diff libpurple/conversation.h @ 15374:5fe8042783c1

Rename gtk/ and libgaim/ to pidgin/ and libpurple/
author Sean Egan <seanegan@gmail.com>
date Sat, 20 Jan 2007 02:32:10 +0000
parents
children 32c366eeeb99
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/libpurple/conversation.h	Sat Jan 20 02:32:10 2007 +0000
@@ -0,0 +1,1217 @@
+/**
+ * @file conversation.h Conversation API
+ * @ingroup core
+ *
+ * gaim
+ *
+ * Gaim is the legal property of its developers, whose names are too numerous
+ * to list here.  Please refer to the COPYRIGHT file distributed with this
+ * source distribution.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ *
+ * @see @ref conversation-signals
+ */
+#ifndef _GAIM_CONVERSATION_H_
+#define _GAIM_CONVERSATION_H_
+
+/**************************************************************************/
+/** Data Structures                                                       */
+/**************************************************************************/
+
+
+typedef struct _GaimConversationUiOps GaimConversationUiOps;
+typedef struct _GaimConversation      GaimConversation;
+typedef struct _GaimConvIm            GaimConvIm;
+typedef struct _GaimConvChat          GaimConvChat;
+typedef struct _GaimConvChatBuddy     GaimConvChatBuddy;
+
+/**
+ * A type of conversation.
+ */
+typedef enum
+{
+	GAIM_CONV_TYPE_UNKNOWN = 0, /**< Unknown conversation type. */
+	GAIM_CONV_TYPE_IM,          /**< Instant Message.           */
+	GAIM_CONV_TYPE_CHAT,        /**< Chat room.                 */
+	GAIM_CONV_TYPE_MISC,        /**< A misc. conversation.      */
+	GAIM_CONV_TYPE_ANY          /**< Any type of conversation.  */
+
+} GaimConversationType;
+
+/**
+ * Conversation update type.
+ */
+typedef enum
+{
+	GAIM_CONV_UPDATE_ADD = 0, /**< The buddy associated with the conversation
+	                               was added.   */
+	GAIM_CONV_UPDATE_REMOVE,  /**< The buddy associated with the conversation
+	                               was removed. */
+	GAIM_CONV_UPDATE_ACCOUNT, /**< The gaim_account was changed. */
+	GAIM_CONV_UPDATE_TYPING,  /**< The typing state was updated. */
+	GAIM_CONV_UPDATE_UNSEEN,  /**< The unseen state was updated. */
+	GAIM_CONV_UPDATE_LOGGING, /**< Logging for this conversation was
+	                               enabled or disabled. */
+	GAIM_CONV_UPDATE_TOPIC,   /**< The topic for a chat was updated. */
+	/*
+	 * XXX These need to go when we implement a more generic core/UI event
+	 * system.
+	 */
+	GAIM_CONV_ACCOUNT_ONLINE,  /**< One of the user's accounts went online.  */
+	GAIM_CONV_ACCOUNT_OFFLINE, /**< One of the user's accounts went offline. */
+	GAIM_CONV_UPDATE_AWAY,     /**< The other user went away.                */
+	GAIM_CONV_UPDATE_ICON,     /**< The other user's buddy icon changed.     */
+	GAIM_CONV_UPDATE_TITLE,
+	GAIM_CONV_UPDATE_CHATLEFT,
+
+	GAIM_CONV_UPDATE_FEATURES, /**< The features for a chat have changed */
+
+} GaimConvUpdateType;
+
+/**
+ * The typing state of a user.
+ */
+typedef enum
+{
+	GAIM_NOT_TYPING = 0,  /**< Not typing.                 */
+	GAIM_TYPING,          /**< Currently typing.           */
+	GAIM_TYPED            /**< Stopped typing momentarily. */
+
+} GaimTypingState;
+
+/**
+ * Flags applicable to a message. Most will have send, recv or system.
+ */
+typedef enum
+{
+	GAIM_MESSAGE_SEND        = 0x0001, /**< Outgoing message.        */
+	GAIM_MESSAGE_RECV        = 0x0002, /**< Incoming message.        */
+	GAIM_MESSAGE_SYSTEM      = 0x0004, /**< System message.          */
+	GAIM_MESSAGE_AUTO_RESP   = 0x0008, /**< Auto response.           */
+	GAIM_MESSAGE_ACTIVE_ONLY = 0x0010,  /**< Hint to the UI that this
+	                                        message should not be
+	                                        shown in conversations
+	                                        which are only open for
+	                                        internal UI purposes
+	                                        (e.g. for contact-aware
+	                                         conversions).           */
+	GAIM_MESSAGE_NICK        = 0x0020, /**< Contains your nick.      */
+	GAIM_MESSAGE_NO_LOG      = 0x0040, /**< Do not log.              */
+	GAIM_MESSAGE_WHISPER     = 0x0080, /**< Whispered message.       */
+	GAIM_MESSAGE_ERROR       = 0x0200, /**< Error message.           */
+	GAIM_MESSAGE_DELAYED     = 0x0400, /**< Delayed message.         */
+	GAIM_MESSAGE_RAW         = 0x0800, /**< "Raw" message - don't
+	                                        apply formatting         */
+	GAIM_MESSAGE_IMAGES      = 0x1000  /**< Message contains images  */
+
+} GaimMessageFlags;
+
+/**
+ * Flags applicable to users in Chats.
+ */
+typedef enum
+{
+	GAIM_CBFLAGS_NONE          = 0x0000, /**< No flags                     */
+	GAIM_CBFLAGS_VOICE         = 0x0001, /**< Voiced user or "Participant" */
+	GAIM_CBFLAGS_HALFOP        = 0x0002, /**< Half-op                      */
+	GAIM_CBFLAGS_OP            = 0x0004, /**< Channel Op or Moderator      */
+	GAIM_CBFLAGS_FOUNDER       = 0x0008, /**< Channel Founder              */
+	GAIM_CBFLAGS_TYPING        = 0x0010, /**< Currently typing             */
+
+} GaimConvChatBuddyFlags;
+
+#include "account.h"
+#include "buddyicon.h"
+#include "log.h"
+#include "server.h"
+
+/**
+ * Conversation operations and events.
+ *
+ * Any UI representing a conversation must assign a filled-out
+ * GaimConversationUiOps structure to the GaimConversation.
+ */
+struct _GaimConversationUiOps
+{
+	void (*create_conversation)(GaimConversation *conv);
+	void (*destroy_conversation)(GaimConversation *conv);
+	void (*write_chat)(GaimConversation *conv, const char *who,
+	                   const char *message, GaimMessageFlags flags,
+	                   time_t mtime);
+	void (*write_im)(GaimConversation *conv, const char *who,
+	                 const char *message, GaimMessageFlags flags,
+	                 time_t mtime);
+	void (*write_conv)(GaimConversation *conv, const char *name, const char *alias,
+	                   const char *message, GaimMessageFlags flags,
+	                   time_t mtime);
+
+	void (*chat_add_users)(GaimConversation *conv, GList *cbuddies, gboolean new_arrivals);	
+	
+	void (*chat_rename_user)(GaimConversation *conv, const char *old_name,
+	                         const char *new_name, const char *new_alias);
+	void (*chat_remove_users)(GaimConversation *conv, GList *users);
+	void (*chat_update_user)(GaimConversation *conv, const char *user);
+
+	void (*present)(GaimConversation *conv);
+
+	gboolean (*has_focus)(GaimConversation *conv);
+
+	/* Custom Smileys */
+	gboolean (*custom_smiley_add)(GaimConversation *conv, const char *smile, gboolean remote);
+	void (*custom_smiley_write)(GaimConversation *conv, const char *smile,
+	                            const guchar *data, gsize size);
+	void (*custom_smiley_close)(GaimConversation *conv, const char *smile);
+
+	void (*send_confirm)(GaimConversation *conv, const char *message);
+};
+
+/**
+ * Data specific to Instant Messages.
+ */
+struct _GaimConvIm
+{
+	GaimConversation *conv;            /**< The parent conversation.     */
+
+	GaimTypingState typing_state;      /**< The current typing state.    */
+	guint  typing_timeout;             /**< The typing timer handle.     */
+	time_t type_again;                 /**< The type again time.         */
+	guint  send_typed_timeout;         /**< The type again timer handle. */
+
+	GaimBuddyIcon *icon;               /**< The buddy icon.              */
+};
+
+/**
+ * Data specific to Chats.
+ */
+struct _GaimConvChat
+{
+	GaimConversation *conv;          /**< The parent conversation.      */
+
+	GList *in_room;                  /**< The users in the room.        */
+	GList *ignored;                  /**< Ignored users.                */
+	char  *who;                      /**< The person who set the topic. */
+	char  *topic;                    /**< The topic.                    */
+	int    id;                       /**< The chat ID.                  */
+	char *nick;                      /**< Your nick in this chat.       */
+
+	gboolean left;                   /**< We left the chat and kept the window open */
+};
+
+/**
+ * Data for "Chat Buddies"
+ */
+struct _GaimConvChatBuddy
+{
+	char *name;                      /**< The name                      */
+	char *alias;					 /**< The alias 					*/
+	char *alias_key;				 /**< The alias key					*/
+	gboolean buddy;					 /**< ChatBuddy is on the blist		*/
+	GaimConvChatBuddyFlags flags;    /**< Flags (ops, voice etc.)       */
+};
+
+/**
+ * A core representation of a conversation between two or more people.
+ *
+ * The conversation can be an IM or a chat.
+ */
+struct _GaimConversation
+{
+	GaimConversationType type;  /**< The type of conversation.          */
+
+	GaimAccount *account;       /**< The user using this conversation.  */
+
+
+	char *name;                 /**< The name of the conversation.      */
+	char *title;                /**< The window title.                  */
+
+	gboolean logging;           /**< The status of logging.             */
+
+	GList *logs;                /**< This conversation's logs           */
+
+	union
+	{
+		GaimConvIm   *im;       /**< IM-specific data.                  */
+		GaimConvChat *chat;     /**< Chat-specific data.                */
+		void *misc;             /**< Misc. data.                        */
+
+	} u;
+
+	GaimConversationUiOps *ui_ops;           /**< UI-specific operations. */
+	void *ui_data;                           /**< UI-specific data.       */
+
+	GHashTable *data;                        /**< Plugin-specific data.   */
+
+	GaimConnectionFlags features; /**< The supported features */
+
+};
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**************************************************************************/
+/** @name Conversation API                                                */
+/**************************************************************************/
+/*@{*/
+
+/**
+ * Creates a new conversation of the specified type.
+ *
+ * @param type    The type of conversation.
+ * @param account The account opening the conversation window on the gaim
+ *                user's end.
+ * @param name    The name of the conversation.
+ *
+ * @return The new conversation.
+ */
+GaimConversation *gaim_conversation_new(GaimConversationType type,
+										GaimAccount *account,
+										const char *name);
+
+/**
+ * Destroys the specified conversation and removes it from the parent
+ * window.
+ *
+ * If this conversation is the only one contained in the parent window,
+ * that window is also destroyed.
+ *
+ * @param conv The conversation to destroy.
+ */
+void gaim_conversation_destroy(GaimConversation *conv);
+
+
+/**
+ * Present a conversation to the user. This allows core code to initiate a
+ * conversation by displaying the IM dialog.
+ * @param conv The conversation to present
+ */
+void gaim_conversation_present(GaimConversation *conv);
+
+
+/**
+ * Returns the specified conversation's type.
+ *
+ * @param conv The conversation.
+ *
+ * @return The conversation's type.
+ */
+GaimConversationType gaim_conversation_get_type(const GaimConversation *conv);
+
+/**
+ * Sets the specified conversation's UI operations structure.
+ *
+ * @param conv The conversation.
+ * @param ops  The UI conversation operations structure.
+ */
+void gaim_conversation_set_ui_ops(GaimConversation *conv,
+								  GaimConversationUiOps *ops);
+
+/**
+ * Sets the default conversation UI operations structure.
+ *
+ * @param ops  The UI conversation operations structure.
+ */
+void gaim_conversations_set_ui_ops(GaimConversationUiOps *ops);
+
+/**
+ * Returns the specified conversation's UI operations structure.
+ *
+ * @param conv The conversation.
+ *
+ * @return The operations structure.
+ */
+GaimConversationUiOps *gaim_conversation_get_ui_ops(
+		const GaimConversation *conv);
+
+/**
+ * Sets the specified conversation's gaim_account.
+ *
+ * This gaim_account represents the user using gaim, not the person the user
+ * is having a conversation/chat/flame with.
+ *
+ * @param conv The conversation.
+ * @param account The gaim_account.
+ */
+void gaim_conversation_set_account(GaimConversation *conv,
+                                   GaimAccount *account);
+
+/**
+ * Returns the specified conversation's gaim_account.
+ *
+ * This gaim_account represents the user using gaim, not the person the user
+ * is having a conversation/chat/flame with.
+ *
+ * @param conv The conversation.
+ *
+ * @return The conversation's gaim_account.
+ */
+GaimAccount *gaim_conversation_get_account(const GaimConversation *conv);
+
+/**
+ * Returns the specified conversation's gaim_connection.
+ *
+ * This is the same as gaim_conversation_get_user(conv)->gc.
+ *
+ * @param conv The conversation.
+ *
+ * @return The conversation's gaim_connection.
+ */
+GaimConnection *gaim_conversation_get_gc(const GaimConversation *conv);
+
+/**
+ * Sets the specified conversation's title.
+ *
+ * @param conv  The conversation.
+ * @param title The title.
+ */
+void gaim_conversation_set_title(GaimConversation *conv, const char *title);
+
+/**
+ * Returns the specified conversation's title.
+ *
+ * @param conv The conversation.
+ *
+ * @return The title.
+ */
+const char *gaim_conversation_get_title(const GaimConversation *conv);
+
+/**
+ * Automatically sets the specified conversation's title.
+ *
+ * This function takes OPT_IM_ALIAS_TAB into account, as well as the
+ * user's alias.
+ *
+ * @param conv The conversation.
+ */
+void gaim_conversation_autoset_title(GaimConversation *conv);
+
+/**
+ * Sets the specified conversation's name.
+ *
+ * @param conv The conversation.
+ * @param name The conversation's name.
+ */
+void gaim_conversation_set_name(GaimConversation *conv, const char *name);
+
+/**
+ * Returns the specified conversation's name.
+ *
+ * @param conv The conversation.
+ *
+ * @return The conversation's name.
+ */
+const char *gaim_conversation_get_name(const GaimConversation *conv);
+
+/**
+ * Enables or disables logging for this conversation.
+ *
+ * @param conv The conversation.
+ * @param log  @c TRUE if logging should be enabled, or @c FALSE otherwise.
+ */
+void gaim_conversation_set_logging(GaimConversation *conv, gboolean log);
+
+/**
+ * Returns whether or not logging is enabled for this conversation.
+ *
+ * @param conv The conversation.
+ *
+ * @return @c TRUE if logging is enabled, or @c FALSE otherwise.
+ */
+gboolean gaim_conversation_is_logging(const GaimConversation *conv);
+
+/**
+ * Closes any open logs for this conversation.
+ *
+ * Note that new logs will be opened as necessary (e.g. upon receipt of a
+ * message, if the conversation has logging enabled. To disable logging for
+ * the remainder of the conversation, use gaim_conversation_set_logging().
+ *
+ * @param conv The conversation.
+ */
+void gaim_conversation_close_logs(GaimConversation *conv);
+
+/**
+ * Returns the specified conversation's IM-specific data.
+ *
+ * If the conversation type is not GAIM_CONV_TYPE_IM, this will return @c NULL.
+ *
+ * @param conv The conversation.
+ *
+ * @return The IM-specific data.
+ */
+GaimConvIm *gaim_conversation_get_im_data(const GaimConversation *conv);
+
+#define GAIM_CONV_IM(c) (gaim_conversation_get_im_data(c))
+
+/**
+ * Returns the specified conversation's chat-specific data.
+ *
+ * If the conversation type is not GAIM_CONV_TYPE_CHAT, this will return @c NULL.
+ *
+ * @param conv The conversation.
+ *
+ * @return The chat-specific data.
+ */
+GaimConvChat *gaim_conversation_get_chat_data(const GaimConversation *conv);
+
+#define GAIM_CONV_CHAT(c) (gaim_conversation_get_chat_data(c))
+
+/**
+ * Sets extra data for a conversation.
+ *
+ * @param conv The conversation.
+ * @param key  The unique key.
+ * @param data The data to assign.
+ */
+void gaim_conversation_set_data(GaimConversation *conv, const char *key,
+								gpointer data);
+
+/**
+ * Returns extra data in a conversation.
+ *
+ * @param conv The conversation.
+ * @param key  The unqiue key.
+ *
+ * @return The data associated with the key.
+ */
+gpointer gaim_conversation_get_data(GaimConversation *conv, const char *key);
+
+/**
+ * Returns a list of all conversations.
+ *
+ * This list includes both IMs and chats.
+ *
+ * @return A GList of all conversations.
+ */
+GList *gaim_get_conversations(void);
+
+/**
+ * Returns a list of all IMs.
+ *
+ * @return A GList of all IMs.
+ */
+GList *gaim_get_ims(void);
+
+/**
+ * Returns a list of all chats.
+ *
+ * @return A GList of all chats.
+ */
+GList *gaim_get_chats(void);
+
+/**
+ * Finds a conversation with the specified type, name, and Gaim account.
+ *
+ * @param type The type of the conversation.
+ * @param name The name of the conversation.
+ * @param account The gaim_account associated with the conversation.
+ *
+ * @return The conversation if found, or @c NULL otherwise.
+ */
+GaimConversation *gaim_find_conversation_with_account(
+		GaimConversationType type, const char *name,
+		const GaimAccount *account);
+
+/**
+ * Writes to a conversation window.
+ *
+ * This function should not be used to write IM or chat messages. Use
+ * gaim_conv_im_write() and gaim_conv_chat_write() instead. Those functions will
+ * most likely call this anyway, but they may do their own formatting,
+ * sound playback, etc.
+ *
+ * This can be used to write generic messages, such as "so and so closed
+ * the conversation window."
+ *
+ * @param conv    The conversation.
+ * @param who     The user who sent the message.
+ * @param message The message.
+ * @param flags   The message flags.
+ * @param mtime   The time the message was sent.
+ *
+ * @see gaim_conv_im_write()
+ * @see gaim_conv_chat_write()
+ */
+void gaim_conversation_write(GaimConversation *conv, const char *who,
+		const char *message, GaimMessageFlags flags,
+		time_t mtime);
+
+
+/**
+	Set the features as supported for the given conversation.
+	@param conv      The conversation
+	@param features  Bitset defining supported features
+*/
+void gaim_conversation_set_features(GaimConversation *conv,
+		GaimConnectionFlags features);
+
+
+/**
+	Get the features supported by the given conversation.
+	@param conv  The conversation
+*/
+GaimConnectionFlags gaim_conversation_get_features(GaimConversation *conv);
+
+/**
+ * Determines if a conversation has focus
+ *
+ * @param conv    The conversation.
+ *
+ * @return @c TRUE if the conversation has focus, @c FALSE if
+ * it does not or the UI does not have a concept of conversation focus
+ */
+gboolean gaim_conversation_has_focus(GaimConversation *conv);
+
+/**
+ * Updates the visual status and UI of a conversation.
+ *
+ * @param conv The conversation.
+ * @param type The update type.
+ */
+void gaim_conversation_update(GaimConversation *conv, GaimConvUpdateType type);
+
+/**
+ * Calls a function on each conversation.
+ *
+ * @param func The function.
+ */
+void gaim_conversation_foreach(void (*func)(GaimConversation *conv));
+
+/*@}*/
+
+
+/**************************************************************************/
+/** @name IM Conversation API                                             */
+/**************************************************************************/
+/*@{*/
+
+/**
+ * Gets an IM's parent conversation.
+ *
+ * @param im The IM.
+ *
+ * @return The parent conversation.
+ */
+GaimConversation *gaim_conv_im_get_conversation(const GaimConvIm *im);
+
+/**
+ * Sets the IM's buddy icon.
+ *
+ * This should only be called from within Gaim. You probably want to
+ * call gaim_buddy_icon_set_data().
+ *
+ * @param im   The IM.
+ * @param icon The buddy icon.
+ *
+ * @see gaim_buddy_icon_set_data()
+ */
+void gaim_conv_im_set_icon(GaimConvIm *im, GaimBuddyIcon *icon);
+
+/**
+ * Returns the IM's buddy icon.
+ *
+ * @param im The IM.
+ *
+ * @return The buddy icon.
+ */
+GaimBuddyIcon *gaim_conv_im_get_icon(const GaimConvIm *im);
+
+/**
+ * Sets the IM's typing state.
+ *
+ * @param im    The IM.
+ * @param state The typing state.
+ */
+void gaim_conv_im_set_typing_state(GaimConvIm *im, GaimTypingState state);
+
+/**
+ * Returns the IM's typing state.
+ *
+ * @param im The IM.
+ *
+ * @return The IM's typing state.
+ */
+GaimTypingState gaim_conv_im_get_typing_state(const GaimConvIm *im);
+
+/**
+ * Starts the IM's typing timeout.
+ *
+ * @param im      The IM.
+ * @param timeout The timeout.
+ */
+void gaim_conv_im_start_typing_timeout(GaimConvIm *im, int timeout);
+
+/**
+ * Stops the IM's typing timeout.
+ *
+ * @param im The IM.
+ */
+void gaim_conv_im_stop_typing_timeout(GaimConvIm *im);
+
+/**
+ * Returns the IM's typing timeout.
+ *
+ * @param im The IM.
+ *
+ * @return The timeout.
+ */
+guint gaim_conv_im_get_typing_timeout(const GaimConvIm *im);
+
+/**
+ * Sets the quiet-time when no GAIM_TYPING messages will be sent.
+ * Few protocols need this (maybe only MSN).  If the user is still
+ * typing after this quiet-period, then another GAIM_TYPING message
+ * will be sent.
+ *
+ * @param im  The IM.
+ * @param val The number of seconds to wait before allowing another
+ *            GAIM_TYPING message to be sent to the user.  Or 0 to
+ *            not send another GAIM_TYPING message.
+ */
+void gaim_conv_im_set_type_again(GaimConvIm *im, unsigned int val);
+
+/**
+ * Returns the time after which another GAIM_TYPING message should be sent.
+ *
+ * @param im The IM.
+ *
+ * @return The time in seconds since the epoch.  Or 0 if no additional
+ *         GAIM_TYPING message should be sent.
+ */
+time_t gaim_conv_im_get_type_again(const GaimConvIm *im);
+
+/**
+ * Starts the IM's type again timeout.
+ *
+ * @param im      The IM.
+ */
+void gaim_conv_im_start_send_typed_timeout(GaimConvIm *im);
+
+/**
+ * Stops the IM's type again timeout.
+ *
+ * @param im The IM.
+ */
+void gaim_conv_im_stop_send_typed_timeout(GaimConvIm *im);
+
+/**
+ * Returns the IM's type again timeout interval.
+ *
+ * @param im The IM.
+ *
+ * @return The type again timeout interval.
+ */
+guint gaim_conv_im_get_send_typed_timeout(const GaimConvIm *im);
+
+/**
+ * Updates the visual typing notification for an IM conversation.
+ *
+ * @param im The IM.
+ */
+void gaim_conv_im_update_typing(GaimConvIm *im);
+
+/**
+ * Writes to an IM.
+ *
+ * @param im      The IM.
+ * @param who     The user who sent the message.
+ * @param message The message to write.
+ * @param flags   The message flags.
+ * @param mtime   The time the message was sent.
+ */
+void gaim_conv_im_write(GaimConvIm *im, const char *who,
+						const char *message, GaimMessageFlags flags,
+						time_t mtime);
+
+/**
+ * Presents an IM-error to the user
+ *
+ * This is a helper function to find a conversation, write an error to it, and
+ * raise the window.  If a conversation with this user doesn't already exist,
+ * the function will return FALSE and the calling function can attempt to present
+ * the error another way (gaim_notify_error, most likely)
+ *
+ * @param who     The user this error is about
+ * @param account The account this error is on
+ * @param what    The error
+ * @return        TRUE if the error was presented, else FALSE
+ */
+gboolean gaim_conv_present_error(const char *who, GaimAccount *account, const char *what);
+
+/**
+ * Sends a message to this IM conversation.
+ *
+ * @param im      The IM.
+ * @param message The message to send.
+ */
+void gaim_conv_im_send(GaimConvIm *im, const char *message);
+
+/**
+ * Sends a message to a conversation after confirming with
+ * the user.
+ *
+ * This function is intended for use in cases where the user
+ * hasn't explicitly and knowingly caused a message to be sent.
+ * The confirmation ensures that the user isn't sending a
+ * message by mistake.
+ *
+ * @param conv    The conversation.
+ * @param message The message to send.
+ */
+void gaim_conv_send_confirm(GaimConversation *conv, const char *message);
+
+/**
+ * Sends a message to this IM conversation with specified flags.
+ *
+ * @param im      The IM.
+ * @param message The message to send.
+ * @param flags   The GaimMessageFlags flags to use in addition to GAIM_MESSAGE_SEND.
+ */
+void gaim_conv_im_send_with_flags(GaimConvIm *im, const char *message, GaimMessageFlags flags);
+
+/**
+ * Adds a smiley to the conversation's smiley tree. If this returns
+ * @c TRUE you should call gaim_conv_custom_smiley_write() one or more
+ * times, and then gaim_conv_custom_smiley_close(). If this returns
+ * @c FALSE, either the conv or smile were invalid, or the icon was
+ * found in the cache. In either case, calling write or close would
+ * be an error.
+ *
+ * @param conv The conversation to associate the smiley with.
+ * @param smile The text associated with the smiley
+ * @param cksum_type The type of checksum.
+ * @param chksum The checksum, as a NUL terminated base64 string.
+ * @param remote @c TRUE if the custom smiley is set by the remote user (buddy).
+ * @return      @c TRUE if an icon is expected, else FALSE. Note that
+ *              it is an error to never call gaim_conv_custom_smiley_close if
+ *              this function returns @c TRUE, but an error to call it if
+ *              @c FALSE is returned.
+ */
+
+gboolean gaim_conv_custom_smiley_add(GaimConversation *conv, const char *smile,
+                                      const char *cksum_type, const char *chksum,
+									  gboolean remote);
+
+
+/**
+ * Updates the image associated with the current smiley.
+ *
+ * @param conv The conversation associated with the smiley.
+ * @param smile The text associated with the smiley.
+ * @param data The actual image data.
+ * @param size The length of the data.
+ */
+
+void gaim_conv_custom_smiley_write(GaimConversation *conv,
+                                   const char *smile,
+                                   const guchar *data,
+                                   gsize size);
+
+/**
+ * Close the custom smiley, all data has been written with
+ * gaim_conv_custom_smiley_write, and it is no longer valid
+ * to call that function on that smiley.
+ *
+ * @param conv The gaim conversation associated with the smiley.
+ * @param smile The text associated with the smiley
+ */
+
+void gaim_conv_custom_smiley_close(GaimConversation *conv, const char *smile);
+
+/*@}*/
+
+
+/**************************************************************************/
+/** @name Chat Conversation API                                           */
+/**************************************************************************/
+/*@{*/
+
+/**
+ * Gets a chat's parent conversation.
+ *
+ * @param chat The chat.
+ *
+ * @return The parent conversation.
+ */
+GaimConversation *gaim_conv_chat_get_conversation(const GaimConvChat *chat);
+
+/**
+ * Sets the list of users in the chat room.
+ *
+ * @note Calling this function will not update the display of the users.
+ *       Please use gaim_conv_chat_add_user(), gaim_conv_chat_add_users(),
+ *       gaim_conv_chat_remove_user(), and gaim_conv_chat_remove_users() instead.
+ *
+ * @param chat  The chat.
+ * @param users The list of users.
+ *
+ * @return The list passed.
+ */
+GList *gaim_conv_chat_set_users(GaimConvChat *chat, GList *users);
+
+/**
+ * Returns a list of users in the chat room.
+ *
+ * @param chat The chat.
+ *
+ * @return The list of users.
+ */
+GList *gaim_conv_chat_get_users(const GaimConvChat *chat);
+
+/**
+ * Ignores a user in a chat room.
+ *
+ * @param chat The chat.
+ * @param name The name of the user.
+ */
+void gaim_conv_chat_ignore(GaimConvChat *chat, const char *name);
+
+/**
+ * Unignores a user in a chat room.
+ *
+ * @param chat The chat.
+ * @param name The name of the user.
+ */
+void gaim_conv_chat_unignore(GaimConvChat *chat, const char *name);
+
+/**
+ * Sets the list of ignored users in the chat room.
+ *
+ * @param chat    The chat.
+ * @param ignored The list of ignored users.
+ *
+ * @return The list passed.
+ */
+GList *gaim_conv_chat_set_ignored(GaimConvChat *chat, GList *ignored);
+
+/**
+ * Returns the list of ignored users in the chat room.
+ *
+ * @param chat The chat.
+ *
+ * @return The list of ignored users.
+ */
+GList *gaim_conv_chat_get_ignored(const GaimConvChat *chat);
+
+/**
+ * Returns the actual name of the specified ignored user, if it exists in
+ * the ignore list.
+ *
+ * If the user found contains a prefix, such as '+' or '\@', this is also
+ * returned. The username passed to the function does not have to have this
+ * formatting.
+ *
+ * @param chat The chat.
+ * @param user The user to check in the ignore list.
+ *
+ * @return The ignored user if found, complete with prefixes, or @c NULL
+ *         if not found.
+ */
+const char *gaim_conv_chat_get_ignored_user(const GaimConvChat *chat,
+											const char *user);
+
+/**
+ * Returns @c TRUE if the specified user is ignored.
+ *
+ * @param chat The chat.
+ * @param user The user.
+ *
+ * @return @c TRUE if the user is in the ignore list; @c FALSE otherwise.
+ */
+gboolean gaim_conv_chat_is_user_ignored(const GaimConvChat *chat,
+										const char *user);
+
+/**
+ * Sets the chat room's topic.
+ *
+ * @param chat  The chat.
+ * @param who   The user that set the topic.
+ * @param topic The topic.
+ */
+void gaim_conv_chat_set_topic(GaimConvChat *chat, const char *who,
+							  const char *topic);
+
+/**
+ * Returns the chat room's topic.
+ *
+ * @param chat The chat.
+ *
+ * @return The chat's topic.
+ */
+const char *gaim_conv_chat_get_topic(const GaimConvChat *chat);
+
+/**
+ * Sets the chat room's ID.
+ *
+ * @param chat The chat.
+ * @param id   The ID.
+ */
+void gaim_conv_chat_set_id(GaimConvChat *chat, int id);
+
+/**
+ * Returns the chat room's ID.
+ *
+ * @param chat The chat.
+ *
+ * @return The ID.
+ */
+int gaim_conv_chat_get_id(const GaimConvChat *chat);
+
+/**
+ * Writes to a chat.
+ *
+ * @param chat    The chat.
+ * @param who     The user who sent the message.
+ * @param message The message to write.
+ * @param flags   The flags.
+ * @param mtime   The time the message was sent.
+ */
+void gaim_conv_chat_write(GaimConvChat *chat, const char *who,
+						  const char *message, GaimMessageFlags flags,
+						  time_t mtime);
+
+/**
+ * Sends a message to this chat conversation.
+ *
+ * @param chat    The chat.
+ * @param message The message to send.
+ */
+void gaim_conv_chat_send(GaimConvChat *chat, const char *message);
+
+/**
+ * Sends a message to this chat conversation with specified flags.
+ *
+ * @param chat    The chat.
+ * @param message The message to send.
+ * @param flags   The GaimMessageFlags flags to use.
+ */
+void gaim_conv_chat_send_with_flags(GaimConvChat *chat, const char *message, GaimMessageFlags flags);
+
+/**
+ * Adds a user to a chat.
+ *
+ * @param chat        The chat.
+ * @param user        The user to add.
+ * @param extra_msg   An extra message to display with the join message.
+ * @param flags       The users flags
+ * @param new_arrival Decides whether or not to show a join notice.
+ */
+void gaim_conv_chat_add_user(GaimConvChat *chat, const char *user,
+							 const char *extra_msg, GaimConvChatBuddyFlags flags,
+							 gboolean new_arrival);
+
+/**
+ * Adds a list of users to a chat.
+ *
+ * The data is copied from @a users, @a extra_msgs, and @a flags, so it is up to
+ * the caller to free this list after calling this function.
+ *
+ * @param chat         The chat.
+ * @param users        The list of users to add.
+ * @param extra_msgs   An extra message to display with the join message for each
+ *                     user.  This list may be shorter than @a users, in which
+ *                     case, the users after the end of extra_msgs will not have
+ *                     an extra message.  By extension, this means that extra_msgs
+ *                     can simply be @c NULL and none of the users will have an
+ *                     extra message.
+ * @param flags        The list of flags for each user.
+ * @param new_arrivals Decides whether or not to show join notices.
+ */
+void gaim_conv_chat_add_users(GaimConvChat *chat, GList *users, GList *extra_msgs,
+							  GList *flags, gboolean new_arrivals);
+
+/**
+ * Renames a user in a chat.
+ *
+ * @param chat     The chat.
+ * @param old_user The old username.
+ * @param new_user The new username.
+ */
+void gaim_conv_chat_rename_user(GaimConvChat *chat, const char *old_user,
+								const char *new_user);
+
+/**
+ * Removes a user from a chat, optionally with a reason.
+ *
+ * It is up to the developer to free this list after calling this function.
+ *
+ * @param chat   The chat.
+ * @param user   The user that is being removed.
+ * @param reason The optional reason given for the removal. Can be @c NULL.
+ */
+void gaim_conv_chat_remove_user(GaimConvChat *chat, const char *user,
+								const char *reason);
+
+/**
+ * Removes a list of users from a chat, optionally with a single reason.
+ *
+ * @param chat   The chat.
+ * @param users  The users that are being removed.
+ * @param reason The optional reason given for the removal. Can be @c NULL.
+ */
+void gaim_conv_chat_remove_users(GaimConvChat *chat, GList *users,
+								 const char *reason);
+
+/**
+ * Finds a user in a chat
+ *
+ * @param chat   The chat.
+ * @param user   The user to look for.
+ *
+ * @return TRUE if the user is in the chat, FALSE if not
+ */
+gboolean gaim_conv_chat_find_user(GaimConvChat *chat, const char *user);
+
+/**
+ * Set a users flags in a chat
+ *
+ * @param chat   The chat.
+ * @param user   The user to update.
+ * @param flags  The new flags.
+ */
+void gaim_conv_chat_user_set_flags(GaimConvChat *chat, const char *user,
+								   GaimConvChatBuddyFlags flags);
+
+/**
+ * Get the flags for a user in a chat
+ *
+ * @param chat   The chat.
+ * @param user   The user to find the flags for
+ *
+ * @return The flags for the user
+ */
+GaimConvChatBuddyFlags gaim_conv_chat_user_get_flags(GaimConvChat *chat,
+													 const char *user);
+
+/**
+ * Clears all users from a chat.
+ *
+ * @param chat The chat.
+ */
+void gaim_conv_chat_clear_users(GaimConvChat *chat);
+
+/**
+ * Sets your nickname (used for hilighting) for a chat.
+ *
+ * @param chat The chat.
+ * @param nick The nick.
+ */
+void gaim_conv_chat_set_nick(GaimConvChat *chat, const char *nick);
+
+/**
+ * Gets your nickname (used for hilighting) for a chat.
+ *
+ * @param chat The chat.
+ * @return  The nick.
+ */
+const char *gaim_conv_chat_get_nick(GaimConvChat *chat);
+
+/**
+ * Finds a chat with the specified chat ID.
+ *
+ * @param gc The gaim_connection.
+ * @param id The chat ID.
+ *
+ * @return The chat conversation.
+ */
+GaimConversation *gaim_find_chat(const GaimConnection *gc, int id);
+
+/**
+ * Lets the core know we left a chat, without destroying it.
+ * Called from serv_got_chat_left().
+ *
+ * @param chat The chat.
+ */
+void gaim_conv_chat_left(GaimConvChat *chat);
+
+/**
+ * Returns true if we're no longer in this chat,
+ * and just left the window open.
+ *
+ * @param chat The chat.
+ *
+ * @return @c TRUE if we left the chat already, @c FALSE if
+ * we're still there.
+ */
+gboolean gaim_conv_chat_has_left(GaimConvChat *chat);
+
+/**
+ * Creates a new chat buddy
+ *
+ * @param name The name.
+ * @param alias The alias.
+ * @param flags The flags.
+ *
+ * @return The new chat buddy
+ */
+GaimConvChatBuddy *gaim_conv_chat_cb_new(const char *name, const char *alias,
+										GaimConvChatBuddyFlags flags);
+
+/**
+ * Find a chat buddy in a chat
+ *
+ * @param chat The chat.
+ * @param name The name of the chat buddy to find.
+ */
+GaimConvChatBuddy *gaim_conv_chat_cb_find(GaimConvChat *chat, const char *name);
+
+/**
+ * Get the name of a chat buddy
+ *
+ * @param cb    The chat buddy.
+ *
+ * @return The name of the chat buddy.
+ */
+const char *gaim_conv_chat_cb_get_name(GaimConvChatBuddy *cb);
+
+/**
+ * Destroys a chat buddy
+ *
+ * @param cb The chat buddy to destroy
+ */
+void gaim_conv_chat_cb_destroy(GaimConvChatBuddy *cb);
+
+/*@}*/
+
+/**************************************************************************/
+/** @name Conversations Subsystem                                         */
+/**************************************************************************/
+/*@{*/
+
+/**
+ * Returns the conversation subsystem handle.
+ *
+ * @return The conversation subsystem handle.
+ */
+void *gaim_conversations_get_handle(void);
+
+/**
+ * Initializes the conversation subsystem.
+ */
+void gaim_conversations_init(void);
+
+/**
+ * Uninitializes the conversation subsystem.
+ */
+void gaim_conversations_uninit(void);
+
+/*@}*/
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* _GAIM_CONVERSATION_H_ */