy);
+	return cb;
+}
+
+GaimConvChatBuddy *
+gaim_conv_chat_cb_find(GaimConvChat *chat, const char *name)
+{
+	GList *l;
+	GaimConvChatBuddy *cb = NULL;
+
+	g_return_val_if_fail(chat != NULL, NULL);
+	g_return_val_if_fail(name != NULL, NULL);
+
+	for (l = gaim_conv_chat_get_users(chat); l; l = l->next) {
+		cb = l->data;
+		if (!gaim_utf8_strcasecmp(cb->name, name))
+			return cb;
+	}
+
+	return NULL;
+}
+
+void
+gaim_conv_chat_cb_destroy(GaimConvChatBuddy *cb)
+{
+	if (cb == NULL)
+		return;
+
+	g_free(cb->alias);
+	g_free(cb->alias_key);
+	g_free(cb->name);
+
+	GAIM_DBUS_UNREGISTER_POINTER(cb);
+	g_free(cb);
+}
+
+const char *
+gaim_conv_chat_cb_get_name(GaimConvChatBuddy *cb)
+{
+	g_return_val_if_fail(cb != NULL, NULL);
+
+	return cb->name;
+}
+
+void *
+gaim_conversations_get_handle(void)
+{
+	static int handle;
+
+	return &handle;
+}
+
+void
+gaim_conversations_init(void)
+{
+	void *handle = gaim_conversations_get_handle();
+
+	/**********************************************************************
+	 * Register preferences
+	 **********************************************************************/
+
+	/* Conversations */
+	gaim_prefs_add_none("/core/conversations");
+
+	/* Conversations -> Chat */
+	gaim_prefs_add_none("/core/conversations/chat");
+	gaim_prefs_add_bool("/core/conversations/chat/show_nick_change", TRUE);
+
+	/* Conversations -> IM */
+	gaim_prefs_add_none("/core/conversations/im");
+	gaim_prefs_add_bool("/core/conversations/im/send_typing", TRUE);
+
+
+	/**********************************************************************
+	 * Register signals
+	 **********************************************************************/
+	gaim_signal_register(handle, "writing-im-msg",
+						 gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER_POINTER_POINTER,
+						 gaim_value_new(GAIM_TYPE_BOOLEAN), 5,
+						 gaim_value_new(GAIM_TYPE_SUBTYPE,
+										GAIM_SUBTYPE_ACCOUNT),
+						 gaim_value_new(GAIM_TYPE_STRING),
+						 gaim_value_new_outgoing(GAIM_TYPE_STRING),
+						 gaim_value_new(GAIM_TYPE_SUBTYPE,
+										GAIM_SUBTYPE_CONVERSATION),
+						 gaim_value_new(GAIM_TYPE_UINT));
+
+	gaim_signal_register(handle, "wrote-im-msg",
+						 gaim_marshal_VOID__POINTER_POINTER_POINTER_POINTER_UINT,
+						 NULL, 5,
+						 gaim_value_new(GAIM_TYPE_SUBTYPE,
+										GAIM_SUBTYPE_ACCOUNT),
+						 gaim_value_new(GAIM_TYPE_STRING),
+						 gaim_value_new(GAIM_TYPE_STRING),
+						 gaim_value_new(GAIM_TYPE_SUBTYPE,
+										GAIM_SUBTYPE_CONVERSATION),
+						 gaim_value_new(GAIM_TYPE_UINT));
+
+	gaim_signal_register(handle, "sending-im-msg",
+						 gaim_marshal_VOID__POINTER_POINTER_POINTER,
+						 NULL, 3,
+						 gaim_value_new(GAIM_TYPE_SUBTYPE,
+										GAIM_SUBTYPE_ACCOUNT),
+						 gaim_value_new(GAIM_TYPE_STRING),
+						 gaim_value_new_outgoing(GAIM_TYPE_STRING));
+
+	gaim_signal_register(handle, "sent-im-msg",
+						 gaim_marshal_VOID__POINTER_POINTER_POINTER,
+						 NULL, 3,
+						 gaim_value_new(GAIM_TYPE_SUBTYPE,
+										GAIM_SUBTYPE_ACCOUNT),
+						 gaim_value_new(GAIM_TYPE_STRING),
+						 gaim_value_new(GAIM_TYPE_STRING));
+
+	gaim_signal_register(handle, "receiving-im-msg",
+						 gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER_POINTER_POINTER,
+						 gaim_value_new(GAIM_TYPE_BOOLEAN), 5,
+						 gaim_value_new(GAIM_TYPE_SUBTYPE,
+										GAIM_SUBTYPE_ACCOUNT),
+						 gaim_value_new_outgoing(GAIM_TYPE_STRING),
+						 gaim_value_new_outgoing(GAIM_TYPE_STRING),
+						 gaim_value_new(GAIM_TYPE_SUBTYPE,
+										GAIM_SUBTYPE_CONVERSATION),
+						 gaim_value_new_outgoing(GAIM_TYPE_UINT));
+
+	gaim_signal_register(handle, "received-im-msg",
+						 gaim_marshal_VOID__POINTER_POINTER_POINTER_POINTER_UINT,
+						 NULL, 5,
+						 gaim_value_new(GAIM_TYPE_SUBTYPE,
+										GAIM_SUBTYPE_ACCOUNT),
+						 gaim_value_new(GAIM_TYPE_STRING),
+						 gaim_value_new(GAIM_TYPE_STRING),
+						 gaim_value_new(GAIM_TYPE_SUBTYPE,
+										GAIM_SUBTYPE_CONVERSATION),
+						 gaim_value_new(GAIM_TYPE_UINT));
+
+	gaim_signal_register(handle, "writing-chat-msg",
+						 gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER_POINTER_POINTER,
+						 gaim_value_new(GAIM_TYPE_BOOLEAN), 5,
+						 gaim_value_new(GAIM_TYPE_SUBTYPE,
+										GAIM_SUBTYPE_ACCOUNT),
+						 gaim_value_new(GAIM_TYPE_STRING),
+						 gaim_value_new_outgoing(GAIM_TYPE_STRING),
+						 gaim_value_new(GAIM_TYPE_SUBTYPE,
+										GAIM_SUBTYPE_CONVERSATION),
+						 gaim_value_new(GAIM_TYPE_UINT));
+
+	gaim_signal_register(handle, "wrote-chat-msg",
+						 gaim_marshal_VOID__POINTER_POINTER_POINTER_POINTER_UINT,
+						 NULL, 5,
+						 gaim_value_new(GAIM_TYPE_SUBTYPE,
+										GAIM_SUBTYPE_ACCOUNT),
+						 gaim_value_new(GAIM_TYPE_STRING),
+						 gaim_value_new(GAIM_TYPE_STRING),
+						 gaim_value_new(GAIM_TYPE_SUBTYPE,
+										GAIM_SUBTYPE_CONVERSATION),
+						 gaim_value_new(GAIM_TYPE_UINT));
+
+	gaim_signal_register(handle, "sending-chat-msg",
+						 gaim_marshal_VOID__POINTER_POINTER_UINT, NULL, 3,
+						 gaim_value_new(GAIM_TYPE_SUBTYPE,
+										GAIM_SUBTYPE_ACCOUNT),
+						 gaim_value_new_outgoing(GAIM_TYPE_STRING),
+						 gaim_value_new(GAIM_TYPE_UINT));
+
+	gaim_signal_register(handle, "sent-chat-msg",
+						 gaim_marshal_VOID__POINTER_POINTER_UINT, NULL, 3,
+						 gaim_value_new(GAIM_TYPE_SUBTYPE,
+										GAIM_SUBTYPE_ACCOUNT),
+						 gaim_value_new(GAIM_TYPE_STRING),
+						 gaim_value_new(GAIM_TYPE_UINT));
+
+	gaim_signal_register(handle, "receiving-chat-msg",
+						 gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER_POINTER_POINTER,
+						 gaim_value_new(GAIM_TYPE_BOOLEAN), 5,
+						 gaim_value_new(GAIM_TYPE_SUBTYPE,
+										GAIM_SUBTYPE_ACCOUNT),
+						 gaim_value_new_outgoing(GAIM_TYPE_STRING),
+						 gaim_value_new_outgoing(GAIM_TYPE_STRING),
+						 gaim_value_new(GAIM_TYPE_SUBTYPE,
+										GAIM_SUBTYPE_CONVERSATION),
+						 gaim_value_new_outgoing(GAIM_TYPE_UINT));
+
+	gaim_signal_register(handle, "received-chat-msg",
+						 gaim_marshal_VOID__POINTER_POINTER_POINTER_POINTER_UINT,
+						 NULL, 5,
+						 gaim_value_new(GAIM_TYPE_SUBTYPE,
+										GAIM_SUBTYPE_ACCOUNT),
+						 gaim_value_new(GAIM_TYPE_STRING),
+						 gaim_value_new(GAIM_TYPE_STRING),
+						 gaim_value_new(GAIM_TYPE_SUBTYPE,
+										GAIM_SUBTYPE_CONVERSATION),
+						 gaim_value_new(GAIM_TYPE_UINT));
+
+	gaim_signal_register(handle, "conversation-created",
+						 gaim_marshal_VOID__POINTER, NULL, 1,
+						 gaim_value_new(GAIM_TYPE_SUBTYPE,
+										GAIM_SUBTYPE_CONVERSATION));
+
+	gaim_signal_register(handle, "conversation-updated",
+						 gaim_marshal_VOID__POINTER_UINT, NULL, 2,
+						 gaim_value_new(GAIM_TYPE_SUBTYPE,
+										GAIM_SUBTYPE_CONVERSATION),
+						 gaim_value_new(GAIM_TYPE_UINT));
+
+	gaim_signal_register(handle, "deleting-conversation",
+						 gaim_marshal_VOID__POINTER, NULL, 1,
+						 gaim_value_new(GAIM_TYPE_SUBTYPE,
+										GAIM_SUBTYPE_CONVERSATION));
+
+	gaim_signal_register(handle, "buddy-typing",
+						 gaim_marshal_VOID__POINTER_POINTER, NULL, 2,
+						 gaim_value_new(GAIM_TYPE_SUBTYPE,
+										GAIM_SUBTYPE_ACCOUNT),
+						 gaim_value_new(GAIM_TYPE_STRING));
+
+	gaim_signal_register(handle, "buddy-typed",
+						 gaim_marshal_VOID__POINTER_POINTER, NULL, 2,
+						 gaim_value_new(GAIM_TYPE_SUBTYPE,
+										GAIM_SUBTYPE_ACCOUNT),
+						 gaim_value_new(GAIM_TYPE_STRING));
+
+	gaim_signal_register(handle, "buddy-typing-stopped",
+						 gaim_marshal_VOID__POINTER_POINTER, NULL, 2,
+						 gaim_value_new(GAIM_TYPE_SUBTYPE,
+										GAIM_SUBTYPE_ACCOUNT),
+						 gaim_value_new(GAIM_TYPE_STRING));
+
+	gaim_signal_register(handle, "chat-buddy-joining",
+						 gaim_marshal_BOOLEAN__POINTER_POINTER_UINT,
+						 gaim_value_new(GAIM_TYPE_BOOLEAN), 3,
+						 gaim_value_new(GAIM_TYPE_SUBTYPE,
+										GAIM_SUBTYPE_CONVERSATION),
+						 gaim_value_new(GAIM_TYPE_STRING),
+						 gaim_value_new(GAIM_TYPE_UINT));
+
+	gaim_signal_register(handle, "chat-buddy-joined",
+						 gaim_marshal_VOID__POINTER_POINTER_UINT_UINT, NULL, 4,
+						 gaim_value_new(GAIM_TYPE_SUBTYPE,
+										GAIM_SUBTYPE_CONVERSATION),
+						 gaim_value_new(GAIM_TYPE_STRING),
+						 gaim_value_new(GAIM_TYPE_UINT),
+						 gaim_value_new(GAIM_TYPE_BOOLEAN));
+
+	gaim_signal_register(handle, "chat-buddy-flags",
+						 gaim_marshal_VOID__POINTER_POINTER_UINT_UINT, NULL, 4,
+						 gaim_value_new(GAIM_TYPE_SUBTYPE,
+										GAIM_SUBTYPE_CONVERSATION),
+						 gaim_value_new(GAIM_TYPE_STRING),
+						 gaim_value_new(GAIM_TYPE_UINT),
+						 gaim_value_new(GAIM_TYPE_UINT));
+
+	gaim_signal_register(handle, "chat-buddy-leaving",
+						 gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER,
+						 gaim_value_new(GAIM_TYPE_BOOLEAN), 3,
+						 gaim_value_new(GAIM_TYPE_SUBTYPE,
+										GAIM_SUBTYPE_CONVERSATION),
+						 gaim_value_new(GAIM_TYPE_STRING),
+						 gaim_value_new(GAIM_TYPE_STRING));
+
+	gaim_signal_register(handle, "chat-buddy-left",
+						 gaim_marshal_VOID__POINTER_POINTER_POINTER, NULL, 3,
+						 gaim_value_new(GAIM_TYPE_SUBTYPE,
+										GAIM_SUBTYPE_CONVERSATION),
+						 gaim_value_new(GAIM_TYPE_STRING),
+						 gaim_value_new(GAIM_TYPE_STRING));
+
+	gaim_signal_register(handle, "chat-inviting-user",
+						 gaim_marshal_VOID__POINTER_POINTER_POINTER, NULL, 3,
+						 gaim_value_new(GAIM_TYPE_SUBTYPE,
+										GAIM_SUBTYPE_CONVERSATION),
+						 gaim_value_new(GAIM_TYPE_STRING),
+						 gaim_value_new_outgoing(GAIM_TYPE_STRING));
+
+	gaim_signal_register(handle, "chat-invited-user",
+						 gaim_marshal_VOID__POINTER_POINTER_POINTER, NULL, 3,
+						 gaim_value_new(GAIM_TYPE_SUBTYPE,
+										GAIM_SUBTYPE_CONVERSATION),
+						 gaim_value_new(GAIM_TYPE_STRING),
+						 gaim_value_new(GAIM_TYPE_STRING));
+
+	gaim_signal_register(handle, "chat-invited",
+						 gaim_marshal_INT__POINTER_POINTER_POINTER_POINTER_POINTER,
+						 NULL, 5,
+						 gaim_value_new(GAIM_TYPE_SUBTYPE,
+										GAIM_SUBTYPE_ACCOUNT),
+						 gaim_value_new(GAIM_TYPE_STRING),
+						 gaim_value_new(GAIM_TYPE_STRING),
+						 gaim_value_new(GAIM_TYPE_STRING),
+						 gaim_value_new(GAIM_TYPE_POINTER));
+
+	gaim_signal_register(handle, "chat-joined",
+						 gaim_marshal_VOID__POINTER, NULL, 1,
+						 gaim_value_new(GAIM_TYPE_SUBTYPE,
+										GAIM_SUBTYPE_CONVERSATION));
+
+	gaim_signal_register(handle, "chat-left",
+						 gaim_marshal_VOID__POINTER, NULL, 1,
+						 gaim_value_new(GAIM_TYPE_SUBTYPE,
+										GAIM_SUBTYPE_CONVERSATION));
+
+	gaim_signal_register(handle, "chat-topic-changed",
+						 gaim_marshal_VOID__POINTER_POINTER_POINTER, NULL, 3,
+						 gaim_value_new(GAIM_TYPE_SUBTYPE,
+										GAIM_SUBTYPE_CONVERSATION),
+						 gaim_value_new(GAIM_TYPE_STRING),
+						 gaim_value_new(GAIM_TYPE_STRING));
+}
+
+void
+gaim_conversations_uninit(void)
+{
+	while (conversations)
+		gaim_conversation_destroy((GaimConversation*)conversations->data);
+	gaim_signals_unregister_by_instance(gaim_conversations_get_handle());
+}